The roguelike fighting game brings its love letter to classic fighting games to the show floor, playable July 3–5
Montreal, Canada – 1 July, 2026 – Independent Montreal-based studio HeartLoop Games is happy to announce that its debut title Poly Fighter will be playable at Montreal Comic Con, taking place July 3–5, 2026 at the Palais des congrès de Montréal, as part of the show’s Indie Zone lineup.
Following its appearance at Steam Next Fest, Poly Fighter continues its public showcase tour, inviting Comic Con attendees to step directly into its fast-paced combat system and experience its evolving roster and roguelike progression firsthand.
Developed as a love letter to fighting games and arcade classics, Poly Fighter blends tight one-on-one combat with run-based progression, letting players steal moves from defeated opponents and combine them into wildly different builds each run. From unstoppable tank setups to rushdown-heavy pressure styles or chaotic projectile-focused fighters, experimentation remains at the core of the experience.
At Montreal Comic Con, players will be able to go hands-on with a curated selection of fighters and moves from the growing roster, showcasing the game’s signature mix of accessibility and depth. Attendees visiting the Indie Zone will get an early look at how Poly Fighter continues to evolve, including expanded move interactions, refined combat feel, and new gameplay variations designed to reward creativity and adaptation.
Poly Fighter is currently in development for PC and is available to wishlist here.
Interested in speaking with the team? Contact Dead Good Media to arrange an interview with the developers at Montreal Comic Con or online.
About HeartLoop Games
HeartLoop is an exciting new indie studio based in Montreal, Canada and founded by a bunch of old friends who still get excited about making cool stuff together. We love games: playing them, talking about them, and especially creating them. Our approach is simple: build things step-by-step, share them with players early, and stay flexible so the game can evolve into the best version of itself. Most of all, we are making Poly Fighter because it is the kind of game we would love to play ourselves. Montreal can be a very cold place, but we are very warm people.

