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Apogee Entertainment and Sam Prebble Release Expansive New Game+ Mode for Psychological Horror Game Total Chaos

New Game+ is a Brutal Remix of Total Chaos, Featuring Expanded Story Content, New Final Chapter, New Locations, and an Unrelenting New Foe

Dallas, TX (March 16, 2026) | Today, Apogee Entertainment and developer Sam Prebble of Trigger Happy Interactive bestow suffering upon us all with the launch of New Game+ for their 2025 psychological horror game, Total Chaos. The new mode is available now as a free game update for the PC and console versions of Total Chaos.

The nightmare does not end. It evolves.

Total Chaos rose to critical acclaim after its surprise launch in November 2026’s Xbox Partner Preview, becoming one of the most popular horror titles of 2025. Now, Total Chaos introduces its expansive New Game+ mode, featuring expanded story content, an alternate ending, new death animations, and unexplored locations — all while a persistent stalker, The Hunter, tracks your every move.

New Game+ reimagines the first seven chapters of Total Chaos, twisting familiar locations into far more hostile gauntlets and culminates in a brand-new final chapter: Chapter 8 – Reckoning. Each existing chapter begins with a warning: something has been unleashed. Once The Hunter finds his target, there is no way to stop him. Survival depends on speed, awareness, and decision-making under pressure. 

Total Chaos’ New Game+ is not designed for comfort. It is a deliberate escalation, intended for players willing to face Total Chaos at its most unforgiving. In addition to The Hunter, enemy encounters are significantly more aggressive, resources are brutally scarce, and hesitation is punished. It is meant to push players to the absolute brink, and even after all hope is lost, it continues to punish. 

Beyond its mechanical escalation, New Game+ also expands Total Chaos’ narrative. A new ending extends the story beyond its original conclusion, offering new context for the protagonist’s descent into Fort Oasis — and what it all ultimately meant.

Alongside the New Game+ update comes a Retro Tyler Voice Option — the original voice of the DOOM II total conversion mod — four additional save slots (eight total), various quality-of-life updates such as improved framerates in Performance mode, various bug fixes, text localization in French, Italian, Latin America Spanish, Polish, Portuguese, Turkish, Russian, Korean, Japanese, German, Simplified Chinese, and Traditional Chinese, and new enemy-specific death animations for when players inevitably meet their end.

About Total Chaos:

Total Chaos is a pulse-pounding, atmospheric nightmare that blends different eras of survival horror hallmarks. It pulls players into the abyss of Fort Oasis, a desolate wasteland once considered paradise by its residential coal miner community. A shadow looms over the island, evoking a sense of madness that can only be described as the feeling of being constantly watched. Monstrosities lurk around every corner of the island’s heart, trapping anybody daring enough to enter the void. While shooting and bludgeoning through these twisted foes, players will unearth fragments of forgotten lives to piece together the chilling mystery of Fort Oasis’ demise (and their connection to it) before their sanity runs dry.

What began as an award-winning total conversion mod of DOOM II has now evolved into a fully standalone title, boasting a spine-tingling atmosphere and an aggressively uneasy tension throughout. Developer Sam Prebble leveraged his game (Turbo Overkill) and Hollywood (Avatar, The Hobbit: An Unexpected Journey, Rise of the Planet of the Apes) visual effects talents to deliver a full-scale survival horror experience that will gnaw away at players’ sense of safety.

Key Features of Total Chaos:

  • Immersive Atmosphere: Explore the decayed ruins of Fort Oasis across nine harrowing chapters, each drenched in dread, plunging you deeper into its oppressive, decaying world.
  • Environmental Storytelling: Uncover the island’s darkest secrets and confront your own fractured past through cryptic notes, haunting visuals, and unsettling encounters.
  • Crafting for Survival: Build and upgrade weapons using scavenged materials to stand a chance against the relentless terrors stalking you.
  • Face Freakish Foes: Engage against horrific creatures, each with their own deadly behaviors and strategies.
  • Resource Management: Navigate a deep inventory system where every item matters — your survival hinges on careful choices, crafting the perfect weapon, and quick thinking on the fly.
  • A Haunting Original Soundtrack: Total Chaos features an original theme and end credits track by legendary Silent Hill composer Akira Yamaoka, joined by original Total Chaos mod composers Jason Dagenet and William Braddell, and Apogee’s music team, Chipper Hammond, Tim Stoney, and Mathieu Hallouin. Together, they’ve crafted an ambient, nightmare-inducing soundscape that blurs the line between music and madness.

Total Chaos is available now for $24.99 on Windows PC via Steam (and is coming soon to GOG and the Epic Games Store), Xbox Series X|S, and PlayStation 5. SteamVR support for Total Chaos on PC will arrive in Q2 2026. 

A physical PlayStation 5 edition of Total Chaos — brought to market in partnership with Atari publishing label Infogrames and Clear River Games — is available now through Atari.com and various retailers.

Total Chaos’ release on consoles is part of a continued partnership between Apogee and Infogrames to bring multiple Apogee titles to modern consoles in both digital and physical formats. It was preceded by a console release of Wizordum in September 2025; additional games from Apogee’s catalog to be published by Infogrames are in the works and will be announced in the coming months. 

About Apogee Entertainment

Founded by industry pioneer Scott Miller — known for his pivotal role in incubating iconic studios such as 3D Realms, id Software, and Remedy Entertainment, Apogee is one of gaming’s most enduring labels. The company enjoys a legacy that spans over three decades, having a hand in launching landmark franchises such as Duke Nukem, Prey, and Max Payne

Today, the company is an indie powerhouse, publishing and co-developing bold, genre-defining games from the next generation of global independent creators. Apogee continues to build on its library of genre-defining hits by catering to underserved audiences, fostering the development of unique, memorable, and highly-focused experiences that resonate with players for years to come. Recent Apogee hits include the acclaimed Total Chaos, Turbo Overkill, and Wizordum, with highly anticipated titles such as LUCID and more on the horizon. 

About Infogrames

Infogrames’ purpose is to acquire IP and publish games that fall outside the core portfolio of IP associated with the Atari brand. With the launch of Infogrames, Atari is reviving a legacy brand known for game development and global distribution in the ‘80s and ‘90s.

Infogrames intends to actively manage its catalog of titles by expanding digital and physical distribution, and developing new collections and sequels. Consistent with Atari’s approach, Infogrames sees game preservation as a core component of its mission.

About Atari

Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.

Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).

©2026 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc.

Sahara Lifts the Cup at Capcom Cup 12 While Team REJECT Takes Home the Win at Street Fighter League: World Championship 2025

Capcom Cup 13 to Return to the Ryogoku Kokugikan Arena in Japan in 2027!

London (March 16, 2026) Sahara secured the legendary victory at Capcom Cup 12, claiming the World Champion title and cementing their place among the greatest Street Fighter™ 6 players in the world! This year’s Capcom Cup saw players returning to the birthplace of Street Fighter™ eSports at the Ryogoku Kokugikan Arena to spotlight the best players at center stage. After nearly a week of battling the top Street Fighter 6 players in the world, Sahara succeeded against Kilzyou in a final showdown to claim the grand prize of $1 million and ultimate bragging rights.

Alongside the exciting finale of Capcom Cup 12, there was even more action for fighting game fans with the Street Fighter League: World Championship 2025, the culmination of Capcom’s official team-based tournament for Street Fighter 6. Fans could view the winning teams of each league representing Japan, the U.S. and Europe go head-to-head to become the best of the best, with team REJECT proving themselves to be the best Street Fighter 6 team in the world and earning $200,000.

Looking to get in on the action for the 2026 season? The upcoming Capcom Pro Tour (CPT) season is just around the corner with a host of offline tournaments, including Evo Japan on May 1 – 3 followed by Combo Breaker, CEO, Blink Respawn, EVO Vegas, EVO France and more to fill the rest of your year with thrilling Street Fighter brawls. The World Warrior online circuit also returns, with Chile the latest region to join the Capcom Pro Tour, alongside an upcoming partnership with the Esports World Cup. Street Fighter League is also expanding, with the 2026 prize pool jumping to a whopping $700,000. Finally, the new eSports “Drive Tech Wear” in-game custom costumes are releasing as a free update for all characters in the near future. Stay tuned for more updates!

Also unveiled during the Capcom Cup 12 Finals was an extended look at behind-the scenes footage of Capcom and Legendary Entertainment’s live-action Street Fighter™ film presented by Street Fighter 6 game director Takayuki Nakayama!

About Street Fighter 6

Street Fighter 6, having sold more than 6 million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch 2 and PC via Steam.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Greedfall: The Dying World Review

Greedfall: The Dying World

Developer: Spiders
Publisher: Nacon
Platforms: PC, Playstation 5, Xbox Series X (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

The original Greedfall came as something of a surprise when it was released in 2019. This was thanks to its darker themed and highly detailed worldbuilding. What may have been a somewhat standard RPG was elevated by its political balancing, companions, and unique vision. Now, things got a bit mixed up with the original developers Spiders being bought out by Nacon shortly after the release of the first game, shifting publishing and ownership entirely from Focus Home Interactive to Nacon’s own publishing branch. 

With Spiders still at the wheel but Nacon looking over their shoulder, GreedFall 2: The Dying World was initially released in early-access on PC about a year and a half ago as a prologue to the original title aiming to eventually deliver a full experience upon console release. Now with a sudden release and the “2” dropped from the title altogether, has Greedfall: The Dying World managed to survive its emergence from early-access?

Story

Set three years prior to the events of the original game, this time around players are placed in the boots of Vriden Gerr, or someone simply called “Rootless” in the native tongue as this time the script has been flipped entirely from the original. Rather than playing as a colonizer looking to investigate a new land, players now begin on Teer Fradee as a native on the cusp of undertaking their rite of passage to become a sage and receive the blessing of the earth. The tasks assigned to the player and their initial companions are to discover two issues that are plaguing the village, the disappearing game from the forest and the mysterious illness spreading amongst the villagers. 

Of course, with Teer Fradee just barely being discovered as a brand new island rich with resources, various members of the Bridge Alliance have already moved in to take advantage of the untouched resources and, as many would expect, the appearance of these outsiders is exactly what is plaguing the village and through a variety of different methods players can sort these out. Be it through trickery, bribery, some cunning detective work, or straight up murder. Either way, once Vriden Gerr finds themselves a freshly anointed sage alongside their companion they are quickly captured by a brutal faction of unknown origin and whisked away as prisoners aboard a vessel, treated with inhumane conditions that lead to the death of an ally along the way but compassion from a potentially new ally. 

No sooner will the player find themselves thrown into a mysterious dungeon with their fate unknown are they sprung from that very jail by this friendly face, a rebellious noble, and even a mysterious girl who was also locked up to give the players a rather sizable starting party as they find themselves with the shoe on the other foot. Vriden Gerr is now a stranger in a strange land where many people see her people as mysterious or fantastical through rumors while others see them as nothing more than slaves and test subjects. With a desperate need to return home and prevent further damage to the island, it will be up to the player and their allies to navigate the political factions to gain access to a way home and bring justice against those that are kidnapping the people of Teer Fradee in the first place.

Greedfall: The Dying World tells an interesting but incredibly unbalanced storyline that flips the script a bit on the original game by placing players in the shoes of a native of the land now brought to the old country against their will. The interesting elements are quite strong as we see how the player’s character, through the help of their companions, must navigate a world and political realm they do not know all while trying to save their home island and people from being exploited. Unfortunately while the writing here happens to be quite strong, it is also incredibly poorly paced. While the amount of exploration and side activities will vary how long some segments take, the prologue takes far too long to kick things off and even then the immediate aftermath still places players under strict restrictions for far too long before the game world actually opens up and offers a variety of main quests filled with some political maneuvering and intriguing discoveries that players can take on as they see fit. Though even then there is plenty of padding and untapped potential throughout.

It is a bit unfortunate though that expansive exploration can actually be punished in Greedfall: The Dying World. You see, while many RPGs often place items in various environments that players can find early, rewarding players for finding the item they might need beforehand for a side-quest or even a main quest, this title almost always does the opposite. This can lead to situations where players will investigate a warehouse or series of buildings only to find a few locked doors that can be lockpicked, walls that can be blown apart, or even broken ladders/bridges that can be repaired to access them only to be left wanting. Then later on the player will find some type of note on a corpse, accept a side-quest from a random villager, or even take on a main questline that will not only bring players right back to that location but also make the item magically appear. That is of course if the quests don’t bug out entirely.

Throughout my roughly forty hours of scouring through everything that we could try and do in Greedfall: The Dying World, numerous questlines nearly brought us to a grinding halt due to bugs, progress breaking issues, and side-quests that had to be abandoned entirely due to vanishing NPCs. As players play through the game their companions, which we will discuss momentarily as they are one of the brightest parts of the game’s writing, will have personal quests that will lock them to the player’s party and prevent other companion quests from happening. The issue here is, some of these quests can involve items that glitch out entirely and are completely inaccessible. 

In one such instance a character that was meant to research an item discovered from a corpse would not acknowledge it at all and the item vanished if said character wasn’t also in the party. Thankfully, through meticulous saving it was possible to adjust party members and re-do that part of the quest and properly finish the quest that would have been broken and locked the player out of any further companion quests. In another case, and far more damning, was a main storyline mission that involved escorting a character to a specific location only for the NPC players were meant to meet spawning underground and being entirely inaccessible despite numerous reloads and restarts of the title. The only saving grace was being able to escort the character to a separate location from what was discussed, since anything else resulted in a game over. This issue happened a few times revolving around characters either going completely off-script and talking about events that had either not happened yet, or actions that were not taken, leading to some rather confusing scenes.

While there is a lot of doom involving slowly developing plot points and glitches, that isn’t to say that there isn’t plenty of intriguing writing and characters as well. As mentioned before, the companions that join the player on their quest are wonderfully written and almost all of them have a wide-array of quests available that unlock as players grow closer to them and advance the storyline. Some of them are better written than others, with Ludwig and with Alvida, Ludwig, and Fausta being the best written and Nilan being the troublesome hot-headed brother-like ally. Other characters are similarly well-handled with the exception of Till who feels like he was included a last minute addition rather than anything else, especially since he has no noteworthy character developments beyond the obvious we won’t spoil here. One thing that is a bit of a nice touch is that many of the player’s companions will chime into conversations with NPCs and even take advantage of their positions of power in certain factions to help players sway things one way or another. This not only encourages players to think of who they wish to see certain story beats but also encourages a bit of replay value to see how different characters will respond to things.

Gameplay

One of the most notable things that players will find different in GreedFall: The Dying World is rather than following the same type of combat as the first game, it has been completely re-worked into a system that will likely be hit or miss for fans. Rather than being an action-based combat system the title is now more akin to an old-school RPG with real-time mechanics and pause controls to dictate the player’s entire team in combat. As players enter combat they can fight actively on their own, controlling their character and using diamond-skill charges that replenish through auto-attacking, to execute healing, attacking, buffing, and debuffing skills. Or they can take a far more meticulous approach, pausing combat and swapping between allies in the party and dictating what skills they’ll use, which enemy they will target, and more.

The game does recommend that players make active use of their party and it is recommended to do so if players want to make the most out of the game’s combat system, since if they don’t they’ll likely grow quite tired of the combat that feels like it quickly becomes repetitious or dangerous depending on the situation. Ally AI has a tendency to run into danger and potentially find a single fighter targeted by every enemy on the field, or lag behind the player so far that the only one being targeted is the player which can be rather dangerous too, though even if the main character falls in combat the battle will continue. Even if there is only one fighter left standing at the end of a battle, the rest will recover enough and can be healed back up.

The repetition comes from two factors. One, the amount of enemy types is incredibly small and even then are incredibly basic on the status afflictions or ways players need to focus on them. Nearly eighty percent of combat is against other humans using similar attack types to the player’s party while the others range from hounds and giant mutated crab-like creatures, flying bat-like creatures that often continue to fly after death, and a few other monsters. A small scattering of bosses mix things up now and then but they are few and far between. The second issue is the fact that the skill trees are incredibly basic. While it is possible for the player character to eventually unlock every type of skill-tree available and even use two different types of weapons should they wish, there never feels like an actual reason to swap between these weapons nor any reason to focus on mixing up their build.

It is incredibly easy to use a “memory stone” to revert the player’s assigned abilities and stats but when it comes to combat it rarely feels like players need to mix things up unless they really don’t like the way their chosen weapon ends up playing. It is also rather unfortunate that, at least on consoles as far as I can see, there is no way to change what skills are assigned to the quick-use bar. This means that while players may be able to pull out their earlier attacks on the fly, anything unlocked past a certain point has to be dug out of the combat menu and since some of these are the strongest attacks players have at their arsenal including AoE attacks, it is annoying there is no better way. Similarly, trying to use potions or “toss” potions at allies must also take multi-step menu systems and while this can all be done while combat is paused and queued up, it is troublesome to work with and the lack of hotkey adjusting is disappointing.

Then again, for those who simply want to coast by or make things even harder on themselves, the developers have added a few extra options to the title to allow players to customize their experience. A slider adjusting how much damage the player and their party dishes out is available as well as the damage dealt by enemies and there is even an option to make players invincible to everything minus environmental attacks, making things a breeze for those who simply don’t care to dig into the combat. This is a rather… unique inclusion that offers the game’s story to open up to anyone but a rather extreme option.

Speaking of the game’s story, it is nice to note that there are still numerous ways to accomplish various tasks and missions throughout the game, though sometimes the title will confuse what the player actually did. Some locations that require a key to access can have their lock-picked by a mechanic stat, which can be increased by gaining levels, wearing an appropriate cape, and even having a specific companion in the party, people that must be tracked down using a survival skill that will point the way or leave players guessing if they fail, and even craftsmanship to repair broken ladders or bridges if they don’t feel like using or are out of “simple tools” to bypass an obstacle.  Similarly, the player can use diplomacy to talk their way out of a situation or turn it in their favor, or even bribe someone to look the other way with the abundance of gold players will end up with. The numerous ways to accomplish most missions is quite an enjoyable system and one that shines throughout many quests, especially when some options glitch out as mentioned before.

It is also worth noting that, at least for those who are eager or looking to unlock achievements, the achievements on the Xbox Series X version of the game are incredibly glitched at the time of this writing. Story-tied achievements remain locked long after players have completed the task, other achievements unlock at random while in completely separate locations, and another required restarting the game and replaying a scene for it to unlock. 

Audio & Visuals

GreedFall: The Dying World is something of a mixed bag when it comes to graphics, but not because they look bad. In fact, the various locations that players explore are nicely detailed and the characters similarly are recognizable with a lot of attention to detail on their faces and clothing. This is especially true when it comes to the companions and the amount of detail on the countless pieces of armor that players gather that have different looks and can be upgraded to be even stronger with visual improvements. The mixed part is the fact that a lot of the game suffers from extreme texture pop-in quite often, even when running on performance mode. This would see character models appear in poor quality mid-conversation, floating heads, the player character juttering in place while talking, and even entire enemies popping in. Running too quickly through a location can make enemies load in too slowly to the point that players will find themselves ending up in a fight they literally never saw coming since the bandits spawned in halfway through the field. This doesn’t include the certain ambush style enemies either.

One of the nice personal touches of the original Greedfall was the fact that they created an entire language for the native people of Teer Fradee and that remains true here. The only problem is, the first few hours of the game is almost entirely spoken in this language making subtitles the only option and a bit of a hard starting point for some, especially since it basically is done away with for a large portion of the game past the prologue. Thankfully the voice acting itself is incredibly strong with some great voice work from the cast and some nice accent work, especially from the female main character’s voice actress. As for the background music the game features a solid soundtrack with some fitting background music and a hauntingly beautiful main menu track.

Overall

Greedfall: The Dying World had a lot of weight on its shoulders, trying to be the prologue to an already interesting game that took and put a unique spin on things and unfortunately it has crumbled a bit under that pressure. While the moment to moment storytelling, world-building, and most of the companions are great, uneven pacing drag down the overarching narrative. Combine this with combat that, while fresh and new for the series, grows repetitive quite quickly as well as the constant glitches make every unrotated save a risk, Greedfall: The Dying World feels like a title rushed out too soon and desperately needing some extra patches.

Capsule Computers review guidelines can be found here.

DRAGONKIN: THE BANISHED IS NOW AVAILABLE ON PC

Lesquin, France, March 16, 2026 – NACON and developer Eko Software are pleased to announce that Dragonkin: The Banished, the new Hack’N’Slash from the French studio, is now available on PC (Steam), as well as for all owners of the Digital Deluxe Edition on consoles in its final version. It will be available for all other players on March 19.

Developed by the Parisian studio Eko Software, known for its work on titles like Warhammer: Chaosbane and the How to Survive series, Dragonkin: The Banished benefited from a one-year early access period, launched on March 6, 2025, which allowed for the integration of community feedback. With 85% positive reviews on Steam since the game’s last update, players can now access the ravaged world of Dragonkin: The Banished in its definitive version.

In Dragonkin: The Banished, players embody one of four available dragon hunters with the goal of freeing humanity from the invading draconic forces. To meet this challenge, the game offers deep theorycrafting through various character improvement mechanics, providing enthusiasts with endless build possibilities. Players develop their hero’s abilities through a unique skill system called the Ancestral Grid, by pairing it with fragments obtained during their adventure. They also take advantage of the city of Montescail, a true hub that allows them to set up their strategy thanks to numerous services. Accompanied by their faithful whelp, they will discover an intriguing story and an endgame rich in activities and epic battles.

Dragonkin: The Banished is now available in its final version on PC today and on PlayStation®5 and Xbox Series X|S on March 19.

Explore all NACON games and accessories: nacongaming.com

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About NACON:
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 40 years of expertise at the service of players.

About Eko Software:
Founded in 1999, Eko Software develops video games for consoles and PC. The company creates its own intellectual property and currently distributes its games throughout the world. Eko Software also develops high-quality video games based on franchises that clients license to the studio. Eko Software has joined the NACON family and currently develops games, technologies and proprietary tools for consoles (Xbox One, Xbox Series X|S, PS4™, PS5™) and PC. 2022 EKO Software.

World of Warships and Sabaton Take Centre Stage with a Brand New “Yamato” Collaboration

Fans can enjoy a new Sabaton single alongside World of Warships’ 15.2 update, featuring Commander Joakim Brodén and a special in-game item collection

March 16th – Wargaming, the developer and publisher of the leading historically accurate naval multiplayer game, World of Warships, has revealed a new collaboration with Swedish heavy metal band Sabaton. The partnership sees the release of a powerful new single “Yamato”, based on the legendary Japanese battleship, as well as a Collection, “The Legend of Sabaton”, available in-game from today to 16 April, which features a Sabaton Commander, themed camouflages and containers. Players will also be able to tune into a themed stream with a special guest for the chance to win Sabaton concert tickets and other in-game items.

The world release of Sabaton’s new single “Yamato”

Sabaton’s latest single “Yamato” is an homage to the iconic Japanese battleship of the same name, taking fans on an intense and thunderous journey through history. The song marks the second collaboration between World of Warships and Sabaton, building off the success of their first single “Bismarck”, which was released in 2019. To mark the release, a special “Yamato” music video is also available to watch on YouTube, amplifying the song’s heavy riffs with striking visuals for an enhanced listening experience.

Sabaton frontman Joakim Brodén joins as a Commander

The collaboration also introduces Sabaton frontman Joakim Brodén as a Commander in World of Warships, featuring voiceovers from both Joakim himself and Sabaton bass player Pär Sundström. When Commander Joakim Brodén is at the helm, players will have the standard battle soundtrack replaced by “Yamato” or “Bismarck”, transforming every engagement into an epic metal experience.

“The Legend of Sabaton” Collection

Taking fans on an epic journey through the band’s history is “The Legend of Sabaton” Collection. Found through themed Standard and Premium containers, players will uncover personal messages and facts about the band, rewarding those who complete the Collection with a “Crowned in Smoke and Flame” permanent camouflage for Yamato, Commander Joakim Brodén, and five “Metal Flames” permanent camouflages. Beyond the Collection, players can also find a new “Into the Fire” enemy destruction effect, commemorative flags, and a Sabaton patch across special bundles.

“We’re thrilled to be cooperating with Sabaton on the powerful new single ‘Yamato’,” said Christian Bergmann, Deputy Publishing Director at Wargaming. “Sabaton’s passion for storytelling and bringing history to life resonates deeply not only with our team, but with our community too. We’re delighted to offer players new content as part of this collaboration, celebrating the band, their legacy, and the stories that inspire us all.“

“‘Bismarck” was such an exciting song but it was never part of an album, and it felt that it was missing something. We always wanted to follow up on that story. Over the years, countless fans have asked us to write a song about “Yamato”, and we knew that that would be a natural continuation of what we started with “Bismarck”. We knew we wanted this song to have a totally different sound, and when Tommy was writing the music for this, we felt we had the appropriate, powerful song for this story. Once again, we are collaborating with World of Warships, and since our worlds are so close, it just feels so natural to continue this great partnership. Together, we once again created a legendary music video!” said Pär Sundström from Sabaton.

Sabaton on consoles and mobile

Beyond PC, select Sabaton content will be available on World of Warships: Blitz from today until 17 March 2026, and for players of World of Warships: Legends from 30 March to 4 May 2026. Fan favourite Sabaton content also appears in World of Tanks: Modern Armor between 17-30 March, with the return of Primo Victoria and Spirit of War tanks.

Battle of Cape Matapan Event Pass and returning Operations

In addition to the collaboration, a new Event Pass and returning Operations arrive as part of the game’s 15.2 update. The Battle of Cape Matapan Event Pass commemorates the 85th anniversary of the battle for Mediterranean supremacy between Britain and Italy, offering themed rewards including new Italian Tier VII premium cruiser Fiume. Plus, three returning Operations become permanently available following their 2025 debut, including Arctic Convoy, Tokyo Express, and Pacific Offensive. Closing out the update are changes to Aircraft Carrier mechanics, a rebalance of the Okinawa map, a new season of Clan Battles, and the continuation of Lunar New Year 2026 celebrations.

About World of Warships

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including five different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Its 15 offices around the world include studios in Chicago, Prague, Shanghai, Tokyo, Vilnius, Belgrade, and Kyiv. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Its flagship products include the free-to-play hits World of Tanks, World of Tanks Blitz, World of Warships, World of Warships: Legends, and World of Warships Blitz.

About Sabaton

Founded in 1999 in Falun, Sweden, five-piece heavy metal band, Sabaton, are known the world-over for their ability to bring harrowing stories from the past to life with their intense, anthemic and high-energy heavy metal. With 11 studio albums in circulation, alongside a number of EPs, Sabaton have made a name for themselves in the global heavy metal scene.In the more than 25 years since their launch, the band have headlined major festivals, sold-out arena concerts worldwide and gained a legion of loyal fans across the globe. Since their 2005 debut album, they’ve earned Gold, Platinum, and multi-Platinum certifications in territories around the world. They’ve also had eight albums score Top 10 international chart status and six claim the Top 5, and have accumulated more than 3 billion streams across all streaming platforms as well as more than 2 billion views on YouTube.

About Better Noise

BETTER NOISE MUSIC, the artist development company, is the premiere independent Record Label under BETTER NOISE ENTERTAINMENT, a content creation, and marketing company that produces music, books, films, documentaries, TV shows, theatrical productions, and tours. Better Noise Music founded in 2006 by music industry veteran and independent pioneer Allen Kovac, focuses on artist development and has grown into a music industry independent powerhouse, with a roster including Five Finger Death Punch, Yellowcard, Sabaton, The Red Jumpsuit Apparatus, Bad Wolves, Dirty Heads, The Rasmus, NOTHING MORE, The HU, From Ashes To New, Cory Marks, Eva Under Fire, and The Funeral Portrait. The company operates a global marketing and distribution platform with offices in New York, Los Angeles, Nashville, Austin, Miami, London, Berlin, Toronto, and Sydney. The label was named Billboard’s #1 Mainstream Rock Airplay Label and #1 Mainstream Rock Airplay Imprint of 2024, after its history-making run of 5 consecutive years as the #1 Mainstream Rock Airplay Imprint (2018-2022).

FINAL FANTASY XIV PATCH 7.5: TRAIL TO THE HEAVENS REVEALED FOR 28th APRIL RELEASE

Letter from the Producer LIVE Broadcast Also Showcased Beastmaster Limited Job, Echoes of Vana’diel Part 3 – Windurst: The Third Walk, and Occult Crescent: North Horn

London (13th March, 2026) – Today during the 91st Letter from the Producer LIVE broadcast, SQUARE ENIX revealed Patch 7.5, titled Trail to the Heavens, as the latest major patch for FINAL FANTASY XIV Online, alongside a 28th April release date.

During the broadcast, Producer and Director Naoki Yoshida outlined the release schedule for the upcoming Patch 7.5x series, and showcased an array of new additions series, including main scenario quests, the final instalment of the Echoes of Vana’diel alliance raid series, the next update to Occult Crescent, a new dungeon, a new Ultimate difficulty raid, a first look at the new limited job—Beastmaster, and much more.

An archive of the broadcast (Japanese audio only) can be viewed here:https://www.twitch.tv/videos/2721132350?t=0h36m48s

Patch 7.5 brings a wealth of new updates and additions, alongside further updates to come in the 7.5x series including: 

  • New Main Scenario Quests
  • New Alliance Raid Echoes of Vana’diel, Part 3 – Windurst: The Third Walk
  • New Dungeon – The Clyteum
  • New Trial – Enuo – Includes both Normal and Extreme modes
  • Allied Society Capstone Quests
  • New Unreal Trial – Shinryu’s Domain (Unreal): Take on the mighty Shinryu at level 100
  • New Ultimate Raid
  • Inconceivably Further Hildibrand Adventures
  • New Occult Crescent Update – New zone with new monsters, Critical Encounters, increased knowledge level, and multiple new Phantom Jobs
  • New Limited Job – Beastmaster
  • Duty Support Additions – Support for The Dusk Vigil & Shisui of the Violet Tides will be added
  • Ocean Fishing Update – New route (towards Thavnair)
  • Cosmic Exploration: New Planet – Auxsia – A new planet for intrepid crafters and gatherers to explore, as well as additional updates and changes
  • Housing Update – Increased limits for interior and exterior furnishings, new interior designs, and more
  • Armoire Update – A dramatic increase to the number of items that can be stored
  • Dye System Update
  • PvP Updates – PvP Series 11 begins, with adjustments to existing PvP actions and the addition of a new Crystalline Conflict arena: the Archeia Harmonia
  • Miscellaneous Updates – New Custom Deliveries, Phantom Weapon updates, Gold Saucer updates and more.

On Friday 12th June 2026, official FFXIV band THE PRIMALS will be performing at Download Festival at Donington Park in the UK. Announced recently in a special video message from FFXIV Sound Director Masayoshi Soken, THE PRIMALS will bring their trademark energy, musical variety and a show quite unlike anything before seen at the festival. To view the message and for more information regarding the festival and tickets, please visit the Lodestone; https://sqex.to/01GYo

With more than 30 million total registered accounts, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. The Free Trial includes all content from A Realm Reborn, the Heavensward and Stormblood expansions (and updates through Patch 4.58). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to three full FINAL FANTASY titles, without limit on playtime. More information can be found at: https://sqex.to/FFXIVFreeTrial

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 207 million units worldwide; DRAGON QUEST, which has sold over 95 million units worldwide; and the legendary SPACE INVADERS. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix Ltd. can be found at https://square-enix-games.com
 
© SQUARE ENIX
LOGO ILLUSTRATION: © YOSHITAKA AMANO

The content and specifications listed are subject to change without notice

John Carpenter’s Toxic Commando Review

John Carpenter’s Toxic Commando

Developer: Saber Interactive
Publisher: Focus Entertainment
Platforms: Xbox Series XPlayStation 5PC (Reviewed)
Release Date: 12 March 2026
Price: $39.99 USD – Available Here $59.95 AUD – Available Here

Overview

Zombies. Undead. Ghouls. Living Dead. Living Undead. ZEDs. Walkers. Biters. Many such terms all point to the same nightmarish threat. The same relentless creatures of rotten flesh, driven by an insatiable hunger, relying on overwhelming strength in numbers, and they are always out to get you. Over the decades, the gaming industry has been absolutely flooded with them. So much so that it would be completely silly to try to list all the games and massive franchises centred entirely on surviving the zombie apocalypse.

On the surface, John Carpenter’s Toxic Commando might just seem like another tiny droplet in that vast, bloody sea of co-op shooters. However, bearing the name of the legendary ’80s horror maestro brings a certain expectation of cinematic flair and over-the-top, pulp-action goodness. It promises vehicular combat where you can plow heavily armored trucks through seas of the undead. Pair that with an open-ended mission design that lets your squad tackle objectives your own way, and extensive weapon customisation, and you have a recipe for bloody good fun. But is there anything of actual substance buried under the hood, or is it just a shiny, blood-splattered chassis? Let’s gear up, hit the gas, and find out!

Story

Set in a near future, a science experiment made to harness the energy of Earth’s core went haywire and released an entity called… Sludge God. Uh, okay? Pretty specific name for an eldritch entity that just appeared, but we will write that off as a charming quirk of its B-movie DNA. In true grindhouse fashion, the Sludge God doesn’t waste any time. It immediately begins terraforming the planet, transforming fertile Earth soil into a suffocating expanse of tar and toxic mud. Naturally, any humans caught in the sludge are promptly mutated into mindless, shambling zombies. However, the scientists (who started this whole mess as it is) come up with a plan to stop the Sludge God. They hire a team of elite mercenaries who go by the appropriately gritty name of (cue the dramatic drumroll)… the Toxic Commandos. With the campy, high-stakes plot firmly established, the real question remains: how does the actual gameplay feel once you’re behind the wheel and knee-deep in gore? Read on to find out! (This is what’s usually called establishing a cliffhanger, but this time in writing)

Gameplay

Before you can jump into the fray, there is a mandatory tutorial level which, strangely, remains quite surface-level; it teaches you almost nothing about the deeper mechanics, focusing strictly on how to point and shoot or drive the heavy vehicles.

Once you’re through that brief initiation, the game opens up, allowing you to choose between four distinct classes: Strike, Medic, Operator, and Defender. Each operative comes equipped with a unique skill tree and a signature special ability that dictates your role in a squad. The Medic provides essential healing, while the Strike class clears paths by launching devastating fireballs into dense hordes of zombies. The Defender class has a barrier shield that can block ranged attacks and damage any enemy that enters it. My personal favorite, the Operator, utilizes a lethal drone gadget that independently seeks out and neutralizes threats.

My copy of the game also came with a Blood Pass edition, and despite its reasonable $ 12.99 price, it is rather underwhelming at this stage. Currently, you get one gold skin for all the weapons, a weapon charm, and a hat. That’s it. Funny enough, there is a promotion on Twitch at the same time where you can get more (and better) cosmetics simply by watching people play John Carpenter’s Toxic Commando – all that for the low price of exactly $0. You can also get more free stuff by linking the game with your Prismray account, and although the game has some more cosmetics included in Bloody Pass slated for April and July at this stage, it would take a lot of convincing to make me shell out $12,99 for only three cosmetic items.

Returning to the core mechanics, the sheer variety of the arsenal is impressive, offering everything from rapid-fire SMGs and assault rifles to heavy-hitting shotguns, precision snipers, and melee weapons. The progression system feels rewarding; as you level up each firearm through combat, you unlock a deep array of attachments that allow you to customise performance to your specific playstyle.

While every mission provides a clear primary objective, the true beauty of the game lies in its exploration. Veering off the predetermined path often rewards you with hidden optional areas packed with high-tier loot and experimental weaponry. This exploration is seamlessly integrated with the vehicular segment, which is easily one of the game’s highlights. There is a primal, satisfying joy in the traversal mechanics, whether you are crushing dozens of zombies under your massive reinforced wheels or tactically managing your winch and throttle to dig your vehicle out of thick, treacherous mud.

Visuals

While it is far from being a perfect experience, John Carpenter’s Toxic Commando stands as a marvel of technical optimisation, particularly regarding its implementation of DLSS and frame generation. In many modern titles, these features can feel like a crutch for poor optimization, often resulting in ghosting or blurred textures. Here, however, they are utilized without any visible compromises to image quality. My first boot was with those settings enabled by default, and I didn’t even know I had them enabled until I went to toy around with settings. The results are nothing short of stunning: the environment manages to look incredibly smooth and razor-sharp simultaneously, while character movements remain fluid even during the most intense encounters. Furthermore, the global lighting is as close to perfection as it can be. While many games recently have boasted about supporting DLSS, FSR, and frame generation, this might be the first true textbook example of how visuals can be elevated to the next level when these features are properly and thoughtfully implemented.

Audio

While we are on the subject, it would be a glaring omission not to address the involvement of John Carpenter himself. Given that his name is literally in the title, his influence is impossible to miss. His creative fingerprints are all over the project, specifically regarding the development of the game’s overarching narrative and its atmospheric musical score. It is quite evident that his presence contributed significantly to the game’s distinct personality, perfectly capturing the nostalgic vibe of classic ’80s pulp horror cinema. The soundtrack is superb as well as the voice acting, although when it comes to sound design, some weapons could use a bit more “oomph”, notably shotguns and sniper rifles.

Overall

At this stage, John Carpenter’s Toxic Commando shows a tremendous amount of promise, establishing a rock-solid foundation for what could become a staple in the co-op shooter genre. The important thing is that the core gameplay is incredibly engaging, and playing it with a team that knows what they’re doing is an absolute blast, especially on higher difficulties. However, the game currently sits at a bit of a crossroads. Further updates and the steady rollout of upcoming content will undoubtedly be the deciding factor in whether this title achieves long-term success or fades away. What is available now is just enough to lure you in and showcase the potential, but the package feels a bit lean. With a campaign consisting of only eight missions plus the tutorial, the story unfortunately seems to reach its conclusion just as the stakes start to get genuinely interesting. The saving grace at this point is the addictive gameplay loop that persists even after the credits roll. Experimenting with the vast arsenal, grinding to unlock various weapon attachments, and mastering the nuances of the different classes provide plenty of incentive to keep playing. It is a definite recommendation, particularly if you can convince a buddy or two to join you in this bloody and sludge-filled mayhem.

Capsule Computers review guidelines can be found here.

Permafrost Trailer Brings The Cold To Future Games Show

The new video for the open-world survival sandbox unveils the brutal beauty of the frozen apocalypse 

Oberhaching, Germany, March 14, 2026 – The moon is shattered. The world is frozen. Humanity is clinging to survival against seemingly insurmountable odds. Take on a breathtaking icy world, where every decision means the difference between life and a merciless, cold death.

Developer SpaceRocket Games and publisher Toplitz Productions premiered a fresh video for their upcoming survival sandbox Permafrost at the Future Games Show Spring Showcase, offering a glimpse into the icy heart of the apocalypse waiting for you once Permafrost is released into Early Access later this year.

The clip showcases the dangers you face as a survivor of a cataclysmic event known only as “The Shattering” that covered the entire planet with a thick coat of snow, ice and sub-zero temperatures. Brave the frozen wasteland alone, only accompanied by your loyal dog companion or team up with friends in co-op multiplayer to explore the vast open world with its diverse environments while you try to save humanity. Scavenge the ruins of civilization to forge tools, build and fortify shelters, set traps and craft weapons to outsmart an unforgiving climate that wants you dead.

The trailer also serves as a prelude to the upcoming playtest, where you can try out life in the cold for yourself and help shape the development with your feedback.

Permafrost will launch into Early Access on PC later this year. Head over to the the official Steam product page to wishlist the game and join our Discord to get the latest updates not only for Permafrost but all the exciting titles from Toplitz Productions.

About SpaceRocket Games
SpaceRocket games was founded in 2023. However, the seeds of what would become the flagship project, Permafrost, were sown a bit earlier. Initially, in December 2022, a dedicated trio began to mold the prototype in a somewhat informal setting. Fast forward to the present, and our team has expanded to 15 members. This diverse group consists of talented game designers, programmers, and graphic artists. Our ranks include both individuals just making their debut in the game development world and seasoned veterans who’ve contributed to numerous projects. 

About Toplitz Productions
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.

Touching Visual Novel “and Roger” Earns GDCA Audience Award, BAFTA Nomination

New accolades trailer commemorates 100,000 units sold milestone

TOKYO — 13 March 2026 — and Roger, the mysterious point-and-click slice-of-life visual novel on PC via Steam and Nintendo Switch, released a commemorative trailer celebrating 100,000 units sold alongside earning both the Game Developers Choice Awards (GDCA) “Audience Award” and a nomination for BAFTA’s “Game Beyond Entertainment” category.

Since its launch in 2025, and Roger has been recognized with a total of thirteen awards and nominations, including Tokyo Game Show’s 2025 “Best Arts”, “Best Presentation”, and “Grand Prix” awards, as well as Taipei Game Show’s “Audience” and “Grand Prix” awards. Click here for the full list of nominations.

Another ordinary morning turns absurd when a young girl is greeted by a stranger in her home, lounging as if he owns this place. As fight or flight kicks in, a series of questions floats into her head — Who is he? Where’s dad? Should I run? Why does he keep telling me to take my medicine?

Navigate her perplexing circumstances through a series of interactive events complemented by high-contrast hand-drawn visuals. Discover the truth of the mysterious man’s identity in an unforgettable story of love, grace and understanding.

“For those who have not played it yet, I will spare you from any spoilers, except for this — and Roger is a story we either can relate to, or will relate to one day.” says yona, solo developer of and Roger. “Many thanks to those who played it and shared it with their friends, you have my eternal gratitude. It is an honor to work with Kodansha Game Creators’ Lab, this would not have been possible without their support!”

and Roger is available on PC via Steam and Nintendo Switch for $4.99 with language support in English, Japanese, Korean, Traditional and Simplified Chinese, French, German, Italian, and Spanish. For more information, follow TearyHand Studio on X / Twitter and follow yona on X / Twitter

About TearyHand Studio

TearyHand Studio crafts games as a means of faith-based storytelling. Yona began their journey with 2023’s launch of puzzle platformer In His Time. and Roger is yona’s next step into exploring faith through an interactive lens.

About Kodansha Game Creator’s Lab

Established in 2021, Kodansha Game Creator’s Lab is the fourth department of the prestigious entertainment publishing company Kodansha Ltd., founded in 1909. Its motto is “Everything for the creator,” reflecting the company’s goal to support young talents and introduce indie creators to the wider public.

THE SEVEN DEADLY SINS: ORIGIN REVEALS NEW “PS5 FEATURES TRAILER”

Global Outdoor Campaign Launches Worldwide Including  an L.A. Live Fan Event Set for March 14

LOS ANGELES MARCH 13, 2026 – Netmarble, a leading developer and publisher of high-quality games, has unveiled a new “PS5® Features Trailer” for its upcoming anime open world RPG The Seven Deadly Sins: Origin. Players can take a closer look at the game’s immersive world and gameplay experience by viewing the trailer by visiting the game’s official YouTube channel.

The new trailer highlights how the game leverages the capabilities of PlayStation®5 to deliver a more tactile and immersive adventure. Designed to make players feel as though they are stepping directly into the world of Britannia, the video showcases responsive gameplay and controller feedback that bring combat and exploration to life. By demonstrating how the game utilizes PlayStation®5 features such as haptic feedback and adaptive triggers, the trailer continues to add excitement among console players ahead of the game’s launch.

The Seven Deadly Sins: Origin is also being promoted through a large-scale global outdoor advertising campaign across major cities worldwide ahead of its global launch. In the United States, displays appear at prominent locations including Downtown Los Angeles, as well as New York’s Times Square. The campaign will also appear across major landmarks in South Korea, Japan, the United Kingdom, France, Germany, Taiwan, Thailand, Indonesia, and Brazil, visually highlighting the game’s expansive open world and introducing the title to players around the globe.

A special fan event will also take place in Los Angeles on March 14 at L.A. Live, where visitors can experience game demos, themed activities, and photo opportunities inspired by the world of The Seven Deadly Sins. The event will feature the “50 Elizabeths in LA” activation, bringing one of the series’ most beloved characters to life for fans.

An official broadcast titled “Pre-Launch Livestream ~From Britannia to L.A. Live~” will accompany the event, beginning ahead of the on-site activation. The broadcast will introduce key gameplay features and reveal launch rewards before transitioning live to the celebration at L.A. Live, hosted by popular influencer LilyPichu.

Based on the hit Japanese manga and anime IP The Seven Deadly Sins, which has sold over 55 million copies globally, The Seven Deadly Sins: Origin lets players explore Britannia in a vast open world. It features tag-based combat, combination skills, and customizable teams using diverse characters and weapons. Multiplayer elements include forming parties for exploration or teaming up to defeat bosses.

Players on PlayStation®5 and Steam will be able to play earlier beginning March 16, ahead of the game’s grand launch with mobile expansion on March 23, when The Seven Deadly Sins: Origin becomes available across all supported platforms. The game is currently open for pre-registration on Google Play, the App Store, and the official website, with wishlist options available on PlayStation®5 and Steam.

To stay updated, follow The Seven Deadly Sins: Origin on its official YouTube, Facebook, and Discord channels. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.