BALDUR’S GATE 3 REVEALS RACES AND CLASSES FOR EARLY ACCESS DAY 1

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Players can create characters from 16 photorealistic Races & Subraces based on 3D scans of real people, as well as 6 classes

DUBLIN, 2nd October – Larian Studios today announce the races, variations and classes of Baldur’s Gate 3’s Early Access. Players will be able to select from 16 races/subraces, as well as 6 classes from day one of Early Access, October 6th.

On launch, players will be able to create humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings, including subraces of each race. Early Access of Baldur’s Gate 3 provides around 25 hours of content, designed for multiple playthroughs. On October 6th, players will be able to create their own characters and play in either single player, or as a party of up to four players in multiplayer, each with their own character.

Races more alien to the Sword coast – like the Drow and Githyanki – are so rare to the average NPC that you’ll find their interactions to be unique as well. The world of BG3 is a highly reactive one, so this single choice will have huge ramifications across your play experience.

Baldur’s Gate 3’s character creation features photorealistic fantasy races, based on 3D scans of actors and models (blemishes and all), selected because their features roughly resembled the direction for each race in the game, as well of course for diversity and variety in the human-like races. Our team spent much of pre-production carefully selecting, scanning, and moulding these scans, to become the base heads for character creation. Launched into Early Access is a total of 150 heads to pick from, across the 16 races & subraces.

Alena Dubrovina, Lead Character Artist at Larian Studios says, “When the cinematic dialogues were introduced for BG3, we realized that we need to make a huge quality leap for the character art. We wanted to make characters look their best and put the bar very high. We had to be innovative to make such a large range of heads at the quality that we wanted.”

“We decided to use scanned faces in our production to create characters as realistic as possible. We scanned 40 people of different ages and ethnicity. While scouting for models we focused on features that would fit one of the fantasy races, we looked for faces that either had something unique about them or were very versatile to fit different characters.”

“Eventually, we transformed that into approximately 150 unique heads of various races that you can see in-game now, and that number will keep growing. Some of the scanned heads kept their features, but others became a starting point for creating new faces. We also used scanned data as a learning resource because there is no better sculptor than nature.”

In this screenshot we’ve zoomed in to show crisp, facial detail, and the benefits of 3D scanning heads.

Day 1 of Early Access includes:

Human
The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth. They live fully in the present – making them well suited to the adventuring life – but also plan for the future, striving to leave a lasting legacy.

Githyanki
Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia.

Elf
High Elf
Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave. 

Wood Elf
Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness.

Drow
Seldarine Drow
Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latters’ treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth – and each other – by any means necessary.
 
Lolth-Sworn Drow
Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight.
 
Half-Elf
High Half-Elf
A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power.

Wood Half-Elf
Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms.
 
Drow Half-Elf
Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark.
 
Dwarf
Gold
Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.

Shield
Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have lead to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands.

Hafling
Lightfoot Halfling
Lightfoot halflings are stealthy but social, travelling all over Faeûn to make names for themselves.

Strongheart Halfling
Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own.

Tiefling
Asmodeus Tiefling
Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline.

Mephistopheles Tiefling
Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic.

Zariel Tiefling
Tieflings from Zariel’s bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.
 
The Sword Coast attracts adventurers from across all of Faerûn. The nearly 600 NPCs you meet in Act 1 are drawn from across the Forgotten Realms. Character creation includes hundreds of options to ensure that each character is unique, and the world reacts to you as though you, and your choices, are unique.
 
In EA you’ll have 6 Classes to choose from – Cleric, Fighter, Ranger, Rogue, Warlock and Wizard – each with at least two subclasses to choose from. Will you be a beast taming mage-breaking charlatan halfling ranger with a toxic frog as a familiar, or a noble githyanki eldritch knight who let herself be seduced by the Absolute, with the ability to psionically drag her enemies towards her. Or, will you go for a more traditional tiefling warlock who made a pact with the devil? The choices are endless!
 
Baldur’s Gate 3 releases October 6th, 2020. Early Access is releasing on Stadia, Steam, and GOG.

About Larian Studios
Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Over 200 people work between the five worldwide studios in Ghent, St Petersburg, Quebec, Dublin and Malaysia. Larian is best known for the Divinity universe, which they introduced to the world with Divine Divinity in 2002. In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its critically acclaimed sequel Divinity: Original Sin 2 on September 14, 2017, followed by the Definitive Edition in August 2018 for PlayStation 4 and Xbox One to a 93 Metacritic rating. The Nintendo Switch version released in September 2019 featuring cross save progression between Nintendo Switch and Steam. Divinity:Original Sin 2 won a Bafta for Best Multiplayer Game. In June 2019, Larian Studios announced the development of Baldur’s Gate 3.

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