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The Sandbox Partners with ITV Studios to Spice Up the Metaverse With Gordon Ramsay’s Hell’s Kitchen

Leading Metaverse Adds Award-Winning Reality Show IP as Its First-Ever Virtual Restaurant and Chef-Themed Game Experience

HONG KONG – August 16, 2022 – The Sandbox, a leading decentralized gaming virtual world and a subsidiary of Animoca Brands, announced today that it has partnered with ITV Studios to bring Gordon Ramsay’s award-winning reality show Hell’s Kitchen to The Sandbox metaverse. Hell’s Kitchen has traveled to 24 territories globally and the show will air its 21st season in the US starring multi-Michelin Star chef Gordon Ramsay on FOX starting on September 29th.

Through the partnership, Hell’s Kitchen restaurant experiences designed with input from Ramsay will be hosted on ITV’s LAND in The Sandbox. Additionally, Hell’s Kitchen-themed assets, including limited edition Gordon Ramsay avatars, will be available down the line for players and creators to include in their own original experiences.Hell’s Kitchen is a five-time Emmy-nominated reality show in which aspiring chefs compete for the opportunity to run one of Ramsay’s eateries. The Hell’s Kitchen restaurant setting, seen in a new teaser video released today, will represent the first experiences based on cooking themes to appear in The Sandbox:

“We’re shaping the metaverse to become an expansion of all real world activities through the creative possibilities offered by technology – and who better than Gordon Ramsay and Hell’s Kitchen to bring our first restaurant culinary and social experiences to The Sandbox,” said Sebastien Borget, COO and Co-Founder of The Sandbox. “In this immersive setting, the show’s fans and community can bring their avatars into Gordon Ramsay’s world and be challenged to bring their creativity to new levels.”

“There’s nothing more exciting to me than chartering new territory, whether that’s creating a signature dish, a new restaurant concept, a new show, or now a virtual experience in The Sandbox,” said Gordon Ramsay. “I’ve been fascinated by The Sandbox and its offering in the metaverse. I couldn’t think of a better platform to bring the high energy of my Hell’s Kitchen restaurant and brand.”

“We’re right at the beginning of exploring the potential of entertainment brands in the metaverse so we’re very excited to bring Hell’s Kitchen to The Sandbox. Both are innovators in their respective spaces, which is why they make a great match,” said Neil Bowler, Controller of Games at ITV. “We think the show’s fans all over the world will enjoy interacting with experiences set in a virtual Hell’s Kitchen in The Sandbox metaverse.”

Part virtual real estate, part amusement park, The Sandbox fully embraces the idea of the metaverse as a continuous shared digital space where worlds and heroes collide to make magic. Hell’s Kitchen joins over 300 existing partnerships including Warner Music Group, Ubisoft, The Rabbids, Gucci Vault, The Walking Dead, Snoop Dogg, Adidas, Deadmau5, Steve Aoki, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, and CryptoKitties, all following The Sandbox team’s vision of empowering players to create their own experiences using both original and well-known characters and worlds.

Find more information on The Sandbox on our Medium page: https://medium.com/sandbox-game

About The Sandbox

The Sandbox, a subsidiary of Animoca Brands, is one of the decentralized virtual worlds that has been fueling the recent growth of virtual real estate demand, having partnered with major IPs and brands including Warner Music Group, Ubisoft, The Rabbids, Gucci Vault, The Walking Dead, Snoop Dogg, Adidas, Deadmau5, Steve Aoki, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, CryptoKitties, and more. Building on existing The Sandbox IP that has more than 40 million global installs on mobile, The Sandbox metaverse offers players and creators a decentralized and intuitive platform to create immersive 3D worlds and game experiences and to safely store, trade, and monetize their creations. For more information, please visit www.sandbox.game and follow the regular updates on Twitter, Medium, and Discord.

About Animoca Brands

Animoca Brands, a Deloitte Tech Fast winner and ranked in the Financial Times list of High Growth Companies Asia-Pacific 2021, is a leader in digital entertainment, blockchain, and gamification that is working to advance digital property rights and contribute to the establishment of the open metaverse. The company develops and publishes a broad portfolio of products including the REVV token and SAND token; original games including The Sandbox, Crazy Kings, and Crazy Defense Heroes; and products utilizing popular intellectual properties including Disney, WWE, Snoop Dogg, The Walking Dead, Power Rangers, MotoGP™, and Formula E. It has multiple subsidiaries, including The Sandbox, Blowfish Studios, Quidd, GAMEE, nWay, Pixowl, Forj, Lympo, Grease Monkey Games, Eden Games, Darewise Entertainment, Notre Game, and TinyTap. Animoca Brands has a growing portfolio of more than 340 investments, including Colossal, Axie Infinity, OpenSea, Dapper Labs (NBA Top Shot), Yield Guild Games, Harmony, Alien Worlds, Star Atlas, and others. For more information visit www.animocabrands.com or follow on Twitter or Facebook.

About Hell’s Kitchen

Hell’s Kitchen originated in the UK and the US aired its 20th series. The format travelled to 24 territories around the world and sees one renowned head chef welcome a group of hopeful chefs into Hell’s Kitchen, where they will compete for the chance of a life-changing job in a top restaurant. Real-life drama, high emotion and culinary passion combine as the participants live, cook and compete in Hell’s Kitchen. Which chef can handle the heat?

About ITV Studios

ITV Studios is a creator, producer and distributor of world-leading programmes and formats that people can’t get enough of. Connecting millions of people every day and shaping and reflecting the world they live in, ITV Studios is More Than TV. Its Brand & Licensing department is responsible for all global commercial activities including sponsorship, brand licensing, consumer products, gaming, and live events. It represents a diverse portfolio including scripted and non-scripted content, game shows and kids titles, which offers a wide range of commercial opportunities. Brands include The Voice, Hell’s Kitchen, Love Island, I’m A Celebrity… Get Me Out of Here!, The Chase, Coronation Street, Schitt’s Creek, The Last Unicorn, Thunderbirds, Space: 1999, The Prisoner, and more.

About Gordon Ramsay

Acclaimed chef, restaurateur, TV personality and author Gordon Ramsay inked a deal in 2019 with private equity firm Lion Capital to expand his restaurant concepts across the U.S., where the company currently has 13 restaurants across Boston, Chicago, Orlando, Las Vegas, Atlantic City, Baltimore, Lake Tahoe and Kansas City, several of which are in partnership with Caesars Entertainment. Gordon Ramsay North America is scaling dining concepts including outdoor and take-out, as the company taps into several of Gordon Ramsay’s successful U.S. and international key brands including Gordon Ramsay Fish & Chips, Gordon Ramsay Burger, Gordon Ramsay Street Pizza, Gordon Ramsay Steak and Hell’s Kitchen. In addition to the Gordon Ramsay North America restaurants, there are 43 international restaurants in the Gordon Ramsay Restaurants portfolio worldwide, where Gordon Ramsay holds a total of 7 Michelin stars.   

Renowned for highly successful and award-winning original programming, Emmy-nominated and BAFTA-winning Ramsay produces TV shows on both sides of the Atlantic, seen by audiences worldwide in more than 200 territories, and he is the only talent on air in the U.S. with six prime-time national network shows. He hosts and executive produces “Next Level Chef,” “Hell’s Kitchen,” “MasterChef,” “MasterChef Junior”, “Gordon Ramsay’s 24 Hours to Hell and Back,” and the upcoming “Gordon Ramsay’s Food Stars” all on Fox, in addition to specials including “Gordon Ramsay’s American Road Trip.”

Ramsay and Fox Entertainment recently announced their leading new worldwide production venture Studio Ramsay Global to develop, produce and distribute culinary and lifestyle programming for FOX, Tubi and global markets.  His earlier multimedia production company Studio Ramsay was launched in the U.K. in 2016 to create and develop unscripted, digital and scripted programming, focusing on new formats and innovative programming, as well as fostering new talent. Its shows include “Gordon Ramsay’s 24 Hours to Hell and Back,” which was the highest-rated food show of 2019; “The F-Word Live With Gordon Ramsay”; “Gordon Ramsay: Uncharted,” on National Geographic Channel, which airs in 172 countries and 43 languages worldwide; the ratings hit and BAFTA-nominated “Gordon, Gino and Fred’s Road Trip,” for ITV; “Gordon Ramsay’s Bank Balance,” on BBC1;  the daytime cooking series “Culinary Genius,” which premiered on ITV in the U.K., and was syndicated on FOX stations in the U.S.; the ITV series “The Savoy” and “Gordon on Cocaine”; and the highly popular children’s series “Matilda and the Ramsay Bunch,” starring Tilly Ramsay for U.K. children’s channel CBBC.

Studio Ramsay Global Digital Division is behind all of Ramsay’s original content on his highly successful YouTube Channel, which has made Ramsay the most subscribed chef on the platform. The 18-34 dominated channel launched the trending interview series “Scrambled,” and is also behind the highly successful “Ramsay in 10,” which went live during the global COVID-19 pandemic. Studio Ramsay Global Digital oversees and creates content for all behind-the-scenes moments from Studio Ramsay linear programming, has produced content for National Geographic and Masterclass, and produces recipe content across Gordon’s 90 million plus Social Media reach, including his breakout TikTok account.

For more information, please visit www.gordonramsay.com or follow Gordon Ramsay on Instagram, TikTok, Facebook and Twitter.

Hell’s Kitchen ©2021 ITV Studios, Inc. HELL’S KITCHEN™, HK™ and the HK and pitchfork logo are trademarks of ITV Studios Ltd. GORDON RAMSAY HELL’S KITCHEN™ is a trademark of ITV studios Ltd and GORDON JAMES RAMSAY.  Each used under license. All rights reserved.

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LIFE IS STRANGE ARCADIA BAY COLLECTION COMING TO NINTENDO SWITCH ON SEPTEMBER 27

This Brand New Collection, Releasing September 27 for Nintendo Switch, Combines Remastered Versions of the Critically-Acclaimed Life is Strange and Life is Strange: Before the Storm; Enjoy The Emotional Adventures On-the-Go For the Very First Time

LONDON, UK (August 16, 2022) – SQUARE ENIX® today announced a release date of September 27, 2022 for Life is Strange™ Arcadia Bay Collection on the Nintendo Switch, marking the very first time the beloved narrative experiences will be available on the portable platform. Physical pre-orders are open now.

Watch the new Life is Strange Arcadia Bay Collection trailer here:

Experience two award-winning Life is Strange games on Nintendo Switch for the very first time!
Meet an unforgettable cast of characters across two gripping stories – with remastered visuals and upgraded animations now optimized for the Nintendo Switch.

Harness the power of Max’s supernatural rewind ability or Chloe’s quick-witted attitude to change the course of shocking events in Arcadia Bay.

The Life is Strange Arcadia Bay Collection includes ‘Life is Strange Remastered’ and ‘Life is Strange: Before the Storm Remastered’.

This all-new collection features:

  • Two complete games
  • Remastered visuals improved and optimized for Switch across characters and environments
  • Improved character animation using full facial mocap performance (Life is Strange Remastered)
  • Choice and consequence driven stories with multiple endings
  • Harness the power of Max’s rewind ability or Chloe’s quick-witted attitude to change the course of events
  • Every track from the distinct licensed soundtrack & original scores

Jon Brooke, Co-Head of Studio at Square Enix External Studios states: “Firstly I’d like to recognise DON’T NOD for creating the incredible original Life is Strange, and offer thanks to Deck Nine Games for taking the emotional on-screen performance of these beloved characters to a new level in these new editions. Bringing these award-winning stories to the Nintendo Switch for the very first time was essential for us, as was the care the Deck Nine team have shown during their development. We’re excited to welcome a whole host of new players to these must-play games.”

Buy Life is Strange Arcadia Bay Collection: https://arcadiabay.square-enix-games.com
Visit the Life is Strange official website: https://lifeisstrange.square-enix-games.com
Life is Strange: official Facebook page: https://www.facebook.com/LifeIsStrangeGame/
Follow us on Twitter: https://twitter.com/LifeIsStrange
Follow us on Instagram: https://www.instagram.com/lifeisstrangegame/
Follow us on TikTok: https://www.tiktok.com/@lifeisstrangegame
Join our Discord: https://discordapp.com/invite/lifeisstrange

About Deck Nine Games
Deck Nine Games are an independent videogame developer devoted to bringing together two passions; meaningful storytelling and rich gameplay. Its talented team of developers have won awards for their work in films, TV and videogames. Located at the foot of the Colorado mountains, Deck Nine Games is focused on becoming a premium developer of narrative adventure games for consoles, PC and mobile devices.

For more information on Deck Nine Games visit: www.DeckNineGames.com

About DONTNOD Entertainment
Founded in 2008, DONTNOD is an independent studio that develops video games in popular genres, such as adventure (Life is Strange), action (Remember Me) and RPG (Vampyr). Every new game is an original, multi-platform creation with a unique narrative experience and gameplay and is aimed at a wide audience, whether released in episodes, or in “one-shot” format. The studio has built an international reputation amongst working with worldwide leading publishers such as Square Enix, Bandai Namco Entertainment, Focus Home Interactive and Capcom. www.dont-nod.com

DONTNOD (ISIN code: FR0013331212 – ALDNE) is listed on Euronext Growth Paris
 
About Square Enix External Studios
Square Enix External Studios is a London based development and publishing group that works with top development studios across the world, establishing new intellectual properties and developing new franchises within the umbrella of Square Enix Holdings. Square Enix External Studios have been responsible for multiple games including RPG Shooter OUTRIDERS®, the Just Cause® and Life is Strange® series, and titles such as Batman: Arkham Asylum® and Sleeping Dogs®.

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over  168  million units worldwide; DRAGON QUEST®, which has sold over 84 million units worldwide; TOMB RAIDER®, which has sold over  88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

Marvelous Europe signs two new titles from iGi selected teams

Celebrating 10 years of Marvelous in Europe with the launch of a refreshed website

London, United Kingdom – 16 August 2022 – Marvelous Europe is excited to announce that, on their 10th anniversary year, it has entered publishing partnerships with indie studios and iGi alumni, RexLabo and Nao Games, to publish upcoming titles Nova Antarctica and Ninja or Die.

Established in 2012, as the European arm of Marvelous, the team also celebrates the 10-year milestone with the launch of a refreshed website which can be seen at www.marvelouseurope.com.

“We have significantly evolved in the last decade, establishing our own publishing identity and work culture and we wanted our website to reflect who we are right now.” said Marc Melton, Managing Director. “We’ve grown as a team and while we continue to publish and promote select Marvelous group titles, we’re also proud to be adding commercial value to other indie projects and support great teams, new and existing.”

Having revealed Mandragora, in partnership with Primal Game Studio, early this year and with additional games to be unveiled soon, the two new titles signed continue Marvelous Europe’ series of collaborations with development talent worldwide. In addition, the updated website will make it easier to reach out to the European publishing team regarding new partnerships.

“We wanted to make it as easy as possible to talk to us”, Sarah Burns, Head of Production and Operations adds. “We’re always open to seeing new titles and we pride ourselves on ensuring our partners have the creative freedom they need to build the games they’re imagining. In the case of RexLabo and Nao Games, it is incredible to see how small teams (or one-person development powerhouses!) can create such amazing titles and we’re excited to help them realise their vision.”

In Nova Antarctica, players must survive Earth’s harshest conditions on a devastatingly beautiful journey shaped by the choices they make, the paths they take, and the stories they weave with the mysterious animals they meet along the way. Watch the Nova Antarctica trailer here

Nova Antarctica will be available on Windows PC via Steam, Summer 2023 and more information can be found on the official page or the Nova Antarctica Twitter. To be kept up to date with Nova Antarctica news please wishlist the title on Steam.

Ninja or Die is a killer fusion of brutal challenge and elegant simplicity, combining extreme speed with a unique control scheme. Players will unleash the power and speed of the Ninja in an ultrafast Roguelite that will leave them dead and wanting more. Watch the Ninja or Die trailer here

Ninja or Die will be available on Windows PC via Steam Early 2023 and more information can be found on the official page. To be kept up to date with Ninja or Die news please wishlist the title on Steam.

“Over the last few years we’ve consistently supported talent in the industry through gaming incubators and accelerators including iGi in Japan, the Tentacle Zone in the UK, as well as GameBCN and Cinecittà Game Hub in Europe, and signing games created by participants in these projects feels like a natural step forward for us.” Marc Melton adds. For more information regarding Marvelous Europe, please visit the official website here, or follow via Twitter, Facebook or Instagram.

About RexLabo
RexLabo, a studio comprised of a small team of passionate developers, was established in 2022, in Tokyo, Japan. Their first release will be Nova Antarctica, a first round iGi selection title which will launch worldwide in 2023.

About Nao Games
Nao Games is the company name of veteran sole developer Nao Shibata, the creator and producer of Ninja or Die. A first round iGi selection, Ninja or Die will release in 2023.

About iGi
iGi (indie Game incubator) is Japan’s first incubation program for indie developers and games. Please refer to the following website below for details of the program and application requirements: https://igi.dev/

About Marvelous Europe
Marvelous Europe is the publisher behind Mandragora, Nova Antarctica and Ninja or Die, and a wholly-owned subsidiary of Marvelous Inc., developer of the beloved Story of Seasons (known as Harvest Moon prior to 2013) and Rune Factory series.

Established in 2012, Marvelous Europe is passionate about helping games to reach a global audience while nurturing emerging developers and studios. With decades of experience and strong ties to the worldwide indie game dev community, the highly skilled European team is committed to supporting studios worldwide find success, while continuing to publish and distribute select Marvelous Inc. content.

For more information about Marvelous Europe, please visit www.marvelouseurope.com.

Airborne Kingdom: The Lost Tundra Free Update Drops the Chill City-Builder’s Temp Down to Freezing

The Wandering Band adds challenging Tundra biome in new DLC to the acclaimed flying city builder

August 16, 2022 – The Wandering Band’s BAFTA-nominated Airborne Kingdom is often described as a chill city-building experience. And it’s about to get chill-ier with the Airborne Kingdom: The Lost Tundra update. This free DLC, available on Monday, September 19, 2022, introduces a frosty new biome, which presents players with the most difficult challenge in the game yet. The Lost Tundra is filled with mysteries and surprises – and long-forgotten secrets that have been claimed by its inhospitably frigid climate. Those who can’t keep their kingdoms from freezing over are destined to follow the same fate.

Airborne Kingdom: The Lost Tundra is designed with experienced players in mind. The Lost Tundra is open for exploration even for players who haven’t completed the game, but it will be challenging. Food, water, and coal resources aren’t present in the Lost Tundra, and maintaining the kingdom is a difficult task. To make matters worse, the temperature takes a toll on the kingdom’s very structure, freezing parts and lowering their efficiency. The effects can be mitigated with new furnace structures but at the cost of resources and additional weight. Airborne Kingdom: The Lost Tundra requires that players reevaluate how they approach nearly every facet of kingdom construction and maintenance.

The challenge is accompanied by great rewards, too. Hidden locations unlock gorgeous new cosmetics and customizations, rewarding those brave and clever enough to survive this desolate new frontier.

The Airborne Kingdom: The Lost Tundra update will be available September 19 on PC via Steam and Epic Games Store, and PlayStation 4, Xbox One, and Nintendo Switch consoles.

About The Wandering Band

The Wandering Band is a small umbrella for creating interesting games while wandering the world and expanding horizons. With decades in AAA game development working on franchises including Dragon Age and Battlefield, The Wandering Band team aims to create new experiences, challenge genre boundaries, and explore new topics through game mechanics. To learn more, please visit The Wandering Band’s official website.

About Freedom Games

Freedom Games is a publisher dedicated to offering best-in-class services to partners and providing players around the world with unique and memorable experiences. With over 50 years of combined industry experience at the executive level, Freedom Games seeks to leverage its expertise to facilitate great games and even better publishing experiences. For more information, check out the official Freedom Games website.

DAKAR DESERT RALLY LAUNCHES OCTOBER 4 ON PLAYSTATION, XBOX & PC

DAKAR DESERT RALLY LAUNCHES OCTOBER 4 ON PLAYSTATION, XBOX & PC

Pre-order Saber Interactive’s massive open world rally racing game today to get the exclusive Audi RS Q e-tron off-road futuristic prototype vehicle

FORT LAUDERDALE, Fla.Aug. 16, 2022 – Saber Interactive has announced that Dakar Desert Rally, the biggest open world rally racing game ever based on the world-famous Dakar Rally, will release on Oct. 4, 2022, for PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One and PC via Steam and the Epic Games Store. Experience intense off-road action from the official 2020, 2021 and 2022 Dakar raids with a wide range of authentic vehicles, realistic physics and visuals, and dynamic seasons and weather.

Fans can pre-order Dakar Desert Rally today at major digital and retail stores for $39.99. The Deluxe Edition is also available to pre-order for $59.99 and includes the full base game plus the Dakar Desert Rally Season Pass, featuring the DAF Truck Turbo-Twin and the Peugeot 405 Turbo 16 as day one vehicle unlocks, along with five upcoming DLC packs containing a new map, new vehicles, and two new rally events, all at a discounted price. Pre-ordering any version of Dakar Desert Rally will unlock the exclusive Audi RS Q e-tron, which made history by winning the 2022 Abu Dhabi Desert Challenge, becoming the first electric vehicle to win a desert rally.

Developed by Saber Porto, Dakar Desert Rally captures the genuine speed and excitement of Amaury Sport Organisation’s largest rally race on the planet, featuring a wide variety of licensed vehicles from the world’s top makers, including motorcycles, cars, trucks, quads and SSVs. Take on unique challenges for off-road simulation diehards and casual racing fans alike. Compete online in fierce four-player multiplayer races or navigate the vast wilds in single-player offline.

Key Features:

  • The Authentic Dakar Rally Experience: Discover more than 30 stages of full rally racing from the official 2020, 2021, and 2022 Dakar Rally with officially licensed vehicles, teams and pilots.
  • Immense Open World Action: Compete at high speeds across vast and extreme open world environments in both multiplayer and single-player modes.
  • Dynamic Seasons & Weather: Dakar Desert Rally features all four seasons and a full day-night cycle. Whether facing billowing sandstorms, blazing desert sunlight, grueling rain and snow, or deep mud, you’ll need to overcome the elements and your competition to win.
  • Single-Player & Online Multiplayer: Evolve your rally raid career in single-player or compete in online multiplayer events with up to three of your friends.

For more on Dakar Desert Rally, check out www.dakarthegame.com, and #DaretoDrive by following the game on Twitter, Instagram, Discord and Facebook.

About Saber Interactive

An Embracer Group company headquartered in the U.S., Saber Interactive is a worldwide publisher and developer consisting of over 20 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, World War Z, SnowRunner, Evil Dead: The Game and A Quiet Place. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others.

LEGO BRICKTALES COMING TO XBOX, PLAYSTATION, SWITCH & PC IN Q4 2022

A charming new LEGO® adventure comes to console and PC later this year

Gothenburg, Sweden – August 16th, 2022: In collaboration with the LEGO GroupThunderful are delighted to reveal the platforms that the anticipated LEGO® Bricktales will be releasing on. The new digital adventure from the developers behind the Bridge Constructor series will be available on PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Nintendo Switch in Q4 2022.

In LEGO Bricktales, journey across 5 different LEGO themed biomes and use an intuitive new brick-by-brick building mechanic to solve puzzles and bring your solutions to life. From purely aesthetic creations, such as market stands and music boxes, up to functional physics-based puzzles like building cranes and gyrocopters, LEGO Bricktales offers a host of challenges and quests to test your imagination and building skills.

Through the deepest jungle, sun-drenched deserts, a bustling city corner, a towering medieval castle and tropical Caribbean islands, you’ll be treated to delightful environments packed full of secrets, challenges and fun characters.

In each diorama, there are LEGO Minifigures who need your help, as well as the opportunity to unlock new skills for your good deeds. While exploring these colorful environments, you will discover a variety of construction spots with their own sets of bricks – it’s up to you to figure out a unique build that will work. Whether you’re being asked to put on your designer hat and build a throne fit for a king or testing your engineering skills to build a bridge that will get a digger across a river, how you construct your builds and meet the challenges you’re being offered is up to you! 

“We know that LEGO fans across the world will be incredibly excited to get their hands on LEGO Bricktales,” said Dieter Schoeller, Vice-President of Production at Thunderful. “That’s why it’s so great to be able to announce that the game is coming to such a wide-range of platforms. Across PlayStation, Xbox, Switch and PC, we are ensuring that as many people as possible are able to play and enjoy this title and its intuitive brick-by-brick building mechanic.” 

LEGO Bricktales on Steam: https://s.team/a/1898290/

Thunderful
Twitter: http://www.twitter.com/thunderfulgames
Facebook: http://www.facebook.com/thunderfulgames
Instagram: http://www.instagram.com/thunderfulgames

About Thunderful
Thunderful Group is a group of companies that develops, publishes and invests in games as well as distributes Nintendo products, games, game accessories and toys. Founded in 2017 Thunderful Games is one of the two business segments in Thunderful Group, the other being Thunderful Distribution. Over the last few years Thunderful Games has, organically and via acquisitions, grown into a global organization with eight development studios and over 300 employees. Besides the award-winning internal development pipeline, Thunderful Games also publishes a large number of third-party titles and invests in external game projects.

About the LEGO Group
The LEGO Group’s mission is to inspire and develop the builders of tomorrow through the power of play. The LEGO System in Play, with its foundation in LEGO® bricks, allows children and fans to build and rebuild anything they can imagine.The LEGO Group was founded in Billund, Denmark in 1932 by Ole Kirk Kristiansen, its name derived from the two Danish words LEg GOdt, which mean “Play Well”. Today, the LEGO Group remains a family-owned company headquartered in Billund. However, its products are now sold in more than 140 countries worldwide. For more information: www.LEGO.com.

Thymesia Review

Thymesia

Developer: OverBorder Studio
Publisher: Team17
Platforms: Xbox Series X PlayStation 5PC (Reviewed)
Release Date: 18 Aug 2022
Price: $29.99 USD – Available Here

Overview

As Peter Griffin would say – “you know what really grinds my gears?”. Irresponsible labeling of games. Now you might say “wow that sounds super specific, almost like you’re trying to segue into something”. And you would be right. There is one particular label that really grinds my gears. Soulslike. Is the game a bit challenging? Yep, then it’s soulslike. Does it follow the rule of “show, don’t tell”? It’s pretty much the Dark Souls of….soulslike games, I guess. And it even got to the point where soulslike is being used for marketing purposes for games that don’t really deserve it.

And the abundance of that is exactly what made me notice Thymesia. No description of soulslike on the store page or in gameplay trailers. Yet, the game does inherit a lot from acclaimed FromSoft games. A brooding protagonist, medieval atmosphere, punishing gameplay, and so on. So far the first impressions seem promising, but let’s see what’s actually behind the hood.

Story

As they say, the once thriving Kingdom of Hermes has fallen to an age of calamity. So-called calamity is reminiscent of the dark middle ages, according to the tutorial area at least. Fire, destruction, abandoned homes, sick and dead on the streets. Lovely. You play as a plague doctor called Corvus. Although your medical practice is more dependent on killing than saving lives (just like actual plague doctors, hah!). Our Corvus also suffers from amnesia. The only cure for him seems to be to explore the punishing Kingdom of Hermes, unraveling more secrets and regaining his memory. There is also a small army of monsters and occasional bosses that we need to push through, but that’s really no big deal to us. Right?

Gameplay

One thing is certain – Thymesia is punishing. Even in that short tutorial area, you might die once or twice to that first boss. It’s also easy to get overwhelmed by enemies if you’re not careful. Also, enemies seem a bit smarter compared to usual games from this genre so they won’t be too shy to stunlock you and corner you whenever possible. They play dirty but so can you. To do that efficiently, you really need to understand the unique mechanics of this game. Spamming the attack key won’t get you far. All enemies heal over time and they’re not just gonna stand there as you pummel them. Your normal attack is there to chip away some health from them and inflict plague damage. Unless you bring down the health all the way down with normal attacks before they heal back up, you won’t get far in the game. That’s where your heavy attack comes in. It’s there to take away a big portion of their health that you destroyed with regular attacks so they can’t heal back up. So the usual winning strategy would be a regular attack, regular attack, regular attack, heavy attack, rinse and repeat.

But wait, we’re not done with the enemies just yet. Every once in a while they might throw a heavy attack at you that’s hard to block but easy to interrupt if you time it right (think of it as a parry mechanic of this game). Defeating certain enemies by holding down heavy attacks while they’re out of health will also take away their weapon and give it to you. Although it’s one-time use only, it can inflict a lot of damage on enemies and it’s great for crowd control. You also have your usual ingredients for a soulslike RPG – leveling up stats, allocation skill points, and learning a lot about the game through environmental storytelling.

Visuals

The level design in Thymesia is remarkable and it does not disappoint. Every playable area is filled with shortcuts, secret passages, hidden items, and mini-bosses. Though the visuals can be a bit monochromatic to the point where you might name certain places in the game as “the green area”, “orange area” and so on. I am a tad disappointed in the lack of variety when it comes to enemies. You won’t have to get far in the game to see most of the bestiary of Thymesia even though mini-bosses and bosses are quite distinct and memorable.

Audio

The audio segment of the game is nothing to write home about. Voice acting is pretty much nonexistent and I expected a lot more emphasis on environmental sounds. You know, something else besides the frequent grunts and moans of the enemies. For the most part, you are the composer. Occasional silence is broken by your symphony of slashes and executing enemies. It is a shame because for this kind of game audio design is a big part of the experience that could very well complement the visual and world-building.

Overall

Thymesia does not run away from its influences. It’s pretty apparent where it draws most of the inspiration. If you’re willing to look past its budgetary constraints, you might end up with an unpolished gem here. It’s not easy to get into right away and it falls flat in some areas. Combat can be a bit choppy at times, audio leaves a lot to be desired and there is a wavy difficulty curve throughout the game (you might speed run through some areas while others will be a tough nut to crack). With all that said, Thymesia definitely brings something new to the table. There is a lot of effort put here, a lot of love, and while might not be love at first sight it is certainly genuine.

Capsule Computers review guidelines can be found here.

Thymesia Gameplay

In this gameplay of Thymesia, we finish a short tutorial section, take down a boss and explore the fabled Sea of Trees area.

Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name “Corvus”. Prey upon your enemies, wield the power of disease and find the truth in your own memories.

Thymesia
Developer:
OverBorder Studio
Publisher: Team17
Website: https://www.team17.com/games/thymesia/
Platform: Windows
Release Date: 19 Aug, 2022
Price: $29.99 USD

Available now on Steam – https://store.steampowered.com/app/1343240/Thymesia/

Summary:

Recommended – “A game with a lot of ambition and underwhelming execution. A bit rough around the edges yet incredibly engaging if you can get past the initial setbacks.”

Check out our Review for Thymesia here!

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Story details you need to know before playing God of War Ragnarök

PlayStation Australia invites players to relive the epic story of God of War (2018) ahead of the launch of God of War Ragnarök on Playstation on November 9.

Ahead of the release, the amazing Felicia Day and the Smartest Man Alive, Mimir, tell the story of Kratos and Atreus so far in the “Myths of Midgard”.

Before you watch, beware – there are spoilers ahead! Check out the trailer here.

God of War (2018) Story Recap 

  • God of War began with the funeral of Faye, mother to Atreus and wife of Kratos. Her last request begins this epic journey, to have her ashes scattered on the highest peak in all the realms.

The Father 

  • Kratos, still haunted by his bloody past as the Ghost of Sparta, must now cope with the death of his wife while learning how to be the father his son needs.

The Son 

  • Atreus is a young boy dealing with the sudden loss of his mother and a cold, distant father. He wants nothing more than to fulfil his mother’s final wish and prove he is strong to his father.

Arrival of the Stranger 

  • Baldur, a mysterious stranger who feels no pain, is sent by Odin to investigate Kratos and Atreus, leading to an earth-rending battle. It seems that a pantheon of gods knows more about Kratos than his own son.

Unexpected friends in unexpected places 

  • Kratos and Atreus begin their journey to what they think is the tallest mountain in their realm, and meet legendary dwarven blacksmiths Brok and Sindri. 
  • They also encounter the mysterious Witch of the Woods, who shows them how to use the Bifröst to travel between the Nine Realms. The Witch is later revealed to be Freya, mother of Baldur and exiled wife of Odin.

Mission accomplished! Or is it? (It’s not) 

  • As father and son reach the mountains’ peak they meet Mimir, self-titled Smartest Man Alive, who reveals to Atreus and Kratos that the highest peak in the Realms is in the inaccessible realm of Jötunheim, meaning their journey is only just beginning. 

Sons of Thor 

  • With a newly released Mimir (or at least his head) in tow, Kratos and Atreus are ambushed by Thor’s sons, Magni and Modi, on their journey toward Jötunheim. 
  • Kratos overcomes Magni but Modi later returns and subdues Kratos, triggering Atreus’ unfound Spartan Rage ability.

The price of secrets 

  • Kratos takes an unconscious and sick Atreus to Freya in the hope she can wake him. Freya reveals Atreus’ sickness is caused by the conflict between his nature as a god and his ignorance of that fact.
  • To save his son, Kratos must return to his past home and retrieve the Blades of Chaos, thereby acknowledging his past as the God of War.
  • After saving Atreus with Freya’s help, Kratos reveals to the boy his true nature as a god.

Sins of the Mother 

  • Having gathered the tools to make a portal to Jötunheim, Kratos, Atreus, and Mimir return once again to the peak of Midgard to travel to the realm of the Giants. 
  • As they arrive, they are ambushed by Baldur, leading to an epic, realm-jumping battle where Baldur learns that his invulnerability comes from a spell cast by his mother to protect him from a prophesied murder.

Death of a god 

  • As Kratos and Atreus attempt to enter Jötunheim on Mimir’s guidance they are again ambushed by Baldur, but this time Freya intervenes.
  • Working together in perfect unison, Kratos and Atreus destroy the spell giving Baldur invulnerability and eventually best Baldur. 
  • Kratos spares Baldur’s life, knowing the pain Freya will feel over losing her child. But, as payment for his years of torment, Baldur uses his last strength to strangle Freya.
  • Kratos, seeing his own bloody mistakes about to be repeated by Baldur, steps in to save Freya’s life by killing her son. Unable to accept his death, Freya cradles the dead body of Baldur while swearing vengeance upon Kratos for taking away her only child, even if it meant that she would live. 

The highest peak in all the realms

  • Finally able to make the journey to Jötunheim with the help of Mimir’s Bifröst eyes, Kratos and Atreus reach a Giant temple – one that has their entire journey carved into the walls
  • Atreus finally uncovers the full truth of his heritage, that he is not only part god and part mortal, he is part Giant as well. His mother Faye was a giant herself.
  • Atreus had two names, one was given to him by his father and the other, his mother. The name Faye had bestowed upon him was Loki. 

Fimbulwinter has fallen 

  • As they return home to Midgard, Mimir warns them that the death of Baldur means that the first event said to mark the arrival of Ragnarök has come to pass.  
  • Kratos and Atreus now find themselves at the centre of a prophecy that has foretold the complete upheaval of the Nine Realms and a battle so great it results in the deaths of many Aesir gods including Odin and Thor. 

For more information on God of War head to the PlayStation Blog.

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PREPARE FOR FINAL FANTASY XIV ONLINE PATCH 6.2’s ISLAND SANCTUARY WITH A WEEKLONG LIVESTREAM FROM “MOGCHUTE FARM”

PREPARE FOR FINAL FANTASY XIV ONLINE PATCH 6.2’sISLAND SANCTUARY WITH A WEEKLONG LIVESTREAM FROM “MOGCHUTE FARM”

From Today until 19th August, Experience Life on a Farm Presented on the Official FINAL FANTASY XIV Online Twitch Channel

LONDON (15th August 2022) SQUARE ENIX® is today kicking off a weeklong livestream hosted at “Mogchute Farm” to celebrate the upcoming launch of Island Sanctuary, a new type of casual solo content releasing in Patch 6.2 as the next major update to the critically acclaimed MMORPG FINAL FANTASY® XIV Online releasing on Tuesday 23rd August.

From today until 1pm BST Friday 19th August, the livestreamed event will allow viewers to experience life on a farm from the comfort of their own homes as they look forward to the release of Island Sanctuary in Patch 6.2: Buried Memory. Island Sanctuary will allow players to build and customise their own personal farm in-game on an island paradise abundant with wildlife, by gathering materials, building facilities, caring for creatures, and more, all without the need for prior crafting or gathering experience.

To watch the action from “Mogchute Farm” on the official FINAL FANTASY XIV Online Twitch channel, visit: https://www.twitch.tv/finalfantasyxiv

The livestream will star several farmyard favourites over multiple days, including pigs, goats and chickens, with several other surprises as the week progresses. Viewers can follow their daily routines of feeds, frolics, and festivities, and will be invited to vote on what the animals will be fed on stream. Feeds will take place at the below times each day, with other activities planned in-between:

  • 9:15am – 9:30am BST
  • 4:00pm – 4:15pm BST

Based in London, United Kingdom, “Mogchute Farm” is taking place at Mudchute Farm, a registered charity with care for the environment at the heart of their mission. Founded in 1977, Mudchute Farm is set in 32 acres of green space, which are open to the public and offer views across London. For more information on Mudchute Farm, including to support their work with a donation, visit: https://www.mudchute.org/

During last week’s Letter from the Producer LIVE broadcast, FINAL FANTASY XIV Online Producer and Director Naoki Yoshida offered viewers a first demonstration of Island Sanctuary. Additional details on Patch 6.2 were also discussed, including the continuation of the main scenario questline, PvP updates, Pandæmonium: Abyssos, and more. For more information about Island Sanctuary and Patch 6.2, check out the special site at: https://sqex.to/uuTTH

With more than 25 million total registered players, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. The expanded Free Trial now includes all content from A Realm Reborn™ and the Heavensward™ expansion (and updates through Patch 3.56), as well as an additional playable race (Au Ra), and three additional playable jobs (Dark Knight, Astrologian, and Machinist). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to two full FINAL FANTASY titles, without limit on playtime. More information is available: http://sqex.to/FFXIVFreeTrial

For more information on FINAL FANTASY XIV: Endwalker™, visit the official site at: https://eu.finalfantasyxiv.com/endwalker/.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 168 million units worldwide; DRAGON QUEST®, which has sold over 84 million units worldwide; TOMB RAIDER®, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

FINAL FANTASY XIV © 2010 – 2022 SQUARE ENIX CO., LTD. All Rights Reserved.

LOGO ILLUSTRATION: ©2021 YOSHITAKA AMANO

ENDWALKER, A REALM REBORN, HEAVENSWARD, the FINAL FANTASY XIV logo, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, EIDOS MONTREAL, EORZEA, FINAL FANTASY, the FINAL FANTASY logo, THE LODESTONE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. “PlayStation” and the “PS” Family logo are registered trademarks and “PS4” and “PS5” are trademarks of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.

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