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Shantae Advance: Risky Revolution Announced for Consoles and PC

The revolutionary lost Shantae game hits Switch, PS4, PS5, and Steam in 2024

November 14, 2023 – Valencia, Calif. – What goes around comes around! Independent game studio WayForward is elated to announce that Shantae Advance: Risky Revolution, the long-lost Shantae sequel that began production back in the early 2000s, is on its way to modern consoles and PC. Originally created for the Game Boy Advance system before being put on hiatus midway through development, Shantae Advance: Risky Revolution will be completed after more than 20 years, and will be released digitally on Nintendo Switch, PlayStation 4, PlayStation 5, and Steam in 2024, following the release of the previously announced Game Boy Advance-compatible game cartridge. A new trailer for the console/PC version of the game can be seen below:

Helmed by the original design team of Shantae creator Erin Bozon, series director Matt Bozon, and programmer Michael Stragey, Shantae Advance: Risky Revolution is the direct follow-up to the beloved original 2002 Shantae game. In this hair-whipping, belly-dancing action-adventure, Shantae’s nemesis, the nefarious pirate Risky Boots, has a “groundbreaking” new scheme that will leave Sequin Land spinning — by rotating the continent, she can move any town to the coast for easy plundering! As Shantae, players must turn the tectonic tables on Risky by rearranging the land itself…shifting, swapping, and moving between the foreground and background to navigate mix-and-match multilayered levels.

As Shantae’s adventure unfolds, she’ll explore multiple towns and labyrinths, master six creature transformations, use a variety of magical attacks and items, battle fierce bosses, and meet friends like Rottytops, Sky, and Bolo — some of whom will be encountering each other for the first time. In addition to the single-player story mode, Shantae Advance: Risky Revolution also includes a local 4-player Battle Mode for the first time in the series. Furthermore, players can choose to experience the game with enhanced, HD character portraits and HUD elements, or play with the classic GBA pixel presentation fully intact in Legacy Mode.

Following fan-favorite titles such as Shantae: Half-Genie Hero and Shantae and the Seven Sirens, Shantae Advance: Risky Revolution will be the sixth game released in the multi-million-selling Shantae series. In addition to the digital version, a physical edition of Shantae Advance: Risky Revolution will be offered on select platforms from Limited Run Games in 2024. Further information, including details on the preorder window, will be made available in the months ahead. For more news about the Shantae series and other WayForward games, please visit www.wayforward.com, and follow @WayForward on social media.

Key Features

  • Discover the lost chapter of the Shantae saga, fully restored and released after 20 years!
  • Fight and explore using your hair-whipping ability, magic items, and belly-dance transformations (including monkey, elephant, crab, and more)!
  • Spin and shift Front Yard and Back Yard playfields to create new routes and solve puzzles!
  • Visit towns, battle through labyrinths, purchase upgrades, find collectables, and meet with friends like Rottytops, Sky, and Bolo!
  • For the first time ever in a Shantae game, four players can compete in Battle Mode!

About WayForward

Based in Valencia, California, WayForward was founded in 1990 and has remained an independent game developer for more than 30 years. It is home to many talented individuals including programmers, environment artists, animators, modelers, illustrators, audio wizards, designers, and team leaders. With new avenues for distributing games directly to fans, they are finally able to make the games they have always wanted to.

Copyright ©2023 WayForward Technologies, Inc. All rights reserved. Shantae and the Shantae logo ™ BOZON

New Update ‘Come Rain or Slime’ is Now Available in Slime Rancher 2

The second major content update in the hit franchise sequel features an array of dynamic weather across Rainbow Island – from rain and wind to tornadoes and lightning – available for Xbox Series X/S and Windows PC

SAN MATEO, Calif. – November 14, 2023 – Monomi Park, creators of the highly popular Slime Rancher franchise, today announced that “Come Rain or Slime”, the second major content update for Slime Rancher 2, is now available. This update features an array of new dynamic weather elements that will engage both the existing community and newcomers alike. Prepare to immerse in Rainbow Island where the forces of nature reign supreme and where beloved Dervish and Tangle slimes make their triumphant return. Free to current owners of Slime Rancher 2, new players can download the game and access the content update for Xbox Series X/S and Windows PC starting today for $29.99.

Slime Rancher 2 on Xbox: https://www.xbox.com/en-US/games/store/slime-rancher-2/9PHFJ0N31NV1
Slime Rancher 2 on Steam: https://store.steampowered.com/app/1657630/Slime_Rancher_2/
Slime Rancher 2 on Epic Games Store: https://store.epicgames.com/en-US/p/slime-rancher-2
 
Features

  • All New Dynamic Weather System: The skies and environment will come alive with rain, wind, thunderstorms, lightning and more! As the weather dances across the different areas, you can discover their unique impact on the environment and slimes. Discover how weather systems escalate and produce new phenomena like tornadoes and tangle vines.
  • Return of Tangle and Dervish Slimes: Prepare to welcome back some of your favorite slimes with rebalanced behaviors. These slimes will engage both new and experienced ranchers. Rediscover their abilities as they carve a unique niche in the ever-evolving ecosystem.
  • Weather Symphony: Immerse in an auditory feast that beautifully reflects the ebb and flow of dynamic weather changes. Each weather type boasts its own captivating melody, further enhancing the immersive experience as you explore the effects of nature’s whims on the island’s inhabitants.
  • Navigation Enhancements: Delve into a newly revamped Slimepedia interface with a beautified look and cleaner layout, making learning about the world of Slime Rancher a much easier experience.

Slime Rancher 2 is a sequel to the award-winning, smash-hit original that has been enjoyed by over 15 million fans worldwide. Continue the adventures of Beatrix LeBeau as she journeys to Rainbow Island, a mysterious land brimming with ancient technology, unknown natural resources, and an avalanche of wiggling, jiggling, new slimes to discover.

As Beatrix attempts to unravel the island’s secrets and uncover its true purpose, she’ll build, ranch, and farm within a beautiful conservatory, whose sparkling glass walls give her full view of the prismatic paradise she now calls home.

About Monomi Park

Monomi Park is an independent game studio based out of sunny San Mateo, California. Founded in 2014 by Nick Popovich and Mike Thomas, Monomi Park is committed to creating inclusive and innovative gaming experiences that defy expectations. Its flagship title, Slime Rancher was released into Early Access in 2016 with an official release following in 2017. It is one of the highest-rated games on Steam of all time with a 98% positive average score and has sold over 6 million copies across all platforms with over 15 million players worldwide. Slime Rancher 2 launched into Early Access on September 22, 2022 and sold over 300,000 copies in the first week.

For more information on Monomi Park, visit http://press.monomipark.com/index.php.

Magic in the Air: Moonstone Island Flies Home to Nintendo Switch in Spring 2024

Check out the cozy creature-collecting life sim’s dedicated segment from the Nintendo Indie World Showcase!

STOCKHOLMNov. 14, 2023 – During today’s Nintendo Indie World Showcase, developer Studio Supersoft and publisher Raw Fury revealed that Moonstone Island, the magical creature-collecting life sim, will settle down on Nintendo Switch in spring 2024. Embark from home to become a full-fledged alchemist in a colorful open world with 100 islands in the sky to explore. Make friends, brew potions, tame wild Spirits, and test them in card-based battles while taking the adventure wherever you go with Nintendo Switch!

Moonstone Island Coming to Nintendo Switch Trailer: 

First released earlier this fall to critical praise and “Very Positive” reviews on Steam, Moonstone Island transports you to a delightful world full of charming creatures and characters inspired by Studio Ghibli classics like Kiki’s Delivery Service, Castle in the Sky and more. Explore ancient temples, dangerous dungeons, and diverse biomes to prove yourself as a true alchemist and uncover the secrets of Moonstone Island. As you grow, you’ll master new skills, raise your own team of wild Spirits, and make a new home and life for yourself in the clouds!

Key Features

  • Explore a Magical World: Travel by balloon, broom, and glider to discover a vast sky full of unique people, places, and creatures.
  • Find Your New Home: Build and customize a cozy new abode of your own on any of the 100 islands in your procedurally generated world.
  • Make New Friends & More: Become a member of the community – befriend your NPC neighbors, go on dates, and fall in love!
  • Discover Wild Spirit Companions: Tame and befriend a team of wild Spirits to fight alongside you in card-based combat.
  • Dungeon Crawling & Farming: Explore dungeons to earn upgrades, collect loot, and uncover secrets while growing crops and flowers for brewing potions and more!
  • Become a Full-fledged Alchemist: Optimize your character with unique skills and upgrades, and craft dozens of items and vehicles to survive the treacherous wilderness.

Moonstone Island is available now on Steam. Follow the Moonstone Island team on Twitter and Discord for the latest news and updates.

About Studio Supersoft

Sandy Spink founded Studio Supersoft in 2021 with the goal of making nice games for nice people. The studio is based in Toronto, Canada, but the team is distributed across Australia, Malaysia, Brazil, and several other countries. Supersoft is currently working solely on Moonstone Island, an open-world, deckbuilding life sim inspired by Sandy’s seaside upbringing, as well as the ’90s video games and cartoons he was raised on.

About Raw Fury

Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We do not care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

From Cooking to Gunning: Upcoming RTS Last Train Home Unveils the Varied Roles of Soldiers in Latest Trailer

BRNO, Czech Republic & VIENNA, Austria  Nov. 14, 2023 – THQ Nordic and developer Ashborne Games have released a new trailer for the upcoming WWI RTS Last Train Home. On the arduous journey back to their homeland, the newly formed Czechoslovak Republic, the Legionnaires find themselves thrust into diverse roles: engineers and cooks, stokers tending to the ever-fading flames, grenadiers launching into the fray, and riflemen holding the front line. Medics tirelessly attend to the wounded while scouts cautiously probe the dangers that lie ahead. This challenging apprenticeship unfolds amidst the grim theater of war and the solemn duties aboard the train. Each trial sharpens their skills, forging invaluable expertise. While it is imperative to care for every soldier, the loss of a seasoned medic resonates more intensely than that of a rookie rifleman.

Explore the latest trailer to catch a glimpse of the harrowing journey your Legionnaires are undertaking.

Play the Demo: thqn.net/lth-steam

About Last Train Home

The Great War is over – but the fight continues. Command a legion of soldiers desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.

Last Train Home is developed by Ashborne Games in Brno, Czech Republic, and is coming to PC on Nov. 28, 2023. You can add the game to your wishlist here: thqn.net/lth-steam

If you want to learn more about the game, make sure to visit the website, follow us on social media, or discuss with other fans on Discord:

About Ashborne Games

Ashborne Games is a game development studio with roots in Brno, Czech Republic, growing the strategy/RPG genre. The team is currenctly working on its new project, Last Train Home, and was also responsible for helping Comanche to lift off. The studio is a member of the THQ Nordic family.

About THQ Nordic

THQ Nordic’s official boilerplate can be found on our website: https://www.thqnordic.com/company/about

FARMING SIMULATOR 22: COMPREHENSIVE PREMIUM EDITION & NEW EXPANSION RELEASED

A premium-amount of new content marks the best time to start farming: Publisher and developer GIANTS Software has released the Premium Expansion and Premium Edition of Farming Simulator 22 to fulfill player’s dreams of agricultural variety on PC and consoles.

  • The Premium Edition includes the internationally awarded Farming Simulator 22, six maps, seven official content packs, and the Platinum & Premium Expansions.
  • The Premium Expansion, brand-new and also available separately, adds the new Central European map Zielonka plus vegetable farming with new crops & machines.
  • The Launch Trailer focuses on the brand-new content of the Premium Expansion.

Expansion Content: New Map, Crops & Machines

Zielonka expresses the flair of Central European scenery, drawing inspiration from countries like Poland and the Czech Republic. The picturesque landscape around a remote village offers fertile soil to cultivate the new vegetable crops: carrots, parsnips & red beet – which are added to the list of overall 20 crops, alongside new factories, and production chains.

More than 35 new vehicles and tools are included: Authentically digitized with more details than ever, the implements extend the fleet to care for new as well as existing crops. Manufacturers Dewulf, Gorenc, Agrio & WIFO debut in the series, with even more machines by BEDNAR, Fiat, GRIMME, Kverneland, SaMASZ & others included in the expansion.

Edition Content: The Comprehensive Collection

The Premium Edition of Farming Simulator 22 lets new as well as existing farmers enjoy a comprehensive collection: Included are the Antonio Carraro Pack, Kubota Pack, Vermeer Pack, Göweil Pack, Hay & Forage Pack, Horsch AgroVation Pack & Oxbo Pack.

Furthermore, it contains the new Premium Expansion and the forestry-focused Platinum Expansion that introduced Volvo to the series and featured many other brands, gameplay mechanics, a new map, and more. Overall, more than 150 brands and far more than 400 machines are available in the Premium Edition to be operated in single-player or multiplayer modes.

“With the self-published Premium Edition release, we’ve achieved another significant milestone,” comments Boris Stefan, Head of Publishing at GIANTS Software. “Whether virtual farmers are new to our relaxing universe or experienced players looking to stock up on additional content for the coming winter and beyond: the Premium Edition offers the highest variety of environments, machines, and possibilities yet in the series.”

Farming Simulator 22: Premium Edition & Expansion are available for PC, Mac, PlayStation®5 (PS5™), Xbox Series X|S, PlayStation®4 and Xbox One. Visit the official Farming Simulator website

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About GIANTS Software

GIANTS Software is an international video game developer and publisher from Switzerland established in 2004 and known worldwide for creating the popular Farming Simulator series. The team with offices in Switzerland (Zurich), Germany (Erlangen), USA (Chicago) and Czech Republic (Brno) is very committed to maintain close contact to the agricultural industry and to engage with the community.

About Farming Simulator

Since 2008, over 30 million units of Farming Simulator have been sold worldwide. The game series has been released on all popular platforms including consoles, mobile phones, tablets and PCs since then. From the start, the team enabled users to create mods with the company’s own GIANTS Engine. With the Farming Simulator League (FSL), the series introduced a competitive esports mode in 2019 – with teams competing in professional tournaments and many acclaimed brands and sponsors on board.

© 2023 Published and developed by GIANTS Software GmbH. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software GmbH. All manufacturers, agricultural machinery, agricultural equipment, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. The agricultural machines and equipment in this game may be different from the actual machines in shapes, colors and performance. © 2023 Sony Interactive Entertainment LLC.

“PlayStation”, “PS5” and “PS4”, are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One and Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. “Mac” is a trademark of Apple Inc., registered in the U.S. and other countries. All other names, trademarks and logos are the property of their respective owners. All rights reserved.

Xbox ANZ Brings Forza Motorsport To Life With A Gameable Spectacle Through Pitt Street Mall

Zoom into Pitt Street Mall to experience the adrenaline pumping action of Forza Motorsport with a track-inspired spectacle, interactive challenges with TV personality, Sophie Monk and more

14 NOVEMBER 2023: Xbox ANZ invites players of all ages to start their engines and celebrate the latest title in Microsoft’s long-running, critically acclaimed franchise, Forza Motorsport through in-game, and real-life time trial challenges, an interactive RC course and competitions with Australia’s sweetheart and Forza fan, Sophie Monk.

Taking place at Pitt Street Mall at Westfield Sydney on Thursday 16th November, players will have the chance to put their pedal to the metal as they experience the fast-paced action and realism of Forza Motorsport. Whether you’re a regular rev head or don’t know your engines from your exhausts, there will be plenty of action to keep everyone entertained.

The Forza Motorsport RC challenge will pull up outside the Microsoft Experience Centre, delivering a custom-built, vibrant course inspired by much-loved tracks from Forza Motorsport. Participants are invited to race their RC cars around the course to score the best time from 10am – 5:30pm on Thursday, 16th November.

Up for grabs are several prizes for those successful in the challenges, including RC car giveaways and Forza helmets, and we’ll also be giving away themed items such as car air fresheners, t-shirts, drink bottles, and more to those who attend.

Inside the Microsoft Experience Centre, lucky Sydneysiders can meet and take a selfie with Sophie Monk from 1pm before fans can compete to overtake her personal best in the Forza Motorsport Hot Lap Challenge.

Vision and photography opportunities are available at the Microsoft Experience Centre on request:

  • Visual backdrop of The Forza Motorsport RC course
  • Vision of racing fans competing in the course and challenges
  • Vision of Sophie Monk interacting with the course and competing in challenges
  • Vision of Sophie Monk engaging with fans
  • Customer and fan vox pops  

About Microsoft

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

PAX Commemorates 20th Anniversary, East Returns to Boston March 21-24, 2024

BOSTON – Nov. 13, 2023 – Show organizers ReedPop and Penny Arcade reveal PAX East returns to the Boston Convention and Exhibition Center (BCEC) from Thursday, March 21, to Sunday, March 24, 2024, for a big birthday bash celebrating the event series’ 20th anniversary. Badges will go on sale this Thursday, Nov. 16, at 1:00 pm PT / 3:00 pm ET.

From its humble beginnings in Bellevue in 2004, Penny Arcade Expo grew from a local event receiving a little over 3,000 attendees in its first iteration to an international series of events gathering millions of gaming fans across Seattle, Boston, Philadelphia, and Melbourne. 

Over the past 20 years, PAX has witnessed the reveal of titles like Hearthstone: Heroes of Warcraft and Borderlands 3, delivered keynote speeches from industry legends including former Nintendo of America president Reggie Fils-Aimé and current Head of Microsoft Studios Matt Booty, massive esports tournaments featuring some of the world’s most popular games and content creators, marriage proposals, the coolest cosplays, and more.  

In traditional PAX fashion, East’s attendees can expect the East Coast’s largest gaming event to feature its usual showcase of new and upcoming releases including never-before-seen demos and announcements, dozens of panels covering wide-ranging topics, esports tournaments, vendors, community meet-ups, and a ton of festivities to celebrate PAX’s 20th Anniversary, including exclusive merch, epic giveaways, surprise collaborations, and more.

Exciting announcements revealing keynote speakers, exhibitors, and gaming partnerships will be announced soon. Badges for PAX East 2024 will be available for purchase starting Thursday, Nov. 16. Four-day badges will be available for $250, and single-day badges for $67. 

“As we start into the twentieth year of PAX, PAX East is sure to set things off in a spectacular fashion,” said Jerry Holkins, co-founder of Penny Arcade, Child’s Play, and PAX. “Years ago, we thought we’d never need a venue like Boston’s incredible BCEC. But gamers proved us wrong.” 

For more info, check out the PAX East website, and follow PAX on X (former Twitter), Facebook, Twitch, YouTube, and Instagram

About PAX

PAX, or Penny Arcade Expo, is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010, and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade established PAX Unplugged, its first tabletop-focused show, held in Philadelphia.

About ReedPop

ReedPop is a boutique group within RX – one of the world’s leading events organizers. Launched in 2006, the group has become the number one producer of pop culture events across the globe as well as a full service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPop currently features events in North America and Europe, including: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, and Unplugged, Emerald City Comic Con (ECCC), Star Wars Celebration, MCM Comic Con, Eurogamer Expo (EGX), Star Trek Missions and more. In addition to organizing and managing events, ReedPop also runs and operates the Gamer Network and its portfolio of leading gaming websites including Eurogamer, Rock Paper Shotgun and GamesIndustry.Biz. The staff at ReedPop are a fan-based, globally focused group of professionals that are uniquely qualified to build and serve the communities with whom they share a common passion.

About Penny Arcade

Penny Arcade has been the world’s most popular webcomic for over 20 years, with over 3.5 million readers. Started in 1998 in the living room of Mike Krahulik & Jerry Holkins, it has grown into a media empire encompassing multiple beloved properties such as Lookouts, Automata, and beloved D&D live-play series Acquisitions Incorporated. Penny Arcade was responsible for the creation of Child’s Play, a gaming charity that has raised over $45 million dollars for children across the world. They are also the founders of PAX, the number one consumer gaming festival in North America, with hundreds of thousands of loyal visitors every year.

NETMARBLE RELEASES FINANCIAL EARNINGS FOR THIRD QUARTER OF 2023

LOS ANGELES – November 13, 2023 – Netmarble Corp, a leading developer and publisher of mobile games, reported $484.99 million in revenue and $18.79 million in EBITDA for the third quarter of 2023, an increase from the previous quarter. Overseas sales accounted for 83% ($400.42 million) of total global sales.

“Netmarble recorded strong performance in the third quarter, with recently launched titles Seven Knights Idle Adventure and Tower of God: New World demonstrating remarkable achievements,” said Young-sig Kwon, CEO of Netmarble. “We’re expecting this momentum to carry into the end of the year, and we’re also anticipating a further boost in performance in 2024, as we prepare to launch six new titles during the first half of the year.”

These new launches include Arthdal Chronicles: Three Factions, Solo Leveling: ARISE, Paragon: The Overprime, Raven 2, and King Arthur: Legend Rises, as well as the launch of Meta World: My City in Korea. Ni no Kuni: Cross Worlds will also be launched in China. Netmarble will also showcase several upcoming titles at Korea’s annual G-STAR 2023 convention, starting November 16 in Busan, Korea, including The Seven Deadly Sins: Origin, RF ONLINE NEXT, and DEMIS RE:BORN.

Netmarble’s Q3 financial results are as follows:

  • Cumulatively for 2023, Netmarble earned $1.41 billion in sales and $42.58 million in EBITDA. The company reported an operating loss of $67.15 million.
  • North America led revenues (47%) with diversification across other key territories as follows: Korea (17%), Europe (12%), Southeast Asia (10%), and Japan (6%), and other regions (8%).
  • Netmarble’s portfolio showed genre diversification across Casual Games (44%), RPG (35%), MMORPG (10%), and other genres (11%).
  • Top performing titles for the third quarter included: MARVEL Contest of Champions (10%) (Kabam), Jackpot World (9%), Cash Frenzy (8%), Lotsa Slots (8%), Seven Knights Idle Adventure (5%), Tower of God: New World (5%), and The Seven Deadly Sins: GRAND CROSS (5%).

A breakdown of the total financial earnings is below:

7/1/23 – 9/30/23 actualsYoY ChangesQoQ Changes
Total Sales$484.99 million-9.2%+4.5%
EBITDA$18.79 million+17.8%+126.9%
Operating Loss$16.83 million
Net Loss$21.89 million

For details on Netmarble’s quarterly performance and to listen to the earnings call, please visit the company’s Investor Relations page.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds, The King of Fighters ALLSTAR, The Seven Deadly Sins: Grand Cross, and forthcoming PC games like Paragon: The Overprime. More information can be found at http://company.netmarble.com.

Anonymous;Code Review

Anonymous;Code

Developer: Mages
Publisher: Spike Chunsoft
Platforms: PC, PlayStation 4, Switch (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

The Science Adventure series of visual novels has always made for some rather interesting experiences. Best known for its incredibly popular Steins;Gate entry and subsequent follow-ups and spin-offs, most of the Science Adventure games have kept fans waiting as many titles in the series took quite some time to be localized officially in English but this time around Mages aren’t keeping fans of the franchise worldwide waiting. Although the original Japanese release was delayed a handful of times to be released last year, the English release of the sixth entry in the Science Adventure series has arrived in a year with Anonymous;Code. Offering yet another new mind-bending story of science fiction, does Anonymous;Code hold up with the rest of the franchise?

Story

Set in the fairly distant future of 2037 technology has continued to invade every aspect of life to the point that nearly everyone now has implanted BMI computers that allow them to be connected to the digital realm at all times. Reality itself is augmented with ads, news stories, people wearing costumes or completely different appearances, and of course AI is everywhere to the point that AI girlfriends and helpers have become commonplace. Pollon Takaoka and his friends in the hacker group Nakano Symphonies take advantage of this all digital future by taking on jobs that prey on the less fortunate and gullible so when Pollon’s boast about a girlfriend turns into an encounter with a real girl in need of help, he quickly finds himself willing to help her even with incredibly strange events and powerful military forces following her.

With Momo Aizaki now in his care, Pollon does his best to escape from her pursuers only to find his skills no match for their overwhelming force. That all changes however when a strange app appears in his BMI, one that works as a Save & Load mechanic that allows him to reload a previous save, starting from that point on to try and change the future. With this strange new ability, military forces beyond his comprehension, religion, AI, doomsday, and existentialism all clashing together over the course of this fairly short, by Science Adventure series standards anyway, visual novel in what becomes an incredible tale that stands as one of the best in the Science Adventure series following the ever-popular Steins;Gate and Chaos;Head Noah.

Going too far into detail about certain elements would easily spoil some of the major events and twists that happen throughout the course of the visual novel so we won’t discuss them much but it must be said that Anonymous;Code grabs a hold of the player’s attention and never lets up. This is partially due to the game never really taking a chance to breathe as the many “slice-of-life” elements found in other visual novels from the developer are mostly non-existent here. Along these same lines, this visual novel is as linear as they come, meaning that there are no branching paths or even alternate storylines to witness outside of a sudden bad end that sends players back to the main menu. 

This lack of fluff is something of a double-edge sword as it keeps players invested in the engrossing tail of twists, revelations, and deeply blended fantasy science with real world elements but losses out on player interaction and replayability. Along these same lines, a large amount of the characters that are introduced don’t really get too much of a chance to develop beyond the core cast. Those wanting to learn more about certain characters may find themselves left wanting entirely as even the game’s extensive glossary of terms and history doesn’t often delve into their backstories. Meaning what players see through the main route is unfortunately what they get. That being said the characters in Anonymous;Code are all quite interesting, especially the dynamics between Momo and Pollon. Being able to experience the complex technical ideas brought up by the story with these characters is a delight. This is helped of course by the fact that, for the first time ever in the series’ history, the game has also been released with an English dub to help bring the character’s to life.

Gameplay

Now while every game in the Science Adventure series has had its own unique take on a visual novel, with some offering different routes or interactions depending on properly timing certain viewed side-content or even incredibly obscure events that would be hard to uncover on your own, Anonymous;Code is a bit different thanks to the aforementioned Save & Load mechanic that Pollon obtains. Without going into detail about the plot implications of his power and its source, players will find that they actually share save slots with Pollon. Throughout the story Pollon will create save spots at certain times and players can then prompt him at any point by pulling up the load screen to reload a save and try to change fate. 

This mechanic is interesting in concept but also a bit flawed in execution. The reason for this is that Pollon will often straight up ignore or complain to the player when they prompt them to load to avoid a bad ending as the game will only do so on the exact line of dialogue it requires. This means that players can spend a lot of trial and error trying to trigger the proper way to continue the storyline simply because Pollon refuses to load, forcing the player to reload anyways once they hit the bad end and try again. 

Audio & Visuals

Anonymous;Code features some impressive presentation work with the character models appearing to be using Live2D mechanics to appear fluid while talking and mostly fluid whenever they happen to move on screen. There are a few stiffer animations here and there from adopting the Live2D portraits but they aren’t too noticeable in the long run compared to how impressive they look most of the time. The models themselves are nicely varied with an extensive amount of detail to most of them and while the game primarily makes use of standard visual novel presentation, it also often swaps to gorgeous looking CGs and even utilizes comic book style presentations for more action packed sequences or dramatic story moments. It is a little unfortunate that players cannot pull up the dialogue log during CG scenes though.

As mentioned before this release marks the first time in the Science Adventure series’ history that the game has been released in the West with an English dub. The voice actors for the game handle it impressively well with Max Mittelman handling Pollon and Anairis Quinones handling Momo. Of course, for those who prefer, the Japanese dub is also included. The background music features an excellent collection of tracks that do wonders to fill out the atmosphere of a scene. This works exceptionally well during the more tense moments, especially when involving the “Quests” that players eventually need to undertake in the storyline.

Overall

Anonymous;Code features a riveting story that moves at a brisk pace without much fluff to tell a sci-fi epic that constantly keeps players on their toes. While the lack of slice-of-life elements is a disappointment and its main mechanic is a little frustrating, the story told throughout this latest entry in the Science Adventure series certainly lives up to the franchise’s history, delivering a visual novel that will keep players engaged throughout with grand sci-fi concepts that will stick with players long through the ending..

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Discover TEKKEN 8 final launch character, Reina, the enigmatic Mishima Polytechnical School student

TEKKEN 8 initial roster is now complete with the announcement of Reina, the last launch character. Reina, the Purple Lightning, is using her lightning quick moves to overwhelm her opponents. She is surrounded by mystery as the only known fact about her is that she is a student at the Mishima Polytechnical School. She also seems to have a very particular interest in Jin, especially in fighting him.

The game’slaunch roster will count 32 characters with a storyline centered around the fight of Jin Kazama and Kazuya Mishima. Along those two characters, players will be able to play some fan-favourites like Paul Phoenix and Yoshimitsu, returning characters such as Jun Kazama and Raven, and the three brand-new additions: Azucena, Victor Chevalier and Reina. In TEKKEN 8, all characters’ models have been completely remade from the ground up, making the most of the latest generation of hardware and providing a better experience for players.

TEKKEN 8 will launch on 26 January 2024 for PlayStation 5, Xbox Series X|S and PC, using the power of this generation of consoles to offer a visually stunning experience along with a vision promoting aggressiveness and spectacular battle action.

For more information onTEKKEN 8 and other products from Bandai Namco Europe, please visit: www.bandainamcoent.eu. Follow us on X at: https://twitter.com/TEKKEN.