HomeGenreActionDead Island console patch raises level cap, fixes other issues

Dead Island console patch raises level cap, fixes other issues

While staying on an island resort that just happens to be overrun with zombies is hazardous to your health in multiple ways, one of those ways should not be bugs. Dead Island, while a great game in its own right, had plenty of different bugs and little nit pick issues that made some people shy away from the title, or simply put it down once it was completed instead of going for a second playthrough.

That all might change however as Dead Island developer Techland has released a patch to the console version of the game that raises the level cap up to level 60 and fix a number of other issues. Players going through a second time will have their quest rewards and XP adjusted to give increased XP, weapon crates will now always have an item and it will be an “improved reward,” locked cases will always show they need to be lockpicked now and a number of other adjustments which you can see below.

Gameplay improvements:

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented:
  • quest XP rewards adjusted
  • XP rewards for challenges adjusted
  • in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna’s ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations

Fixes and interface improvements:

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter

General:

  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented
Travis Bruno
Travis Bruno
After playing games since a young age and getting into anime a bit later on its been time to write about a little bit of everything.