Continue the path of cleansing across a blazing new landscape
SEATTLE – June 15, 2026 – VOIN, the hack-and-slash action RPG set in a dark fantasy world from solo developer Nikita Sozidar and publisher tinyBuild, calls upon the aid of flames in the Inferno update available now on PC via Steam.
Elemental avatar VOINreturns in a blaze of glory with the game’s third major update. Slash through scorching enemy swarms, an expansive dungeon, new items, and rebalanced difficulty levels, among other quality of life improvements.
Step through The Thousand Names Atheneum, a blistering locale with breathtaking sights to behold. Traverse winding corridors riddled with foes, gaze in awe at the open-air vistas, and face the Fleshsmith Ramzedram in this multi-layered dungeon five times larger than the Cathedral of the Other Side.
Orchestrated by the Mother Herald, tear through never-ending waves of new enemies. Swiftly vanquish up to 300 foes at once, and cut them down in style with freshly forged weapons dealing elemental damage. Uncover artifacts to gain an upper hand, but beware as they may act in HER favor instead.
Conquer new tasks scattered throughout the map, and claim randomized rewards at the end of every run. The Inferno update also introduces rebalanced difficulty levels, improved attack speed rates, and reworked save systems, among other changes to keep HER reign lasting forevermore.
“Inferno is a huge step toward the vision I have for VOIN,” said solo developer Nikita Sozidar. “Much of what I’ve dreamed of for the final release is already here, but there’s still more to come and I can’t wait to share what’s next!”
VOIN is available on Windows PC via Steam Early Access for USD 19.99, alongside the newest Inferno update. The game supports English, German, Brazilian Portuguese, Russian, Simplified Chinese, Spanish, French, Japanese, Korean, Polish, and Ukrainian languages.
To stay up to date with VOIN, follow @vointhegame and @tinyBuild on X (formerly Twitter), wishlist it on Steam, and subscribe to Sozidar’s YouTube channel.
About tinyBuild
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.
For more information, visit: https://www.tinybuild.com/
About Nikita Sozidar
A solo developer with a deep background in music and design, Nikita started his game development career as a pixel-art artist and mod developer. VOIN is his first title.

