Game submissions now open, sponsorship opportunities available
TOKYO – 21 Sept. 2023 – TOKYO INDIE GAMES SUMMIT, the digital and in-person Japanese event showcasing developers and indie games from both local talent and around the world, returns to Kichijōji for its second annual iteration on Saturday 2 March and Sunday 3 March, 2024.
TOKYO INDIE GAMES SUMMIT’s debut event showcased more than 80 titles including favorite titles like Meg’s Monster, the adorable adventure RPG developed by Odencat, and Nyaaaanvy, the physics-based 3D feline fighter developed by Team DigitalMind.
Now returning for its second year, developers and publishers can display their latest works to both local and worldwide fans, content creators, and industry peers over the course of a two-day celebration, including a day for the general public to experience the latest indies.
TOKYO INDIE GAMES SUMMIT continues to serve as a catalyst for artistic collaboration. Returning to the vibrant, art-centric city of Kichijoji, the event also celebrates other creative disciplines with the latest anime, music, and manga on display.
“The indie gaming and art space are intertwined, and it’s been our goal to connect these communities under one roof for a celebration of both disciplines,” said Azusa Kawamura, member of the TOKYO INDIE GAMES SUMMIT Organizing Committee. “Last year’s event was met with great fanfare, and we are using that momentum to increase our offerings to both communities. We have exciting things in store coming this March, and look forward to reviewing this year’s submissions!”
TOKYO INDIE GAMES SUMMIT would like to thank last year’s sponsors who helped make the event possible, including Bandai Namco, Cygames, Happinet, Sacra Music, Kids Station, PlayStation, Phoenixx, MyDearest, Universal Sigma Games, TokyoFM, Acquie, Mebius, Mr. Gamehit, Mobb, Outright Games, PQube, Sapporo, Warner Music Japan, Bitsummit, Gyaar Studio, IGN Japan, and many more.
Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.
Spend a year away from home taming wild Spirits, brewing potions, making friends and falling in love in this cozy creature-collecting life sim!
STOCKHOLM – Sept. 20, 2023 – Isn’t it time to get away from it all? Indie developer Studio Supersoft and publisher Raw Fury have released Moonstone Island, the creature-collecting life sim set in a colorful open world full of over 100 islands to explore. Spend a year away from home among the clouds – make friends, brew potions, tame wild Spirits, and test your Spirit-party’s strength in card-based encounters to become a full-fledged alchemist. The game is available now on PC, Mac and Linux via Steam for $19.99, with a 10% launch discount for a limited time to celebrate!
Players can also grab the Collector’s Edition of Moonstone Island for $29.72, bundling the full base game, its official art book and OST, and the “Delightful Little Comforts DLC Pack,” featuring a fancy house exterior plus four craftable decorations for your home: the Yellow Beanbag Chair, Purple Rug, Moon & Stars Wall Decoration, and Moonstone Rising Painting. These items are available to purchase separately on Steam, as well.
It’s tradition in your village for young alchemists to move away from home to a new island in the sky to finish their training. Armed with a team of nature Spirits, potions, and the help of the friends you’ll meet along the way, you’ll explore ancient temples, dangerous dungeons, and diverse biomes to prove yourself as a true alchemist and uncover the secret of Moonstone Island.
Inspired by Studio Ghibli classics like Kiki’s Delivery Service, Castle in the Sky and more, Moonstone Island transports you to a magical world full of delightful creatures, characters, and charms to discover. Along the way, you’ll master new skills, grow your own crops, and make a new home for yourself in the clouds!
Key Features
Explore a Wondrous World: Travel by balloon, broom, and glider through unique biomes to reach the farthest edges of the sky.
Settle Into Your New Home: Build, decorate and customize a cozy new home of your own on any of the 100 islands in your procedurally generated world.
Make New Friends & More: Become a true member of the community – befriend your NPC neighbors, go on dates, and fall in love!
Discover Wild Spirit Companions: Tame and befriend wild Spirits to fight alongside you in card-based combat.
Go Dungeon Crawling: Explore dungeons to earn upgrades, collect loot and uncover secrets.
Become a Full-fledged Alchemist: Optimize your alchemist with unique skills and upgrades, and craft dozens of items and vehicles to prepare for the treacherous wilderness.
Build Your Own Farm: Grow crops and flowers to brew potions and tame Spirits!
Moonstone Island players can also befriend and battle alongside their very own Cool Slime Spirit, inspired by Re-Logic’s hit sandbox game Terraria!
More information about the upcoming Nintendo Switch version of Moonstone Island is expected in the near future. Follow the Moonstone Island team on Twitter and Discord for the latest news and updates.
About Studio Supersoft
Sandy Spink founded Studio Supersoft in 2021 with the goal of making nice games for nice people. The studio is based in Toronto, Canada, but the team is distributed across Australia, Malaysia, Brazil, and several other countries. Supersoft is currently working solely on Moonstone Island, an open-world, deckbuilding life sim inspired by Sandy’s seaside upbringing, as well as the ’90s video games and cartoons he was raised on.
About Raw Fury
Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We do not care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.
LOS ANGELES – September 20, 2023 – Netmarble, a leading developer and publisher of high-quality mobile games, has launched a new game update for its new collectible card game RPG, Tower of God: New World. New playable teammates, costumes, features and limited-time events have been added that all players can experience.
Two new teammates are now available: SSR+ [Data] Khun Edahn (Yellow Element, Ranged, Spear Bearer) and SSR+ [Assassin] Khun Kiseia (Purple Element, Assassin, Scout). Additionally, players can equip the following five newly added costumes: [Data] Khun Edahn ‘Ruler of the Family’, [Lightning] Khun Mascheny ‘Exalted Butterfly’s Dream’, [Gamer] Khun Hatzling ‘Dignified Wanderer’, [Strategist] Khun Aguero ‘Steadfast Promise’, and [Assassin] Khun Kiseia ‘Swaying Lantern].
The newly added Guardian’s Test is based on the webcomic’s concept of training before walking the Revolution Road. Players can challenge the stages that are available daily to earn rewards, which are separate from the main Adventure mode. Additional new content includes the Daily Free Summon where players will have a chance to summon a teammate and receive five free summons per day. The 200th Summon SSR+ Bonus: SSR+ Rate Up List allows players to choose five teammates, and once they reach the 200th summon mark, will obtain 1 out of the 5 teammates they selected.
Several new limited-time events are now available until October 4:
Story Event [The Khun Family Fall Festival]: Featuring the Khun Family, players can experience the Tower of God: New World‘s original story campaign event in [Story] and [Free] stages.
Fall Festival Event Mission: Complete all missions from [The Khun Family Fall Festival] story event and can earn a variety of rewards including Normal Summon Tickets (x40), SSR Soulstones (x60) and much more.
Fall Festival Event Exchange Shop: Players using items acquired from the story event can earn the SSR Khun Hatzling and new costumes for Khun Kiseia at the Event Exchange Shop.
Fall Festival Check-In Event: Check-in the game during the event period can earn multiple rewards including Normal Summon Tickets (x30), Suspendium (x3,000) and more.
In Tower of God: New World, players can take control of fan-favorite characters to ascend the Tower. Join Twenty-Fifth Bam – and more than 70 characters – as he fights his way through the Tower in gorgeous 3D animation that will make players feel like they have stepped into an anime world. Players will experience fast-paced battle mechanics while utilizing a unique Slot System that powers up a particular “slot” instead of a specific character.
Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds, The King of Fighters ALLSTAR, The Seven Deadly Sins: Grand Cross, and forthcoming PC games like Paragon: The Overprime.
When it comes to yearly sports games, fans never quite know what to expect. Usually when a new game in a series is released, fans hope for updated features and an improved experience but when it comes to sports titles, that can be a hit and miss experience. While I may be a bit biased, raised in Chicago during the Chicago Bull’s championship run with Michael Jordan, last year’s NBA 2K23 stood as a significant improvement for the only major basketball game in town but those looking for the same experience this time around will find themselves disappointed. Rather than celebrate the franchise’s 25th anniversary with a slam dunk, NBA 2K24 flops on the court worse than LeBron.
Story
The core storymode of NBA 2K24 has been mostly gutted as players will find themselves no longer following a rising star storyline, rather instead joining the ranks of the NBA as a prodigal son whose father and grandfather were basketball legends with only minor storylines actually playing out from time to time. The MyCareer is set in a fancier looking “The City” this time around as it is modeled after a gorgeous Miami-styled beachfront to explore but other than that, those who enjoy a bit of narrative with their MyCareer will find this lacking almost entirely here.
The other signature story mode that has been implemented since last year is the “Mamba Moments” that highlight some of Kobe Bryant’s career. Similar to the Jordan Challenges of last year’s entry that followed Jordan’s career, this one follows Kobe Bryant’s career in a much smaller fashion. Coming in at only seven games, less than half of what was offered in the Jordan Challenge, Mamba Moments are still fairly entertaining and feature some of the great moments from Kobe Bryant’s career but feel lacking, especially since some of his best moments seem to have been left on the cutting room floor thanks to the anemic amount of games on offer.
Gameplay
Let’s be clear before we continue. The actual gameplay on the court in NBA 2K24 remains as entertaining and tight as ever with incredibly tight controls and gameplay mechanics that nearly mimic real-life basketball and easy to use and master shot-meters. Playing against the standard AI can be a challenging experience as the opponent is no slouch as they will make use of proper formations, passing lanes, and openings to drive towards the basket if players leave someone unguarded. Along these same lines, ally AI is incredibly intelligent and will play well-enough with mostly smart choices, outside of some odd time-outs being called from time to time.
Playing both offensively and defensively remains an enjoyable experience regardless of what side of the ball players are on and that remains a major highlight in every game mode offered in NBA 2K24. It is worth noting that the only notably new gameplay mechanic added into the game is a mostly graphical one as the “ProPLAY” feature that translates real life NBA footage to gameplay footage just makes in-game animations and transitions look far smoother and more natural rather than anything truly impactful, though it is nice to see odd character collisions mostly smoothed out. This is both a good thing and a bad thing, as this means most of the on-court mechanics that players are familiar with from last year’s game remain the same, an incredibly fine-tuned set of gameplay mechanics that make matches competitive, but also bad because it lacks much in the way of innovation.
Off the court is where NBA 2K24 begins to show its ugly side. As mentioned before, the primary mode for most players is MyCareer where players create their very own character, even being able to use an app to scan their own face into the game, and work their character through the career, playing in The City against others in online matches and more. The problem here is that 2K has continued to implement the Virtual Currency (VC) system to an extreme degree, more than ever before to the point that players will need to spend money if they wish to have any shot playing against anyone online. Despite starting with an extra 100,000 VC that is used to upgrade the MyCareer player, this will raise the 60 rating starting character to around 74-75 depending on how they distribute their points. While this may give players a small boost over others, it is not even a drop in the bucket considering the fact that VC of any kind can be bought with real money. Sure, VC can be earned through gameplay but the rate earned seems lower than ever before and also is dictated by player performance and a bit by chance, meaning if you end up doing poorly because your character is too slow or can’t hit a solid three-pointer, tough luck unless you want to grind for points or open the wallet.
This doesn’t even touch upon the fact that any type of cosmetic items players may want to dress their character up with also cost VC. Meaning you may want to buy a new shirt to change out of the default but say goodbye to multiple hours of VC gain. As mentioned before, this wouldn’t be too much of an issue if it wasn’t for the fact that the game almost expects players to spend money as their character will constantly be on the losing end until they start to grind their character up, even in standard matches against the computer. This doesn’t even touch on the actual online play where some players have already dropped thousands of dollars to maximize their player’s stats and crush everyone on the court, regardless of skill. The City’s design offering numerous pick-up courts and different types of match-ups feels useless when playing against those willing to pay-to-win.
To make matters worse, 2K has also implemented a poor Badge decision as well this time. Badges in previous games allowed players to eventually unlock certain boosts to their character that may help them under specific circumstances and help them customize their character to best fit their playstyle. Now however, badges have a regression system. This means that if players find themselves needing to focus on other elements of gameplay rather than their equipped badges, they’ll actually lose their boosts and need to grind them back up. This creates a vicious cycle of having to force players to grind at multiple levels, even punishing players should they choose to swap things out or find themselves in a bad matchup for their trained skills.
Thankfully, those who wish to avoid the entire VC aspect will still find that there are some modes devoid of it. This includes the aforementioned Mamba Moments as well as anything involving The W and MyNBA or MyNBA Lite. The W still feels like a tacked on mode that gives players a limited MyCareer mode with their created female basketball player and feels untouched from last year while MyNBA has added in a new “Era” to play with, giving players an additional selection to choose from when selecting what type of league they want to control. MyNBA allows for free customization and all kinds of fun, changing history to their liking and playing it their way, meaning those who want to really sink time into the game’s single player options will find it the most delightful of the entire package. The Lite version of this is a more limiting and faster moving option of the system, giving players who don’t care too much about the various minutia a chance to move through a season and management faster.
It is also best to avoid MyTeam entirely unless players really want to open up their wallets as players make use of VC to buy various booster packs to obtain a random pack of cards. These could be anything from trash to the best players in the game but those who want to do the best will once again either need incredible luck with their draws or need to open their wallet once more. Oh and there’s a season pass with a paid tier too so there’s that.
Audio & Visuals
The NBA 2K games have always been gorgeously detailed to the point of appearing life-like and the implementation of the ProPLAY mechanic has made the character model animations all the more impressive as players will truly find that this is, yet again, the best looking iteration in the franchise. Players of all levels of fame are lovingly recreated with high levels of detail and the stadiums, mascots, and even fans are designed excellently with gorgeous presentations that make it feel like players are playing an actual NBA game someone might be watching on television. The City is also far prettier this time around, though as mentioned players will need to open their wallet or grind forever if they feel like buying customization items while sacrificing their stats.
The voice work from the commentary team and announcers in the games is just as impressive as ever, with there being a massive library of lines that players will struggle to hear repetition unless they play for hours straight. The soundtrack of menu music and in-game music during intermissions and time-outs is fitting for the game, though it does feel like it is missing some signature mid-game songs heard during a usual real life match.
Overall
NBA 2K24 remains an incredible looking and incredible feeling basketball game that is absolutely filled with some of the most exploitive microtransactions in the industry. The gameplay on the court is as tight as ever and no other basketball game, not that there are many others, match the experience and fans of Kobe Bryant will find that Mamba Moments is at least a decent tribute to the Hall of Famer. That being said, any element that touches the game’s online is tainted with the desire to milk players for their money or grind them into the dust if they want to stay competitive in any way. MyNBA still feels like the purest form of enjoying the game but be prepared for nearly everything else to be a step back or beg players to pay more money.
Capsule Computers review guidelines can be found here.
We take a glimpse at Bomberman R2’s story mode, which combines classic explosive gameplay with a touch of RPG and base-building. In online battle mode, we try many different rule sets as we play some matches against opponents all over the world.
The latest title of the party battle games series SUPER BOMBERMAN R! With new adventures and game modes, it has the largest content volume in the series’ history!
SUPER BOMBERMAN R 2 Developer: KONAMI Publisher: KONAMI Platform: Windows, Xbox Series X|S, PlayStation 5/4, Switch Release Date: 14 Sep, 2023 Price: $49.99 USD
Recommended – “Players looking for an interesting single-player experience in SUPER BOMBERMAN R 2 might be disappointed yet again, but online multiplayer is better than ever thanks to the addition of crossplay.”
Realms Deep, the action-packed annual digital showcase presented by 3D Realms, kicks off on Saturday, September 30, 2023 for a day full of world premieres, developer interviews, special guests, and more with a late-night talk show-inspired theme this year.
Tune in to 3D Realms’ Twitch and YouTube channels at 8 PM CEST / 2 PM ET / 11 AM PT with additional activities continuing throughout the weekend.
Expect updates from a slate of upcoming 3D Realms titles, including:
Realms Deep 2023 promises to be the biggest edition yet, bringing fans new game reveals, updates on highly-anticipated titles, in-depth interviews and more than a few surprises.
Alongside the digital showcase, fans will be able to play exclusive new demos and access discounted titles through the Steam Sale during the show.
Founded 30 years ago, 3D Realms was the publisher, developer and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3D, Duke Nukem, Shadow Warrior, Max Payne and Prey.
All-new entry into the storied franchise features handcrafted missions, gripping single-player narrative
THE INNER SPHERE (September 15, 3049) – Piranha Games revealed MechWarrior 5 : Clans today, a new stand alone MechWarrior game coming to PC, Xbox and PlayStation consoles next year (www.mw5clans.com). MechWarrior 5: Clans, while retaining the MechWarrior 5 designation, represents a transformative step forward in the MechWarrior 5 franchise. MechWarrior 5: Clans linear campaign will be an evolution of gameplay and storytelling in the MechWarrior series, experienced from the perspective of Clan Smoke Jaguar in the pivotal conflict known as the Clan Invasion starting in the year 3050.
MechWarrior 5: Clans follows Piranha’s 2019 hit, MechWarrior 5: Mercenaries, which was a campaign-based, open ended, procedural experience, selling more than 1.5 million units with a current 9/10 Very Positive ranking on Steam from more than 7,500 user reviews.
Pilots can get a glimpse of MechWarrior 5: Clans in a short teaser released today:
MechWarrior 5: Clans features a captivating and intricately crafted story that immerses players in the conflicts of the Clan Invasion. The campaign takes place across a variety of planets through stunning, meticulously designed biomes where immersive realism is baked into every detail. Hand crafted maps and missions deliver engaging combat, both complex and chaotic, demanding thoughtful, strategic play. Tactical options abound with an all new cast of customizable Clan Mechs boasting sleek and powerful Clan technologies. MechWarrior 5: Clans explores a pivotal time in the MechWarrior universe brought on by the Clan Invasion and incredible technological advances in Mech warfare, reflected within the Clan Invasion time period.
MechWarrior 5: Clans follows the elite five-mech squad, a “Star”, from the Smoke Jaguar Clan. The promising cast of rookie pilots complete their training on their home world of Huntress just ahead of the Clan Invasion, a critical turning point in the BattleTech lore. The game immerses players in both the personal and military conflicts of the Clan Invasion . As you progress through the campaign, you’ll experience a deeply engaging narrative that unfolds with well-developed characters and moral dilemmas that keep you on the edge of your seat.
Top Tier Simulation-style MechWarrior combat returns in MechWarrior 5: Clans. Clan Mechs and Clan Tech bring a whole new dynamic to MechWarrior 5: Clans. New progression and customization systems encourage pilots to alter Mech loadouts with expansive customization through an updated Mech lab, Hardpoint, and Omnipod system. Adaptability to the scenario at hand is key to a strategic victory.
MechWarrior 5: Clans sports a gripping set of gameplay features for new and veteran pilots:
The Clan Invasion is here: For the first time since MechWarrior 2 (released in 1995), pilots can immerse themselves in an action packed Clan Invasion story – one of the most epic time periods in the franchise that changed the course of the Inner Sphere’s factions and politics forever. MechWarrior 5: Clans is the absolute perfect entry point into the MechWarrior universe for newcomers, and the game which veteran pilots have been waiting more than 30 years to play.
This Isn’t Run-and-Gun, This is MechWarrior: Celebrated core MechWarrior combat returns in MechWarrior 5: Clans. Pilots must strategically plan and execute Star-based team assaults if they are going to bring honor to Clan Smoke Jaguar while advancing their position within the Inner Sphere.
Customizable Mechs: Victory starts in your Mech Lab with an expanded collection of technologically advanced Clan weapon systems, equipment and Upgrades. Clan Mech’s superior technology grants you the ability to swap out larger parts for greater customization and functionality ahead of assaults. Plan accordingly based on terrain, structure, and biome specificity for the best chance at victory.
All-Star Strategy: Your squadron (aka your Star) is depending on you. Protect the members of your Star in battle, deepening your bond as you engage the Inner Sphere’s determined defenders. Immerse yourself in the story as you lead your Star through the complex missions and thrilling combat.
Stunning Visual Design: Harnessing the power of Unreal Engine, MechWarrior 5: Clans abounds in environmental detail and destruction – from precisely designed confined cityscapes to bogs spanning incredible distances, battles will take shape on breathtaking landscapes and the complex infrastructure of the Inner Sphere.
Star Citizen – Alpha 3.20: Fully Loaded Adds Overhauled ‘Arena Commander’ Module Introducing New PvP Modes, Maps, and Racetracks; Persistent Universe Expands with New Missions, Ships, and Community Localizations
The Long-awaited MISC Hull C Sets a New Standard in Multi-crew Cargo Gameplay and Mirai Fury LX Transforms the Racing Community
LOS ANGELES – Sept. 20, 2023 –Cloud Imperium Games (CIG) today released the Star Citizen – Alpha 3.20: Fully Loaded update, delivering a major overhaul of the in-game Arena Commander module and continuing to grow the content and feature sets in the open-world Persistent Universe (PU). Two new ships take to the stars with today’s update and are now flyable; the MISC Hull C, the titan of the cargo hauling profession with room for a crew of up to four players, and the Mirai Fury LX, a racing variant of the recently added Mirai Fury snub fighter whose finely-tuned engines and compact form make it the perfect racing ship for adrenaline junkies. New playable content and features have also been added, including the introduction of automatic cargo loading and unloading at space stations to support the Hull C’s expansive cargo capacity.
Watch the Star Citizen – Alpha 3.20: Fully Loaded trailer on YouTube
Arena Commander is a “game within a game” in Star Citizen, where players can enjoy shorter, action-packed gameplay experiences for instant session-based action without the setup time typical for the Persistent Universe. Pilots can go it alone for intense PvE combat including free-flight exploration, races, and the Vanduul Swarm horde mode, or join with others in adversarial and cooperative multiplayer including competitive racing, co-op Vanduul Swarm, and various PvP modes like battle royale and dogfighting; putting players directly in the action with any ship or weapon available in the mode. Competitive players can fight on foot, by ground, or by sky and space to earn a place on the public PvP leaderboards, earning bragging rights and the reputation that can come from being the deadliest fighters in the ‘verse. Alpha 3.20: Fully Loaded delivers the first of three significant Arena Commander updates coming to the mode, initially focusing on modernizing and streamlining the user experience to get pilots into the action faster and with more control than ever.
“Arena Commander may serve as an additional testing ground for Star Citizen, but it’s also a mode that brings a lot of joy to our diverse community. Whether it’s climbing the leaderboards in competitive PvP modes or casually exploring in free flight, we want to make that a fun, accessible experience,” said Star Citizen Creative Director Chris Roberts. “The Persistent Universe continues to expand with Alpha 3.20: Fully Loaded, bringing the long-awaited flyable debut of the MISC Hull C, which is both an impressive ship in its own right and highlights the benefits of physicalized cargo in delivering a fully immersive experience. But cargo trading is not without its danger – a fully physicalized world offers pirates a bountiful opportunity to steal precious cargo from fully laden Hull C haulers.”
For full details on the Star Citizen – Alpha 3.20: Fully Loaded update, please head here.
Star Citizen – Alpha 3.20: Fully Loaded key features include the following and more:
Arena Commander Revamp: In addition to new content and features, almost every aspect of this module has been reworked or updated. The game mode can now be interacted with entirely through a single window, streamlining the experience of getting into the action. Spawn screens have been introduced, giving players a 3D look at the map and the ability to alter their loadout or ship, while fully supporting multi-crew spawning. This is the largest update to Arena Commander since its introduction in 2014, delivering more focused, bite-sized gameplay with diverse content for racers, fighters, and competitors climbing the leaderboards.
New Arena Commander Modes and Maps: Players looking for more combat-focused modes can enjoy familiar FPS staples including “Single Weapon Elimination” with pistols only and “Gun Rush,” or the new Tank Royale, a Nova tank-exclusive mode with classic deathmatch and team vs. team options available. Dogfighting has been expanded with new combat locations at INS Jericho space station, providing a large scale, open battlespace ideal for focused dogfighting, and the orbital Security Post Kareah, which packs its own punch with a variety of turrets that are as much of a threat as any ship. Four new racetracks from the PU have been added to Arena Commander including the community favorite Rikkord Memorial Raceway.
The MISC Hull C Redefines Cargo Hauling Gameplay: The MISC Hull C represents the ultimate in intersystem cargo transportation, and is a necessary part of any dedicated cargo operation. Using an innovative expandable frame the Hull C can carry almost 10 times the cargo of its nearest competitors for orbital deliveries, while planetary pickups and drop-offs can be done with the frame retracted and with reduced capacity. The Hull C also supports the newly introduced automated cargo loading available at space stations, giving pilots and their crew time to count their earnings or relax and assess any damage sustained in transit. With flexible design, defensive armaments, and unmatched hauling capacity, the Hull C is how cargo gets from place to place in the ‘verse.
New Salvage Mission: New missions continue to expand the variety of in-game content available to players and support diverse playstyles. In Alpha 3.20, criminally minded pilots can undertake the Salvage Cover Up mission, tasking them to track down a criminal ship and remove the markings off the hull to evade identification by the authorities. A job is never quite that easy in the ‘verse though, and players may find hostile forces that must be pacified before they can complete their subterfuge.
Mirai Fury LX Takes the Checkered Flag: While the Mirai Fury and Fury MX are renowned for their combat capabilities, the new LX variant arrives to create its own legacy in the racing world. The speed and maneuverability of the Fury have been enhanced with this weaponless, race-tuned version, giving it a seemingly unfair advantage over the competition. The Fury’s unique transforming technology allows skilled pilots to attempt audacious maneuvers, squeezing through narrow corners and tight tunnels at speeds once thought impossible.
Community Localizations and International Payments: As part of CIG’s commitment to a global community, players across the world are now able to utilize community created language localizations starting in Alpha 3.20. Furthermore, players can make purchases from the RSI pledge store using the newly added Alipay option.
Star Citizen combines classic space sim and FPS gameplay with boundary-pushing visuals in a massively multiplayer setting of unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.
For further information, including how to download and play Star Citizen, visit theofficial website. Enlist today and join this ever-expanding universe by visiting the game’sWelcome Hub andGuide System for tips on how to play. Keep up to date with Star Citizen development via the game’sProgress Tracker and Roadmap. Millions of players from around the world have already joined to help CIG build the most-ambitious game ever made. For continued updates, follow Star Citizen onFacebook,Instagram,Twitch,Twitter, andYouTube.
About Cloud Imperium Games
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium Games is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium Games operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.
TEKKEN 8 readies the next battle with a Closed Beta Test coming this October
TEKKEN 8 is giving players a chance to experience the sequel bringing this legendary franchise into the new generation and help make it the best yet in the series. A Closed Beta Test (CBT) for the game will start on October 20th and will be available on PlayStation 5, Xbox Series X|S and PC, with registrations open now at https://beta.bandainamcoent.eu/cb/tekken-8-closed-beta-test
The TEKKEN 8 CBT will let players test online head-to-head competitive play with cross-platform matching, raising the level of competition by letting them pair with others regardless of where they play. They will also be able to test the TEKKEN Fight Lounge, an immersive lobby where players can interact with one another and access new features and game modes. In the lounge, players can create custom Avatars, communicate with other players via chat and emotes, set up matchmaking, and experience the deep customization and variety of game modes via four distinct areas called Battle Area, Customization Shop, TEKKEN DOJO, and Beach Area. The lounge will also feature the return of Tekken Ball, the beloved mini game that first appeared in TEKKEN 3 where epic battles are “fought” on a beach volleyball court. The TEKKEN 8 CBT will let testers try out features in the Battle Area and Customization Shop, while Tekken Ball will not be available. More features for the “TEKKEN Fight Lounge” will be announced soon.
The CBT will have 19 characters that include many returning favorites as well as new fighters. Jin, Kazuya, Jun, Paul, Law, King, Lars, Jack-8, Xiaoyu, Nina, Leroy, Lili, Asuka, Hwoarang, Bryan, Claudio are coming back to this beta test, while Azucena, Raven, and the newly announced Feng will join the playable roster. There will also be a variety of environments that highlight the rich detail and dynamic sets in the game, some of which players may recognize from the many gameplay and character reveal trailers released so far. These include Urban Square (Evening), Yakushima, Rebel Hangar, Sanctum, Arena, and Ortiz Farm, a new stage that has been added since the Closed Network Test.
Check out an all-new TEKKEN 8 trailer showcasing the newly revealed character Feng:
There is no required subscription to Xbox Live Gold or PlayStation®Plus to participate. Also, players who were part of the game’s Closed Network Tests in June 2023 and downloaded the build will be able to play the upcoming Closed Beta Test after an update.
Beta test dates and additional details are as follows:
October 11th at 09:00 a.m. CEST – Registration ends.
October 18th at 09:00 a.m. CEST – Selected testers will be notified and provided codes to redeem.
October 20th at 10:00 a.m. CEST – Closed Beta Testing starts.
October 21st from 10:00 a.m. to 1:00 p.m. CEST – Closed Beta Test downtime for server maintenance.
October 23rd 9 a.m. CEST – Closed Beta Testing ends.
Developed on Unreal Engine 5 by Bandai Namco Studios, TEKKEN 8 promises to be the biggest leap forward for the fighting game franchise. The game features striking visuals that include completely remodeled characters and dynamic environments. It is also introducing a new “Aggressive” fight system that keeps the action at a high level by rewarding players who stay on the attack. TEKKEN 8 is slated for launch on January 26, 2024, and coming to PlayStation 5, Xbox Series X|S, and PC via Steam.