HomeMain MenuPress ReleasesBEAT THE SPEED OF DARKNESS: ACTION RPG ‘SHADOW RUSH’ COMING TO STEAM

BEAT THE SPEED OF DARKNESS: ACTION RPG ‘SHADOW RUSH’ COMING TO STEAM

Slay hordes of Shadow Demons in an isometric hack-and-slash RPG featuring roguelike elements

SINGAPORE, October 15, 2026 | Solo developer Andrew Teo is proud to share a first look at his latest project, Shadow Rush. This isometric hack-and-slash RPG features a unique combat system that cycles through abilities, automatically attacking as you dash and slash through hordes of enemies. Taking cues from Diablo and Kingdom Hearts, with an art direction inspired by Final Fantasy’s Tetsuya Nomura, Teo is excited to build on the success of his first title, Ghostlore, and finally present Shadow Rush to the world.

All Gas, No Tedium

Shadow Rush is built on fast-paced combat, quick runs, build experimentation, and re-rolling characters. Controls are simple, but layered with a system that triggers special abilities each time your character attacks or dashes. Characters cycle through four abilities chosen via the equipment slots in your inventory. The goal of combat is to find a happy medium where players don’t have to juggle multiple hotkeys to pull off impressive combos, while still requiring active thought and a fast playing pace.

Rush on In

The game is called Shadow Rush, not Shadow Tread Carefully, for a reason. Health pickups are plenty, so players can focus on eliminating enemies as fast as they can without worrying about every little hit. In fact, if you take too long, a gigantic wave of darkness will swallow the entire arena. Just focus on clearing the area, then grab your completion bonus and move on to the next. 

Reroll and Rerun

Choose one of six characters for your run. Each character wields a different weapon, giving each a unique playstyle. On top of these weapons, you can layer on special abilities via Shards. You can easily equip, remove, or swap these collectibles between characters to build your Shard Deck and create perfect, infinitely replayable, game-breaking builds.

Gameplay Features:

  • Four-Phase Combat Style: Every attack or dash automatically cycles through four distinct combat phases, triggering different assigned abilities and spells depending on the activated phase.
  • Shard Customization: Spells and special abilities are equipped via collectible Shards, which can be slotted to create synergized, auto-triggering skills.
  • Fast-paced Combat: Prioritize aggression over defense to force fast clears. Taking too long to beat an area results in a game over!
  • Multi-Character Roster: Choose across six different character classes and progress through quick runs. Reroll and experiment with something new each time.

Shadow Rush will release in 2027. Players can wishlist or download a demo on its Steam page.

About Andrew Teo

Andrew Teo is an experienced Singaporean working in the games industry. Previously, Teo collaborated with IPs including Disney and One Piece and released Ghostlore. He is currently working on Shadow Rush and another unreleased project, Ruin and Rebirth.