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WWE 2K26 News: WrestleMania 42 Catch Up + Patch 1.07 Messaging

As we roll down the Road to WrestleMania 42, we’re excited to share several WWE 2K26 updates.

With WrestleMania fast approaching, we reminisce about the Superstars, Legends, and iconic moments of the past that established WrestleMania as the “Greatest Spectacle in Sports Entertainment.”

To help players relive some of those legendary matches, and create WrestleMania moments of their own in WWE 2K26, we’re offering the following opportunity to catch up as Ringside Pass Season 2 launches on April 15

  • Starting today, all current and future players will be granted enough RXP for Ringside Pass Season 1 to unlock 20 tiers. Please allow 24 hours for this RXP to be added to your Ringside Pass Season 1 progress after logging in;
  • All players who have installed, linked a 2K account, and played the game prior to April 15, 2026, at 4:59 PM AEDT will also receive enough RXP for Ringside Pass Season 2 to unlock 20 tiers when Season 2 launches;
  • Required RXP per tier will be reduced from 800 to 625 RXP for Season 2, and required RXP per tier will not increase for future Seasons. The values of consumable RXP Boosts will also be increased;

Starting with Season 2, all four DLC characters in future Ringside Pass Premium Seasons will be available in Tier 1, and automatically available to unlock in the Ringside Pass Menu for Premium Pass players when those respective Seasons launch.

Alongside these updates, Patch 1.07 is now live for WWE 2K26, bringing gameplay improvements, balance adjustments, and new content across all platforms. This update includes a wide range of improvements and fixes across the game, including: 

  • Adjustments to the Stamina Meter:
    • Adjusted Stamina costs to increase more gradually over the duration of a match so players are less likely to become Winded early on;
    • Reversals now cost less stamina when you are fighting more than one opponent;
  • An increased damage threshold to avoid instant DQ as a result of attacking a Referee;
  • The addition of several new moves, including Chelsea Green’s Cradle Flatliner and Blake Monroe’s Glamour Shot Finisher;
  • Enhancements to The Island, including the ability to Prestige directly from the Training menu, and a limited-time 2x VC event for PvP matches (March 30–April 15);
  • Updates across the Creation Suite, Universe, MyFACTION, MyRISE, and The Island, along with many more improvements, are detailed in the full patch notes available here.

We appreciate the passion, time, and feedback you continue to share with us. We hope you enjoy these changes and take the opportunity to catch up on the home stretch to “The Grandest Stage of Them All!”

The Show Never Stops.

‘Halloween’ Takes Over PAX East with Packed Demo, Star-Studded Panel, and Record-Breaking Michael Myers Gathering

IllFonic celebrates a standout showing at PAX East with overwhelming fan turnout, GUINNESS WORLD RECORDS™ title win

Lakewood, CO – March 30, 2026Halloween, the upcoming asymmetrical stealth horror game developed and published IllFonic, co-published Gun Interactive, alongside partners Compass International Pictures and Further Front, had a major impact this past weekend at PAX East, drawing thousands of attendees to experience its first-ever playable demo, attend a highly anticipated panel, and take part in a successful GUINNESS WORLD RECORDS™ title attempt for the “Largest gathering of people dressed as Michael Myers (Halloween franchise).”

Throughout the weekend, eager fans–inspired by the terrifying character from master horror filmmaker John Carpenter’s 1978 film–lined up to get hands-on with the show-exclusive demo, which offered an intense 1v4 multiplayer experience set in the shadowy streets of Haddonfield Heights. Players stepped into the roles of either the relentless Michael Myers or desperate Civilians, navigating a tense, stealth-driven game of survival that faithfully captures the atmosphere of the 1978 classic. 

On Saturday, March 28, IllFonic hosted a packed panel exploring how developers and original creators collaborate to build authentic interactive worlds. The discussion featured Ryan Freimann of Compass International Pictures, alongside IllFonic’s Jared Gerritzen and Jordan Mathewson, with legendary filmmaker John Carpenter joining virtually. The panel offered fans rare insight into the creative process behind adapting one of horror’s most iconic films into an interactive experience.

Later that afternoon, IllFonic, Trancas International Films, and fans made horror history. In front of the Thomas M. Menino Convention & Exhibition Center, 254 attendees dressed as Michael Myers gathered to officially break the GUINNESS WORLD RECORDS™ title for the largest assembly of the iconic slasher. Donning the signature mask, blue jumpsuit, and prop knife, participants united in a chilling tribute that transformed the streets of Boston into a sea of “Shapes,” marking one of the event’s most memorable moments.

Halloween launches September 8, 2026, on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. 

​​To dig deeper into IllFonic and its titles, visit IllFonic’s official website and follow Halloween’s official socials on X (formerly Twitter), Instagram, TikTok, Facebook, Reddit, and join the official Discord to get the latest news as development continues.

© 2025 Compass International Pictures, Inc. All Rights Reserved. Halloween and Michael Myers are trademarks of Compass. Game software excluding Compass International Pictures, Inc. elements: ©2025 IllFonic, Inc. All Rights Reserved. Developed by IllFonic, Inc. IllFonic® and the IllFonic Logo are trademarks and/or registered trademarks of IllFonic, Inc. throughout the world. © 2025 Gun Media Holdings, Inc. All Rights Reserved. Gun Media™ and the Gun Media™ logo are trademarks and/or registered trademarks of Gun Media Holdings, Inc. throughout the world.

About IllFonic

Founded in 2007, IllFonic is an independent video game developer with studios in Lakewood, Colorado and Tacoma, Washington. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Titles and collaborations include Halloween, Killer Klowns From Outer Space: The Game, Ghostbusters: Spirits Unleashed, Predator: Hunting Grounds, Arcadegeddon, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

For more information visit www.illfonic.com 

About Gun Interactive

Gun can best be described as a concept design studio and publisher, with an unrelenting vision and authentic approach to crafting some of the most popular horror experiences gaming has seen to date. 

Founded in 2010, Gun has grown into a diverse team of people from a wide variety of professional backgrounds. As a creative house, we’re responsible for over $200M+ in revenue and 20M players across our compact, but impressive portfolio.

For more information visit: www.guninteractive.com 

About Compass International Pictures

Compass International Pictures, Inc. (a subsidiary of Trancas International Films, Inc.), is the iconic Producer of the original 1978 classic, “John Carpenter’s Halloween,” which continues to this day managing the rights to this classic film and the original slasher, Michael Myers.

For more information, visit https://www.trancasfilms.com

About Further Front

Further Front pushes the boundaries in the world of licensing, merchandise, digital and live entertainment, bringing years of experience in numerous entertainment fields to consult on, produce, and deliver compelling and immersive experiences around the world.

For more information, visit https://www.furtherfront.com 

About John Carpenter

John Carpenter is an influential filmmaker, screenwriter, producer, and composer whose work has shaped modern horror and genre cinema for decades. A graduate of the USC School of Cinema, he first gained attention with Dark Star before breaking through with Halloween in 1978, which became the most profitable independent film of its time and launched a landmark franchise.

His directing credits include genre classics such as The Fog, The Thing, Escape From New York, Big Trouble In Little China, They Live, Christine, Prince of Darkness, In The Mouth Of Madness, Vampires, and Escape from L.A., as well as Starman, which earned Jeff Bridges an Academy Award nomination. For television, he directed “Elvis” and “John Carpenter Presents Body Bags,” and received a CableACE Award for writing El Diablo. More than five decades in, for the first time in his career he will release his first original graphic novel with CATHEDRAL in August 2026. Also to further cement his talents as a composer and musical artist known for soundtracking his own projects, the release will be accompanied by CATHEDRAL the album. Details forthcoming. Carpenter is also an accomplished composer, releasing his debut non-soundtrack album Lost Themes in 2014 to international acclaim. Born in Carthage, New York, and raised in Bowling Green, Kentucky, he lives in Hollywood with his wife and producing partner, Sandy King.

Cozy Vineyard Sandbox Builder Cozy Builder Unveils Playable Demo on Steam 

[Oregon, USA– March 30, 2026 ] –  A peaceful escape awaits among sunlit vineyards.  Pangea Game Studios, in partnership with indie publishing platform indie.io, has released the Cozy Builder demo on Steam for House & Home Fest, giving players their first hands-on look at the upcoming cozy sandbox builder.

Cozy Builder is a relaxing sandbox building experience where players design and restore charming homes across a tranquil vineyard valley. While it shares the creative freedom of cozy builders like Tiny Glade and Townscaper, Cozy Builder introduces a unique modular puzzle-building system, inviting players to craft their dream château while rebuilding a countryside shaped by quiet disaster.

Set in the aftermath of an earthquake, Cozy Builder places players in a once-thriving valley now left in disrepair. As the only builder capable of restoring its intricate architectural style, players will rebuild homes piece by piece, bringing warmth, beauty, and life back to the region while earning the gratitude of its townsfolk.

The newly released demo offers a robust vertical slice of the full experience, introducing players to Cozy Builder’s core systems. Through a guided tutorial and a series of builder-focused objectives, players will engage with the game’s signature modular construction system—assembling architectural elements like dormers, arches, and gabled roofs as part of satisfying 3D building puzzles. The demo offers guided content, but remains open-ended—allowing players to continue building, decorating, and experimenting long after objectives are complete. 

Beyond construction, players can fully immerse themselves in the valley they restore. Cozy Builder allows players to live inside their creations, decorating both interiors and exteriors with detailed furniture, greenery, and handcrafted elements. From ivy-covered cottages to elegant greenhouse sanctuaries filled with rare plants, every space becomes a personal reflection of the player’s style.

The vineyard setting adds another layer of cozy immersion. Players can harvest grapes, forage for ingredients, and craft artisanal goods like wine and preserves—connecting their creative efforts to the land itself. With no combat, fail states, or time pressure, the experience is designed as a calming retreat where creativity and exploration take center stage.

Players can begin restoring the valley today by downloading the Cozy Builder demo on Steam. 

WELCOME HOME! TINYBUILD’S COZY RENOVATION GAME HOZY IS OUT NOW ON STEAM

Explore, decorate and revitalize a neighborhood of abandoned homes at your own pace today on PC and Mac!

SEATTLE March 30, 2026 – Publisher tinyBuild and developer Come On Studio are chilled to announce that Hozy, the calm and cozy home renovation game, is available now on PC and Mac via Steam for $14.99 with a 10% discount at launch! One of the Top 10 most played titles during Steam Next Fest, with over 500,000 wishlists, see why so many players are itching to snuggle up in Hozy’s soothing atmosphere and find delight in even the smallest of details!

Free of the pressures that typically come with home renovation, Hozy is designed to help you enter a relaxing, satisfying flow as you explore nine unique locations, each telling a part of the residents’ personal stories. Unlock your inner designer and play at your own pace with no timers, no scores and no wrong choices. With a carefully curated selection of furniture and deeply satisfying tools at your disposal, enjoy tactile item interactions and decorate to your heart’s content!

Key Features

  • The Hozy Flow: Hozy is all about slowing down. There are no timers, scores, or penalties, and absolutely no stress. Just you, your tools, and the simple joy of making spaces beautiful again. Whether you’re wiping windows, placing a sofa, or choosing the perfect paint or wallpaper, it’s all about that satisfying flow! 
  • Coziness In Every Detail: Wrap yourself in a cozy atmosphere where every small action and detail matters. Open a window to let the wind play with floating dust and bring nature’s sounds closer. Light candles, arrange books on shelves, paint a portrait on the wall, or switch on a projector. Everything you touch and every choice you make delivers a sense of satisfaction and a gentle “aha!” moment. 
  • Unleash Your Inner Designer: Utilize a designer-curated collection of furniture and décor, carefully tuned to complement one another. Rotate, move and place items freely while matching wall colors and flooring from a palette of harmonized tones. Use the array of tools at your disposal to create spaces worthy of an interior-design magazine!

Room by room, space by space, bring life and a sense of community back to this faded and forgotten small town! Get cozy with Hozy today on Steam!

For more information, follow Hozy on X/Twitter, TikTok, and Discord. For the latest news from across tinyBuild’s catalog, follow along on X/Twitter, Instagram, TikTok, and Discord.

About Come On Studio

A small, passionate team of graphic, visual and web design professionals, working on their first game: Hozy.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com

Life is Strange: Reunion – Gameplay

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Max returns to Caledon after a three-day vacation only to find the campus up in flames and a three-day old photo and her time manipulation abilities being the only way to possibly save everyone. To make matters even stranger, Chloe has now returned to Max’s life in her most dire days in Square Enix’s Life is Strange: Reunion.

Life is Strange: Reunion – Gameplay

Life is Strange: Reunion brings players back into the emotionally charged world of choice-driven storytelling, where every decision shapes the outcome of deeply personal narratives. Set years after the events of the original storylines, the game follows familiar faces and new characters as they reconnect under unexpected circumstances. As past choices resurface and new dilemmas emerge, players must navigate relationships, uncover hidden truths, and decide how far they’re willing to go to protect the people they care about.

Building on the series’ signature formula, Reunion blends cinematic storytelling with exploration, dialogue choices, and branching consequences that ripple throughout the story. Enhanced visuals, more dynamic environments, and refined interaction systems bring greater immersion to every moment. With themes of memory, loss, and reconnection at its core, Life is Strange: Reunion delivers a heartfelt narrative experience where every choice truly matters.

Life is Strange: Reunion
Developer: Deck Nine Games
Publisher: Square Enix
Platform: PlayStation 5, Xbox Series X/S, PC
Release 27th March, 2026
Price: $39.99 USD

Available here – https://lifeisstrange.square-enix-games.com/en-us/games/life-is-strange-reunion

Summary:

Recommended – “Life is Strange: Reunion reunites Max and Chloe in a touching, mystery‑filled journey that overcomes simple puzzles with strong presentation and emotional storytelling.”

Check out our review for Life is Strange: Reunion here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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Life is Strange: Reunion Review

Life is Strange: Reunion

Developer: Deck Nine
Publisher: Square Enix
Platforms:PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $39.99 USD – Available Here $69.95 AUD – Available Here

Overview

For a time, episodic games focused on choice-based gameplay that would change certain outcomes depending on what players did were one of the big trends and Life is Strange arrived right in the middle of it. Telling the story of an artsy high school aged Max, delinquent friend Chloe, and mixing in mysteries and time travel powers created a unique story that resonated at the time. 

Sequels that followed other characters never quite captured the same magic so when new developer Deck Nine brought back Max as an adult in Double Exposure it was both a blessing and something of a curse due to how it handled certain elements of past events, even if it saw the major return of everyone’s favorite photographer. Now Square Enix is looking to bring Max and Chloe’s story to a conclusion by bringing the pair back together with Life is Strange: Reunion. The question is, will this reunion be a bust or one for the memory wall?

Story

Considering this is the third, or fourth if you count the prequel, game following Max and Chloe’s lives then it is worth noting that this entry is solely for fans of the franchise. There are direct references to events that happen in the first game, including mentions of certain characters and what happened to them, plus Reunion takes place roughly nine months after the events of Double Exposure, meaning that everything that happened is still fresh in the minds of characters and is followed through here. As such those who have not played the original nor the sequel will be lost if they attempt to jump in here. That being said, Reunion does not carry the player’s choices over from Double Exposure and instead makes players select Max’s romantic status with certain characters as the ultimate final choice of both prior games to dictate how certain events will be unfolding and told throughout the game, as there are noticeable differences depending on what players select at least in regards to Chloe’s fate from the first game.

Following the massive storm that swept through Caledon University the campus and nearby town of Lakeport are still rebuilding as Max Caulfield returns from a weekend business trip that is set to elevate her career as a photographer only to find that Caledon is actively on fire. Despite her best efforts and ability to rewind time, she finds that there is nothing she can do for the larger student body trapped within and rushes to find that her friend Moses is also just about to die as the roof of the observatory collapses beneath him and sends Max flying. Unable to risk losing anyone else, Max pulls out a selfie she took just three days prior to the fire, right before she left on her trip, and jumps into it in an attempt to prevent the disaster from ever happening.

At the same time, across the country Chloe Price is arguing with a dive bar owner to give her band more time to set up as the band is running late, as usual. While in the green room she manages to catch herself looking in a mirror only to find herself drawn into a vision that has been haunting her for nearly a year, sending her to a mysterious realm where her high school bathroom and a snowy mountain path combine and she hears both an unknown voice alongside Max and her own. With this vision always ending the same way and continuing to traumatize her at every turn, Chloe finally decides enough is enough and heads to Caledon to find Max and see if she can help her figure out what these visions mean once and for all, setting up for the grand reunion that will bring the two together in a surprisingly satisfying conclusion.

Life is Strange: Reunion finds itself in a place that feels a bit more restrictive than past entries but feels better as a result as a narrower focus helps sharpen the primary focus even if it leaves side characters a bit in the dark. Narratively speaking players are mostly kept on track and set along specific pathways and interactions with certain characters without too much actual side-activity or optional objectives along the way. In fact, while there are a few extra things that players can do per scene and characters they can talk to, the actual interactions mostly help flesh out the world a bit and give some characters an extra bit of development. 

That being said, the various choices and rewinding elements feel like they have very minimal impact at times. Players can turn on a “warning” that will appear when a major choice is about to be made but for the most part these major decisions rarely feel consequential outside of perhaps requiring players to search a bit harder for something, miss out on a clue, or need to select different dialogue to talk someone down. Similarly, rewinding is almost entirely reserved as a required gameplay element and not an optional narrative one. Max will remark at times about potentially rewinding to make sure characters don’t remember that she talked with them or didn’t learn extra info, but upon testing both scenarios they didn’t alter much if at all. This is a bit disappointing in the end because it does mean that side characters and most side activities are done away with in order to keep the focus on the two main players here, even if the reunion is the key aspect here.

Bringing Max and Chloe back together feels like the perfect way to continue, and end, the storyline for Life is Strange, especially after how the player’s choice regarding Chloe was hand-waived away in Double Exposure. Depending on what Chloe’s chosen fate was will alter some of the pair’s interactions as well as dialogue, encouraging at least two playthroughs to see the differences, but it often feels quite worth it since seeing the two reunite feels like a genuine blast from the past. Chloe has always brought out some of the best sides of Max and seeing the two interact again, especially if players chose the romance route, is exactly as heartwarming as fans can imagine. There are tender moments, moments of joy, confusion, and plenty in-between, especially depending on what players have selected for the pair’s backstory. There are also plenty of little odds and ends that players can work with between the two and there is a rather unique mechanic where Max and Chloe will be talking with one another and players will be selecting choices for both characters, indicated by whose head is highlighted at the choice menu.

The reunion is exceptional but the mystery still plays a major highlight here in Life is Strange: Reunion even if the actual puzzles to figure it out aren’t too difficult. Double Exposure left a lot of threads hanging when it ended, such as Safi’s plans, the secretive Abraxis society, and more, and all of that is handled here alongside the actual events that could kick off the fire that may tear through Caledon. Some of these answers are a bit unsatisfying, especially when it comes to Abraxis, but seeing the way Safi’s situation can be handled is exceptional since it is done by someone unexpected, if players handle it correctly of course. While we won’t spoil how things end here, it can be said that Max and Chloe’s reunion is a successful one (unless players mess up a ton along the way) even if it does leave the side characters by the side of the road and streamline the process a bit along the way.

Gameplay

Life is Strange: Reunion keeps things rather simple when it comes to actually exploring and playing the game. Most of the time players are given a simple set of tasks and a few optional tasks that they can complete per location and these are almost entirely done by walking around and finding what to interact with or who to talk to. There are a few random collectables that vary depending on the character, with Max taking photos of locations and Chloe doodling sketches from items that inspire her in the world, as well as podcasts that players can sit and listen to for some aforementioned lore.

As mentioned, Max’s rewind ability is mostly used to advance the plot as a way to navigate through conversations by taking advantage of information she has gleaned from talking to someone and then using it against them for the first time ever after a fresh rewind. Or obtaining an item that was previously tucked away and rewinding time so it appears she never interacted with something to begin with. There are a few smaller areas where Max’s rewind are used for optional objectives but these are fairly small and aren’t even noted down anywhere beyond those aiming for achievements or trying to one-up a snobby co-worker. As for Max’s camera, it is only really used to take collectable photos and that is about it. The ability to take “double exposure” photos still exists but doesn’t do anything other than give players a way to take fancier shots.

Chloe’s “backtalk” ability also makes a return from the prequel though it is used fairly sparingly, only appearing three times throughout the entire game. Backtalk makes use of what Chloe has been able to find out through investigating the environment and paying attention to what a character says to either win an argument or lie herself out of a situation. Select enough correct choices and Chloe wins, gaining extra information or dodging trouble. 

The puzzles throughout Life is Strange: Reunion are fairly simple and mostly resolve around using Max’s time rewinding capabilities to gather items within a time limit or pay attention to the environment for context clues and figuring out what to do next. Rarely are any of these puzzles actually a challenge and even Chloe quips that if her chosen solution ended up being correct, which it was, it would make the puzzle designer very disappointed. 

It is worth noting that through two playthroughs of Life is Strange: Reunion the game worked almost flawlessly outside of a few odd glitches in the second run through. One of these glitches saw the brightness shift extremely high and flash rapidly throughout an entire scene until the game was reset, another kept an interaction symbol always displayed in a late game scene, and odd texture warping was occurring in the same late game scenes. While not major or gamebreaking bugs, these random issues did appear nonetheless.

Audio & Visuals

Life is Strange: Reunion does look quite impressive even if it does feel like it reuses a ton of assets from Double Exposure since Caledon’s quad and the Snapping Turtle are almost entirely the same looking as before, though not snowy this time around and only a few new locations actually appear. The character models are nicely detailed with the same type of art style and aesthetic that Deck Nine is known for and Chloe really shines here in her new appearance. The title does offer literally every “content warning” under the sun should players need to activate them which is a nice option but also rather excessive.

The voice work from the actors have all returned to reprise their characters which is impressive, especially with Chloe who was completely absent from the previous game. Even Safi’s style is handled quite well given her attempt to blend in. As for the soundtrack the title features a plethora of amazing sounding background music that will not only play during exploration but during moments of reflection where Max/Chloe can sit and contemplate for as long as they want or during emotional scenes.

Overall

Life is Strange: Reunion delivers the same signature art style that fans have come to expect from Deck Nine as well as an absolutely stellar soundtrack accompanying impressive voice work, meaning the presentation is top notch when not glitching. The puzzles themselves and individual gameplay elements of Chloe and Max may not be the most interesting but thankfully the storyline more than makes up for it. Reuniting the pair and creating a system where players can literally talk back and forth between the two, re-building a relationship once torn apart by death or time, and having them navigate a disastrous mystery creates an engaging storyline that may fall short in some areas but delivers the type of closure fans of this pair have been hoping for.

Capsule Computers review guidelines can be found here.

Ludwig II –Virtual: Neuschwanstein is Out Now on Google PlayStore!

Munich, March 30, 2026 – Following the launch of Ludwig II – Virtual: Neuschwanstein, by VR-Dynamix, on Steam and Meta VR, last week, the title debuted today on Google PlayStore. This virtual experience marks the start of a new series of digital experiences centred around Ludwig II of Bavaria, the legendary “Fairy Tale King”.

Ludwig II – Virtual: Neuschwanstein marks the beginning of a planned series of digital experiences exploring the king’s ideas, visions, and architectural ambitions. The project brings visitors closer than ever to the world-famous Neuschwanstein Castle: from its striking exterior grounds to selected, meticulously reconstructed interior spaces and engaging knowledge-based scenes.

A special highlight is digital access to spaces that were never realized, left unfinished, or remain inaccessible today. Rooms that were never completed due to Ludwig’s early death are brought to life virtually for the first time, offering a glimpse of Neuschwanstein as it might have been. It also shows some technological innovations of this era – including remarkably forward-looking ideas that fascinated the king, such as early airship concepts.

The title offers immersive experience: you move through the rooms, stand in the Throne Hall, and gaze out over the Alpine landscape – almost as if you were there in person. The application is designed as a self-contained virtual experience and invites exploration without time pressure. It can serve as meaningful preparation for – or reflection on – a real visit to the Neuschwanstein Castle, which was inscribed as a UNESCO World Heritage Site in 2025, or be enjoyed independently from anywhere in the world.

THE CITY IS WAITING! SABER INTERACTIVE’S BUS BOUND LAUNCHES APRIL 30 ON PC, PLAYSTATION 5 & XBOX SERIES X|S

Get behind the wheel and pre-order Bus Bound’s Standard or Deluxe Edition today!

FORT LAUDERDALE, Fla. March 30, 2026 – Let’s get this city moving! Publisher Saber Interactive and developer stillalive studios are excited to announce that Bus Bound, the all-new driving-focused sim featuring a vibrant metropolis to explore with a variety of vehicles solo or in online co-op, will arrive on PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X|S on April 30. Check out the new release date announcement trailer to see what the sleepy neighborhoods and bustling urban intersections of the city have in store!

The Standard Edition of Bus Bound is available to pre-order today for 29.99 USD/EUR (24.99 GBP) and includes the full base game.

Bus Bound’s Deluxe Edition, priced at 39.99 USD/EUR (34.99 GBP), will come with the Horizon Speed 40ft bus plus three retro skins. The Deluxe Edition also includes the Bus Pass, which gives players access to Bus Bound’s first three content expansions, expected to arrive in 2026.

Pre-order either the Standard or Deluxe Edition of Bus Bound to receive the Horizon Hydrogen 40ft Gen2 bus plus three modern skins at launch!

Key Game Features

  • A City Full of Life: Explore a fully simulated, densely inhabited town with a rich history. From bustling intersections to quiet neighborhoods, every area has its own rhythm, and your route will help shape its future.
  • Drive American Icons: Take the wheel of true-to-life buses from top American manufacturers, including the New Flyer Xcelsior 40ft CNG and the Blue Bird Sigma. With 17 buses available to choose from at launch, you’ll always have the right bus for the job.
  • Shape the City: You’re not just driving, you’re improving public life! Upgrade stops, unlock new routes, earn passive perks, and see each district evolve into a more vibrant, pedestrian-friendly space thanks to your bus-driving efforts.
  • Multiplayer on the Move: Band together with up to three other players in online co-op! Split off to tackle multiple routes simultaneously and help improve your host’s home city.
  • Customize Your Fleet: With each shift, you’ll generate goodwill with your riders to unlock new buses, visual styles and upgrades. Whether you prefer a relaxing driving experience or want to master and optimize every detail of your run, the freedom to make each trip your own is yours.

Play the Bus Bound demo on Steam with up to four players* before it departs on April 16 and pre-order today! Visit saber.games/BusBound for more information.

*Multiplayer demo progress contributes only to the host’s progress.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Clive Barker’s Hellraiser: Revival, Road Kings, World War Z, A Quiet Place: The Road Ahead, Bus Bound, Docked, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

Bus Bound © 2026, stillalive studios GmbH, published and distributed by Saber Interactive Inc. Developed by stillalive studios GmbH. Bus Bound™, the Bus Bound logo and all related marks are trademarks or registered trademarks of stillalive studios GmbH. Saber Interactive™ and the Saber Interactive logo are trademarks or registered trademarks of Saber Interactive Inc. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Made with FMOD Studio by Firelight Technologies Pty Ltd. The buses in this game may be different from the actual products in shapes, colours and performance. All other names, trademarks and logos are the property of their respective owners. All rights reserved.

Play A Viral Anime-Style Ghost Investigation Game Where You Solve Supernatural Mysteries

Ghost Hunting Journal Gains Viral Attention Across Social Media, Demo Now Available on Steam.

Spicy Games and publisher Okasan’s Recipe have announced that their upcoming supernatural adventure, Ghost Hunting Journal, has recently gained significant traction on X (Twitter), drawing widespread attention for its hand-drawn anime style and unique ghost-hunting gameplay.

Blending narrative-driven investigation with atmospheric supernatural encounters, the game challenges players to solve haunting cases using creative tools and dual-protagonist mechanics. The surge in popularity highlights growing interest in its mix of humor, horror, and emotional storytelling.

Players can now experience the playable demo on PC via Steam and wishlist the game to stay updated.

About Ghost Hunting Journal

When death is not an end but a pause, what path will a lingering soul choose? In a world where the boundary between life and afterlife blurs, Ghost Hunting Journal draws you into a modern tale of spirits, secrets, and unresolved fates.

When mortals pass, most souls ascend to heaven for reincarnation. Yet some refuse to move on. Bound by lingering attachments, they remain in the world of the living, classified by heaven’s registry as Spirit Permanent Residents (SPR) and more casually known as “Soul Squatters.”

As heaven prioritizes large scale soul recovery and recycling, these unregistered spirits fall into a state of limbo. Most fade quietly into obscurity, but a mischievous few grow stronger and use their powers to interfere with the living, giving rise to ghost stories and urban legends across the city.

Thus, an ancient profession finds new purpose in the modern age: Spirit Agent.

Key Features

  • Narrative Setting: Experience modern Chinese supernatural tales, blending ghost stories with moments of laughter and emotion.
  • Anime-Style Presentation: Enjoy quirky, cute characters and dynamic manga-inspired storytelling.
  • Dual Protagonists: Switch between two characters with distinct abilities to overcome unique challenges.
  • Creative Ghost Hunting: Craft tools to detect, track, and outsmart supernatural entities.
  • City Exploration: Travel freely via light rail, interact with NPCs, and explore a vibrant mountainous city.

Gameplay Overview

Ghost Hunting Journal is a narrative-driven adventure set in the fictional Chinese megacity “Riverrun.” You follow an unlikely duo of spirit agents, contrasting in personality yet perfectly in sync, each equipped with unique abilities to investigate and resolve supernatural mysteries. By switching between the two protagonists, players tackle challenges from different perspectives, combining their skills to progress through each case. Blending heart-pounding ghost encounters with witty, comedic banter, every investigation delivers a mix of suspense, storytelling, and character-driven moments. 


Availability

Ghost Hunting Journal is now available with a playable demo on PC via Steam, letting players experience its anime-style supernatural mystery adventure early. Dive into the world of Riverrun, take on ghost-hunting cases, and get a first look at its dual-protagonist gameplay and narrative-driven design

Wishlist / Play on Steam: https://store.steampowered.com/app/3646950/Ghost_Hunting_Journal/

About Spicy Games

Spicy Games is an indie studio dedicated to crafting immersive, story-driven experiences that blend supernatural mystery with expressive anime-inspired design. With a focus on character-driven narratives, atmospheric worldbuilding, and creative gameplay systems, the studio brings unique urban fantasy settings to life.


About Okasan’s Recipe

Okasan’s Recipe is an indie game publisher supporting unique narrative-driven projects from creators around the world. The team focuses on bringing distinctive stories, experimental ideas, and emotionally engaging games to a global audience.

CRUNCHYROLL LAUNCHES ON APPLE TV APP, EXPANDING ACCESS TO ANIME FANS

Crunchyroll Brings World’s Largest Dedicated Library, Including Latest Winter Simulcast Series, to Fans on the Apple TV App

Sydney (March 28, 2026) – Crunchyroll, the global brand fuelling anime fandom worldwide, is bringing the world’s largest dedicated anime library to users on the Apple TV app in the United States, Canada, the United Kingdom, and Australia. Starting today, anime fans can begin subscribing to Crunchyroll directly through the Apple TV app. This makes it easy to watch anime wherever they prefer-on Apple devices, smart TVs, streaming devices, and gaming consoles.

Fans can easily sign up for a Crunchyroll membership on the Apple TV app, giving them access to nearly 25,000 hours of content and 50,000 episodes. Crunchyroll provides fans with the ultimate anime experience, pairing a robust streaming library with exciting theatrical releases, unique games, must-have merchandise, and more.

In addition to gearing up for the spring anime season, the latest winter season titles on Crunchyroll include the hit dark fantasy JUJUTSU KAISEN. Season 3, featuring the highly anticipated Culling Game story arc, pushing Yuji Itadori and his allies to their limits. Plus, Season 2 of the critically acclaimed Frieren: Beyond Journey’s End, is also streaming now, finds Frieren confronting past relationships and rising threats with her newfound party. These returning titles are streaming alongside a variety of new series, including the action-packed Sentenced to Be a Hero, following a former dark knight who forms an unlikely bond with a powerful goddess while battling an endless horde of enemies.

Anime is a powerful force within pop culture and now, especially for Gen Z, anime is more than entertainment—it’s a culturally defining medium shaping identity, relationships, and worldview. According to a study from the National Research Group, which was commissioned by Crunchyroll, the fandom for anime rivals those of major pop-culture figures, and nearly 40% of teen anime fans consider anime a meaningful part of who they are. Now, fans of every generation can enjoy anime on Crunchyroll on the go with an Apple device or at home on living room devices with the Apple TV app.

The Apple TV app makes it easy to discover, subscribe, and watch—all in one place. You can buy or rent thousands of movies and watch all the best programming from your favourite streaming services. Sign up for just the channels you want, share with your family, and download and watch offline with an Apple device or at home on living room devices. You can also watch exclusive Apple Original shows, movies, and more with an Apple TV subscription, available through the Apple TV app.

About Crunchyroll

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