ScourgeBringer gets first major content update “The Living Walls”

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ScourgeBringer gets first major content update “The Living Walls”

The hit roguelite action game gets a new game world, fresh bosses, skills and more 

Montpellier, France (April 29, 2020) – French developer Flying Oak Games, composer Joonas Turner (Nuclear Throne, Downwell) and publisher Dear Villagers are proud to announce that the fast-paced rogue-platformer ScourgeBringer is getting its first major content update today, titled “The Living Walls”.

The game is currently available on PC via Steam Early Access and Xbox Game Pass for PC and will see a full launch in 2020 for PC and Xbox.

The Living Walls update highlights:

  • A new realm, called “The Living Walls”
  • Four additional skills including the most savage counter attack yet – “Dragon Punch”
  • Five new blessings to power up your character
  • New lore elements: you will now find computers from the Old World throughout the game, revealing more about the story 
  • A bestiary is now accessible, showing all the monsters you have fought 
  • New enemies, including a boss fight
  • Six new achievements
  • General fixes and improvements

ScourgeBringer aims to channel the mystery and rawness of an early rogue-platformer, with fluid control, aerial combat, pixel graphics and a punchy soundtrack. The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world. Armed with her trusty combat drone, she must shoot and slash her way through the infinite depths of an ever-changing dungeon, wherein gigantic bosses, ancient machines, strange ghosts and untold secrets from previous explorers await. 

There is no backtracking, as the game’s structure follows a procedural combination of pre-built challenge rooms, not unlike the Binding of Isaac.

The game is in open development, with an in-game feedback system gathering feedback from players, and regular looks behind the curtain courtesy of regular development updates from Flying Oak Games, who you can follow on Twitter here.

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About Flying Oak Games

Made of wood and pixels, Flying Oak Games (FOG) is an independent video game studio in a secret forest of the North East of France (in Metz). Born from many game jam collaborations over several years, the team still dedicate themselves to the community by organizing local events, as well as being part of the Global Game Jam organizers family. Its main motivation is to make games that are accessible, instantly fun and addictive.

About Dear Villagers

Dear Villagers is Plug In Digital’s publishing label. It’s a warm-hearted invitation to join us in the little unusual neighborhood we are building within the gaming industry, a place where talented studios can unleash their creativity and where players enjoy distinctive and audacious games on PC and consoles, such as Edge of Eternity, ScourgeBringer, and Recompile.

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