PLAYSTATION®VR TO LAUNCH IN AUSTRALIA FOR $549.95 AUD IN OCTOBER 2016
More than 230 Developers and Publishers on Board And Over 160 Diverse Titles in Development for PS VR
Sydney Australia, March 16, 2016 – Sony Computer Entertainment Inc. (SCEI) today announced that PlayStation®VR (PS VR), a virtual reality system that takes the PlayStation®4 (PS4™) to the next level of immersion, will launch in, Japan, North America, Europe Asia, Australia and New Zealand in October 2016 with an Australian recommended retail price of $549.95 AUD*1.
“Ever since we unveiled PS VR during the 2014 Game Developers Conference, we’ve received a tremendous response from gamers and developers alike,” said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. “To make sure that we are able to prepare and deliver enough units of PS VR and a wide variety of software titles to consumers worldwide, we have decided to launch PS VR in October 2016. For those who are looking forward to its launch, we would like to thank everyone for their patience and continued support. We are beyond excited to deliver to consumers the amazing experience that PS VR offers.”
Michael Ephraim, Managing Director Sony Computer Entertainment Australia and New Zealand says: “Innovation is in our DNA at PlayStation and PS VR is the single biggest step change in technology I’ve seen in over 20 years at PlayStation. There’s a huge amount of excitement around VR in Australia and I am really pleased that we are in a position to share this news with our fans.”
Currently more than 230 developers and publishers*2 are working on PS VR software titles, from smaller independent teams to larger studios at the industry’s top publishers such as 2K Games and Ubisoft®. Software titles in development for PS VR from these developers and publishers as well as from SCE Worldwide Studios (SCE WWS) are now totaling to more than 160 titles*3, and over 50 of those titles including Eagle Flight (Ubisoft), EVE: Valkyrie (CCP Games), Headmaster (Frame Interactive), Rez Infinite (Enhance Games), Wayward Sky (Uber Entertainment), RIGS: Mechanized Combat League, Tumble VR, Until Dawn: Rush of Blood and PlayStation®VR WORLDS (SCE WWS) are expected to launch by the end of this year. Additionally, DICE and Lucasfilm are working on an all-new Star Wars™ Battlefront™ (Electronic Arts Inc.) gaming experience only for PS VR. Furthermore, THE PLAYROOM VR*4 by SCE WWS will be available as a free download from PlayStation®Store to all PS VR owners, simultaneously with the launch of the system.
To further drive the expansion of the PS VR software line-up, SCE is partnering with Tools & Middleware companies*5 to provide innovative technology solutions and enhance the title development environment for PS VR.
The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen*6 while wearing the headset. Supported content for the Cinematic mode includes standard PS4 games and videos as well as variety of PS4 features including Share Play and Live from PlayStation. Users will also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4 Media Player, which will let them feel as if they are physically inside the captured scene.
SCE will continue to vigorously promote PS VR towards its release in October 2016 by showcasing PS VR titles at events around the globe, while also broadening its title portfolio.
<Specifications of PlayStation®VR>
|Release month||October 2016|
|Recommended Retail Price||$549 AUD, 44,980 yen, $399 USD, £349 GBP and €399 EUR|
|External dimensions||VR headset: Approx. 187×185×277 mm (width : Approx. 187×185, excludes largest projection, headband at the shortest)
Processor unit: Approx. 143×36×143 mm (width or unit: Approx. , excludes largest projection)
|Mass||VR headset: Approx. 610g (excluding cable)
Processor unit: Approx. 365g
|Panel Size||5.7 inches|
|Panel Resolution||1920×RGB×1080 (960×RGB×1080ionApprox|
|Refresh rate||120Hz, 90Hz|
|Field of View||Approximately 100 degrees|
|Sensors||Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)|
|Connection interface||VR headset: HDMI, AUX, Stereo Headphone Jack
Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX
|Processor Unit Function||3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode|
|Included||VR headset × 1
Processor unit × 1
VR headset connection cable × 1
HDMI cable × 1
USB cable × 1
Stereo headphones × 1 (with a complete set of earpiece)
AC power cord × 1
AC adaptor × 1
*Design and specifications are subject to change without notice.
*1. Price in Australia and New Zealand includes tax.
*2 Number as of March 16th, 2016
*3 Number as of March 16th, 2016
*4 THE PLAYROOM VR will include 6 games which will allow all users, including those new to PS VR, to intuitively enjoy VR experiences with other users.
*5 Refer to the attached list for details.
*6 Users can enjoy content on a virtual screen up to 225 inches (5 meters in width) at a distance of 2.5 meters. The size of the screen will feel different depending on individual users.
About Sony Computer Entertainment Inc.
Recognized as a global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develops and markets the PlayStation®4 computer entertainment system, the PlayStation®3 (PS3™) computer entertainment system, and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since it launched PlayStation® in 1994. PlayStation®2 further enhanced the PlayStation® legacy as the core of home networked entertainment. PSP® (PlayStation®Portable) broadened the entertainment experiences into the portable arena. PS3 is a computer entertainment system that incorporates the powerful Cell Broadband Engine and RSX processors. PS Vita is a portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity. PlayStation®4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization and deeply integrated social capabilities. PlayStation™Network, that includes PlayStation®Store, delivers unparalleled online gaming experience to PlayStation users. PlayStation™Now, a streaming game service that leverages cloud-based technology, enables users to instantly enjoy a wide range of PS3 games on numerous Internet-connected devices they use every day. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC and Sony Computer Entertainment Europe Ltd., and its division company, Sony Computer Entertainment Japan Asia, develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in their respective markets worldwide.