Brink may have been a unique mixture of parkour and first person shooter combat but not everything was perfect with the game when it was released, and who better to admit it than the lead designer at Splash Damage, Brink’s developer. Neil Alphonso admitted to Joystiq that the game’s launch “was rough, but in the end the game’s done alright.” He went on to say that the best thing they can do right now is to “keep supporting the game and tuning it more and more.”
He also admitted that a large number of complaints that reviewers and gamers had about the title “were entirely valid.” Despite this, the sales numbers for the title weren’t terrible and with the recent release of free DLC and a free playable weekend on Steam, the market is really buzzing for the few month old title.