Backed by 98% Very Positive reviews, the card-based deckbuilding adventure leaves Steam Early Access after 2.5 years in development.
22 SEPTEMBER 2026 – Clumsy Bear Studio has rung the dinner bell to announce that Hungry Horrors will launch its full 1.0 version on Steam on 13 October 2026.
Hungry Horrors is a card-based deckbuilding adventure inspired by British & Irish folklore, where players face down terrifying creatures not to defeat them, but to feed them. Every card played is a meal served, and each encounter is a race to keep a Horror fed before it reaches you and feeds on you instead.
Since entering Early Access in January 2026, Hungry Horrors has held a 98% Very Positive rating across 250+ Steam reviews, the result of two and a half years of development by Clumsy Bear Studio‘s two developers.
A look at the menu – What’s included in 1.0?
At launch, Hungry Horrors will feature:
- 8 playable biomes from across the British Isles, from green meadows to moody highlands
- 34 folklore Horrors, including Dullahan, Jenny Greenteeth, and Queen Mab
- 62 playable dishes based on real traditional recipes from Britain and Ireland
- 13 legendary characters, such as Herne the Hunter and the Wulver
- Seasonings, cookware, potions, and artefacts that alter how you play
- The Book of Taliesin meta progression system
- Two modes: Campaign, a roguelite story mode (Vanilla or Spicy difficulty), and Banquet, a shorter, harder roguelike with its own difficulty levels
- 33 unique death animations for when a Horror gets to you
- Original music composed by Henry Taylor
- Steam Deck Verified, with full controller, mouse-only, or keyboard-only support
About the Game
In Hungry Horrors, you play as a spoilt princess forced into action when a ravenous curse spreads across her kingdom and a dragon awakens at its heart. To save the realm, she must perfect her cooking and feed the Horrors drawn from British and Irish legend, under the watchful supervision of a sharp-tongued, sarcastic cat who never misses a chance to comment.
Each encounter is about feeding Horrors rather than fighting them, balancing hunger, flavour cravings, and taste chains while upgrading dishes with seasonings. Cookware, spices and artefacts collected along the way reshape each run, as you discover events and legendary characters throughout the journey.
Every Horror, NPC, and artefact is rooted in regional folklore, from well-known figures to obscure local tales. Every dish is based on an authentic recipe, many of which can still be found in pubs today.
The game blends turn-based strategy with a strong sense of place, wrapped in colourful 90s-inspired pixel art and accompanied by an original, whimsical score composed by Henry Taylor.
Key Features
- You don’t fight monsters, you feed them
- Two modes: a story-driven Campaign and the punishing Banquet roguelike
- Every card is a traditional recipe from Britain and Ireland
- Every monster, NPC and artefact comes from the tales, legends and folklore of this region
- 33 unique death animations, colourful 90s pixel art and whimsical bespoke music
- Blends turn-based strategy, cozy pixel art indie charm, and dark folkloric horror.
About the Studio
Clumsy Bear Studio is a self-funded indie studio based in the UK, made up of two developers Scott Fitzsimmons & Jerzy Pilch. Hungry Horrors has been in development for two and a half years and is being built entirely in Godot and Aseprite. All art, design, and code are created in-house, with original music composed by Henry Taylor.
Copyright © 2026 Clumsy Bear Studio, All rights reserved.

