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Pokémon Scarlet Review

Pokémon Scarlet

Developer: Game Freak
Publisher: Nintendo
Platforms:Switch
Release Date: Available Now
Price: $59.99 – Available Here | $79.95 – Available Here

Overview

Pokémon is now over 25 years old. The namesake is known as one of Nintendo’s most valued and successful franchises and has been a bit of a yearly timeline as of late since the release of the Nintendo Switch. While Legends: Arceus gave us something different, Scarlet and Violet look to bring things back to basics. This main-line installment features a large, open world and an array of new creatures placed on top of the more traditional experience most were fond of. Does Pokémon Scarlet and Violet move us forward, or is it one of the first major misses? Let’s find out.  

Story

As much as I love Pokémon overall, the story has never been the strongest part of even the main titles released over the years. Scarlet and Violet attempt to act as a major shift for that, as it takes risks to deepen the narrative by dividing it into three parts. The first is what we usually get, which is a path to a Pokémon Master, where the player takes the gym challenge, eventually going up against the Pokémon league. The next portion features the newest evil “squad”, which is known as Team Star. This squad has bases all over the Paldea region and is known for bullying trainers. Yeah, it’s a step down from the usual forces we’ve seen in the past, but their motives and menace work well enough here for some interesting moments. Finally, we have the Academy fare, where the player takes courses and interacts with other trainers. Naranja Academy (or Uva Academy if you are playing Violet) is basically the thread that ties the game together, acting as a huge part of the lore for the region as well as a background theme for the overall experience. 

These three narratives go more at the player’s pace and fit well with the open world design, but the execution does leave some things to be desired at times. For example, all three plots start in the beginning – but it almost feels like everything is set up so fast that the player has little time to take in any excitement or purpose for the journey ahead. I get how open world pacing plays out and eventually things do take shape, but not without a bit of searching. The core experience of simply “catching them all” does well to keep the foundation in place however, as despite a slow takeoff, I never felt like I wasn’t enjoying this new region and most of the characters within it. The Academy itself along with the courses are a great way to get history, and despite some odd implementation and pacing, I do think the plot here is still good enough, even though it doesn’t flesh itself out well enough to truly push this entry to the next level this franchise should be at. 

Gameplay 

The gameplay for Scarlet and Violet has quite a few elements at work, but still feels like Pokémon through and through. Players can navigate the world at their will, barring they’re not in a cutscene or story segment, and there are little restrictions when it comes to progression other than level. Yes, for the first time, you no longer must worry about thirsty security guards or some kind of “wall”, as freedom really is provided to the player. You will still have limits, but they’re all within the standard formula one would expect. You can have a team of six, which you can catch, level up, trade, and so on, which all feels familiar and fine. Almost all the favorite mechanics return, and some are more refined than others. 

Battling feels great, and players can carry their Box with them from the start, with the ability to swap team members on the go. Newly added is a picnic element, which adds food into to equation. Food is found everywhere in Paldea. Players need to collect ingredients and collect food such as sandwiches and ice cream, which will allow for boosts to nearly everything on the battlefield. Even though there is an open world to explore, there still are two different types of environments that play into this. Towns act as hubs for quests, shops, and so on, while the routes are where you can find the Pokémon themselves. Using the picnic option allows you to interact with your team and take pictures, but also feast on your findings to boost encounter rates and the skill power of your team overall. It’s a neat idea that works well enough in execution, as it gives a reason to visit every shop and test different recipes. We have seen this in the past with poffins and so on, but never has it felt as fleshed out than it does within these two entries. Battles also have new Tera Evolutions, which allows players to manipulate type advantage with a stunning transformation that can be performed with any team mate. Sure, it isn’t as deep of a gimmick as we have seen in the past, but it is a nice regional change that makes battles feel more interesting this time around.

Gyms also are a bit different. While the battles are more of the same, new “tests” come in to replace environmental puzzles. These get a bit better later, as the first couple feel overly simple and tedious at best. It’s not that I don’t enjoy rolling an olive around a maze or hunting for Sunflora, it just feels a bit lax in comparison to the older, far more intuitive challenges that we were met with when arriving at a gym. Catching Pokémon is a bit of a mixed bag. A lot of the mechanics from Legends: Arceus are here, where players can toss out their teammates quickly to do battle, which feels great. Trainers now also must be interacted with to battle, eliminating the stress and annoyance of being caught off guard. That said, there is something still missing. Among the large, open spaces – we can now see the Pokémon run about and do battle with them at will. Items are more plentiful and can be found nearly everywhere. The world is fun to explore because of this, but it feels at times that the mystery and intrigue of battles has faded a bit too much, as nothing really comes off as a threat or challenge. Don’t get me wrong, the game is fun. Without the element of surprise and the wonder it causes for exploration, there does seem to be a void that the game never is able to fill for older players who enjoyed that excitement of finding a random encounter. 

Koraidon & Miraidon are the two main legends within this set, acting as a new replacement for HMs of the past. Players can ride on these transformable beasts, which can gain new powers as you progress that opens new areas and routes by sea, land, and air. Both compliment the world well and make exploration a breeze. With all these things functioning in one experience, there is a lot of praise Game Freak deserves. What is a bit of a disappointment however is that the game feels unfinished and rushed. I will touch on more during the visual aspect of this review, but the game has a lot of weird design choices that do affect gameplay in a traditional sense. Some shops go straight to the menu when you enter the door. This would be fine if this were any other series, but it really is just some shops, as if the need to design interiors for many rooms were cast aside to quickly staple everything together. There are also a lot of holes like this with the game, and glitches that come up often (mainly when riding Koraidon and Miraidon) that can cause some grievance on the field itself, like finding yourself getting stuck in terrain or getting into areas that typically would be unexplorable without upgrades that would normally be obtained later. It feels a lot rougher than what traditional Pokémon titles have in the past, and overall – feels like a lesser title because of its current state. 

Visuals 

Performance may be Pokémon Scarlet and Violet’s biggest issue. There are little things that are everywhere that show rough edges. Multiple sprites on the screen causes awful slowdown where animations are crippled, with NPCs and Pokémon alike walking and moving jarringly slow with a terrible framerate. Getting closer usually fixes the issue, but it seems that the game is just not powerful enough to run on the hardware. Docking the system seems to only make this worse and more noticeable. Yes, there isn’t enough to ruin it overall and the game is still playable, but outside of the environments and general character models which mostly look fine without much issue. I don’t want to overstate the visual flaws as while there are many, the game still runs well enough and most won’t have too much of an issue, but it is a bit surprising that such a large publisher would release the game in such a messy state. 

Audio 

The soundtrack luckily is great. There are new vocal-backed tracks that really hype up important battles, and while a lot comes off as new, remixed favorites still do well at capturing that Pokémon atmosphere many will love. The creatures themselves still use their cries, and while I do wish there was some more voice work within the game, the audio still sounds well enough and does its job to add personality to the characters involved. 

Overall 

Pokémon Scarlet and Violet are an odd duo for the longstanding franchise. While both implement new ideas and features that push the franchise forward, the game still feels rushed like never before, which was the biggest surprise to see with a series with so few black marks. What makes this pair even more puzzling is that despite so many visual bugs and glitches, I still loved my time in Paldea. Sure, not everything is perfect, but this may be one of the finest efforts in some time for Pokémon as a whole. This is still an entry that one can get hundreds of hours of gameplay from, as all the ingredients are present, the game itself is just a bit half-baked in those little areas that most would easily overlook. For better or worse, this is our step into the next generation of Pokémon, and Scarlet and Violet do a good enough job to break new ground, even if it isn’t without a few stumbles that will hopefully be addressed with patches in the future. 

Capsule Computers review guidelines can be found here.

Gungrave G.O.R.E Gameplay

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Join us as we go through the first three levels of Gungrave G.O.R.E to rack up some combo points, unlock new skills, and take down two bosses along the way. Ever wanted to return a missile from a rocket launcher to the original owner by kicking it back? This game can make that happen.

Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

Gungrave G.O.R.E
Developer: Iggymob Co.,Ltd
Publisher: Prime Matter
Website: http://www.iggymob.com/
Platform: Windows
Release Date: 23 Nov, 2022
Price: $49.99 USD

Available now on Steam – https://store.steampowered.com/app/1630110/Gungrave_GORE/

Summary:

Not Recommended – “The only impressive thing about this game is how it fails miserably on every front. Who was this for, and what was the idea behind it – all those questions will remain unanswered.”

Check out our Review for Gungrave G.O.R.E here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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22 Racing Series’ Innovative Racing Modes, Track Builder, and RaceHub Launch on PC Today

PlayStation 5|4, Xbox Series X|S, Nintendo Switch, Windows PC, Oculus, and HTC Vive to arrive 2023 alongside PC’s 1.0 update

MELBOURNE – Nov. 30, 2022 – 22 Racing Series, the real-time physics-based racing playground set in the 22nd century, drifts onto Steam Early Access today courtesy of developer GOATi Entertainment, a team comprised of AAA veterans involved with creating some of the industry’s biggest titles such as LA Noire, The Darkness 2, and Darksiders 2.PlayStation 5|4, Xbox Series X|S, Nintendo Switch, Windows PC, Oculus, and HTC Vive versions will be available in 2023 alongside the 1.0 update on PC.

As the world hovers on the brink of total climate collapse a century in the future, daredevils, speed freaks, and adrenaline addicts turn to a virtual future physics racing (FPR) sphere for sport and entertainment accessible to all.

Leave the shackles of peril behind as vehicles tear and speed through twisted tracks based on real locations from around the world. Master traditional racing modes like Time Trials, Circuit Racing, Elimination Rounds, and Point-to-Point Racing. Expand horizons in modern multiplayer-inspired modes like Sector Captor, a vehicular spin on capture the flag, and the massive Race Royale featuring 100 to 1000 players.

22 Racing SeriesRaceHub makes racing technology, infrastructure and marketplace accessible to everyone. Try out track, vehicle, race and tournament builders, as well as RTS resource management and build mechanics. Modders can build any racing experience they like, from future racer, to karting, sim, arcade, maglev, magrip, drones, and bikes. In collaboration with global automobile manufacturers, drive licensed next generation vehicles including GT by Citroën, Citroën Revolte, DS E-tense Performance, and classic heritage vehicles such as MGB-GT and Austin-Healey 3000.

Join a community of fellow racers and modders as they bring their racing visions to life with dream vehicles, tracks, race rule sets, and tournaments to share with other racers to enjoy. 

“Building a group of people around a next generation collaborative racing experience has been a tremendously fulfilling adventure,” said Garth Midgley, Managing and Creative Director of GOATi Entertainment. “We hope 22 Racing Series brings racing enthusiasts from all walks of life together.”

To stay up to date with all things 22 Racing Series, speed over to the official website, Twitter, and YouTube pages.

About GOATi 

GOATi Entertainment is a AAA game development company specializing in engine technology, physics simulation, blockchain integration, and global microtransaction business models for games and esports. Built upon their proprietary engine ‘RevGen’, they have developed globally recognized and award-winning emergent AI simulation programs and the world’s first RTS-Racing game ’22 Racing Series’. They have pioneered the development of Smart NFT blockchain technology, and in April 2020, they released ‘Pavillion Hub’, the world’s most advanced blockchain gaming platform, which is environmentally friendly and carbon neutral, and was purpose- built with ease of use sign-on, transact, play, and cross-platform connected features that make the mass adoption of blockchain technology in AAA games a near reality..

Castle Renovator and Ship Graveyard Simulator now also available on Xbox

Castle Renovator and Ship Graveyard Simulator make their debut on Xbox Series X|S and Xbox One. The former is a unique medieval renovation and building simulator, while the latter allows you to play as a ship-breaker, which is one of the most dangerous jobs in the world. Castle Renovator is to be released on November 29, while Ship Graveyard Simulator will launch on December 2.

Castle Renovator and Ship Graveyard Simulator first came out on PC. Ultimate Games S.A. is in charge of producing and releasing both of the games for Xbox One. The backward compatibility feature ensures that the games are also playable on Xbox Series X|S.

Castle Renovator

In Castle Renovator, you play as a medieval renovator and builder who completes various commissions by renovating buildings and castles while freely expanding your own village. By progressing through the game, you will be able to access new skills and additional tools.

In the game developed by Pyramid Games S.A., you can visit several highly diverse locations, which include not only castles but also mansions, palaces, and even pirate ships. You can also create your own structures and, for example, build houses intended for rental.

Castle Renovator – Trailer (Xbox):

Ship Graveyard Simulator

In Ship Graveyard Simulator, you will find yourself in the world’s largest ship graveyard, with hundreds of wrecks lying lifelessly on the beach. The game allows you to become a worker who dismantles such steel giants for a living. It is one of the most dangerous occupations in the world.

In the game developed by Games Incubator, your job is to break up the indicated pieces of ships by cutting, demolishing, and welding. The parts and valuable resources that you recover can later be sold in order to acquire funds for upgrading your equipment. At the same time, you will need to be aware of the danger of being exposed to toxic substances, as well as many other risks.

Ship Graveyard Simulator – Trailer (Xbox):

BitSummit Let’s Go!! in Kyoto 2023!

Submissions are now open!

FOR IMMEDIATE RELEASE: Japan Independent Games Aggregate (JIGA) and the BitSummit organizing committee, are pleased to announce BitSummit 2023, titled “BitSummit Let’s Go!!,” will be held on Friday, July 14th, through Sunday, July 16th at the Kyoto International Exhibition Hall, Miyakomesse. The first day specializes in B2B, focusing on attending developers, publishers, media, and sponsors, while the second and third day welcome general attendees.

Submissions are now open through January 31st, 2023 to developers looking to enter their games into the show. More information on the application process is available on the BitSummit website, and developers can begin the submission process here.

BitSummit will again be open to the public. Thanks to relaxed travel restrictions, this year we’re happy to welcome back developers, publishers, and sponsors from outside of Japan! We will continue to follow coronavirus measures to ensure BitSummit continues to be as safe as possible.

Thanks to our experience hosting BitSummit X-Roads last year, we plan to increase the number of ways for fans to participate online. Fans will connect with each other and developers via the BitSummit Discord and other social media channels. The accompanying live stream during BitSummit will highlight game reveals, plays, and panels led by industry-leading talent.

Finally, to facilitate more opportunities for people to connect, BitSummit will again partner with MeetToMatch to help coordinate B2B connections between developers, publishers, and media.

BitSummit is sponsored and produced by Japan Independent Games Association (JIGA) along with The Kyoto Prefecture, and KYOTO CMEX (Cross Media Experience).

Expect the unveiling of additional information regarding special guest speakers, musicians, and sponsors in the coming months. Please bookmark the Official BitSummit website or follow our Twitter or Facebook channels for the latest announcements.

For more information regarding sponsorship, game submissions, news, and more, please visit the BitSummit website.

ABOUT BitSummit

BitSummit is an annual festival based in Kyoto, celebrating independent game developers and development in Japan. Founded in late-2012 to support, unify, and evangelize the vibrant and innovative Japanese independent game development scene to the world at large, BitSummit has established itself as Japan’s premier independent gaming event, attracting thousands of visitors annually, as well as a notable, international media presence. BitSummit has been covered by every leading gaming website worldwide and featured in print publications such as Weekly Famitsu, Dengeki PlayStation, Games™, EDGE, and more. BitSummit has also been the focus of panel discussions at the Game Developers Conference, IndieCade, IndieCade East, and CEDEC. BitSummit continues to grow alongside the burgeoning Japanese independent development scene in its tenth year running.

MATO ANOMALIES LAUNCHING 10 MARCH 2023

New Trailer Showcases a different side of Detective Doe

SYDNEY, AUSTRALIA – 30 November 2022 – Get ready to unravel the mysteries in Mato when the visual-novel-inspired JRPG releases on 10 March next year. 

A new trailer revealing a different side of Detective Doe in the game can be viewed here:

Playing the role of Detective Doe, users need to fight their way across Mato – a neo-futuristic megalopolis in the orient – investigating strange happenings across the city and uncovering secrets along the way, eventually meeting a great cast of friends.

However, not all is as it seems as players unravel the truth about Detective Doe and his eccentric and lone wolf ‘partner in crime’ .

The game will release on PlayStation® 4, PlayStation® 5, Xbox One, X Box Series X | S , Nintendo Switch and PC (Steam) – both physical and digital – 10 March 2023.

About Arrowiz

Established in 2016 by creatives and executives from CCP, Take-Two, Marvel Studios and Warner Bros. Interactive Entertainment, Arrowiz is a global video game developer with offices in Shanghai, China and Irvine, California. Initially established to develop products for the VR market with BEATS FEVER (published by Sunsoft in Japan and by Arrowiz globally), the team reimagined its focus towards story-driven video games, with its initial launch HERMITAGE: STRANGE CASE FILES (published by Bilibili for China and by Giiku Games globally) becoming the bestselling Chinese visual novel on Steam in 2019. Arrowiz aims to create innovative, original games and transform world-famous stories into wonderful experiences for global audiences.

About Prime Matter:

Headquartered in Munich, Germany, Prime Matter the premium gaming label dedicated to delivering a range of diverse and immersive games from amazing gaming development talent all around the globe.

Working across projects of all styles, scopes and sizes, single-player, co-op to live ops, from producing to publishing, from ambitious teams taking their first step that need full support without compromising their dream to larger established successful studios searching that next step in the global market and building of brands.

Prime Matter looks to lead through creativity, expression and passion, with games that will grip and enchant with enthralling story-telling, winning an audience with its incredible moments and larger-than-life experiences. Prime Matter is a proud member of the PLAION Group, formerly known as Koch Media.

TOP GUN: MAVERICK BACK ON THE BIG SCREEN FOR LIMITED THEATRICAL RE-RELEASE

The global cinematic phenomenon has, to-date, grossed over $1.48B in worldwide box office
& become the 3rd highest grossing film of all time in Australia,
grossing over AU$92.7 million

The re-release commences December 1

Paramount Pictures today announced that Top Gun: Maverick will be re-released in cinemas nationwide, for a limited time, beginning December 1.

The film has become the 3rd highest grossing film of all time in Australia grossing over AU$92.7 million at the Australian box office, and over US$1.48 billion at the global box office.

Tickets for Top Gun: Maverick are on sale now through participating exhibitors. 

Top Gun: Maverick truly epitomizes the magic of the moviegoing experience, and we wanted to provide fans the opportunity to once again enjoy this cinematic spectacle as it was meant to be seen,” says Chris Aronson, President of Domestic Distribution for Paramount Pictures. “This feels like the perfect time to bring Top Gun: Maverick back to theaters so audiences everywhere can once again experience how special this film is.”

The filmhas been celebrated by critics and audiences alike, receiving an A+ CinemaScore, and earning a 97% critics’ score and 99% audience score from Rotten Tomatoes. In addition to marking Tom Cruise’s biggest opening and highest-grossing film ever, it also opened domestically to the largest Memorial Day Weekend of all time; is Paramount Pictures’ highest-grossing domestic release everis the first movie ever to be #1 at the box office for both Memorial Day Weekend and Labor Day Weekend; and is the highest-grossing film for Skydance, one of the film’s producers, followed by Mission Impossible: Fallout.  

The film’s soundtrack also reached #1 album and soundtrack on iTunes, the #1 soundtrack on Amazon, and the #2 album on Spotify; with Lady Gaga’s “Hold My Hand” and One Republic’s “I Ain’t Worried” breaking through top 50 lists across the music charts.

Top Gun: Maverick is produced by Paramount Pictures, Skydance and Jerry Bruckheimer Films. Directed by Joseph Kosinski from a screenplay by Ehren Kruger and Eric Warren Singer and Christopher McQuarrie, story by Peter Craig and Justin Marks, and based on characters created by Jim Cash & Jack Epps, Jr., the film stars Tom Cruise, Miles Teller, Jennifer Connelly, Jon Hamm along with Ed Harris and Val Kilmer.  

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About Paramount Pictures 

Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Paramount Global (NASDAQ: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Paramount Pictures has some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, and Paramount Players. PPC operations also include Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.

This Month in Red Dead Online: Bounty Hunter Bonuses, Holiday Cheer Coming to the Frontier, Seasonal Gifts, and More

Bounty Hunter Bonuses, Plus Holiday Cheer Coming to Red Dead OnlineTriple Rewards on Bounties and A Merry Call to Arms, Plus a Festive Community Outfit Giveaway, and More

Soon the hills and valleys of the five states will be covered in snow — first arriving in a light fall mid-month, and then later a heavy flurry. Bounty Hunters out braving the cold to enforce justice are being rewarded, while the chill also brings with it the warmth of holiday spirit.

Both Legendary and Infamous Bounty Missions are paying out 3X RDO$, XP,and Gold, dead or alive. Dogged Bounty Hunters who complete 3 different Legendary Bounties during any week in December will also receive a red colorway of the Folwell Hat.

New players can begin their law enforcement career by visiting the Sheriff’s Office in Rhodes and purchasing the Bounty Hunter License directly from him, or from any Bounty Board afterwards. Intrepid Bounty Hunters can then claim 10 Gold Bars off the Prestigious Bounty Hunter License to show their dedication to wrangling those disturbing the peace.

3X Character and Role XP on Player Bounties

Help balance the scales of justice and keep the frontier a safer place during the holiday season by completing Player Bounties to earn 3X Character and Role XP through January 2. Bring in any Player Bounty dead or alive to get a Reward for a free Treasure Map leading to a haul near Burned Town.

2X RDO$ and XP on The Covington Emerald Blood Money Opportunity

The Covington Emerald strikes envy deep into the hearts of all who behold it — that’s why Senator Ricard has made it the centerpiece of his showcase at the States’ Fair in Sacramento, and why outlaws must figure out how to sneak it out from under the nose of the Saint Denis authorities. Successfully pilfering the green gem will net you Double Rewards now through January 2.


Holiday Cheer in Red Dead Online

When snow arrives to Red Dead Online, a warming holiday cheer is also expected, rivaling the ferocity of inclement weather. Saint Denis will be adorned with a spectacle of decorations and lights, while carolers promenade the streets. Christmas Trees are being displayed by local Traders, and Gunsmiths keenly advertise the Krampus Shotgun, returning to local shelves with no Rank lock between December 13 – January 2.

3X RDO$ and XP on Call to Arms

Some things should be sacred: a holiday ceasefire sounds safe and sound, but the mid-December snow brings a tide of miscreants with it. Beginning December 15, A Merry Call to Arms brings evil to settlements and holdouts decorated with gingerbread, candy canes, and other ornaments.

Be wary of blizzards, packs of wolves, and the dreaded Christmas Train bearing down on your allies with automatic weaponry. Survive to the end or get gunned down in a blaze of glory, either outcome earns 3X RDO$ and XP through January 2.

Seasonal Gifts and Items

As a holiday gift, all players who log in to play Red Dead Online between December 13 and December 26 will receive the Winter variant of the Evans Repeater.

Log in anytime this month to receive a Reward for a free Off-Hand Holster. Naturalists who sell a Sample to Harriet any time before January 2 will also receive a pair of green Salter Shoes.

December 6 – 12:

  • Log in to receive a Reward for a free Coat

December 13 – 19:

  • Log in to receive a Reward for 2,000 Bounty Hunter Role XP

December 20 – 26:

  • Log in to receive a Reward for a free Ability Card and 3 Gold Bars
  • Complete a Moonshiner Sale to receive the red version of the Leavitt Jacket
  • Reach Wave 7 in any A Merry Call to Arms Map this week to receive a green version of the Morales Vest

December 27 – January 2:

  • Log in to receive a Reward for a free Emote
  • Visit Gus’ store to receive an Offer for 50% off select Weapons
  • Complete a Role Challenge to receive a bonus of RDO$100

Featured Series Calendar

  • November 29 – December 5: Hardcore Elimination Series
  • December 6 – 12: Gun Rush Teams (Hardcore) 
  • December 13 – 19: Festive Series 1
  • December 20 – January 2: Festive Series 2

Community Holiday Outfit

It’s been a full calendar year since flubbie1 shared this festive outfit with the r/reddeadfashion community on Reddit — a perfect getup for decking the halls and caroling — and it’s about the perfect time to share an inspired ensemble for free for the entire month. ‘Tis the season of giving, after all.

Assemble it by claiming the following items from participating Tailors and the Wheeler, Rawson & Co. Catalogue, all December long:

  • Grayshott Pants (Male) or Prairie Skirt (Female)
  • Sobol Hat
  • Collar Overshirt (Male) or Huerta Shirtwaist (Female)
  • Crutchfield Suspenders
  • Neckerchief

Discounts:

  • 10 Gold Bars off the Prestigious Bounty Hunter License
  • 50% off all Novice, Promising, & Established Bounty Hunter Role Items
  • 50% off – Rifles
  • 50% off – Breton Horses
  • 40% off – Arabian Horses
  • 50% off – Bounty Hunter Wagon
  • 50% off – Trinkets from Gus’ Store
  • 50% off – Shirts
  • 50% off – Gloves
  • 50% off – Corsets
  • 50% off – Dresses
  • 50% off – Hats

Prime Gaming Benefits

Red Dead Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive a gift consisting of 5 Gold Bars, a green Somerdale Jacket, a red version of the Hopsmere Cardigan, and the Tough Guy Nod Emote.

Marvel’s Midnight Suns – Prequel Short – Nico TV – Available to Watch Now

Final Marvel’s Midnight Suns Prequel Short – Nico TV – Available to Watch Now!

All five Marvel’s Midnight Suns Prequel Shorts now available to watch on Marvel Entertainment YouTube

2K and Marvel Entertainment debuted the fifth and final Prequel Short for Marvel’s Midnight Suns today via the Marvel Entertainment YouTube channel. Titled “Nico TV,” this Prequel Short features Nico Minoru, a young witch and wielder of the Staff of One who tries to befriend the rest of her fellow Super Heroes. 

For “Nico TV,” 2K and Marvel Entertainment worked with German artist Eileen Steinbach, applying a signature minimalist style for this unique poster.

With the release of “Nico TV,” all five Marvel’s Midnight Suns are now available to watch on Marvel Entertainment’s YouTube channel.

Marvel’s Midnight Suns Prequel Shorts is being animated by the talented teams at Sun Creature Studio and DIGIC Pictures; each video is currently scheduled to be released weekly.

Marvel’s Midnight Suns Prequel Shorts is a set of five short videos that provide backstory on how Lilith became the Mother of Demons, and how Super Heroes like Blade, Magik, Ghost Rider and Nico Minoru came together to form the young core of the Midnight Suns. 

Marvel’s Midnight Suns is available for pre-orders today and will release globally on December 2 on Windows PC, Xbox Series X|S and PlayStation 5*. 

For more information on Marvel’s Midnight Suns, visit www.midnightsuns.com, become a fan on Facebook, subscribe on YouTube, follow on Twitter and Instagram, and join the conversation using the hashtag #DarknessFalls.

*Launch timing for the Xbox One, PlayStation 4 and Nintendo Switch versions of the game will be shared at a later date.

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Gotham Knights Adds 4-Player Heroic Assault & 2-Player Showdown Modes as Free Update – Available Now

Warner Bros. Games and DC has announced the release of two new modes for Gotham KnightsHeroic Assault and Showdown – which are both available now as a free update for all main game owners.

Heroic Assault is an online co-op mode that allows players to team up in squads of four and venture into the depths below Gotham City to face off against enemies and complete challenges across 30 action-packed floors. As seen in a newly revealed trailer, the mode features a new threat who is at the source of the chaos – the highly advanced alien lifeform Starro, the Conqueror,as well as the formidable half-human/half-bat hybrid Man-Bat, who is under Starro’s control.

Showdown is a two-player online co-op mode where players can confront supercharged versions of the game’s main DC Super-Villains, including Mr. Freeze, Harley Quinn, Clayface and Talia al Ghul. Defeating these bosses in Showdown mode will earn players new legendary gear blueprints and unique suit and Batcycle colorways for every enemy overcome.

Heroic Assault and Showdown are standalone online co-op modes accessible as a free update for all Gotham Knights owners. Heroic Assault mode becomes available to players upon reaching Case File 05 in the main campaign, and Showdown mode is unlocked once players have defeated the boss in each main villain Case File.

For more details about Heroic Assault and Showdown modes, visit: Gotham Knights FAQ

Gotham Knights is available now on PlayStation 5, Xbox Series X|S and PC. Developed by Warner Bros. Games Montréal, Gotham Knights features the Batman Family as players step into the roles of Batgirl, Nightwing, Red Hood and Robin, a new guard of trained DC Super Heroes who must rise up as the protectors of Gotham City in the wake of Batman’s death. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, players will tackle an array of challenges as they evolve into their own version of the Dark Knight.

To learn more about Gotham Knights, visit GothamKnightsGame.com or connect with us online via Twitter (@GothamKnights), YouTube (GothamKnights), Instagram (@GothamKnights), Facebook (GothamKnights) and Discord (GothamKnights).

To learn more about the game’s backstory, check out DC’s official six issue prequel series, Batman: Gotham Knights – Gilded City. Each physical issue includes a code for a redeemable in-game item. Subscribers to the DC UNIVERSE INFINITE digital subscription platform will receive each issue day and date with its print counterpart and is the only digital path to receiving the in-game items. The platform also includes a wide-ranging selection of stories featuring all of the Gotham Knights videogame characters. For more information and a free trial (where applicable), check out DCUniverseInfinite.com. Please note, DC UNIVERSE INFINITE is not intended for children and is not available in all countries.

GOTHAM KNIGHTS software © 2022 Warner Bros. Entertainment Inc. Developed by Warner Bros. Games Montréal.