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Redefining athletic performance: Alfa Romeo F1 Team KICK Esports partners with X-BIONIC

Hinwil, 20 November 2023 – Alfa Romeo F1 Team KICK Esports will be bringing performance to the next level thanks to high-tech, advanced athletic gear, as the team launches a partnership with technology-led sportswear brand, X-BIONIC.

Combining cutting-edge technology with innovative fabrics, X-BIONIC are pioneers of performance tech clothing, aiming to empower athletes to excel in any competitive field. Developed in Switzerland and crafted in Italy, X-BIONIC’s sportswear is more than just apparel; by harnessing each athlete’s own physical potential, it amplifies their athletic achievement, leading them towards peak performance.

Much like Alfa Romeo F1 Team KICK Esports, every detail matters to X-BIONIC: premium materials, patented technologies and intelligent function zones turn every garment into a technological piece that adapts to the unique demands of elite athletes and sports enthusiasts alike.

The new race collection includes baselayer shirts and trousers featuring patented X-BIONIC technologies such as PartialKompression, providing optimal ventilation and stimulation to muscle groups to maintain a fast reaction time. Furthermore, ClimateControl shirts and trousers will help keep the drivers’ core body temperature at the optimal 37° Celsius for highest performance.  

Alfa Romeo F1 Team KICK Esports drivers Brendon Leigh, Thomas Ronhaar, and Matthijs van Erven will be gearing up with X-BIONIC’s exclusively designed team kit as they get ready to battle for the 2023/2024 F1 Esports Pro Championship crown.
 
Alessandro Alunni Bravi, Team Representative: “We are pleased to welcome X-BIONIC to Alfa Romeo F1 Team KICK Esports, and we are looking forward to working together on a quest towards peak performance. Just like us, X-BIONIC pays great attention to detail, an essential characteristic that brings our fields closer to each other. Thanks to their highly innovative garments, which redefine the standard for functional clothing, our Esports athletes will see their physical potential amplified, as they prepare to fight for wins in the 2023/2024 F1 Esports Pro Championship.” 

Maximilian Lenk, CEO of X-BIONIC: “We are absolutely honoured to partner with Sauber Esports and Alfa Romeo F1 Team KICK Esports as they look to energize their championship ambitions within the F1 Esports Pro Championship. We have already proven to be the choice of champions within various sports and are now excited for our innovative technologies to provide a competitive edge within Esports and support the team on their quest to win. This partnership opens up a whole new field for our company, and we’re certain we could not have picked a better partner on this journey.”

About Sauber Group of Companies:

The Sauber Group of Companies is composed of two operational entities: Sauber Motorsport AG, which operates and manages its Formula OneTM team; and Sauber Technologies AG, which focuses on third-party business in the areas of advanced engineering, prototype development and additive manufacturing, in addition to full and model-scale testing in the factory’s state-of-the-art wind tunnel and ground-breaking innovation in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 550 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects.

The Sauber Group puts sustainability at the heart of its mission; its business, operating under the ISO 14001 environmental management standard, has been carbon neutral since 2011 and the company has achieved the Three-Star level in the FIA Environmental Accreditation Framework.

Since its founding in 1970, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. A member of the exclusive club of teams which competed in more than 500 F1 races, it celebrated 30 years in the sport in 2022 and continues to go from strength to strength on and off the track.

Aonic Completes Acquisition of nDreams for $110 million

Virtual Reality Specialists Join Rapidly Growing Gaming Group to Strengthen Grip on VR and Mixed Reality Games Space

FOR IMMEDIATE RELEASE – Aonic has today completed the acquisition of nDreams, the world’s biggest VR game developer and publisher, for a total enterprise value close to $110 million.

Headquartered in Stockholm, Sweden, Aonic is a group of global gaming companies with diverse specialisms. The group, which includes the likes of Warren Spector’s OtherSide Entertainment, Milky Tea, Exmox and TutoTOONS, invested an initial $35 million in nDreams in March 2022 and received a minority stake.

This cash injection precipitated an incredibly fruitful period for nDreams, during which the team has more than doubled in size to 250 people. Internally-developed titles such as The Game Awards-nominated Synapse and Ghostbusters: Rise of the Ghost Lord have been released, while investments in third-party publishing have powered the chart-topping launch of PowerWash Simulator VR and the enduring success of Little Cities. nDreams even made its own debut acquisition with VR/AR experts Near Light joining in December 2022.

Aonic is on a rapid path to becoming the next global gaming powerhouse and has built a decentralised and collaborative structure in which its family of mid-sized studios can thrive. This includes plenty of opportunities for knowledge and resource sharing among specialised teams. Having spent more than a decade at the forefront of VR gaming, nDreams brings unrivalled expertise in XR technologies and markets for fellow Aonic studios to tap into.

Meanwhile, nDreams will continue its trajectory under familiar leadership, with co-founders Patrick and Tamsin O’Luanaigh (Chief Executive Officer and Chief People Officer respectively) remaining in their positions alongside the rest of the company’s executive team. Its core focus will remain unchanged, while benefiting from a stable and supportive environment to continue growing. The investment will facilitate nDreams’ future investments in third-party publishing and, potentially, more studio acquisitions.

“We set up nDreams in 2006, pivoted to focus exclusively on VR games in 2013, and we’re proud of everything we’ve achieved as an independent company,” said Patrick O’Luanaigh, CEO of nDreams. “After 18 months of working together, we’re confident we’ve found the right partner in Aonic. This is the right moment to welcome their support to strengthen our position even further, and seize this critical moment for VR and MR.”

“nDreams has done an unparalleled job bringing some of the biggest VR titles to market, and it was a natural fit for us to welcome them to the Aonic family and provide our studios with the best team when it comes to the VR/MR gaming space,” said Paul Schempp, CEO of Aonic. “This acquisition is yet another example of Aonic’s commitment to championing mid-sized studios and creating an environment where teams can create fantastic games.”

More exciting projects are being worked on across all of nDreams’ four development studios, not to mention partnering third-party developers, with exciting announcements lined up for 2024 and beyond.

About nDreams:

nDreams is the world’s biggest and most experienced VR game developer and publisher. Headquartered in Farnborough, UK, it is the studio behind groundbreaking titles including Synapse, Phantom: Covert Ops, Ghostbusters: Rise of the Ghost Lord, Far Cry: Dive Into Insanity, and Fracked. nDreams also boasts a dedicated and extremely experienced publishing team to partner with the industry’s brightest developers on projects ranging from the critically-acclaimed Little Cities to PowerWash Simulator VR.

Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of 250 people across four development teams, with two fully-remote studios – Elevation and Orbital – joining the original nDreams Studio and the Brighton-based Near Light to cover the whole spectrum of VR gaming.

Multiple exciting, unannounced titles are in development, with more to be revealed soon.

About Aonic:

Aonic is a diversified video gaming group with the ambition to become the next gaming powerhouse. From the outset, Aonic was created to fill a clear gap in our industry: to build a truly supportive home for high quality, mid-sized teams.

With a focus on proven yet highly dynamic entrepreneurs and creative innovators, Aonic’s end goal is to craft fantastic games and ever-improving services that translate into high organic growth.

Aonic is not a portfolio of studios, but a platform of like-minded enthusiasts. To supercharge growth, Aonic runs a clearly defined hybrid operating model with a belief in decentral empowerment to foster creativity. Unlocking synergies between companies with this collaborative infrastructure and cross-team collaboration is a key aim. 

Ignite Your Strategic Heart in Persona 5 Tactica™, Available Now!

Check out our review for Persona 5 Tactica here!

Sydney, Australia – 20th November 2023: ATLUS has launched their tactical RPG Persona 5 Tactica for Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch. Persona 5 Tactica marks the first strategy game in the Persona series and an exciting return to the world of Persona 5!

Watch the Persona 5 Tactica launch trailer here

After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves?

Overthrow your enemies and fight corruption with powerful Personas with an assortment of weapons, and wipe them out with style in this fresh new tactical RPG from the award-winning Persona 5 game.

About ATLUS

ATLUS delivers unforgettable, story-driven gameplay experiences to enthusiastic and dedicated fans around the globe. Established in 1986, ATLUS features a portfolio of beloved and long running game series including PERSONA™, which has sold over 16.8 million units worldwide, and the legendary SHIN MEGAMI TENSEI™. ATLUS games are published in the west by SEGA of America, Inc. with its principal office in Irvine, California. Learn more about ATLUS at www.atlus.com.

About SEGA of America, Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment. Established in 1986, SEGA of America publishes innovative interactive entertainment experiences for console, PC, mobile and emerging platforms. In 2020, SEGA ranked #1 among Metacritic’s Annual Game Publisher Rankings. Its globally beloved franchises include Sonic the Hedgehog™, Like a Dragon™, Virtua Fighter™, Super Monkey Ball™, and Phantasy Star Online™, along with ATLUS’ Persona and Shin Megami Tensei series. Since its debut more than three decades ago, Sonic has become a pop culture icon featured in dozens of games, TV series, and movies. SEGA of America has offices in Irvine and Burbank, California. Visit www.sega.com.

The Last of Us Part II Remastered coming to PS5 on January 19, 2024

PlayStation Australia is excited to announce The Last of Us Part II Remastered, the definitive way to experience the acclaimed The Last of Us sequel originally released in 2020. Players can jump into Ellie and Abby’s emotional journeys on the PlayStation 5 console on January 19, 2024.

Whether you have already played and even platinumed The Last of Us Part II on the PlayStation 4 console or have recently played The Last of Us Part I on PS5 and want to continue the story, Part II Remastered will offer plenty of reasons for new and returning players to revisit. The engrossing campaign returns alongside technological improvements, new modes, and new behind-the-scenes features that will deepen players’ understanding of Part II’s creation. But before we break down what’s in store, take a look at our announcement trailer below:

The Last of Us Part II Remastered is designed to let players dig deeper into both its development and mechanics. Chief among these is a brand-new mode called No Return, a roguelike survival mode designed to let players prove their mettle in randomised encounters and experience The Last of Us Part II’s combat in a fresh experience.

The mode includes a host of playable characters to choose from – some playable for the first time in The Last of Us franchise (which players may have spotted in the trailer) – who each come with their own traits to suit different playstyles. Players will chart their own course on each run, choosing between various stealth and combat encounters that will pit players against a range of enemies, with unique twists that can add new, unexpected factors to any given encounter.

Each run will offer a new chance to decide what rewards you get after each encounter, how you spec out your character, and more. Unlock more characters, skins, and more as players progress to use in the mode, customise your own runs, and compete on a global leaderboard as part of a Daily Run**. We’re excited to share more about No Return as we get closer to launch.

For those who have already played The Last of Us Part II, the included sections featuring a playable guitar were a favourite for many. A new Guitar Free Play mode has been introduced, which will let players strum the strings across a host of unlockable instruments, use audio FX pedals to modulate your performance, and play as different characters in several in-game locations to customise the mood and feel of the set.

And for both new and returning players interested in learning more, Part II Remastered offers a comprehensive dive behind-the-scenes of how the Naughty Dog studio brought this game to life. A new set of Lost Levels in Part II Remastered allow players a unique chance to check out some playable sequences previously cut from the game. These aren’t fully finished levels, but rather early-development slices that not only let players see some new glimpses of Part II’s world, but also include embedded developer commentary to give them richer context. Explore these spaces and hear directly from the team about the intention of aspects of each level – this is a unique inclusion for the Naughty Dog studio and will allow players a glimpse into the creative process.

Included is also a newly recorded director’s commentary across the campaign’s cutscenes from director Neil Druckmann, narrative lead Halley Gross, and actors Troy Baker, Ashley Johnson, and Laura Bailey. They assembled to offer insight into the story and its characters that mean so much to both the Naughty Dog team and fans.

The Last of Us Part II Remastered will feature enhanced graphics, including native 4K output* in Fidelity Mode, 1440p upscaled to 4K* in Performance Mode, an Unlocked Framerate option for TVs that support VRR, increased texture resolution, increased Level-of-Detail distances, improved shadow quality, animation sampling rate, and more. It all brings the world of Part II’s story to life in richer and smoother detail, from the snow-swept mountains of Jackson, Wyoming to the rainy cityscape of Seattle, Washington, and should make a first visit or a return trip to the complex journeys of Ellie and Abby all the more engrossing.

Part II Remastered takes advantage of the PS5’s power and features in more ways as well, including improved loading times. Part II Remastered also incorporates DualSense wireless controller haptic feedback and adaptive triggers integration to better immerse you in every moment of combat and exploration.

We’ve ensured Part II’s award-winning suite of accessibility options returns for the PS5 experience, alongside new additions like the inclusion of Descriptive Audio and Speech to Vibrations, which uses the DualSense controller to indicate character speech and cadence. The unlockable Speedrun Mode, included in The Last of Us Part I, will also be coming to Part II Remastered, allowing players to post their best times. Following The Last of Us Part I, The Last of Us Part II Remastered includes the ability to unlock bonus skins for Ellie, Abby, and their weapons that we’re excited for players to see and take some incredible Photo Mode shots with. Players can get a first look at some in our announcement trailer. Naughty Dog has also made some additions that players of The Last of Us Part I may be familiar with, including dynamic lighting, Frame Forward, and Gaze Direction, as well as new frame and logo options.

And good news for existing owners of The Last of Us Part II on PlayStation 4! Players will be able to upgrade to a digital version of The Last of Us Part II Remastered for $20 AUD*** at launch****. You will also be able to import your saves from the original game to Part II Remastered.

We’re excited to share more with the community about The Last of Us Part II Remastered as we get closer to its release on PlayStation 5 on January 19! Preorders will go live on December 5.

*4K resolution requires a compatible 4K TV or display.
**Internet connection required to compete in Daily Run.
***Price shown in AUD currency and may vary by country. Check PS Store at launch on January 19, 2024 for local pricing.
****Upgrades for disc copies of the PS4 version of The Last of Us Part II are only available if you have a PlayStation 5 console with a disc drive. Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version.

If you are interested in receiving the title, please send your requests off the back of this alert. For full information on The Last of Us Part II Remastered visit PlayStation.com.

For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube and Instagram

Xbox Debuts Custom Bluey Xbox Series X to Celebrate Launch of Bluey: The Videogame!

Together with BCC Studios and Artax Games, Xbox is celebrating the release of Bluey: The Videogame by launching a global competition for fans to win a custom Bluey themed Xbox Series X and controller – bringing the joy of Bluey and gaming to families worldwide.

The custom Bluey Xbox Series X displays vibrant colors and a design that exudes Bluey’s high energy and lovable personality, and the complimentary controller also features Bluey’s sister, Bingo. Fans have the chance to win this console and controller by following Xbox on X (formerly Twitter) and retweeting the Xbox sweepstakes tweet through December 13, 2023. For official rules and eligibility details, please visit here. Bluey console and controller are limited to sweepstakes only – not for retail.   

For the first time ever, Bluey and Xbox fans can explore iconic locations from the television show such as the Heeler House, Playgrounds, Creek and the beach on Xbox Series X/S, Xbox One and PC. Experience the joy and wonder of Bluey’s world by exploring and collecting items for your digital sticker book, unlock dress ups and uncover the many secrets and hidden references throughout each location.

For more information about Xbox’s global contest celebrating “Bluey,” check out the Xbox Wire post showcasing the Xbox x Bluey collab.

PlayStation Celebrates Heightened Emotions through PS5 with Tash Sultana, Rob Whittaker and Mark Samual Bonanno

As part of the three-year anniversary celebrations of the PS5, PlayStation Australia has partnered with some of Australia’s most famous (and unexpected) gamers to discuss how gaming makes them feel and the heightened emotions it evokes. 

Tash Sultana (Musician), Robert Whittaker (Mixed Martial Artist) and Mark Samual Bonanno (Comedian, Aunty Donna) all sat down to discuss their earliest memories of gaming, how gaming makes them feel and more. You can check out the video below:

Gaming has the power to connect us and bring on emotions you don’t experience in your everyday life. Speaking on how it helps them relax, Tash Sultana said: “Gaming is such an escape for me. There are very few things where I can fully focus completely. When I play music, I can do that, and when I game, I can do that too. It’s total escapism. I lose track of time because I’m loving it – and when I’m done, I want to do it all over again.” 

For Rob Whittaker, the levels of immersion available take you to other worlds like no other: “Gaming is such a big part of my life. The sense of wonder and adventure you get from exploring the new worlds on the PS5 is second to none.” 

Meanwhile, Mark spoke about the immense pride he feels for the creative choices writers are enabled to take: “Gaming is like magic to me. As a storytelling device, there is nothing like it. The way in which stories can affect you in games is incredible. Being able to step into the shoes of a character and feel what they feel and make decisions that affect them and your experience is unlike any other entertainment.”

Patrick Lagana, Director of Marketing, PlayStation Australia, said “As we celebrate three years of PlayStation 5 through our latest Brand campaign “Heighten Emotions” we wanted to illustrate just how truly immersive the world of PS5 is – and so we invited a few of our friends, Tash, Rob and Mark to share with us some of the unrivaled, extraordinary emotions that gaming unlocks for them. Whether it’s the feeling of deep immersion through our innovative technology and expressive storytelling, the wonder and awe felt by the stunning visual worlds that PS5 presents – and more, PlayStation 5 delivers gaming experiences that take you beyond the everyday, opening you up to feeling a whole world of unparalleled emotions.”

With amazing titles such as Horizon Forbidden West, Gran Turismo 7, God of War Ragnarök and the new Marvel’s Spider-Man 2, hardware like the next-gen PS VR2, new Access controller, Pulse Explore wireless earbuds, and the upcoming PlayStation Portal –  we’ve got all the feels about continuing to create larger than life experiences for our community,” he concluded.

Check out the ‘Feel it Now on PlayStation 5’ TV spot below:

Ahead of the busy festive season, the PS5 also has its biggest-ever sale for Black Friday with the console and the new Marvel’s Spider-Man 2 – which was recently nominated for Game of The Year – available for $724.95. That’s a huge $180 in savings from the RRP of $904.95.

Keep up with the latest news from PlayStation Australia on Facebook, Twitter, YouTube and Instagram

FINAL FANTASY VII REBIRTH | The Story So Far In-Game Video

Iconic Artwork of Aerith and the “Highwind” Airship Revealed, Along with Brand-New Screenshots of New Areas, Characters, Combat Details, Difficulty Modes and More

SYDNEY (Nov. 20, 2023) – SQUARE ENIX® today released the “Story So Far” recap video for FINAL FANTASY™ VII REBIRTH, which will be viewable from the game’s main menu when it debuts on Feb. 29, 2024, for the PlayStation®5 (PS5®) console. The refresher video is narrated by Red XIII, a beast with a flaming tail who offers words of wisdom to Cloud’s party from time to time. Red XIII recaps the events of FINAL FANTASY VII REMAKE, the first installment in the critically acclaimed FINAL FANTASY VII remake project.

The Story So Far video is available to watch here:

Additionally, the company released iconic artwork featuring Aerith and the Highwind airship, explore the peaceful town of Kalm, the abandoned Mythril Mine, the summon Kujata, the combat abilities and Synergy Skills of various party members, the Chocoboutique, side characters and much more.

Active and Classic modes return from FINAL FANTASY VII REMAKE, allowing players to choose their battle style: fast-paced thrills or more methodical decision-making. Three difficulty settings, including Easy, Normal and the new Dynamic setting, allow further customization for players – both longtime fans and newcomers alike.

A new, standalone adventure set across a vast and vibrant planet, FINAL FANTASY VII REBIRTH sees Cloud, Tifa, Barret, Aerith and Red XIII escape from the dystopian city of Midgar into the wide world beyond. To hunt down Sephiroth, a fallen hero and vengeful swordsman from Cloud’s past, these unlikely heroes join forces with new companions like the spirited ninja operative Yuffie and the wisecracking, feline-shaped robot Cait Sith. Lead these characters into battle and use powerful synergy abilities to overcome their fates. Explore classic locales reimagined in dazzling detail. Encounter dozens of hours of rewarding side quests, fiend hunts, mini-games and rich stories of the planet’s people and cultures.

FINAL FANTASY VII REBIRTH will be available for the PS5® console on Feb. 29, 2024. For more information, visit https://ffvii.square-enix-games.com/games/rebirth/.

About FINAL FANTASY VII

First released in 1997 on the PlayStation® computer entertainment system, FINAL FANTASY VII celebrated its 25th Anniversary in 2022. The game is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 13.9 million copies worldwide and continues to receive widespread acclaim from critics and fans around the world. The popular game has even expanded into spin-offs, films and merchandise.

The first game of the FINAL FANTASY VII remake trilogy project, FINAL FANTASY VII REMAKE, released in 2020, has been praised by both players and critics across the globe, earning more than 20 perfect scores from media, and was selected as a PlayStation® “Editor’s Choice” pick. The game also became the highest-selling digital release on the PlayStation® platform in SQUARE ENIX’s history, exceeding more than 7 million shipments and digital sales worldwide since its release. FINAL FANTASY VII REBIRTH, the second game in the trilogy and standalone story, is now in development and will be available worldwide on February 29, 2024, for the PS5.

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 185 million units worldwide; DRAGON QUEST®, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix Ltd. can be found at https://square-enix-games.com

Nickelodeon All-Star Brawl 2 Review

Nickelodeon All-Star Brawl 2

Developer: Ludosity
Publisher: GameMill Entertainment
Platforms: Switch (Reviewed), PC, Xbox One, Playstation 4 , Playstation 5, Xbox One S|X
Release Date: Available Now
Price: $49.99 – Available Here

Overview

Ludosity raised some eyebrows a while back with their competent Smash clone featuring some of Nickelodeon’s finest. While licensed titles typically have little fanfare, this fighter gathered a ton of acclaim due to its community-driven feedback and promotion, making it a lightweight contender on modern platforms. These heroes of the tube are back again for another round with Nickelodeon All-Star Brawl 2. Does some new faces and changes continue to leave a mark, or does this sequel leave us with a squeaky whimper? Let’s find out.

Story

There is a revamped story mode for All-Star Brawl 2 that certainly shifts things in a better direction from the start. Players now get to participate in a mode where they must go up against Danny Phantom’s prime antagonist Vlad Plasmius and stop his evil plans while dealing with some silly fare from familiar faces. Sure, the narrative here is thin and rather vague, but for a licensed title it works out fine. That said, I think a bit more cohesiveness with the plot and characters within would have tightened things up a bit – as the characters included are a bit odd and having a backstory as to why would have made for a more celebratory adventure for the brand. I do however feel that the developers “get” the nostalgia of the brand, and those little nods do a lot to retain the charm of the entire package.

Gameplay

I think the first All-Star Brawl was good enough to not have to add a lot, but this follow-up does manage to get some things right by adding in more elements to the gameplay itself. This is an arena fighter and now things are slowed down a bit. Attacks feel more fluid and simple this time, as characters all have their selection of normal and special attacks, but now a new “slime” meter comes into play to let players build for special actions. Now you can choose to activate and get a defense buff with a shield, or build for a more offensive blow. There are also ultimate attacks, which are a ton of fun to execute – even if they can still be a bit finicky in terms of accuracy.

This is a more balanced fighter and the gameplay just seems more engaging this time around, as the team followed through with feedback to refine things and it definitely makes it feel more polished and fluid, as if skill actually matters with this installment. The game’s main story mode has a lot of fun things to do and discover, with players fighting characters who have been basically zombified by Plasmius, with each area ending in a giant boss fight with the likes of The Flying Dutchman and several other major antagonists as you make your way to the one big bad at the end. These fights are focused on taking out a life bar and avoiding major attacks, and are fun enough – even if its easy to find cheap strategies to put the bosses away through repetitive actions.

All in all, the shops, cameos, and unlockables make the grind through arcade and story mode worth it, as the player feels rewarded by progression. Sure, there are some annoyance such as slowdown and minor hiccups with gameplay from time to time, but it isn’t anything game-breaking, just moments that can pull you out of immersion for a moment. Stages are clever and well built, and any fan of Nickelodeon for the past two decades should be pleased with the selection of characters, even if there are a few questionable omissions. For instance, Arnold still is not playable, yet Gerald and Grandma now are and Helga has left the line-up, while other characters feel lonely without their fellow cast mates. This will be a preference for the player and their favorite Nick picks, but I did feel those who are in at least feel accurate to their characterization from their brands.

Audio

The music here is fine, but nothing really memorable. Most melodies only attempt to capture the feel of a show instead of being from the show, and the lack of that input kind of holds All-Star Brawl 2 back a bit from capturing the essences of their license. That said, we did launch with voices for the competitors, and while the audio is a bit low (meaning its hard to hear taunts and voices compared to the rest of the chaos happening), those trademark quotes and sounds go a long way to enhance the quality of each battle. 

As far as visuals go, things are a mixed bag. The load times are awful in the Switch version and the screens alone stutter rapidly as you are awaiting to get into battle. Maybe this is hardware limitations but with the graphics being so simple, it seems more like poor optimization for this particular platform. Animations can also be a bit rough, as I got a lot of slowdown during heavy moments of animation, and the game never leaves its 30 FPS threshold to truly give us a fluid fighting experience.

Overall

Nickelodeon All-Star Brawl 2 has a lot of heart and love tied into it, making it one of the best licensed fighters to pick up if you are itching for something different. The overall package shines with Easter eggs and nostalgia galore, and its a lot of fun playing these matches if you can overlook the issues with optimization. There still is a layer of generic, lifelessness under the hood of this engine though, as even with all of the new bells and whistles, there still is a lack of identity making this IP feel like its own thing, rather than just a competent clone with Nickelodeon branded on it from top to bottom. If you are looking for a decent arena fighter and want another break from Smash however, you may find some entertainment here, but just keep your expectations in check upon entry as this release (while improved) still has that licensed game aftertaste.

Capsule Computers review guidelines can be found here.

Persona 5 Tactica – Gameplay

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The Phantom Thieves are back but this time they find themselves dealing not with palaces, but with a kingdom instead as the group finds themselves transported to a strange new realm. Here Joker must team up with a new ally to save his old friends against a powerful and strange new foe that has affected their powers in Persona 5 Tactica.

Join the Phantom Thieves as they lead an uprising of the heart! Assemble an all-star team of heroes in a brand-new story in this thrilling combat adventure set in Persona’s iconic universe.

Persona 5 Tactica
Developer: ATLUS
Publisher: SEGA
Platform: Xbox Series X|S, PlayStation 5|4, Nintendo Switch, PC(Steam)
Release Date: 17 Nov, 2023
Price: $59.99 USD

Available here – https://persona.atlus.com/p5t/

Summary:

Recommended – Persona 5 Tactica may be simple for a tactical RPG but between solidly adapted mechanics and a great story, the Phantom Thieves’ latest outing is as stylish and enjoyable as ever for fans.”

Check out our review for Persona 5 Tactica here!

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Apogee’s Dwarven Roguelike “Below the Stone” Spelunks to Early Access Today

DALLAS — 17 Nov 2023 — Below the Stone, a dwarf-themed mining roguelike by developer Strollart and publisher Apogee Entertainment, unearths a treasure trove of loot today as the TooManyGames 2023 indie favorite launches on Steam Early Access and GOG ahead of its 2024 arrival on PlayStation 5, PlayStation 4, Nintendo Switch, and Xbox Series X|S. 

Drill to the depths in this all-or-nothing roguelike tour de force where fame and fortune lie beneath ruins. Design a dwarf to match the latest underground styles with customization options for beards and haircuts, then pick up a pickaxe and provide for the kin back home. Make wise decisions while scouring the unknown for shimmering rewards, or risk becoming another lost soul buried beneath the rubble.

A gauntlet of procedurally generated dungeons and caves awaits enterprising explorers. Hack through dozens of unique biomes including fluorescent fungi fields, magma-marred mazes, and gorged caverns. Scrabble to survive amidst the blows of club-wielding trolls, lumbering Yetis, and stinging scorpions.

Crack open treasure chests brimming with untouched bounties like gold, silver, and platinum, and light the path to prosperity with dungeon and ore-detecting devices. Haul plundered resources and precious gems to the benevolent blacksmith in exchange for weapon and gear upgrades. Craft items to prolong each journey, from near-impervious armor to healing potions fresh from the alchemist’s cauldron.

When axes and swords aren’t quite cutting it, shake down darkness-dwelling bandits with copper-laced crossbows, cave sweeping shotguns, and booming blunderbusses. Toss massive area-of-effect explosives like dynamite that both blast enemies backwards and destroy chunks of rock with ease.

Chat up cave-dwelling moles and other NPCs willing to do business…for a price. Take on side quests from fellow cave-diving contemporaries. Brave the twists and turns of the undiscovered while carefully calculating the cost of moving onward. Return to the surface with the day’s loot in tow, or succumb to greed in search for greater rewards. But beware, as death sends miners back up to the start, all possessions lost to the earth below. 

Below the Stone combines a retro presentation with surprisingly deep gameplay, pun intended!” said Scott Miller, founder of Apogee Entertainment. “We’re very thankful for the feedback given by those who played the demo which led to various community-requested changes. The journey to 1.0 continues with even more surprises on the way, and we look forward to sharing even more in the near-future.” 

Check out gameplay footage of Below the Stone here. For more information on Strollart’s underground tale of dwarven expedition, check out the official website, and follow their Twitter, and Discord.

For more on Apogee Entertainment, please visit the Apogee website and follow @Apogee_Ent on Twitter.

About Strollart

Founded as a place for a group of friends to come together and express their love of indie games, Stollart looks to break the formula that’s pervasive within the AAA space and build something that can only be found within indie development. Michael Strollart, director, producer, and artist, is joined by Andrew, Karam, Eric, Dean, and Matt in the development of their debut game, Below the Stone, with an eye set on showing what a few friends in a metaphorical basement can build together.

About Apogee Entertainment

Apogee is featured in John Romero’s new book, Doom Guy, along with Masters of Doom, the new FPS documentary, the book Shareware Heroes (2022 release), and many others – because Apogee was a critical player in the rise of the PC gaming, essentially creating the indie scene.

Apogee also funded, produced and published Id Software’s Wolfenstein 3D, the first ever FPS game, and also created pioneering games like Duke Nukem 3D, numerous Duke console games, Prey, Shadow Warrior, Rise of the Triad, and co-owned/co-created Max Payne 1 & 2. These games all earned over $1.5 billion commercially. (Apogee used the “3D Realms” label for many of these releases, but the company was always Apogee.)

The recently renamed Apogee Entertainment, with original founder Scott Miller still at the helm, continues to empower today’s incredibly talented indie developers. Current hit releases include Turbo Overkill and Bread & Fred, along with 10 other games currently in development.