New Jobs, Weapons and More Make Their Way to Grand Theft Auto Online

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Grand Theft Auto Online is probably the most stand-out feature of Grand Theft Auto V, and a big part of that is due to the fact that the community are always coming up with fantastic new ideas for the game and today we’ve got ten exemplary additions to the pool of Rockstar Verified GTA Online Jobs, including the first batch of creations utilizing the Last Team Standing mode. The following jobs are a mixture of user created content as well as some Rockstar designed jobs to keep you entertained while you live out your criminal fantasies on the streets of San Andreas.

  • Stealth Required! LTS – created by sgt-vaguepouch
    • An epic and exhilarating arena-style LTS in the woods around Raton Canyon. Teams face off across a gully and must either use the natural contours and cover to get close enough to draw first blood, or find themselves long-range weaponry and fight from afar. As with all Last Team Standing Jobs, your blip on the enemies HUD is always visible, so use your teammates to provide a distraction while you grab the central RPG and try to sneak behind enemy lines. Although limited visibility through the trees makes long-range sniping a challenge, you can find good positions to take out the entrenched opposition. As sgt-vaguepouch explains “Stay out of sight or approach carefully. Take your time to take the opposition out one by one.”
  • San Andreas Shootout LTS – created by wafflemann
    • An excellent example of an LTS that presents different challenges for each team, much like the Rockstar Created Skyscraper. In this case, the “robbers” start on top of the parking garage, hunkered down with Molotovs, RPGs, Heavy Snipers and Advanced Rifles. Meanwhile the “coppers” approach from the GOH in FIB cars, the Police Riot armored truck, or the Buckingham Swift. Coordination and timing on the ground is key in order to outsmart the team with the height advantage – try to surround them and lure them out from their hiding place, but don’t get caught in the crosshairs!

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  • Lumberjack LTS – created by MRPTHUGLIFE
    • MRPTHUGLIFE elected to use props sparingly over a wide area in this vehicle-focused Job. Each team begins with four Buzzards and four Rhino tanks at their disposal, but more treats are tucked into the hillside above the coastal road just south of Paleto Bay. The Buzzards can be used in two ways: protect the Rhinos as the ground assault team move in on their opponents; or take to the high ground and land next to the RPGs and Heavy Sniper. From there, bed in and wait for the right moment to strike. 
  • Close Quarters LTS – created by Matt-Conman
    • An excellent arena-style LTS that forces you to move fast and think faster in order to outwit your opponent. Stick with the default setting of 4 Rounds since each Round is short and brutal. Teamwork is key to cover all of the angles. Once everyone is posted up, move between cover spots to attack from both sides or overload the enemies with 2-on-1 situations at close quarters. The default weapon is the Combat MG, a rapid and powerful machine gun with the range to pick off heads peeping out from behind wrecked buses. Props to Matt-Conman for the balance on this Job, giving both sides different elements to play with, but equal opportunity to take the win.

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  • Bowl Brawl LTS – created by coleco-vision
    • Already having been played an impressive 2.5k times, this one is a balanced and fun map with a high replay factor. Set in the Vinewood Bowl (a space we think has been surprisingly underused for Deathmatches and LTS Jobs), both sides spawn near SMGs, and must either make a break for the RPGs up in the nosebleeds, or put themselves center stage to collect the Minigun. Tip: stick to the side walls to minimize the chance of getting caught in the crossfire, and also to maximize the cover available to you.
  •  Contend: Zombie Town – created by count_poopula
    • Here, Blaine County’s quiet moonlit farming village of Grapeseed is transformed into a zombie-infested, post-apocalyptic circus of death. On your way into town, abandoned military vehicles and artfully-placed pickup trucks provide smart visual cues evocative of classic zombie horror movies. Coulrophobes beware – in the center of town is a clown-infested circus where a Sawn-Off Shotgun will blow away the first wave of knife-wielding night terrors, but once you’re surrounded there’s no escape. Teamwork is crucial to battle your way through to the Capture bag, and protect you from the shots fired by the Team coming in the other direction. Make for a quick exit, but be sure to leave some of your Team behind, so that they are primed and ready for when the Capture bag respawns.
  • Rodeo Loop – created by mozo15
    • An exciting, high-speed Super class Race around Portola Drive and the Vangelico Jewel Store. This crisscrossing track promises high speed collisions in any 16-player session, and allows anyone slipping behind the leaders to still make a nuisance of themselves. Neatly placed roadside props indicate a detail-orientated Creator in mozo15, although cynically placed tire stacks will punish any wildcards who don’t respect the course layout. Be careful of the road’s natural contours around the subway, as these could also spin out anyone falling foul of the “less haste, more speed” truism. A track for the mature racer.

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  • Border War – created by TRIPLE_extremo14
    • A moody and atmospheric battle amidst the undulating terrain of the Grand Senora Desert that’s best played at night and with the rain pounding down to heighten the tension. Be careful in the ‘no man’s land’ between limited clumps of cover: stay close to your team and communicate as you dash between cover to make sure you have all points accounted for. Powerful weapons & explosives litter the battleground and can easily be used to blast away stragglers. Note that the Buzzard placed near each team’s spawn point does not respawn, so use it wisely. Also, there are RPGs on the battlefield but they’re not Homing Missile Launchers, so be sure to set Weapons to Forced and Pickups – to ensure the Buzzards can’t be picked off too easily.
  •  Bahama West Mama Mia! – created by bobchilli
    • A very short, very technical Race around the Bahama Mamas West nightclub in Del Perro. Tight turns, narrow alleyways and a 16 player limit make this race chaotic, difficult and a great challenge. The default vehicle class of Sedans is an inspired choice for swinging round the corners while not letting players pick up too much speed and lose control going through the alleyways. Stick with the default non-contact setting and aim for a clean Race to max out your chances of earning a W – you might even be able to lap a few stragglers over the course of 3 laps. Bobchilli is a Race Creator veteran, with 53 excellent races to his name – congrats on your first Verified, Bob! 
  • The Slipstream GP – created by MossyTossy
    • Set in the heart of Downtown LS, The Slipstream GP has the look and feel of a real Formula 1 track. This high speed Race contains hairpin bends, tricky chicanes and quick changes in elevation that demand full concentration. Long straights will allow racers to really open up the throttle, but the Race will ultimately be won by skillful drivers who know when to tap the brake in order to hold the racing line. Stick to the default Jester vehicle for maximum enjoyment, and opt for the Race liveries to fit in with this professional looking course.

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So there you go folks. 10 new jobs for you and your buddies to go play! So what are you waiting for!? Which of the new jobs do you reckon you will get all up in? Let us know in the comments below and make sure you stay tuned to Capsule Computers for all the Grand Theft Auto news as it becomes available.

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