TENNIS WORLD TOUR SERVES UP AN ACE MAY 22 ON CONSOLES AND PC
Official U.S. Packshot Revealed for the Tennis Sim Hitting PC, Xbox One, PS4 & Switch
Walnut Creek, Calif. – March 9, 2018 – Developer Breakpoint and publisher Bigben have announced Tennis World Tour, their upcoming simulation video game focusing on the famous racket sport, will be available May 22 on PlayStation®4, Xbox One the all in one entertainment system from Microsoft, Nintendo Switch™ and PC.
With realistic technical play developed in part with talent behind the Top Spin series, positioning and shot power are as important in Tennis World Tour as they are on a real court. Players can lead their own custom characters to No. 1 world ranking status through the game’s career mode, choosing when to train, which sponsorships to pursue and stats to prioritize as they accumulate experience and resources.
Tennis World Tour will feature more than 30 real-life professional athletes, including Roger Federer, who shares the game’s U.S.
Each of the principal countries will have its own packshot, with local stars around Roger Federer.
To stay up to date on all things Tennis World Tour, follow the game’s official Facebook page (https://www.facebook.com/tennisworldtourgame/), or follow BigBen on Twitter (https://twitter.com/bigbeninteract) and YouTube (https://www.youtube.com/channel/UC6CGQMMnnUwwjeK0ujkeF6Q).
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Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognised for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. www.bigben.fr
Breakpoint is a video game development studio dedicated to sport. Created by industry veterans, the team includes several experts who have in particular participated in the development of the Top Spin series, as well as sport consultants, professional players and top-level coaches.
About Maximum Games
Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.maximumgames.com.
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