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Last Train Home Gets New Demo Before November 28 Launch on PC

BRNO, Czech Republic & VIENNA, Austria – Oct. 9, 2023 – Get on board the Last Train Home, a Survival RTS set in grim World War 1, inspired by real events of the Czechoslovak Legion trapped in the chaos of civil war in the heart of Russia. Aboard an armored train, you must venture into the unforgiving landscape of Siberia and safely bring your soldiers back home. Play the freshly released demo at Steam Next Fest now, before Last Train Home arrives on PC on November 28!

Play the Demo: thqn.net/lth-steam

About Last Train Home

The Great War is over – but the fight continues. Command a legion of soldiers desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.

Last Train Home is developed by Ashborne Games in Brno, Czech Republic, and is coming to PC on November 28, 2023. You can add the game to your Wishlist here: thqn.net/lth-steam

If you want to learn more about the game, make sure to visit the website, follow us on social media, or discuss with other fans on Discord:

Website: https://lasttrainhome.thqnordic.com
Facebook: www.facebook.com/lasttrainhomegame
Instagram: www.instagram.com/lasttrainhomegame
Discord: https://discord.gg/DqrH8gGyqe

About Ashborne Games

Ashborne Games is a game development studio with roots in Brno, Czech Republic, growing the strategy/RPG genre. The team is currenctly working on its new project, Last Train Home, and was also responsible for helping Comanche to lift off. The studio is a member of the THQ Nordic family.

About THQ Nordic

THQ Nordic’s official boilerplate can be found on our website: https://www.thqnordic.com/company/about

Assassin’s Creed Mirage Review

Assassin’s Creed Mirage

Developer: Ubisoft Bordeaux
Publisher: Ubisoft
Platforms: Playstation 4, PC, Playstation 5, Xbox One, Xbox Series X (Reviewed)
Release Date: Available Now
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

With every release the Assassin’s Creed series has evolved and grown. Since it debuted back in 2007 with the core focus being to climb large buildings, sneak through areas, and stealthily assassinate a target the franchise has seen countless enhancements to its stealth, parkour, combat, and even offering countless hours of side-activities including being a pirate with some of the best naval combat around. 

That being said, back in 2017 with the release of Assassin’s Creed Origins Ubisoft took the series in an entirely new direction by offering massive open worlds and expanding on its RPG mechanics to the point that the last two entries, Odyssey and Valhalla, were staggeringly huge titles that were both impressive but also felt like a noticeable departure from what the series is known for. Now, Ubisoft is looking to return to its roots by telling a story of a familiar character’s origins in the form of Assassin’s Creed Mirage, but does this return to basics still make the game fun?

Assassin’s Creed Mirage

Story

Set prior to the events that happen in Assassin’s Creed Valhalla and serving as a prequel to that game, players will take on the role of the familiar Basim Ibn Ishaq as he is living in the city of Baghdad as a young street thief. Despite being able to get by thanks to his skills as a thief, Basim wants more for his life and, after completing a simple mission for the Hidden Ones, he wants to prove he can be one too. Despite the Hidden One’s leader, Roshan, telling him that she doesn’t need his help, Basim takes ono the dangerous task of infiltrating Baghdad’s palace only to trigger incredibly drastic consequences that see him fleeing the city and joining the order of the Hidden Ones.

After learning the ways of the Hidden Ones and finally getting initiated as a full member, the group learns that Baghdad has fallen into dire straits over their time away from the city. Members of the Order of the Ancients have made their way into the top of Baghdad’s government and are using its people for their own nefarious ends and it is up to Basim and his fellow Hidden Ones to track them down and snuff them out, perhaps finding out their plans along the way. However, nothing is as easy as it seems with old friends reappearing in Basim’s life as well as a strange force seemingly always at the back of his mind.

After learning the ways of the Hidden Ones and finally getting initiated as a full member, the group learns that Baghdad has fallen into dire straits over their time away from the city. Members of the Order of the Ancients have made their way into the top of Baghdad’s government and are using its people for their own nefarious ends and it is up to Basim and his fellow Hidden Ones to track them down and snuff them out, perhaps finding out the reason they are there at the same time.

As for the storyline itself, players will be in for a fairly straightforward one that starts strong and offers some great twists near the end as players uncover the secrets behind what the Order is searching for and how it pertains to the Hidden Ones. The title focuses on giving players investigations focused around learning more about their target, uncovering their location and who they actually are, before setting out and assassinating them. Basim himself is a charismatic enough protagonist and he is far more interesting than most of the rest of the cast that makes up the storyline thanks in part to both his relevance to the grander tale as well as his nightmares. The supporting cast is unfortunately a bit too simplistic in nature and, even given the game’s shorter runtime, manage to be mostly unremarkable since so many characters appear and then disappear without much relevancy outside of the player’s current investigation. This becomes quite apparent especially in the middle of the storyline where players will find themselves taking down numerous targets in a row, with at least the option of doing them in any order, without much in the way of actual development as the story slows to a crawl.

While Assassin’s Creed Mirage is a prequel to Valhalla, it tells an almost entirely standalone storyline, meaning that those who may never have played or finished Valhalla won’t feel like they are missing out on much. That being said, since the continuation of Basim’s story and major revelations about his character happen in Valhalla, those who haven’t will need to if they wish to see his story continue. 

Gameplay

One of the biggest aspects about Assassin’s Creed Mirage is ironically the fact that it is a far more stripped down entry in the franchise. As mentioned before, Basim must be a bit of a detective as he must take part in “Investigations” to track down his targets throughout the, significantly smaller in comparison to recent entries, city of Baghdad. These come off as basic missions with simple objectives that reveal clues that, once collected, point towards a target that must be assassinated using the game’s heavy focus on making sure stealth is once again king. Of course, this tighter focus on tracking down leads and assassinations doesn’t mean that there still isn’t plenty of side-content to do in Baghdad, only this time it isn’t nearly as daunting as recent titles, offering a fair share of collectables and side-quests that are entirely optional but often feel a bit more worthwhile as a result. These rewards often include upgrading materials, costumes and equipment, and often Tokens, a new useful currency that can be exchanged for assistance with certain matters.

Now, with stealth being king once again players will find that Basim’s signature hidden blade is once again an instant kill attack on any target, be they an assassination target or a simple guard. Players do not need to worry about stats, levels, or equipment when it comes to assassinations, simply sneak up on an enemy and instantly kill them like in the original games in the franchise. Players can even make use of a new “Assassin Focus” gauge to target a number of enemies at once, triggering a series of takedowns on unsuspecting targets in a series of chain-assassinations that feel incredibly overpowered, especially since players can combine them with their own tools. Basim’s tools range from the standard throwing knives and smoke bombs to noise makers that cause distractions and more. Combine this with the fact that players can still make use of Eagle Vision and Enkidu, Basim’s helpful eagle ally, to mark any guards patrolling an area and even revealing unique treasures and entrances eventually, and players can plan out a smooth assassination plan if they so want, or go in blind and trust their combat instincts.

Direct combat in Assassin’s Creed Mirage is scaled back heavily compared to recent entries as Basim can only make use of his primary sword and parrying dagger. Properly timed parries can leave enemies open for instant kills and counter attacks but players will need to be careful, Basim can’t take many hits and enemies don’t flinch when struck normally. This can lead to a bit of a stand-off at times, especially when more enemies gather, as players wait for an opponent to attack to properly parry their blow and take them out. Of course, tools help in this regard as well, especially against armored opponents, though it would certainly be nice if there was a t least a little bit more enemy variety as, unfortunately there are incredibly few types players will encounter throughout the game. One thing that is nice about the game’s combat system as well is that it is localized. This means that if players are caught but eliminate enemies fast enough, it doesn’t alert an entire compound to their presence, unless an alarm bell is rung or horn is blown of course.

There still are some extremely light RPG mechanics in Assassin’s Creed Mirage as players will gain skill points as they progress through the story, with various little abilities able to be unlocked with them though none feel like major additions to the core gameplay, offering little impact outside of a few more helpful skills, but also allowing players to reset their skills whenever they want. Along these same lines players can obtain gear that can provide certain bonuses such as quieter assassinations that can be improved upon with upgrade material that, similarly, only offers minor boosts to defense or attack. This can lead to nearly all of the RPG elements feeling a bit inconsequential as a result and feeling more like holdovers from previous entries. 

Anytime players do something illegal, be it killing guards, opening chests or containers that don’t belong to them, or pick-pocketing with a quick and easy mini-game, they will gain notoriety. This gauge comes with three tiers that see the people of Baghdad grow increasingly unhelpful as it fills, calling guards on sight and even bringing a “dangerous” but easily dispatched hunter at max level. Players can tear down wanted posters like in the classic entries to lower their level of make use of Tokens to immediately remove it. Alongside money and upgrade materials, players will obtain Tokens from quests, chests, and pick-pocketing that can then be used to hire groups for assistance. This can be hiring a bard to remove the player’s notoriety entirely, spending a merchant token to lower the prices for a bit or open a locked chest, or even using a power token to convince a group of mercenaries to fight and cause a distraction. These Tokens do give players extra options to work with but feel a bit half baked, especially since they are apparently meant to be hard to come by but players will find themselves quickly drowning in them through standard gameplay. Plus, while Tokens can be used to open up different routes to assassination targets, they are rarely as interesting as finding one yourself or making use of another opportunity.

The parkour and climbing mechanics in Assassin’s Creed Mirage are mostly what players have come to expect from the franchise, though it does seem that Basim can struggle to move around certain objects at times and often refuse to jump/climb to an obvious looking handhold. This can lead to some less than fluid movement through the city of Baghdad, which in and of itself offers a wide variety of buildings to climb but also nothing nearly as impressive looking as what was found in nearly every other entry in the series. In fact, even though players can travel outside of Baghdad through the surrounding area, most locations feel like they lack a certain impact and even the numerous Viewpoints that players can climb and “synchronize” with all have a similar look unless they happen to be in the wild. That isn’t to say that there aren’t impressive looking sights to explore throughout the game, they just don’t quite reach the heights of most other entries when it comes to locations to climb and explore.

Audio & Visuals

Despite not offering perhaps some of the most ridiculous architecture to traverse, Baghdad is a rather impressively designed looking city to travel through with plenty of intricate details throughout. The character models are handled well enough except for their faces which can feel a bit rough looking at times, especially when playing on Performance mode to make sure the game never stuttered. Quality mode does improve the character models but does see a dip in performance, so players will likely prefer smooth gameplay rather than a bit of extra detail, though it is unfortunate that it comes at a notable sacrifice. 

As for the voicework, the title features an impressive cast of voice actors and a surprisingly large amount of Arabic worked into the English dialogue, making sure to offer a more immersive feeling experience to the game’s dub considering the setting. Similarly the soundtrack features a great collection of background music that fits the setting nicely.

Overall

Going back to basics can be a challenge for a franchise that has grown to such a scale like Assassin’s Creed but Ubisoft has successfully managed to strip away a lot of the bloat from recent entries and still offer a solid entry in the franchise with Assassin’s Creed Mirage. Players will find a satisfying story that struggles to keep itself afloat halfway through but finishes strong while offering great stealth gameplay and solid enough combat as well as a few less than stellar mechanics that feel like holdovers from Valhalla.

Capsule Computers review guidelines can be found here.

The Legend of Nayuta: Boundless Trails Review

The Legend of Nayuta: Boundless Trails

Developer: Nihon Falcom
Publisher: NIS America
Platforms: Switch, Playstation 4 (reviewed), PC
Release Date: Available Now
Price: $39.99 – Available Here

Overview

The Playstation Portable was an RPG machine in its prime. The platform helped launch a good number of franchises, but none have been more successful than the Trails series, which has spawned a heavy amount of sequels and spin-offs during the past two decades. The Legend of Nayuta: Boundless Trails may have been a once exclusive to the east, but now NIS are bringing it to the west with a full facelift, launching on mostly modern platforms. Does this tale warrant your newfound attention? Let’s find out.

Story

Players take control of a young researcher named Nayuta in this adventure, where he sets out to explore the world. After meeting a fairy named Noi, he sets out to stop an evil by traveling far and wide with his childhood frien. The game basically is about world exploration and locating new characters, who frequent Remnant Island and grow with the story, so each visit back is satisfying and warm. Yes, this is a cozy RPG and while there is a dire threat, it really isn’t anything too deep or intimidating for anyone new with the trials franchise, as it is a very standalone experience with a lot to say by its own merits. I admit, I was a little taken back by the changes, but this is a far more cozy adventure, and a welcome note in a franchise that usually dives deep into places that newer players may find a bit daunting by comparison.

Gameplay

As far as combat goes, there really is a solid and fluid action/hack and slash element that works well to keep the game relatively accessible and simple throughout. That doesn’t mean that it is really “easy”, but it is more streamlined and linear than other Falcom entries to date. Players have their basic attacks abd equip-able magic known as “arts”, which are all easy and execute and understand due to a well-rounded UI and control system that feels easy to pick up and play. The game also separates its stages with an overworld, so players can hop in and out of levels so they can collect new items and get higher star rankings as they progress.

While the battle mechanics work well, the platforming is also rather unique here, as part of each stage’s exploration relies on navigating each level that come off as varied and interesting. Most are based off different types of biomes that change the type of level design to keep the worlds fresh. Sure, this was nice, but the platforming still feels a bit dated and rough at times, leading to moments where I had to realign and go at sections again just to get the right footing. That said, most who understand how the games of this era played will be content, as things are straightforward enough to never feel truly cumbersome, no matter how imprecise the landings may be.

As a whole, there is something really rewarding and genuine about the world that was designed here. In some ways, the star system makes it feel like a mobile title, begging for replay-ability. That said, it still stands on its own and never feels cheap because of those mechanics, instead more thought out for completionists. 

Audio

The soundtrack is stellar from top to bottom. While not every track is as strong as the next, the level of quality has certainly carried over from other Falcom titles, and that will be welcome for those ready to dip their toe into this little adventure. The voice acting is fine enough, as while the game is not completely voiced, the characters still manage to have a lot of personality by the decent performances made by the cast within.

Visuals

Visually, I think this title is a stunner. For a PSP title, there are just so many colors and little details that make this world feel rich and memorizing. That said, even though there are graphical upgrades, the game still is going to look a bit dated, simply due to it being a port. I guess that is to be expected, but I honestly think the audience that this title is made for will find it traditional enough to jump in without worry of it looking a bit on the older side.

Overall

In the past year or so, a lot of conversation has come up over “cozy games”, and what qualifies. If you’re familiar with this era of RPGs, The Legend of Nayuta: Boundless Trails is absolutely in that category. Despite its limited scope, there is a ton of content and the simplicity of its design make it easy to come and go as you please, which adds to its appeal greatly. This adventure is one that may not be as memorable as some of the AAA titles out there, but it really isn’t meant to be now, and wasn’t really then. This is a B-grade RPG that has a lot of heart, and is sure to act as a nice palette cleanse to those looking for something nostalgic to chew on.

Capsule Computers review guidelines can be found here.

The Talos Principle 2 Demo Materialises Ahead of Steam Next Fest

Check out our preview for The Talos Principle 2 here

Coming to PS5, Xbox Series & PC on November 2

Starting today, Acolytes of Elohim can sample philosophical puzzle sequel The Talos Principle 2 via a brand new standalone demo on Steam. The bespoke teaser introduces players to the bold new world through a series of hand-picked puzzles spread across stunning new locations, as well as a glimpse into the vast narrative that awaits them on November 2.

The Talos Principle 2 greatly expands on the beloved original with more mind-bending puzzles to solve, new puzzle mechanics, a richer storyline, more secrets to uncover, and the biggest, weirdest world Croteam has ever built.

The long-awaited sequel will launch for PC, PlayStation 5, and Xbox Series X on November 2, priced $43.95 AUD. Introspective savants can benefit from a 10% pre-order discount from now until launch. Visit talosprinciple.com for more information.

PVP CONTENT AND LIMITED-TIME EVENTS AWAIT PLAYERS IN NEW BLADE & SOUL REVOLUTION UPDATE

LOS ANGELES – October 6, 2023 – Netmarble, a leading developer and publisher of high-quality mobile games, launched a new game update for its open world mobile RPG Blade & Soul Revolution. New PVP content, limited-time events and rewards are now available for all players to experience.

The newly added PVP content, Automaton Graveyard Evil Beast Conquest, gives players the opportunity to battle 3 Mini Bosses: Green Steel Automaton, Red Steel Automaton and Steel Automaton. The Completed Ancient Automaton is ready to fight all opponents as the final boss of the mission. Once all conquests have been completed, players will obtain multiple rewards including Greater Aura of Dragon and Greater Aura of Protection.

The Ancient Skill Badge growth system has also expanded where players can evolve their Skill Badge up to [True] Grade and [Ultimate] grade, which allows them to have higher stats for the battle.

Players can celebrate this new update with several “Under the Full Moon” themed limited-time events until November 7:

  • Dungeon Exploration: Complete various in-game missions, including clearing dungeons and raids, to receive the Full Moon Summon Pouch that includes multiple rewards such as the Ancient Weapon Design and more.
  • Reinforcement Prayer: Players are encouraged to complete all in-game missions, including daily missions, clearing Dimensional Rift and more, to get the Lunabunny Gift Chest. Players can use this chest to obtain either Blessing Stone, Refined Aura of Spirits or Ancient Fragment.
  • Equipment Enhancement: Complete all missions, which include an attempt to enhance items and equipment salvage, to earn the Legendary Martial Tome Fragment and more.

Additionally, players can use Silver to earn the Nourishment Chest, which they can summon Pet, Gem and Spec Bulk Up Chests, providing them the opportunity to earn the Radiant Legendary Accessory Selection Chest among other items.

Blade & Soul Revolution is an open world mobile RPG that translates breathtaking cinematic stories of revenge based on the PC online game Blade & Soul. The game stays true to its PC roots with a high level of full 3D graphics and large-scale content that has been revamped to perform flawlessly on mobile devices. It displays an eastern-fantasy world with stunning full 3D graphics backed by the Unreal Engine 4, offering massive real-time faction battle and incomparable hands-on action experience.

Blade & Soul Revolution is now available as a free download (with in-app purchases) via the App Store, and on Google Play. For more information, please follow Blade & Soul Revolution on Facebook, Instagram, and YouTube.

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G FUEL and CD PROJEKT RED Brave the Perils of Dogtown with “Cyberpunk 2077” Energy Drink Collab

G FUEL Naranjita is Available for Pre-Order in a Limited-Edition Collector’s Box at GFUEL.com

NEW YORK, October 6, 2023 – G FUEL Energy celebrates CD PROJEKT RED’s thrilling new Cyberpunk 2077 expansion, Phantom Liberty, with an energy drink collaboration based on a popular consumable item from the game: Naranjita Classic! G FUEL Naranjita is now available for pre-order in a Collector’s Box and standalone 40-serving Tub at GFUEL.com while supplies last.

Named after the stamina-boosting Naranjita beverage in Cyberpunk 2077, G FUEL’s real-world take on the power-up mixes Pineapple and Banana for a tropical combination that will help make gamers feel like they can take on all the thrills that await in Phantom Liberty, which takes players to Dogtown – one of the most dangerous districts of Night City. There, they will become embroiled in spycraft and espionage as they join secret agent Solomon Reed in a perilous mission to save the NUS President.

Fortunately, fans who get their hands on the G FUEL Naranjita Collector’s Box will have energy and focus on their side. Each full-art Collector’s Box includes a 40-serving Energy Formula Tub as well as an exclusive Cyberpunk 2077 Stainless-Steel Shaker Cup – perfect for those moments when you need to mix things up in Dogtown. G FUEL Naranjita is also available as a standalone 40-serving Tub.

Naranjita is G FUEL’s second Cyberpunk collaboration, following up on G FUEL Immuno-Fluid inspired by the Cyberpunk: Edgerunners anime series on Netflix. Like all G FUEL Energy Formula products, Naranjita is zero sugar and loaded with antioxidants from 18 different fruit extracts. Each serving has only 15 calories and contains 140 mg of caffeine.

“From the original pen-and-paper tabletop RPGs to the all-new Phantom Liberty expansion, Cyberpunk has fueled gamers’ imaginations for decades,” said G FUEL Founder and CEO Cliff Morgan. “We’re thrilled to continue fueling Cyberpunk 2077 fans in a whole new way as they explore the game’s next chapter with G FUEL Naranjita.” 

Grab your thermal katana and prepare to unravel the mysteries Dogtown has to offer with G FUEL Naranjita, now available for pre-order at GFUEL.com! And be sure to experience Cyberpunk 2077: Phantom Liberty – out now on Xbox Series X|S, PlayStation 5 and PC!

About G FUEL   

G FUEL provides fans with a game-changing, performance-driven alternative to standard energy drink products. With an ever-expanding, sugar-free product lineup that includes a powdered Energy Formula, ready-to-drink cans, powdered Hydration Formula and Protein Puffs snacks, G FUEL has firmly established itself as a market leader in the energy drink industry.

 With more than 346,000 5-star Shopper Approved Ratings, a shipping network that spans over 125 countries, a nationwide retail campaign, and a global social media footprint of over 1 billion followers, G FUEL maintains the industry’s largest and most passionate community of fans, customers, content creators, and partners. Content creators and partners include the likes of Ninja, NoisyButters, PewDiePie, Mikal Bridges, Michael Dickson, Activision, SEGA of America, Capcom®, EA, Bethesda Game Studios, Warner Bros., VIZ Media, Rare Ltd., Disney, Lucasfilm, Sony Pictures, The Tetris Company and Bandai Namco Entertainment Inc.  

Join the movement today at GFUEL.com and follow us on social media @GFuelEnergy.   

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

Aspyr Announces Physical Edition of STAR WARS Heritage Pack (2023) for Nintendo Switch, Available Dec. 8, 2023

AUSTIN, Texas Oct. 6, 2023 – Aspyr and Lucasfilm Games are excited to announce a physical release of STAR WARS™ Heritage Pack (2023) for the Nintendo Switch™. This physical edition will be released on Dec. 8, 2023, and is available to pre-order at major retailers starting today!

About STAR WARS™ Heritage Pack (2023)

STAR WARS™ Heritage Pack (2023) features seven classic STAR WARS™ games. Learn the way of the Force from Jedi Master Luke Skywalker, take control of a speeding Podracer, lead an elite squad of clones, and more! STAR WARS™ Heritage Pack (2023) includes:

  • STAR WARS™: The Force Unleashed
  • STAR WARS™: Republic Commando
  • STAR WARS™: Episode I Racer
  • STAR WARS™: Jedi Knight: Jedi Academy
  • STAR WARS™: Jedi Knight II: Jedi Outcast
  • STAR WARS™: Knights of the Old Republic*
  • STAR WARS™: Knights of the Old Republic II*

*Requires a digital download

STAR WARS™ Heritage Pack (2023) is currently available for purchase digitally on the Nintendo eShop.

About the Physical Release:

Platform: Nintendo Switch
Price: $59.99
Region Availability: NA, EMEA

About Aspyr

Aspyr is a leading video game publishing and development partner focused on maximizing the potential of games across all platforms for all players. Today, the company supports a growing network of partners that includes many of the industry’s leading entertainment IP holders, publishers, developers, and technology providers. Aspyr is a standalone entity under Saber Interactive, an Embracer Group company. Aspyr is based in Austin, Texas. For more information, visit www.aspyr.com.

Legal

Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.

STAR WARS™ Heritage Pack ©2023 Aspyr Media, Inc. Aspyr and the Aspyr star logo are trademarks or registered trademarks of Aspyr Media, Inc. in the U.S. and/or other countries. Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & ™ 2023 Lucasfilm Ltd. All rights reserved

MARVEL FUTURE FIGHT SHOWCASES MYSTICAL SUPER HEROES IN MIDNIGHT SUNS THEMED UPDATE

LOS ANGELES – October 6, 2023 – Netmarble, a leading developer and publisher of high-quality mobile games, launches a new game update for its blockbuster mobile RPG MARVEL Future Fight. Starting today, Agents can experience Midnight Suns themed content featuring a new character and uniforms.

Man-Thing (Modern) is now a playable character in this new game update. Also, three new uniforms are now available: Doctor Strange (Death of Doctor Strange), Doctor Voodoo (Strange Academy), and Sister Grimm (Runaways).

New character tier upgrades have been added for Doctor Strange (Tier-4 with new Striker Skill) and Sister Grimm (Tier-3 with new Ultimate Skill). Awakened Skills have been added to Doctor Voodoo and Man-Thing.

In addition, Agents can access the newly added Team-Up Collection where they upgrade characters and uniforms for a certain theme to strengthen characters under the corresponding theme.

MARVEL Future Fight has over 150 million players across the world with the game currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds, The King of Fighters ALLSTAR, The Seven Deadly Sins: Grand Cross, and forthcoming PC games like Paragon: The Overprime. More information can be found at http://company.netmarble.com.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2023 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

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50th Anniversary of Hip Hop Celebration Continues with Today’s Release of Original Street Fighter Soundtrack

London (October 6, 2023) First announced in July 2023, Capcom, NERDS Clothing and platinum record selling producers Steel Sessions are honored to officially release an original hip hop soundtrack inspired by the sights, sounds, and action of the Street Fighter franchise available now globally across all major digital streaming platforms via MNRK Music Group. The soundtrack’s physical release is slated for Q4 2023 and will be available exclusively in the U.S.

The album celebrates the 50th anniversary of hip hop and the latest release in the legendary Street Fighter™ franchise, Street Fighter™ 6, out now on PlayStation®5, PlayStation®4, Xbox Series X|S, and PC via Steam.

Street Fighter™ 6 x NERDS Clothing presents Steel Sessions” features top hip hop artists including Benny the Butcher/Black Soprano Family, Royce da 5’9”, Dave East, DNA, Papoose, Sheek Louch, Styles P, Grafh, Smoke DZA, and more. The full track listing can be found below and Street Fighter 6 players can stay tuned for more album-related news in the months ahead.

“Street Fighter 6 x NERDS Clothing presents Steel Sessions” Track Listing

  • “Intro” – HipHopGamer
  • “Street Fighting” – Dave East
  • “Perfect” – Black Soprano Family: Benny the Butcher, Heem, & Rick Hyde
  • “Blood On Me” – D-Block
  • “Evil Ryu” – Charlie Clips
  • “Already Up” – Royce da 5’9″ & Courtney Bell
  • “I Got Next” – Nino Man
  • “Final Boss” – Smoke DZA
  • “GG” – Real.Novus
  • “Prada Purna” – Prada Mama
  • “No E.Honda’s” – Nym Lo
  • “Violent Ken” – DNA
  • “Toe Tag” – Al-Doe
  • “Wrong One’s” – Oswin Benjamin, Iman Nunez & Aaron Green
  • “Southpaw” – Papoose
  • “Power” – Grafh
  • “Sonic Boom” – Mega Ran & Dezzy Yates

For the latest assets and information on Street Fighter 6, visit the official Street Fighter 6 website.

The Street Fighter franchise is currently celebrating its 36th anniversary and has long had a close connection with hip hop music and culture, which is presented front and center in the latest Street Fighter 6 release that has already surpassed two million copies sold since launch.

About NERDS Clothing

NERDS Clothing is a street wear company based in NY/NJ and was founded in 2011. Since its beginning, NERDS has built a loyal customer base, servicing a broad age demographic of consumers. CEO/Creative Director Eric Medina and Co-Executive Producer/Project Manager Jose Aquino have both provided creative and unique marketing campaigns to expand their company’s reach and potential customer pipeline within the video game and music industry. With a combined 20+ years of experience with licensed products and music, they have partnered up with platinum record selling producers Buda Da Future, Grandz Muzik, & Mike Kuz of Steel Sessions to spearhead this project with Capcom. The Steel Sessions team has worked with some of the biggest artists in music industry, including Jadakiss, 50 Cent, Rick Ross, Nipsey Hussle, Nelly Furtado, and Dave East.

About Street Fighter 6

Street Fighter 6, having sold more than two million units since launch, is available now and represents the next evolution of the Street Fighter™ series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Fate/Samurai Remnant reaches over 300,000 units shipped worldwide

Hertfordshire, 06th October 2023 – Today, KOEI TECMO Europe and developer Omega Force, alongside collaborators TYPE-MOON and Aniplex Inc., announced that Fate/Samurai Remnant, their latest action RPG, has shipped over 300,000 units worldwide a week after its launch. This critically acclaimed new chapter in the fan-favourite Fate series is now available on PlayStation®5, PlayStation®4, Nintendo Switch™, and PC Windows via Steam®.

Fate/Samurai Remnant continues the series’ epic Holy Grail War in the fourth year of the Keian Era, Edo Period Japan. Seven pairs of Masters and heroic spirits – also known as Servants – will fight in the Waxing Moon Ritual, with the winning duo receiving an ancient artifact that grants wishes. Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence alongside his Servant Saber as they fight to be the last pair remaining in order to receive the granter of wishes, the Waxing Moon Vessel.

Since its release, Fate/Samurai Remnant has been critically acclaimed, earning a Metacritic score of 82%*. This new epic action RPG includes a wealth of explanations and tips on the Fate world, its lore, and locations unique to the Fate franchise. Both Fate lovers and those who are new to the series can enjoy the game!

Fate/Samurai Remnant is now available in both Standard and Digital Deluxe editions. The Digital Deluxe Edition features the base game, a digital artbook and soundtrack, the Fate/Samurai Remnant Season Pass that includes three DLC sets**, and the Season Pass Bonus item “Hallowed Relic Sword Mountings”.

For more information on Fate/Samurai Remnant, be sure to visit the official site, Like us on Facebook, Join us on the KOEI TECMO Europe Discord server, and Follow us on Instagram and Twitter.

* Correct as of publish date. ** These DLC items are scheduled to be available after the release of the main game.

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ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. Omega Force is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©TYPE-MOON/KOEI TECMO GAMES All rights reserved.

Production Cooperation Aniplex Inc.

“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

©2023 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.