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Marvel’s Spider-Man 2 Review

Marvel’s Spider-Man 2

Developer: Insomniac Games
Publisher: Sony
Platform: PlayStation 5
Release Date: Available Now
Price: $69.99 USD – Available Here $124.95 AUD – Available Here

Overview

When it comes to superhero games, they can be a bit hit or miss. Whether it comes down to balancing their powers, delivering captivating gameplay that takes advantage of everything a fan would hope for, or even making the best use of the long established lore of a hero, it can be quite the daunting task. It just so happens that Insomniac Games managed to hit a home run when it came to their first Spider-Man game that not only was the developer able to expand upon the story with Miles Morales, but now has arrived with a full-blown sequel ready to take advantage of everything the PlayStation 5 has to offer. After delivering an amazing experience throughout their first two Spider-Man games, is Marvel’s Spider-Man 2 just as spectacular?

Story

Both Peter Parker and Miles Morales find themselves stuck in a difficult situation. On one hand, they both have superpowers and an obligation they have taken upon themselves to protect the city and their loved ones from harm. On the other hand, they are still trying to live out their normal lives with Peter trying to keep a job while Miles struggles to deal with his future, constantly putting off his plans for getting into college. Of course, when Sandman starts demolishing parts of Brooklyn, any hopes for a normal day fly out the window. Marvel’s Spider-Man 2 is quick to demonstrate the human element to the story of these pair of superheroes as they struggle with finding balance in their lives, be it demonstrating how their superhero activities can strain their future prospects or get in the way of friendships.

Things grow even more dire once the powerful warrior Kraven and his army of hunters arrives in New York City, planning on making it his personal hunting ground as he targets supervillains both reformed and imprisoned. With this new powerful threat endangering both those close to them and even their current and former enemies, Peter and Miles find their abilities put to the test all while trying to handle their personal lives as well. Going too much further into how certain events play out, other than the highly advertised fact that Peter finds himself bonded with the Venom symbiote and undergoes various changes as a result of it, would be spoiling things best experienced by the player.

Insomniac Games’ writing staff has seemingly mastered the balance between showing off the two halves of a superheroes life. Throughout the roughly fourteen hour long campaign, with at least five or six hours worth of side-content to explore, players will watch Peter as he deals with his relationship with Mary Jane as well as his newly returned friend Harry Osborn alongside trying to obtain a steady job all while Miles is doing his best to feel at home again after losing his father and figure out his own future, his friends all being accepted into college while his work as Spider-Man gets in the way of his own attempts. Watching these two characters grapple with their personal lives one minute and then battling it out against Kraven and his hunters the next makes for an exciting and unique take on a superhero’s life. Combine this with the eventual introduction of the aforementioned symbiote that starts to affect Peter’s personality and Spider-Man 2‘s character interactions and development remain the true stars of this already impressive storyline.

Outside of the main quest there are also quite a few story threads to explore through the numerous side-quests on offer. Sure, they are a bit of a mixed bag as some of the side-quests feel almost like busy work compared to others, but the vast majority of them feature compelling developments that players will want to see through to the end. This is especially true for a few specific questlines that we won’t spoil here, but they can be quite emotional once they reach their conclusion, both heartwarming and heart wrenching being key feelings throughout many of the better side-quests. If there is anything to criticize when it comes to Spider-Man 2’s narrative is the fact that older villains from the first game, as well as a number of referenced enemies that longtime fans of the franchise will quickly pick up on, are kind of given something of a disservice here. Many of Spider-Man’s most sinister foes appear either as child’s play in an attempt to lift up Kraven as a threat or given barely enough time to feel like nothing more than cameos. That being said, a couple more noteworthy ones at least get a series of side-activities devoted to them. This can be a bit disheartening to fans hoping to see some of the Spider-Man’s rogue’s gallery get more of a chance to shine here, though the way that Insomniac handles Kraven as well as Venom does work exceptionally well in their place.

Gameplay

For the most part, Insomniac Games has taken the “if it ain’t broke, don’t fix it” approach to Marvel’s Spider-Man 2‘s gameplay as those familiar with its predecessors will feel right at home the second they start swinging around New York City. That isn’t to say of course that this familiar territory isn’t spiced up with plenty of new additions and reworked elements to help make the already exceptional gameplay even better. Swinging around the city feels as good as ever and, thanks to the additional traversal options for swinging and ability to adjust the assistance level, players can truly feel like they have control of Spider-Man’s momentum if they so please. Web-swinging has seriously never felt as good in a Spider-Man game as it does in this one, though strangely enough Insomniac has crafted a few other ways to get around should players choose. 

One of which is an unlockable quick-travel option to quickly traverse through the city, something that can be useful when completing side-quests or collectables but feels like a waste at times as well as the new Wingsuit. The wingsuit, while a quick way to literally fly through the city using apparently never-ending wind gusts, will likely be a point of contention for some players as it is a quick way to navigate and immediately go back to swinging should players choose, it does feel a bit… odd to be included at all even if it is integrated into a few side-quests. There are numerous points in the expanded map that also feel like they were designed specifically for the wingsuit to be used, otherwise players will need to navigate long distances without useful web-swinging points. While the wingsuit works well and isn’t required to be used, it feels as if it will be a bit hit or miss compared to the excellent feel of web-swinging.

Combat at the same time feels as wonderful as ever and flows fluidly together no matter how poorly the player may feel like they are doing at times. That isn’t to say it isn’t a challenge though, as players will need to always be careful of incoming attacks and people shooting at Spider-Man as they deal out their combo attacks, launchers, web-pulls, and of course finishing moves. New to the arsenal this time however is the ability to counter attacks from both simpler enemies as well as bosses. Counters work similar to a parry and can be used to quickly turn the tide on a standard foe or survive the onslaught from a boss with helpful “spidey-sense” indicators. Alongside the standard combos players will also gain access to a sadly dialed back set of gadgets that feel a bit less impressive compared to the previous game but can be used far faster during a fight thanks to their quick-activation method. While standard combat as either Miles or Peter will feel mostly the same, their special abilities is what sets them apart. While Peter may start with the mechanical spider arms as assistance his powerful Symbiote powers are spectacular looking in a brawl while Miles’ electrical abilities and ability to temporarily turn invisible can make for some great action sequences kicked off by a few sneaky takedowns.

It is nice to note that the Stealth mechanic is also revamped a bit this time around. Both Spider-Men have the ability to eventually use the web-line to now create their own walkways allowing for easier stealth-eliminations of foes, no longer limiting them to pre-existing beams or walls to string a foe up from. The stealth sections where players control Mary Jane also return and have been reworked to be less frustrating as she now no longer instantly fails if seen as she has ways to defend herself or simply avoid detection long enough to resume her stealthy approach.

It is nice to note that the advertised feature that players can swap between Peter and Miles at nearly any time they want was delivered fairly solidly here as well. While story missions can often only be triggered by one of the Spider-Men or have specific pieces of side-content specific to the character, players can usually free-roam as whoever they wish. The game will even automatically swap to the required Spider-Man depending on the side-quest they are taking on, not requiring players to have to manually swap. Speaking of side-content, as mentioned before nearly every side-quest in the game feels worthwhile to complete outside of a few duds as the storyline is great but they are also quite rewarding with XP and upgrade parts used to boost the strength of the player’s arsenal and characters. There are a few types of collectables/simple missions that dot the map that can feel a bit redundant, especially when it comes to a few that require the heavy use of the returning series of mini-games. 

It must be said that the DualSense controller is really given a chance to show off its unique elements while playing Spider-Man 2 as it makes use of every feature available. The controller will make plenty of noises between phone notifications, chiming collectables, and more while the haptic vibrations work wonders to help make players feel like they are in the action. The trigger resistance also works quite well when it comes to web-swinging or taking part in the numerous mini-games that appear in the game, even if they are on the excessive side.

Ironically, Spider-Man 2 has more than its fair share of bugs. These range from simpler issues such as clipping NPCs or the occasional strange animation to more troublesome ones that result in the loss of progress. These have ranged from enemies spawning in the ground or getting launched and stuck in the level geometry requiring a reload of the mission to straight up crashes. These crashes were rare, happening only twice in my time with the game, but still problematic.While the general experience throughout my time with Marvel’s Spider-Man 2 was fine, these small bugs quickly became noticeable enough that they are worth mentioning.

Audio & Visuals

Insomniac Games once again has proven that they can craft a truly exceptional city and series of action-packed set pieces so incredible they feel like a movie sequence at times as Spider-Man 2 is just that impressive looking. Throughout my time with the game I primarily played using the Fidelity mode that locked the game at 30FPS but presented an absolutely wonderful looking city to swing through and a delightful extra bit of flair to every combat encounter. The facial animations for the characters in cutscenes is truly impressive and the suits that players can unlock and use are fairly solid as well. While some of the more classic Spider-Man suits seem to have been ignored in favor of MCU references, and a few of Miles’ are straight up terrible, many of the costumes players can choose to unlock and use are great looking as well. It is also nice to note that, even at our worst, the combat always felt fluid and fast-paced, even if we ended up dying to an encounter it only made the returning revenge feel all the better as we got used to the combat system against ever more challenging foes.

The voice cast behind the characters in Spider-Man 2 truly put their all into their performances here and the story excels because of it. The emotionally charged conversations between the characters during cutscenes made them feel all the more impactful when combined with the great character animations. Along these same lines the soundtrack features a great collection of background music as well as atmospheric music to enjoy while swinging through the city.

Overall

Insomniac Games has proven once again that they know exactly how to make a superhero game work. By capitalizing on the excellent elements they already perfected in the first game and expansion they have made the experience in Spider-Man 2 all the more enjoyable by expanding upon it in nearly every way while not going overboard. Sure, this does mean that some of the elements are already a bit too familiar and surprisingly a large number of bugs have snuck through with this pair of Spider-Men but the this spectacular superhero adventure is full of incredible moments with a storyline that may not make the best use of Spider-Man’s rogues gallery but still feels truly exceptional thanks to its emotional weight and balance between action and development.

Capsule Computers review guidelines can be found here.

Kingston FURY DDR4 UDIMMs Get a New Look

  • Kingston FURY Renegade DDR4 RGB & Non-RGB
  • Kingston FURY Beast DDR4 RGB
  • Optimized for Intel® XMP and Ready for AMD Ryzen™

Australia – October 31, 2023 – Kingston FURY, the high-performance division of Kingston Technology, a world leader in memory products and technology solutions, announced today the updated new look of Kingston FURY™ Renegade DDR4 memory.

Kingston FURY Renegade DDR4 delivers amazing speeds up to 5333MT/s*1, making it the ultimate choice for power users. The bold two-tone black heat spreaders are on double duty as they not only enhance the look of your build but also manages heat while you’re deep at work or play to ensure optimal performance. For those seeking an extra dose of excitement, Kingston FURY Renegade DDR4 RGB2 boasts a stylish two-tone black heat spreader illuminated by 10 LEDs to create dynamic RGB lighting effects kept in lock-step by Kingston FURY’s patented Infrared Sync Technology™. Beyond its appearance it doesn’t compromise on functionality, offering speeds up to 4600MT/s allowing users to boost frame rates, improve workflow, and edit game play in a flash.

Kingston FURY Renegade DDR4’s release follows the recently redesigned Kingston FURY Beast DDR4 RGB, which also upgrades the style and performance of any system. It features impressive speeds up to 3733MT/s and stunning RGB lighting to complement the sleek black heat spreader. Choose between Intel® XMP Certified & XMP-Ready profiles, Ready for AMD Ryzen™, or go for Plug N Play3 automatic overclocking at 2666MT/s to get the boost you need.

“As we continue to give our users more options to truly make their builds their own, we’ve updated the look of the heat spreaders and added more LEDs to RGB modules,” said Kingston. “We’re happy to now offer users these new modules with heat spreaders specifically designed with the Kingston FURY brand identity in mind.”

Kingston FURY Renegade DDR4 memory is available in single module capacities of 8GB-32GB and kits of 2, 4, and 8 with capacities of 16GB–256GB. Kingston FURY Renegade DDR4 RGB and Kingston FURY Beast DDR4 RGB can be further personalized with the Kingston FURY CTRL RGB tool by selecting and customizing one of the 18 built in RGB lighting effects. The Kingston FURY Renegade DDR4 and Kingston FURY Beast DDR4 lines are Ready for AMD Ryzen, and Intel® XMP Certified or XMP Ready, so you’re ready to go with profiles that are optimized for AMD and Intel’s latest chipsets.100% tested at speed and backed by a limited lifetime warranty and legendary Kingston reliability.

For more information visit kingston.com.

Kingston FURY Renegade DDR4 RGB Features and Specifications:

  • Stunning RGB Style: Bring your workstation to life with smooth, stunning, RGB lighting effects.
  • Patented Kingston FURY™ Infrared Sync Technology™: RGB lighting stays synced thanks to Kingston FURY’s Infrared Sync Technology.
  • Powerful aluminum heat spreader displays smooth RGB effects: The two-tone black aluminum heat spreader and black PCB highlight the stunning RGB effects to keep your rig running and looking sharp.
  • Intel XMP Certified or Ready profiles: Intel Extreme Memory Profile technology makes it possible to overclock with ease. Simply select one of the built-in, hand-tuned profiles in your BIOS to get the benefits of overclocking.
  • Ready for AMD Ryzen™: Get memory that’s Ready for Ryzen and will seamlessly integrate with your AMD-based system.
  • Capacities:
    • Singles – 8GB, 16GB, 32GB
    • Kits of 2 –16GB, 32GB, 64GB
    • Kits of 4 – 32GB, 64GB, 128GB
    • Kits of 8 – 256GB
  • Speeds: 3200MT/s, 3600MT/s, 4000MT/s, 4266MT/s, 4600MT/s
  • Latencies: CL16, CL18, CL19
  • Voltage: 1.35V, 1.4V, 1.5V
  • Operating Temperature: 0°C to 70°C
  • Dimensions: 133.35mm x 45.76mm x 8.29mm

Kingston FURY Renegade DDR4 Features and Specifications:

  • High speeds plus low latencies deliver extreme performance: With speeds up to 5333MT/s paired with quick CL16–CL20 timings to help your AMD- or Intel-based system power through games, video editing, and broadcasting, Kingston FURY Renegade DDR4 is the prime choice to meet demands.
  • Intel XMP Certified or Ready: Intel Extreme Memory Profile technology makes it possible to overclock with ease. Select one of the built-in, hand-tuned profiles in your BIOS to get the benefits of overclocking without having to manually adjust the memory timings yourself.
  • Ready for AMD Ryzen: Get memory that’s Ready for Ryzen and will seamlessly integrate with your AMD-based system. A reliable, compatible performance boost for your build.
  • Intense two-tone black aluminum heat spreader: The two-tone black aluminum heat spreader and black PCB keep your rig running and looking sharp.
  • Capacities:
    • Singles – 8GB, 16GB, 32GB
    • Kits of 2 –16GB, 32GB, 64GB
    • Kits of 4 – 32GB, 64GB, 128GB
    • Kits of 8 – 256GB
  • Speeds: 3200MT/s, 3600MT/s, 4000MT/s, 4266MT/s, 4600MT/s, 4800MT/s, 5333MT/s
  • Latencies: CL16, CL18, CL19, CL20
  • Voltage: 1.35V, 1.4V, 1.5V, 1.6V
  • Operating Temperature: 0°C to 85°C
  • Dimensions: 133.35mm x 41.98mm x 8.29mm

* Learn more about megatransfers per second – MT/s denotes megatransfers (million transfers) per second and represents the effective data rate (speed) of DDR (Double Data Rate) SDRAM memory in computing. A DDR SDRAM memory module transfers data on the rise and fall of every clock cycle (1 Hz).

Ex: DDR4-3200 (PC4-3200)
Clock Rate: 1600MHz
Data Rate: 3200MT/s
Bandwidth: 25,600 MB/s (25.6 GB/s)

1The specification of the extreme overclocking modules listed on this page may be beyond the capabilities of your AMD or Intel system hardware. Careful selection of all system components (e.g. CPU, motherboard, PSU) is required to ensure these modules will function as intended. These kits are thoroughly tested and verified in the factory to run at the listed speed for XMP-Profile 1. As a backup, a 2nd XMP profile at a slower clock speed is included so you can still achieve great performance if your system cannot handle the highest speed XMP profile.

As a guide you can find the processors and motherboards Kingston FURY™ used to perform the Intel XMP certification on this page: http://www.intel.com/content/www/us/en/gaming/extreme-memory-profile-xmp.html. This is not a guarantee of compatibility in your system configuration. We cannot guarantee compatibility with all systems; these modules should be installed and used at your own risk.

Only select AMD and Intel based motherboards are able to achieve speeds of DDR4-4000 and above. Check motherboard Qualified Vendor Lists (QVL) to verify Renegade high speed support on the motherboard vendor website and/or Intel XMP certified list. Premium system cooling (CPU and case) are required for high-speed memory stability. On Intel platforms, X or K series processors are recommended.

2Lighting customizable with Kingston FURY CTRL software or with motherboard RGB control software. RGB customization support through third-party software may vary.

3FURY Plug N Play memory will run in DDR4 systems up to the speed allowed by the manufacturer’s system BIOS. PnP cannot increase the system memory speed faster than is allowed by the manufacturer’s BIOS. FURY Plug N Play DDR4 products support XMP 2.0 specifications so overclocking can also be achieved by enabling the built-in XMP Profile.

About Kingston Technology

From big data, to laptops and PCs, to IoT-based devices like smart and wearable technology, to design-in and contract manufacturing, Kingston helps deliver the solutions used to live, work and play. The world’s largest PC makers and cloud-hosting companies depend on Kingston for their manufacturing needs, and our passion fuels the technology the world uses every day. We strive beyond our products to see the bigger picture, to meet the needs of our customers and offer solutions that make a difference.

To learn more about how Kingston Is With You, visit Kingston.com.

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Kingston and the Kingston logo are registered trademarks of Kingston Technology Corporation. IronKey is a registered trademark of Kingston Digital, Inc. Kingston FURY and the Kingston FURY logo are trademarks of Kingston Technology Corporation. All rights reserved. All trademarks are the property of their respective owners.

METAL GEAR SOLID: MASTER COLLECTION VOL. 1 – Gameplay

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METAL GEAR SOLID – Master Collection Version

We revisit the first Metal Gear Solid release on PsOne (this time on PC) where we sneak around Alaska’s military base, expand our arsenal of weapons, and clash with Revolver Ocelot in a high-stakes gun duel.

METAL GEAR SOLID 2: Sons of Liberty – Master Collection Version

Join us as we complete the whole Tanker chapter in the long-awaited Steam release of MGS 2: Sons of Liberty. Expect a lot of stealth, some shootouts, and a Holywood-level plot twist to wrap it all up!

METAL GEAR SOLID 3: Snake Eater – Master Collection Version

Snake is back in this trip to the past with way more close combat skills, spy devices, and bosses. This time emphasis is on survival so we have to hunt & eat and pay close attention to our camouflage index. Enjoy the full playthrough of the Virtuous Mission.

The origin of stealth action returns. METAL GEAR SOLID: MASTER COLLECTION Vol. 1 unifies the beginning of the METAL GEAR gameplay experience in one single package. Infiltrate enemy fortresses all over the globe, complete your missions with stealth, and experience the thrilling cinematic story of the METAL GEAR series.

Volume 1 line-up features the original titles and the beginning of the METAL GEAR series, including the original versions of Metal Gear and Metal Gear 2: Solid Snake, Metal Gear Solid (which also includes VR Missions/Special Missions), and the HD Collection versions of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater.

METAL GEAR SOLID: MASTER COLLECTION VOL. 1
Developer: KONAMI
Publisher: KONAMI
Platform: Windows, Xbox Series X|S, PlayStation 5|4
Release Date: 24th, October 2023
Price: $49.99 USD

Available here – https://www.konami.com/mg/mc/

Summary:

Not Recommended – “The absolute basic collection of the first five Metal Gear games with no improvements whatsoever. Only get it if you’re a hardcore Metal Gear fan or wait for some fixes.”

Check out our review for METAL GEAR SOLID: MASTER COLLECTION VOL. 1 here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
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Go behind the scenes of Flashback 2 in the latest Developer Diary

Sydney, Australia, October 31, 2023 – Publisher Microids, Microids Lyon/Paris studios and Paul Cuisset are delighted to reveal the Flashback 2 Developer Diary ahead of its launch next month. In this video, Paul Cuisset, creator of the license, and Anthony Bouraba, one of the game’s producers, offer insight into the link between Flashback, released in 1992, and its highly anticipated sequel.

Watch the latest Developer Diary here: https://www.youtube.com/watch?v=nVgRL5n12AU

From the return of Conrad and his quest for identity, to his relationship with his A.I.S.H.A. weapon, the Developer Diary covers all these topics and more. Additionally, the video dives into the connection between the most renowned characters from Flashback who will once again makean appearance.

The Developer Diary also highlights how the essence of the original game has been maintained, while significant improvements elevate the Flashback 2 experience. Die-hard fans will be delighted to rediscover the fresh mix of action and exploration as well as discovering new gameplay mechanics that modernize and expand the franchise.

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About Flashback 2:

In the 22nd century, the United Worlds extend throughout the Solar System, but this tranquillity is threatened by the Morph invasion led by the fearsome General Lazarus. In search of his lifelong friend Ian, Conrad B. Hart dives once again into an action-packed adventure full of twists, turns, and revelations with the help of his allies and AI-powered weapon A.I.S.H.A.

Flashback 2 features:

  • A vibrant sci-fi/cyberpunk universe full of immersive environments including New Tokyo, New Washington, and the Jungles of Titan.
  • Use A.I.S.H.A., a lethal adaptive weapon enhanced with combat AI.
  • A gripping fluid and intricate platform shooter.
  • A 3D environment crafted for even deeper immersion.
  • Designed and developed by the creator of the original Paul Cuisset.

Flashback 2 will be available November 30th, 2023 for PlayStation 5, Xbox Series X|S, and PC. Nintendo Switch, PlayStation 4 and Xbox One versions will be available in Q1 2024.

For more behind-the-scenes information about Flashback 2, follow its new Twitter account: https://twitter.com/FlashBack2_Game

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About Microids

Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Revolution Software, Sloclap, Oddworld Inhabitants, Pendulo Studios, Eden Studios, Go Nagai, Charles Cecil, Benoît Sokal, Paul Cuisset…), Microids has become a major player in international video games. Taking inspiration from legendary titles, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

About Paul Cuisset

Known worldwide for his video game productions, Paul Cuisset is one of the most prolific French video game creators. Co-Founder of the company Delphine Software, he has worked as a programmer, game designer and/or scenarist on titles as prestigious as “Future Wars”, “Operation Stealth”, “Cruise for a Corpse”, “Moto Racer” and “Darkstone”. In 1992, his Action/Adventure masterpiece “Flashback” made the Guinness Book as the worldwide bestselling French video game. In 2005 Paul Cuisset founded the studio VectorCell and developed “Amy” (PS3, Xbox 360) and the HD remake of “Flashback” (PS3, Xbox 360, PC). In 2015, Paul Cuisset released the adventure game “Subject 13” on PC/Mac, PS4, Xbox One.

© 2023 Microids SA. All rights reserved. Game created by Paul Cuisset. Developed by MICROIDS STUDIO LYON / MICROIDS STUDIO PARIS. FLASH BACK is a trademark of Paul Cuisset and is used under licence. All rights reserved.

Tintin Reporter – Cigars of the Pharaoh: Discover a new gameplay trailer!

Sydney, Australia, October 31, 2023 – Tintinimaginatio and Microids are pleased to unveil a new gameplay trailer for the video game Tintin Reporter – Cigars of the Pharaoh.

Watch the trailer here: https://www.youtube.com/watch?v=ULdZnJ1CMoU

Tintin Reporter – Cigars of the Pharaoh will be available on November 15 2023 for PlayStation 5 (digital/physical), Xbox Series X (digital/physical), PlayStation 4 (digital) and PC (digital). The Nintendo Switch version will be available in 2024.

The Limited Edition for PlayStation 5, Xbox Series X and Nintendo Switch (2024) will include:

  • The retail version of the game
  • An official Steelbook
  • Three postcards

Inspired by an iconic adventure from the series of albums “The Adventures of Tintin” created by Hergé and sold more than 275 million copies worldwide, this new video game marks the return of the famous reporter with the puffball to the world of interactive entertainment thanks to a dynamic co-production between Tintinimaginatio and Microids.

In the game Tintin Reporter – Cigars of the Pharaoh, the famous reporter and his faithful companion Snowy are going to experience some extraordinary adventures…After meeting Professor Sarcophagus whilst cruising the Mediterranean Sea, the famous reporter sets out in search of the tomb of the Pharaoh Kih-Oskh. What are the dark secrets hidden in the tomb? From Egypt to India, passing through Arabia, Tintin & Snowy will end up investigating a gigantic drug trafficking network throughout the East.

With all the facets of the Tintin universe and a story full of twists and turns that are part of Hergé’s great creative legacy, Tintin Reporter – Cigars of the Pharaoh immerses the player in the heart of a mysterious Egypt and other lands of infinite beauty.

Combining all the best elements of adventure and investigation games, Tintin Reporter – Cigars of the Pharaoh invites the player to dress up as an investigator/reporter: search, infiltrate to find clues and solve enigmas with the help of investigation dialogues enriched with video sequences, infiltration phases or even plane or car chases. Tintin Reporter – Cigars of the Pharaoh offers a unique and innovative gameplay to allow everyone to live the adventure like a real reporter!

Tintin Reporter – Cigars of the Pharaoh will be available on November 15 2023 for PlayStation 5 (digital/physical), Xbox Series X (digital/physical), PlayStation 4 (digital) and PC (digital). The Nintendo Switch version will be available in 2024.

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About Microids

Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Revolution Software, Sloclap, Oddworld Inhabitants, Pendulo Studios, Eden Studios, Go Nagai, Charles Cecil, Benoît Sokal, Paul Cuisset…), Microids has become a major player in international video games. Taking inspiration from legendary titles, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

About Tintinimaginatio

Tintin is linked to both the present and the future. Imagining a future for Tintin and a heritage like Hergé’s is essential and paramount. To do this, we must adopt a long-term vision and a culture of responsible ethics that respects the artist.

It is important not to fall into a rut, but to show initiative and innovation. Our slogan, ‘keep imagining – new activities’ pursues this objective.

About Tintin
TINTIN might be the hero everyone would like to be, but is surely the friend everybody would like to have. This friend who would do anything for the ones he cares about. Today, the Adventures of Tintin still resonates vibrantly: They inspire artists, writers, movie and theater directors alike. Tintin embodies the universal values in which each and everyone can rely. Tintin is a unique mix, combining exciting stories, a “ligne claire” drawing style and universal themes.

Tintin is famous all over the world. Distributed worldwide, Tintin’s adventures are devoured with the same enthusiasm since its debut back in 1929 in the pages of the Petit Vingtième magazine. Who could have envisioned such a success? Definitely not its creator, Hergé (Georges Remi), autodidact comic book artist whose got lucky to publish his work during his teenage years in the pages of his homeland of Belgium’s scouts’ magazines.

Master the Techniques of the Battlefield in a New Persona 5 Tactica Battle Trailer!

Today, ATLUS released a new trailer for the upcoming tactical RPG Persona 5 Tactica, sharing more details about the different techniques to use on the battlefield, how to best strategise against unique enemies, fusing Persona’s, and crafting powerful new weapons. In addition, the team shared more details about how Sub-Personas can maximise each squad member’s capabilities and putting different difficulty levels to the test for further challenges.

Watch the Battle Trailer #2 below:

Overthrow your enemies in Persona 5 Tactica with powerful Personas, an assortment of weapons, and wipe them out with style in this fresh new tactical RPG from the award-winning Persona 5 game. Persona 5 Tactica launches on Xbox Series X, Xbox One, PlayStation 5, PlayStation 4 and Nintendo Switch on the 17th November 2023.

SQUARE ENIX REVEALS NEW TEASER TRAILER FOR KINGDOM HEARTS MISSING-LINK AND ANNOUNCES CLOSED BETA TESTER RECRUITMENT

Closed Beta Recruitment Starts Today for Players in UK and Australia

SYDNEY (31st October, 2023) –  Square Enix Ltd has revealed a new teaser trailer and announced a closed beta test for the upcoming mobile release of KINGDOM HEARTS MISSING-LINK. This latest entry in the beloved KINGDOM HEARTS series will debut on iOS and Android devices. The application for closed beta test participation is now live for those in the United Kingdom and Australia.

Watch the newly released teaser trailer below:

Approximately 3,000 participants total from UK and Australia will be selected to take part in closed beta testing for the newest entry in the beloved franchise. Created by Disney and SQUARE ENIX, the KINGDOM HEARTS series is one of SQUARE ENIX’s longest running franchises, first debuting in March 2002.

Closed Beta Details

The recruitment period for the upcoming title begins today and closes on 19th November, 2023 for both iOS and Android testers. Selected iOS testers will be notified via the e-mail address registered on the application form on or around Tuesday, November 28, 2023 (only selected testers will receive an email notification.  Those who are not selected will not receive an email notification).  The closed beta testing for iOS begins on 29th November, 2023 at 7:00 AM (UTC) and ends on 8th December 2023. The selected Android testers will be notified via the email address registered at a later date for Android closed beta test, which is now planned for January 2024.  More updates for the Android closed beta test will be shared on the KINGDOM HEARTS Missing -Link official X (Twitter).

Closed Beta Test Application Requirements

  • Residents of United Kingdom or Australia
  • Ages 18 or older
  • Users must accept and agree to the “Closed Beta Test Application Requirements”, “Closed Beta Test Precautions”, and the “Closed Beta Test Tester Agreement (KINGDOM HEARTS Missing-Link)” on the official website.

Those interested in joining the closed beta can apply using the application form on the official website here

Official Website: www.kingdomhearts.com/missinglink

About the KINGDOM HEARTS Series

KINGDOM HEARTS is a series of role-playing games created through the collaboration of Disney and Square Enix. Since the first KINGDOM HEARTS was released in March 2002 for the PlayStation®2 computer entertainment system, the series has expanded with additional entries and has shipped over 36 million units worldwide. Since the launch of KINGDOM HEARTS III in 2019, the critically acclaimed RPG has shipped more than five million units globally, both physically and digitally, making it the fastest selling game in the history of the series. KINGDOM HEARTS IV, the next mainline entry in the series, is currently in development for console devices.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 185 million units worldwide; DRAGON QUEST®, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

© Disney. © Disney/Pixar.
Developed by SQUARE ENIX.

DRAGON QUEST, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

CHECKPOINT’S SEGA PARTNERSHIP SET TO REVOLUTIONISE TEACHING

Teaching goes super-Sonic, as study shows use of gaming culture helps 90% of primary students learn more

Checkpoint, London — October 30, 2023 | A new study by Brunel University reveals that video games are making a huge difference in the classroom for teachers and students alike. More than 90% of students who attended lessons where video games formed a key part of the experience, said that video game content helped them to enjoy subjects more and learn more effectively.

The principles behind these teaching methods have arrived in classrooms courtesy of Checkpoint, a video-game inspired education platform that, according to this new study, is responsible for genuine and marked improvements. Both in the way pupils are engaging with the teachers — and their implementation of the National Curriculum.

Partnering with SEGA for this study, Checkpoint designs, writes and curates teaching materials that tap into gaming culture. From Sonic the Hedgehog to Planet Zoo, Checkpoint is helping teachers educate their students through the lens of gaming. These learning materials were welcomed by any school who used them.

“We wanted to see whether our approach actually had the benefits we intended,” said Checkpoint’s founder and editor-in-chief Tamer Asfahani. “So we approached the educational experts at Brunel University London to design an independent study to evaluate the extent to which key stage 2 children engaged with our learning materials.”

Brunel’s Professor Kate Hoskins led a team of experts from the university’s Department of Education, who worked with five teachers at four London schools to trial learning materials for a science lesson that’s part of the National Curriculum. The aim of the lesson was for the students – aged 7 to 11 – to learn how animals are classified into different species and groups based on various characteristics, and to practise doing this themselves. Instead of categorising normal animals, the students were tasked with organising Sonic and his fellow SEGA characters into the correct groups.

Interviews and questionnaires found that the lesson was “overwhelmingly positive”, with teachers praising the engagement of children who they knew struggled in a more traditional learning environment. “The link to children’s game culture enabled participation across otherwise marginalised groups,” said Professor Hoskins. “Including minority ethnic, SEND” — those with special educational needs and disabilities — “and low socioeconomic status children.”

Checkpoint were thrilled with the findings and are continuing to develop their gaming-inspired learning modules, which are completely free of charge, on their website and are looking forward to working with more schools and improving childrens’ education with the vehicle of video games.

For more on Brunel’s research, check out quotes from teachers, Tamer Asfahani, and Professor Hoskin’s, below.

Research Data and Developments in a Modern Classroom

One of the teachers pointed out how when they started talking about the character, the students were immediately engaged. “They loved the fact that it’s something that’s in everyday life. Especially the boys — they realise, okay, yes, that’s different,” the teacher said, adding that the learning materials were something that he and his colleagues can use as a basis, and adapt to the needs of various classrooms. The students were similarly enthusiastic.

And when the researchers analysed which of the National Curriculum’s key skills were hit by the lesson, all the desired ones were being gained; with listening, creativity and problem-solving scoring particularly well.

“The students’ responses suggest that incorporating gaming culture elements in the classroom can lead to a more enriching learning experience for students across the socioeconomic and cultural spectrum, transforming the way they engage with and understand scientific concepts,” Professor Hoskins said. “Teachers can potentially foster a deeper connection between students and the subject matter when bringing the excitement and challenges of video games into the learning process, ultimately promoting a lasting interest in science education.”

Checkpoint’s Asfahani welcomed the findings. “Thanks to this study, we have data confirming that teachers and researchers should work together to create innovative instructional strategies that harness the power of gaming culture and facilitate deeper learning for students, in key stage 2 science lessons and beyond,” he said.

“This collaborative effort will not only contribute to the ongoing development of effective teaching practices, but also inspire a new generation of students to become passionate, lifelong learners in the field of science and other subjects; with the potential to be especially positive for less confident learners.”

The research was made possible by the Brunel Innovation Voucher Scheme, designed to promote collaborative innovation between the university and UK-based small businesses, social enterprises and third-sector organisations.

Resident Evil Village Treats iPhone 15 Pro and iPad Users to the World of Survival Horror Today

Enjoy the Terrifyingly Beautiful Graphics and Highly Acclaimed Gameplay on the go Natively with the Latest Apple Devices

London (October 30, 2023) Spooky Season just got a little scarier! Resident Evil™ Village, the award-winning eighth core entry in Capcom’s iconic survival horror series, is now available on iPhone 15 Pro, iPhone 15 Pro Max, and all iPads with the M1 chip or later. The highly acclaimed title takes players on a thrilling adventure through a desolate European village teeming with horrors. The Winters’ Expansion also joins Resident Evil Village on the App Store today. This downloadable content includes Third Person Mode, new playable characters for The Mercenaries mode, and Shadows of Rose, the surreal final chapter of the Winters family story set 16 years in the future.

With ultra-realistic graphics that parallel the fidelity of consoles, players can now take Resident Evil Village on the go with iPhone and iPad and relive Ethan Winters’ nightmarish journey to rescue his kidnapped daughter. The experience is powered by Capcom’s RE ENGINE, which takes full advantage of Apple silicon and advanced features like MetalFX Upscaling to deliver scary-good performance.

Conjuring the console roots of Resident Evil Village, the action-packed survival horror gameplay can be enjoyed on iPhone and iPad with wireless game controllers. Built-in touch controls are also included and are fully customizable to deliver easy on-the-go play. Resident Evil Village also supports cross-progression between iPhone and iPad, enabling saves to be shared across devices.

Resident Evil Village is available to try as a free download on the App Store, allowing players can experience the intense gameplay and striking visuals before purchasing the full game. In celebration of the launch, Resident Evil Village and Winters’ Expansion are on sale until November 20, 2023. iPhone and iPad users who purchase the base game and expansion before that date will receive the Street Wolf Outfit as a special bonus. This alternate costume can be worn by Rose Winters in Shadows of Rose, where she explores a mysterious realm of consciousness in search of a cure for her unwanted powers.

The Resident Evil Village Original Soundtrack Complete Edition is also out now. Available first on Apple Music, this album features 135 spine-tingling songs. The haunting package includes 110 previously unreleased tracks from the base game, Shadows of Rose, and The Mercenaries Additional Orders expansion content. A special offer is available today to commemorate the soundtrack’s release, providing listeners up to 3-months free of Apple Music.

The reawakened Resident Evil™ 4 and its high-flying downloadable content Separate Ways are coming soon for iPhone 15 Pro, iPhone 15 Pro Max, and every iPad and Mac with the M1 chip or later. The App Store release of Resident Evil 4 will support Universal Purchase and cross-progression across iPhone, iPad, and Mac.

Note: Resident Evil Village for Mac is also available as a standalone purchase.

ABOUT RESIDENT EVIL VILLAGE
Set three years after the events of Resident Evil™ 7 biohazard, Resident Evil Village once again sees tragedy befall the Winters family. After their home is attacked, Ethan ventures into an eerie village to rescue his kidnapped daughter, Rose. Resident Evil Village resumes Ethan’s journey in the first-person view with photorealistic visuals that take survival horror to the next level. The Winters’ Expansion introduces three additional pieces of content: Third Person Mode, The Mercenaries Additional Orders, and Shadows of Rose, an epilogue to the story set 16 years after the main game. This award-winning title has sold over 8 million copies since its debut in May 2021.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Samsung Electronics Unveils Galaxy Z Flip5 Retro to Celebrate a Legacy of Innovation 

Samsung Electronics pays homage to the innovative design and features of SGH-E700 with the release of Galaxy Z Flip5 Retro, marking 20 years of technical advancement 

SYDNEY, Australia – October 30, 2023 – Samsung Electronics Co., Ltd. today announced that it is set to release the Galaxy Z Flip5 Retro — a limited edition phone that embodies Samsung’s legacy of innovation — from November 1 in Korea, the UK, Germany, Spain and Australia, and on November 2 in France. 

The Galaxy Z Flip5 Retro draws inspiration from the SGH-E700, a product that captured the market’s imagination with its exceptional design and performance 20 years ago in 2003. At that time, the SGH-E700 was a ground-breaking mobile phone, being Samsung’s first to feature a built-in antenna. This innovation, coupled with the phone’s widespread popularity, played a pivotal role in advancing Samsung’s position in the mobile phone industry. 

Now, Samsung plans to engage its customers by showcasing its history of innovation, spanning from its founding to the present day, with the classic SGH-E700 and the new Galaxy Z Flip5 serving as representative examples. 

Samsung Electronics has provided innovative mobile phones in the market for decades. In addition to the SGH-E700, the company has launched a series of other revolutionary mobile products, starting with the MP3 phone SPH-M2500 in 1999. This was followed by the watch phone SPH-WP10, the TV phone SCH-M220 and the camera phone SCH-V200. Each product earned acclaim for its innovative new features that pushed the boundaries of what was possible at that time. 

The Galaxy Z Flip5 Retro skilfully implements various distinctive features of the SGH-E700, such as the combination of indigo blue and silver colours, a UX design reinterpretation of 2000s pixel graphics and an exclusive animation on the Flex Window that portrays a cityscape with a touch of nostalgia. 

The unique package includes three Flipsuit cards featuring logos from different eras of Samsung’s history, a Flipsuit case and a collector card engraved with a unique serial number that will add to the product’s collectible value for purchasing customers. 

The Galaxy Z Flip5 Retro will be available in limited quantities in Korea, the UK, France, Germany, Spain and Australia. Consumers in these select countries can purchase this iconic device exclusively through Samsung’s official website, Samsung.com.[i] 

About Samsung Electronics Co., Ltd. 

Samsung inspires the world and shapes the future with transformative ideas and technologies. The company is redefining the worlds of TVs, smartphones, wearable devices, tablets, digital appliances, network systems, and memory, system LSI, foundry and LED solutions. For the latest news, please visit the Samsung Newsroom at news.samsung.com