Game Atelier delivers controller and Steam Deck support, character selection and a rebuilt second stage before putting active development on hold
Paris, France – July 24th, 2026 – Game Atelier, the acclaimed studio behind Monster Boy and the Cursed Kingdom and Otherskin, have just introduced the first major update to their asymmetrical horror game Follow Us since its Early Access launch last month. This latest update radically revises its second stage along with a host of other quality of life improvements.
Following player feedback received since launch, many players also pointed out that Level 2, A Night with DJ Susan, was less fun and less frightening than the others. The dev team took this feedback on board and completely reworked the level. This radically revised version of Level 2 is available now.
Additionally, this update adds several new features, including full controller support, Steam Deck support, and the ability to change your character skin.
Unfortunately, despite the studio’s efforts to support and promote the Early Access launch, current sales do not allow Game Atelier to maintain an active development team on the project. Development is therefore being put on hold after the release of this update. Follow Us will remain available and playable, and the studio hopes it may be able to return to the project in the future.
“Follow Us was an entirely self-funded project, including its development, localisation, marketing, PR and outreach to content creators,” said Fabien at Game Atelier. “Despite these efforts, the game did not reach a large enough audience to sustain continued development. Before putting the project on hold, we wanted to deliver the reworked Level 2, controller and Steam Deck support, and the other improvements included in this update.
We know that many of the players who supported us were looking forward to seeing what came next, especially so soon after the Early Access release. We sincerely thank everyone who played, streamed, screamed, laughed and panicked with us.
Of course, communication isn’t cut off—we still welcome suggestions and will fix bugs whenever possible.”
For those unfamiliar with Follow Us, each round begins with players choosing between two roles:
- The Explorer (EXY): Bravely navigate a deadly, haunted environment
- The Operator (OPY): Hang back safe in the van, hacking the playspace to protect their partner
Built on communication rather than complex mechanics, Follow Us creates tension by combining two different things: isolation and connection. Expect panic, shouting, and miscommunication. One wrong call can get your partner killed, and yes, it will probably be your fault. Each stage offers its own unique mechanics, ensuring that players are tasked with different types of communication-based challenges.
Every mission plays with fear in a different way… but they all end the same way: shared panic, bad decisions, and laughter. The Explorer experiences isolation and danger in the field, while the operator suffers through helplessness and constant pressure. Every swap creates a fresh emotional scenario, making each playthrough completely different with unexpected communication conflicts guaranteed to create creepy co-op chaos! Using lo-fi chunky PSone-inspired graphics, everything in Follow Us aims for a clean, immediately legible aesthetic so anyone can hop right into the action and understand its horrific hijinks!
The game is available in thirteen languages, with full text and menu localisation in English, French, German, Spanish, Italian, Polish, Brazilian Portuguese, Turkish, Japanese, Korean, Russian, Simplified Chinese, and Traditional Chinese.
About Game Atelier:
Founded in 2010, Game Atelier is an independent studio with AAA-indie expertise, dedicated to crafting player-focused action-adventure games that blend creativity with technical craftsmanship. The team is known for standout titles like Flying Hamster and the acclaimed Monster Boy, alongside commissioned projects such as the UE5-powered Otherskin. With Follow Us, Game Atelier returns to fully independent, self-funded development, embracing creative freedom, in-house production, and the strength of a tight-knit team.

