Free Nintendo Switch Exclusive DLC Available for Download Now
SYDNEY (Oct. 7, 2022)– SQUARE ENIX® today released the critically acclaimed and fan favorite action-role-playing game NieR:Automata™ The End of YoRHa Edition for Nintendo Switch™. With 6.5 million units of NieR:Automata shipped worldwide since its initial release in 2017, players can experience the post-apocalyptic epic for the first time on Nintendo Switch* today.
Watch the NieR:Automata The End of YoRHa Edition trailer here:
The critically acclaimed NieR:Automata, directed by YOKO TARO and developed by PlatinumGames Inc. in partnership with SQUARE ENIX. With the entry of NieR:Automata The End of YoRHa Edition, a Nintendo Switch port developed by Virtuos, the beloved game is now playable anytime and anywhere. The game delivers a masterful mix of action and RPG gameplay through a gripping, thought-provoking storyline. Players battle as androids 2B, 9S and A2 in order to reclaim the world from the machine lifeforms and uncover long-forgotten truths about humanity.
NieR:Automata The End of YoRHa Edition features the award-winning base game and the content from the 3C3C1D119440927 DLC, which includes three challenging colosseums and additional costumes. The 6C2P4A118680823 DLC is also available to download for free and is exclusive to the Nintendo Switch version of the game. It features six new costumes, four new accessories that can change appearances of your playable characters and two pod skins based on characters from the popular mobile title NieR Re[in]carnation. Additionally, the physical edition of the game features artwork by Character Designer Akihiko Yoshida on the front cover and includes a unique reversible box art featuring A2, designed by Concept Artist Koda Kazuma.
* NieR:Automata The End of YoRHa Edition runs in 1920 x 1080 in TV Mode, and in 1280 x 720 in Tabletop Mode and Handheld Mode on Nintendo Switch consoles with a steady 30 FPS.
About NieR:Automata
Following the game’s initial release in 2017, NieR:Automata has shipped more than 6.5 million physical and digital copies worldwide and has received critical acclaim across the globe for its deep, captivating storyline and fantastic blend of action-packed and high-speed battles. NieR:Automata features an all-star development team consisting of producer Yosuke Saito (DRAGON QUEST® X / NIER®), director YOKO TARO (Drakengard® / NIER), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY SECOND®: End Layer), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard / NIER).
About PlatinumGames Inc.
PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high quality, next generation games for a variety of hardware platforms. Loaded with some of the gaming industry’s most talented creators, PlatinumGames seeks to break the mold of a sequel driven industry by creating innovative, original IP that exceed users’ expectations. For more information, please visit: www.platinumgames.com.
About Square Enix, Ltd.
Square Enix, Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 173 million units worldwide; DRAGON QUEST®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
LOS ANGELES – October 6, 2022 – Netmarble, a leading developer and publisher of high-quality mobile games, announced its blockbuster mobile RPGMARVEL Future Fight has surpassed 150 million global registered users since its launch in April 2015. The game currently offers 251 playable characters and 393 uniforms for all players to enjoy. To commemorate this key milestone, players can participate in limited-time events, obtain special rewards, and receive discounts on all in-game uniforms.
Starting today, players can experience the following new content and discount:
Celebration Event featuring SELECTOR: TIER-3 (October 5 – 31): By checking-in, players will receive the SELECTOR: TIER-3 feature via the game’s inbox. This will provide the opportunity to choose a TIER-3 character (out of 20 available characters) including CAPTAIN AMERICA, GHOST RIDER, THOR, VISION, HULK, BLACK PANTHER and the recently updated VENOM.
Symbiote Invasion II Event Quest (October 5 – 18): Players can enter the event by completing daily quests such as WORLD BOSS clear, COMIC CARD upgrade, or by participating in ALLIANCE BATTLE.Tokens will be provided by competing daily quests which can be exchanged for various items including PREMIUM CARD CHEST, TIER-2 MEGA ADVANCEMENT TICKET, and 4★ ARTIFACT.
40% Uniform Discount (October 4 – 11): All uniforms can be purchased at 40% discounted price during this promotional period.
MARVEL Future Fight has over 150 million players across the world with the game currently available worldwide in theApp Store® and Google Play™.
Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found athttp://company.netmarble.com
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
App Store is a trademark of Apple Inc., registered in the US and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.
After waiting for more than a few years, fans of EA’s Need for Speed racing games won’t have to wait much longer. EA and Criterion Games have announced Need for Speed Unbound which will be released on December 2nd of this year for the PlayStation 5, Xbox Series X/S, and PC.
In Need for Speed Unbound players will take part in “The Grand” across four intense weeks of racing where they will earn enough cash to enter weekly qualifiers, beat the competition, and make your mark on the street racing scene while outdriving and outsmarting the cops. Pack your garage with precision-tuned, custom rides and light up the streets with your unique style, exclusive fits, and a vibrant global soundtrack.
The game will offer separate single player and multiplayer campaigns for players of all kinds to enjoy. As shown in the video below, the game comes with a new unique visual style that blends elements of the freshest street art with the most realistic-looking cars in Need for Speed history.
Bandai Namco and ILCA have released a new trailer for One Piece Odyssey and this one happens to focus entirely on the crew apparently revisiting the Alabasta Kingdom. Here players will work to recover the Straw Hat Crew’s powers by visiting the world of their memories. With the original story in One Piece Odyssey rooted in canon, the Alabasta storyline is just one example of how the game will immerse players in their favorite moments from the series while delivering entirely new adventures and experiences developed with the help of the series’ creator Eiichiro Oda.
The trailer can be found below while One Piece Odyssey will be released on January 13, 2023 worldwide for the PlayStation 5, PlayStation 4, Xbox Series X/S, and PC.
Last week it was revealed that EA and Koei Tecmo would be teaming up for a fantasy hunting game by the name of Wild Hearts and now they have revealed seven minutes of gameplay footage giving us a preview of what to expect when going out on a hunt. The footage showcases a number of gameplay elements including the various karakuri that players will be witnessing as they search for their target that just so happens to be a violent giant boar-like Kingtusk this time around.
The video initially features the hunter taking on a Kingtusk by themselves before more hunters join in the fight to help turn the tide in their favor. The footage can be found below while Wild Hearts itself is currently set to be released on February 17, 2023 for the PlayStation 5, Xbox Series X/S, and PC.
The first gameplay trailer for the upcoming Dead Space remake has been released by EA and Motive alongside a number of screenshots. This trailer, found below, shows off a number of familiar looking locations that were found in the original Dead Space only this time they have been rebuilt from the ground up using the company’s Frostbite engine. The title will remain true to the original game and offer enhanced audio and crisp, harrowing visuals that have been carefully reimagined to evoke a new level of immersion and quality. Players will also find there is more to learn aboard the USG Ishimura this time around as they relive the story with newly added narrative elements.
For those unfamiliar with the original game, Dead Space places players into the boots of Isaac Clarke, an engineer on a routine mission to fix a gigantic mining starship, the USG Ishimura. But aboard the Ishimura, a living nightmare awaits. The ship’s crew has been slaughtered and infected, and Isaac’s girlfriend, Nicole, is missing somewhere on board. Alone and trapped, with only their tools and engineering skills, players will face a battle for survival
Currently Dead Space is set to be released on the PlayStation 5, Xbox Series X/S, and PC on January 27, 2023 for $69.99 with a $79.99 digital deluxe edition also on offer that will include three unique suits and two suit textures for players to use.
Bandai Namco Europe announced today the release date for DRAGON BALL Z: KAKAROT with a new trailer featuring the iconic villains and friends paving Goku’s journey to protect the Earth.
Coming January 13th, 2023, the game will be available for PlayStation 5 and XBOX Series X|S, allowing faster loading times and fluid gameplay up to 60fps, with added details for an even greater immersion into the world of Dragon Ball.
In addition, DRAGON BALL Z: KAKAROT’s new gen pre-orders are now open with participating retailers for the Standard Edition, that includes the basegame. A Deluxe and a Legendary edition will also be available to purchase digitally at the release of the game.
Finally, the in-game card game Card Warriors, will also be available for the new-gen versions, it will be implemented as an offline version for single players. Details and more information can be found on the official website.
Get ready to relive the legendary saga in DRAGON BALL Z: KAKAROT by watching the new trailer here:
DRAGON BALL Z: KAKAROT and the Season Pass 2 will release on January 13th, 2023, on PlayStation 5 and XBOX Series X|S, moreover the upgrade to new gen will be free for all owners of DRAGON BALL Z: KAKAROT playing on PlayStation 4 and Xbox One, more information on the upgrade official website here: https://en.bandainamcoent.eu/dragon-ball/dragon-ball-z-kakarot
New Watch Party feature also arrives to offer fantasy booking fun for those in search of a less frightening alternative
Wanna play? Horror icon Chucky steps into the ring in WWE® SuperCard*, appearing October 5, 2022, through Halloween 2022, to elicit screams from card battlers everywhere! A special Arcane tier card featuring the dreaded doll will be first offered through a new Quest line that challenges players to complete objectives across the game. Players in Arcane tier or above who complete this Quest will be rewarded with a guaranteed Chucky card. The Quest will be active October 5 through October 9, 2022.
For players who miss out on the Quest or want to Pro or Fortify Chucky, there will be more chances to obtain the card throughout October. Chucky will make multiple appearances in RewardMania and will also appear in other rewards and packs at select times.
For players who want a less scary experience, the Watch Party for the Extreme Rules premium live event is the place to be. Watch Party is a new, limited-time feature that allows players to flex their skills as fantasy bookers and chat with other players during select WWE events. While a Watch Party is active, players can try to predict match results using their own cards. The more correct predictions they make and the better the cards they use, the better their chances of receiving rewards.
*WWE SuperCard requires iOS 12.0 or later for iOS devices, including iPhone and iPad, and requires Android 5.0 and up for Android devices. App includes optional in-game purchases.
Cat Daddy Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property of their respective holders.
MELBOURNE – Oct. 5, 2022 – 22 Racing Series, the real-time physics-based racing playground set in the 22nd century, starts its engine on Steam Early Access beginning Tuesday, Nov. 22, 2022. The AAA veterans (outsource animation director for LA Noire, Darkness 2, Darksiders 2; outsource art lead for Zelda: Twilight Princess HD) at developer GOATi Entertainment will bring 22 Racing Series to pole position on PlayStation 5|4, Xbox Series X|S, Nintendo Switch, Windows PC, Oculus, and HTC Vive in 2023 and beyond, simultaneously alongside PC’s 1.0 update.
The world’s first future physics racer (FPR) takes place on an Earth 100 years from today, where climate change has ravaged the environment. Resource intensive racing series have moved online, limiting their ecological impact and enabling a global sport to be accessible to all.
Experience terrains throughout environments most affected by climate change including Florida, Bangladesh, Solomon Islands, and Antarctica. Speed through clocked Time Trials, diverse Circuit Racing, difficult Elimination Rounds, scored Point-to-Point Racing, and a capture the flag inspired Sector Capture.
Gain a competitive edge by allowing creativity to run free. Fill a virtually unlimited inventory with custom-built vehicles featuring personalized engine torque, tire grip choices, and more in a next generation adaptive ‘keyframe’ setup that adjusts vehicles based on speed and action to achieve the ultimate grip and downforce.
Compete in a massive 100 player casual racing event and obtain an impressive rank to avoid elimination in Race Royale mode. Attempt to catch another racer in the “catch me if you can”, Streaker, mode. Reach new heights of lightning-fast speed using real-time strategy resource management and implementing build mechanics for an RTS inspired Racing (RTS-Racing) experience.
Vehicles, tracks, race rules, and tournaments will be available for modders to bring their own racing visions to life, publish them to share with a community, and monetise them via the Pavillion Hub. Construct a brand new circuit using the fast and flexible track builder to create detailed, simple, lengthy, or quick custom tracks tailored to each racer’s style.
“We are extremely excited to aid the racing community in bringing their video game dreams to life,” said Garth Midgley, Managing and Creative Director of GOATi Entertainment. “Combining future physics racing and real time strategy racing has been a huge step in our development process to create a next generation of racing experience.”
GOATi Entertainment is a AAA game development company specializing in engine technology, physics simulation, blockchain integration, and global microtransaction business models for games and esports. Built upon their proprietary engine ‘RevGen’, they have developed globally recognized and award-winning emergent AI simulation programs and the world’s first RTS-Racing game ’22 Racing Series’. They have pioneered the development of Smart NFT blockchain technology, and in April 2020, they released ‘Pavillion Hub’, the world’s most advanced blockchain gaming platform, which is environmentally friendly and carbon neutral, and was purpose-built with ease of use sign-on, transact, play, and cross-platform connected features that make the mass adoption of blockchain technology in AAA games a near reality.
There are certain anime and manga series that can feel like they are perfect fits for a video game of some kind and Made in Abyss just so happens to be one of them. With its cute looking exterior belying the gruesome gore and darkness hidden beneath and a gripping storyline, the franchise has continued to see success for nearly a decade with multiple films and two anime seasons. So, now that a video game has indeed been made for the series, is Made in Abyss: Binary Star Falling into Darkness worth diving into for fans or newcomers?
Story
It was once believed that every location on the planet had been explored and there was nothing left to discover. That is until a massive hole in the earth was discovered on an island that happened to contain numerous artifacts and technological advancements far beyond what anyone thought was possible. With untold riches hidden within this “Abyss” the town of Orth formed around the hole where Cave Raiders delve into the abyss in search of treasure at the risk of dying… or worse. The Curse of the Abyss inflicts all those who venture inside where the deeper one goes, the more one suffers trying to return home and one such child by the name of Riko is living in an orphanage because her mother did just that.
With her mother previously being celebrated as one of the best raiders in the city, Riko wishes to follow in her mother’s footsteps and when she learns that her mother may indeed be alive somewhere within the Abyss, she begins her adventure even if it means it may end with her death. Of course, she is not alone as the mysterious robotic boy Reg that she discovered in the Abyss joins her on her journey and serves as her protector against the many dangerous threats ready to tear Riko apart. With Riko searching for her lost mother and trying to learn more about Reg’s past, it will bring her up against the many mysteries of the Abyss.
Made in Abyss: Binary Star Falling into Darkness opens by showing off two gameplay modes that players seem like they will have access to but unfortunately the “Deep in Abyss” mode is locked until players complete “Hello Abyss.” The reasoning for this is fairly sound as it not only introduces the world of Made in Abyss to players and explores a little bit of the series’ plot while also serving as a “light” tutorial, but it also is an incredible drag. As someone who has seen most of what the series has had to offer through the years, Hello Abyss provides only a simplistic introduction to the core storyline with the most basic of character interactions that often lack the weight of what was felt in the original and even then does not continue far enough to even be enjoyable. Players will barely find themselve learning about certain secrets of the world and meeting fan favorite characters before the story abruptly ends in a completely nonsensical place, especially since it doesn’t even go past where the first season of the anime concluded five years ago.
This leaves little enjoyment for longtime fans and even newcomers will be left with only a vague idea of the core storyline as a result. Thankfully once players power through the roughly five hour Hello Abyss mode they will find that the original storyline in Deep in Abyss is far better as it finds players taking their own raider and seeking to become a White Whistle all while interacting with many fan favorite characters and experiencing a solid original storyline that fits in perfectly with the themes and tone of the world that fans will be familiar with. It is just a shame that to get to this point players must suffer through the aforementioned recap mode that is Hello Abyss.
Gameplay
As mentioned before, Made in Abyss: Binary Star Falling into Darkness forces players to play through the Hello Abyss mode before they are able to access the second and far better mode Deep in Abyss. The Hello Abyss mode serves as something of an introduction to how various mechanics work in the game before dumping players into the core experience but it unfortunately isn’t the best tutorial around. Not only are players given barely any explanation for things that they are supposed to do, the game does a poor job of even elaborating on some of the more important aspects of the game’s mechanics that will in-turn bite the player once they step into Deep in Abyss, especially since the game’s difficulty takes a massive upswing once players are no longer playing as Riko with Reg as an ally in combat.
The core of Made in Abyss: Binary Star Falling into Darkness sees players exploring the Abyss in dungeon crawling fashion with players needing to examine their surroundings, keeping an eye out for paths that include the ability to climb down cliff faces and even rapel to progress deeper into the abyss. As players explore they will have a number of survival aspects to worry about as they not only need to balance their hunger and carry weight, but they will also need to manage their weapon durability to stay alive in combat. Players will find themselves needing to hunt down monsters and gather items to cook into food that will keep them going but, as mentioned, they will be limited by carrying weight though players will eventually be able to unlock various upgrades that make things a bit easier. In fact, player progression being tied to quests that they complete is actually one of the more interesting aspects of the game and allows for players to grow stronger even when avoiding conflict and instead focusing on gathering Artifacts and resources like a Cave Raider would.
The weapon durability is unfortunately something that remains an issue throughout the game as even strong seeming weaponry will quickly break as players take part in the incredibly rough feeling combat. Fighting against monsters in the Abyss is rarely an exciting process due in part to the limited stamina and clunky feeling to fights. To make matters worse, rather than enemies having standard placement, they will often spawn randomly around the player during exploration. There were multiple occasions that saw a previously cleared path almost immediately repopulate. This leads to annoying swarms that can lead to some cheap deaths in a fight but especially when it comes to climbing.
As fans of the series know, Made in Abyss‘ Curse of the Abyss is a horrific thing and players will need to deal with it when they are exploring the Abyss. This means any time the player begins to climb upwards too quickly, or even jumps too much, they will begin to suffer from the curse and must wait for it to abate before progressing further up. This is a bit of an annoyance, especially when it can appear simply by going too quickly up a ramp, but stays true to the series and offers another survival aspect. In fact, those looking for a solid survival game will likely find that the Deep in Abyss mode has some of the most rewarding feeling survival aspects that truly challenge the player, especially with successful runs feeling like real accomplishments, but it is just a shame that it takes so long to get to these aspects of the game.
Visuals & Audio
Considering the platforms that Made in Abyss: Binary Star Falling into Darkness is releasing on, it is a bit surprising that the title looks rather bad even for a game also arriving on Switch. The overall aesthetic of the character designs remain true to the original series and there is plenty of blood and gore to still be had but there is a certain lack of detail to nearly everything that makes the title appear incredibly cheap. Even exploring areas in the abyss are limited into smaller explorable areas that hide the immense nature of the journey and while enemy designs are handled rather well, the animations for both enemies and character models are poor.
Thankfully the choice between Japanese and English voice work is handled quite well with both the original performers and the English cast handling their roles well here. The soundtrack also features a great collection of tracks that fit perfectly for exploration and combat as well as some of the bleaker reveals that unfold throughout the story.
Overall
With perhaps the longest and weakest tutorial in recent memory, Made in Abyss: Binary Star Falling into Darkness limits what players can do for far too long before they can access the rewarding but incredibly tough survival mode that is Made in Abyss. The various gameplay mechanics may have their flaws but the game does a solid enough job mimicking the world of Made in Abyss and the challenge Cave Raiders face even if it feels like failure is often due to cheap deaths more than anything else. As such, Made in Abyss: Binary Star Falling into Darkness is really only for fans of the franchise and even then they will need to trudge through hours of basic content before they can dive into the meat of the game.
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