Ship-to-ship Refueling, Mining Gadgets, and Loot Selling Added in Latest Major Update; Includes Lorville Hospital, Interactive River Tech and New Flyable Hull A Cargo Ship
LOS ANGELES – May 2, 2022 – Cloud Imperium Games (CIG) today announced the release of the Star Citizen – Alpha 3.17: Fueling Fortunesupdate. Available now, Fueling Fortunes expands the economic and career opportunities available to pilots with the addition of new locations to explore, and tools to support emergent gameplay. The Musashi Industrial & Starflight Concern (MISC) manufacturer introduces the new Hull A – the entry-level ship in the MISC Hull lineup of cargo-hauling vessels perfect for pilots beginning their career in trading, now available for spaceflight.
Life in the ‘verse can be dangerous and costly, and every pilot needs a way to earn an honest living. Today’s Fueling Fortunes update adds new functionality to NPC vendors and storefronts, allowing pilots to sell unwanted inventory items for cold hard UEC when they’re done hunting pirates or exploring for resources. There are also new and improved ways to earn credits with the addition of ship-to-ship refueling, allowing MISC Starfarer owners to refuel ships in space and charge customers for the service, as well as mining gadgets that can enhance the mineral yield of asteroids. Additionally, players can explore the first implementation of river technology with the introduction of the first interactive river on microTech, teeming with plant life and harvestable resources on the surrounding bank. For full details on the Star Citizen – Alpha 3.17: Fueling Fortunes update, please head here.
“With the Alpha 3.17: Fueling Fortunes release we’re thrilled to introduce new places to explore like the Maria Pure of Heart hospital in Lorville and new ways to participate in the in-game economy – whether it be through selling plunder from hard-fought pirate battles or counting your profits from a day of mining and cargo transporting,” said Star Citizen Creative Director, Chris Roberts. “We’re excited to see how pilots interact with the new features and watch the emergent gameplay unfold, especially with ship-to-ship refueling, which will create interesting encounters between players. This is just the start of our plans for 2022, and we can’t wait to share more details about what is in store for Star Citizen.”
Star Citizen – Alpha 3.17: Fueling Fortunes update key features include:
- Ship-to-ship Refueling: The MISC Starfarer can now refuel stranded ships or top off fuel tanks before a long voyage. Pilots can charge the recipients for the fuel and service, creating a new money-making profession in the ‘verse.
- Selling to NPCs: NPC vendors and stores are now greater participants in the economy, and players can sell weapons, armor, and other looted items for UEC.
- Mining Gadgets: Take asteroid mining to new depths! Mining gadgets can be placed on asteroids with a variety of effects such as making the asteroid easier to break apart or increasing the quantity of mineable minerals.
- Lorville Hospital: The Maria Pure of Heart hospital has been added to the Hurston Dynamics company town of Lorville, welcoming in new patients. Pilots can now access hospitals in all landing zones of the Stanton system.
- Interactive River Tech: With the implementation of river tech complete, the first interactive river has been added and can be found on microTech. Pilots can glide over the water in search of harvestable resources, or go for a stroll through the water for a different perspective on the ‘verse (helmet required).
- MISC Hull A: The “entry level” of the MISC Hull line of commerce-grade cargo ships is ready to kick-start a pilot’s career in space-trucking with its unique, expandable arm tech for carrying large commercial cargo containers. As with the larger Hull ships in its series, the MISC Hull A is designed to do one thing – haul lots of cargo. With the ability to land planet-side even when fully loaded, it’s the perfect vehicle for enterprising station-to-orbit cargo captains throughout the ‘verse.
Star Citizen combines classic space sim and FPS gameplay with boundary-pushing visuals in a massively multiplayer setting of unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role, whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.
For further information, including how to download and play Star Citizen, visit the official website. Enlist today and join this ever-expanding universe by visiting the game’s Welcome Hub and Guide System for tips on how to play. Keep up to date with Star Citizen development via the game’s Progress Tracker and roadmap. Millions of players from around the world have already joined to help CIG build the most ambitious game ever made. For continued updates, follow Star Citizen on Facebook, Instagram, Twitch, Twitter, and YouTube.
About Cloud Imperium Games
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium Games is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium Games operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.