Killzone 3 post-beta list of updates

Playstation 3 News FPS

Those of you who played the Killzone 3’s open beta know that it had it’s fair share of problems, both bug related and balance related.  Teams were often lopsided with 10 players on one team and 5 players on the other, players corpses acted as brick walls that would allow none to pass, constant “your faction has won” glitches which would result in unplayable games.

If you were worried these problems would persist in the final version, perish the thought.  Guerilla Games has provided an update on their blog detailing a list of changes and fixes that will be applied shortly after the games launch, whether this means minutes, hours or days remains to be seen.

-The full list of changes and updates-

  • A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring
  • An issue that allowed more than two clans to join a clan match will be fixed
  • Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
  • We’ve simplified the process to invite players into your game (just one button press)
  • The radius of the Marksman’s Scramble++ has been lowered
  • Medic’s Revive distance increased and cooldown to re-use is decreased
  • No collision on mortally wounded player bodies
  • Increased player stamina
  • An icon will be shown in the menu when you have a Killzone 3 message in your inbox
  • Support for color-blind players
  • Implement unranked custom games for players to create private or clan matches
  • Enhanced custom games functionality that will allow players to:
    • Control over games modes and settings
    • Secure games, allowing you to invite the players you want to play with
    • The ability to prevent abilities and weapons from being used
    • Toggling on and off functionality, such as ribbons, skills, explosives, etc.
    • Selecting which careers you want available to players
    • Allow friendly fire to be turned on or off
    • Faction switching enabled or disabled
  • The Clan Officer role will be added to clans
  • Separate turn speeds for hip-fire and ADS
  • Overly enthusiastic death screams will be toned down
  • Increased the amount of kills required to win a Guerrilla Warfare match
  • Increased Accuracy ribbon will have its effectiveness lowered
  • Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
  • Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
  • Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
  • Balance factions out by moving players to the other team at the end of the match if one team is lopsided
  • The ability to turn off HUD markers for point pop-ups and objectives
  • A menu option to allow squad-only chat
  • The addition of a Mute All button
  • Scoreboard flickering will be fixed
  • Clans will no longer get matched against other clans that have many more players than they do ( i.e. 4 vs. 7, 5 vs. 8 )

Worried that the fix or change you have been hoping for isn’t listed here?  Worry not, Guerilla Games says this is just the beginning and will continue to work on the game post-release.  Knowing how committed Guerilla Games is to providing support for Killzone, I’m eager to see what the next batch of updates is.

  • v8hilux

    wow, sounds like a major list of faults, i know it was only at beta testing level but that’s gotta be quite nervey that they had that many issues, and whilst i am no programmer, it seems some fundimental stuff was cocked up.

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