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Capsule Computers 2010 Game Awards

Capsule-Computers-Game-Awards-2010

*Voice over*  WELCOME Ladies and Gentlement to the first ever CAPSULE COMPUTERS Game Awards for 2010 !!  Here is your host Philip “MasterAbbott” Federico !!  *Crowd goes wild*

*MasterAbbott steps out from behind the curtain and approaches the mic…*

“Greetings everyone”  Let me start off by saying that myself and the Capsule Computers Crew are very excited to bring you our first ever Capsule Computer Gaming Awards.  It’s been a great year the Crew have worked around the clock to bring to you the latest news, interviews and reviews in the world of Video Games.   The year of 2010 has seen some of the biggest releases in history. A lot has happened this year on the video game scene and there hasn’t been one dull moment.  The year started with a BANG with the release of Bayonetta, Darksiders and Mass Effect 2.  Bungie then concluded their work on the Halo series with Halo Reach and the year ended with the release of Black Ops and that lovable APE Donkey Kong Country Returns. 

In light of the years end, the whole team at Capsule Computers would like to wrap this year up with a bang by presenting the first ever Capsule Awards. This 2010 edition is packed with our favorite games of the year as well as the runners-up for the much populated console-categories. So without further ado, let’s get this show on the road!

 

Winner for :  Digital Download

The Playstation Network Golden Capsule Goes To:

CC-Trophy-Gold

 

Lara Croft and the Guardian of Light

Developer(s) Crystal Dynamics
Publisher(s) Eidos Interactive
Distributor(s) Square Enix
Director(s) Daniel Neuberger
Series Tomb Raider
Engine Tomb Raider: Underworld
Platform(s) Xbox 360 (XBLA), Microsoft Windows (Steam), PlayStation 3 (PSN), iOS
Release date(s) 18 August 2010
Genre(s) Fixed-camera 3D platform, Action
Mode(s) Single-player, Two-player cooperative
Rating(s) ESRB: T

Editor comments:

Although Playstation may have received it late, Lara Croft and the Guardian of Light is one amazing downloadable title. In fact, it may be the best Lara Croft that has ever graced consoles. Switching Lara to an isometric view fixed camera issues and seemed to make everything click. Plus, awesome puzzles and fun weapons combine to create a brilliant platformer with very few faults. Add in some free DLC & co-op play, and Crystal Dynamics takes home the treasure. –Jed Bradshaw

Best Indie, Best XBLA & Best Platformer 

CC-Trophy-GoldCC-Trophy-GoldCC-Trophy-Gold

Those three Golden Capsules Go To:

Super Meat Boy

Developer(s) Team Meat
Distributor(s) Steam, Direct2Drive
Designer(s) Edmund McMillen & Tommy Refenes
Composer(s) Danny Baranowsky
Engine Tommunism Engine
Platform(s) Xbox Live Arcade, Windows, Mac OS X
Release date(s) Xbox Live Arcade October 20, 2010[1]
Genre(s) Platform game
Mode(s) Single-player
Rating(s) ESRB: T

Editor Comments:

For anyone who has played Super Meat Boy, our choice for these categories is a no brainer. Super Meat Boy is a hard as nails platformer which was developed by only two people. Team Meat, which is comprised of Edmund McMillen and Tommy Refenes, have poured their heart and soul into this game and it truly shows. Alongside a temporary sale right as the game was released, Team Meat has done everything in their power to put the game into as many hands as they possibly could and have attempted to make the game the best out there. Free updates that supply even more levels and tons of unlockables makes it extremely hard to put down, even if you are throwing your controller against the wall every ten minutes because you keep dying on the same level. –Dylan Radcliffe 

The WiiWare Golden Capsule goes to:

CC-Trophy-Gold

 

MegaMan 10

Developer(s) Inti Creates / Capcom
Director(s) Ryota Ito
Producer(s) Takuya Aizu, Toyohiro Serita, Keiji Inafune, Hironobu Takeshita & Akiko Ito
Designer(s) Satoru Nishizawa & Yuichiro Iida
Series Mega Man
Platform(s) WiiWare, PlayStation Network, Xbox Live Arcade
Release date(s) March 1, 2010
Genre(s) Platforming, action
Mode(s) Single-player
ESRB: E

Editor Comments:

Capcom knows how to please their fans, and when they released Mega Man 10 you could hear all of them cheering with joy. Mega Man 10 takes the original design of Mega Man but adds new enemies and new levels for all of the fans to enjoy. There is no need for all the fancy trinkets and the awesome graphics that are appearing with the remakes. The fans that have always been here, became fans because of the original Mega Man Games and all of them are thanking Capcom for this new one. Capcom has gone back to their roots for Mega Man 10 and the fans are thanking them for it. With the insane difficulty that Mega Man has been known for, a bunch of new power ups, and even an easier difficulty options for the new fans; Mega Man 10 has everything that is loved about a Mega Man game and all within a downloadable package -Dylan Radcliffe

The DSiWare Golden Capsule goes to:

CC-Trophy-Gold 

Shantae: Risky’s Revenge

Developer(s) WayForward Technologies
Publisher(s) WayForward Technologies
Designer(s) Matt Bozon
Composer(s) Jake Kaufman
Platform(s) Nintendo DSi (DSiWare)
Release date(s) NA October 4, 2010
Genre(s) Platform
Mode(s) Single-player
Rating(s) ESRB: E10+ (Everyone 10+)

Editor Comments:

Not many gamers got a chance to play the critically praised Shantae on the Game Boy Color due to how limited the release was, but Wayforward changed all of that by releasing their follow-up, Shantae: Risky’s Revenge exclusively on the DSiWare. Risky’s Revenge was not only brought a full package of platforming gold to the service, it completely raised the bar for all other downloadable titles on the portable. With great music, fun and bright visuals and innovative level design, Shantae should now be considered a must have for anyone with a DSi. –Dustin Spencer

Winners for : Portable Consoles

The PSP Golden Capsule goes to:

CC-Trophy-Gold 

Metal Gear Solid: Peace Walker


Developer(s) Kojima Productions
Publisher(s) Konami
Designer(s) Hideo Kojima
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima
Series Metal Gear
Platform(s) PlayStation Portable
Release date(s) April 28, 2010
Genre(s) Stealth action,third-person shooter
Mode(s) Single-player, multiplayer (cooperative)
Rating(s) BBFC: 15

Editor Comments:

Few triple AAA titles with a lot of fanfare make it to the PSP system. Unfortunate though that is, the year of 2010 saw Metal Gear Solid:Peace Walker. Konami successfully managed to create all the console quality of the regular series and put it on the “little brother” system. Awe-inspiring graphics and great gameplay make this a stellar title that any PSP owner NEEDS to add to their collection. –Jed Bradshaw

The Nintendo DS Golden Capsule goes to:

CC-Trophy-Gold 

Dragon Quest IX: Sentinels of the Starry Skies

Developer(s) Level-5 / Square Enix
Publisher(s) JP Square Enix / NA Nintendo / PAL Nintendo
Designer(s) Yūji Horii / Akihiro Hino
Artist(s) Akira Toriyama
Composer(s) Koichi Sugiyama
Series Dragon Quest
Platform(s) Nintendo DS
Release date(s) July 11, 2010
Genre(s) Role-playing game
Mode(s) Single-player, multiplayer
ESRB: E10+

Editor Comments:

The Dragon Quest series has been a fan favorite RPG dating back to the original Dragon Warrior back on the NES. This year the all new Dragon Quest IX: Sentinels of the Starry Skies was released on the Nintendo DS and did it ever deliver. Dragon Quest IX brought a whole new story and updated graphics to the series, but the customization of just about every aspect of your party is where this title truly shines. The game also featured a hugely popular multi-player mode which let friends obtain items and new treasure maps over the DS’s wireless mode. DQ9 is so open-ended it really never has to end period as there is so much to collect and achieve in the title, making this one of the series longest and most enjoyable titles period. –Dustin Spencer

The Silver Capsule For Nintendo DS goes to:

CC-Trophy-Silver 

Pokémon Heart Gold/Soul Silver

Developer(s) Game Freak
Publisher(s) Nintendo, The Pokémon Company
Director(s) Shigeki Morimoto
Composer(s) Junichi Masuda, Go Ichinose, Hitomi Sato,Shota Kageyama, Morikazu Aoki
Series Pokémon
Engine Heavily modified Pokémon Platinum engine
Platform(s) Nintendo DS
Release date(s) NA March 14, 2010
Genre(s) Role-playing
ESRB: E

The Bronze Capsule for Nintendo DS goes to:

 CC-Trophy-Bronze

Professor Layton & The Lost Future

Developer(s) Level-5
Publisher(s) JP Level-5
Series Professor Layton
Platform(s) Nintendo DS
Release date(s) September 12, 2010
Genre(s) Adventure/Puzzle game Interactive novel
Mode(s) Single-player
Rating(s)ESRB: E10+

The iPad/iPhone Golden Capsule goes to:

CC-Trophy-Gold 

Angry Birds

Developer(s) Rovio
Publisher(s) Clickgamer.com, Chillingo
Platform(s) Apple iOS, Maemo (Nokia N900), Palm webOS, Android, Symbian^3
Release date(s) December 10, 2009
Genre(s) Puzzle
Mode(s) Single player
Rating(s) ESRB: E

Editor Comments:

When I first heard the name “Angry Birds” I thought just the name sounded hilarious. Then, I kept hearing great things about the game. Finally, the game arrived on my Palm Pre. I was ecstatic. After playing it for weeks on end and buying every add-on available, I can say that this game is a masterpiece. Great physics, awesome bird types and engaging puzzles that sometimes infuriate, but never fail to make you happy make this a perfect distraction when you need to procrastinate. –Jed Bradshaw

Winners for: Home Console

The Nintendo Wii Golden Capsule goes to:

CC-Trophy-Gold 

Kirby’s Epic Yarn

Developer(s) Good-Feel / HAL Laboratory
Publisher(s) Nintendo
Director(s) Kentaro Sei
Producer(s) Etsunobu Ebisu,Yoichi Yamamoto,Nobuo Matsumiya
Designer(s) Madoka Yamauchi
Composer(s) Tomoya Tomita, Jun Ishikawa, Hirokazu Ando, Series Kirby
Platform(s) Wii
Release date(s) October 14, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E

Editor Comments:

It had been a long time coming for a console title that took the pink fluff back to his original platforming roots, but Kirby’s Epic Yarn did that and so much more. The level design was completely unique and the many cloth-like worlds were bursting out the seems with cuteness. I also feel that Kirby’s Epic Yarn presented one of the most memorable soundtracks to date as well as the quality and variation of the soundtrack fit in perfectly with the bright and colorful graphics. This title wasn’t about simply going in and “beating the game”, it was one to be experienced and enjoyed. Innovation blended with the Nintendo charm stirred in up until the last stitch made Epic Yarn one of the best Wii titles to date and yet another reason this year to be proud to be a Wii owner. – Dustin Spencer

The Silver Golden Capsule for Nintendo Wii goes to:

CC-Trophy-Silver 

Super Mario Galaxy 2

Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Director(s) Koichi Hayashida
Producer(s) Yoshiaki Koizumi, Takashi Tezuka
Composer(s) Mahito Yokota, Ryō Nagamatsu, Koji Kondo
Series Mario
Platform(s) Wii
Release date(s) May 23, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E

The Bronze Golden Capsule for Nintendo Wii goes to:

CC-Trophy-Bronze 

Donkey Kong Country Returns

Developer(s) Retro Studios / Nintendo
Publisher(s) Nintendo
Director(s) Bryan Walker
Producer(s) Kensuke Tanabe
Composer(s) Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka
Series Donkey Kong
Platform(s) Wii
Release date(s) November 21, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E

The Playstation 3/Best Racer Golden Capsules go to:

CC-Trophy-GoldCC-Trophy-Gold

Gran Turismo 5

Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Designer(s) Kazunori Yamauchi
Series Gran Turismo
Version 1.05
Platform(s) PlayStation 3
Release date(s) NA November 24, 2010
Genre(s) Racing
Mode(s) Single-player, multiplayer, online multiplayer (16-player)
Rating(s) ESRB: E

Editor Comments:

Gran Turismo 5 is one of the most definitive racing games to date. With some of the most realistic driving phyisics and stunning visuals, it’s no wonder it took Polyphony Digital years to develop it. Add in the constant supply of updates that make the game better every day, and it is easy to see why Gran Turismo 5 drove home with the gold on this one. Hopefully the future DLC will make it even better. –Zach Blue

The Silver Capsule for Playstation 3 goes to:

CC-Trophy-Silver 

God of War III

Developer(s) Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Director(s) Stig Asmussen
Writer(s) Marianne Krawcyzk, Stig Asmussen, Ariel Lawrence, William Weissbaum
Series God of War
Engine Santa Monica’s God of War III Engine
Platform(s) PlayStation 3
Release date(s) March 16, 2010
Genre(s) Hack and slash, action-adventure
Mode(s) Single-player
Rating(s) ESRB: M

The Bronze Capsule for Playstation 3 goes to: 

CC-Trophy-Bronze

Heavy Rain


Developer(s) Quantic Dream
Publisher(s) Sony Computer Entertainment
Director(s) David Cage
Composer(s) Normand Corbeil
Engine Havok (physics,cloth)
Platform(s) PlayStation 3
Release date(s) 23 February 2010
Genre(s) Interactive drama
Mode(s) Single-player
Rating(s) ESRB: M

The Xbox 360 & Best First-Person Shooter Golden Capsules go to:

CC-Trophy-GoldCC-Trophy-Gold  

Halo Reach


Developer(s) Bungie
Publisher(s) Microsoft Game Studios
Designer(s) Marcus Lehto (creative director), Daniel Jack, Tyler Nickles, Dante Dabbicco, Logan Ridge
Composer(s) Martin O’Donnell
Series Halo
Platform(s) Xbox 360
Release date(s) September 14, 2010
Genre(s) First-person shooter
Mode(s) Single-player, co-op, multiplayer
Rating(s) ESRB: M

Editor Comments:

Halo Reach is Bungie’s most recent and their last addition to the Halo franchise as they move on to new IPs and 343 takes over. Halo Reach brought a new story, a new engine, and an updated multiplayer to the Halo formula that makes for an enjoyable experience with friends or alone. Halo’s FPS formula isn’t just about running and gunning, there is strategy and planning involved with everything you do in Halo Reach and that is why we have awarded it with best FPS. While anyone can still pick the controller up and just spray bullets to progress through the levels, harder difficulties require team work and planning to survive. With armor Abilities, a heavy dose of weapons (each sporting their own strengths and weaknesses) and a bunch of vehicles to help you out as you destroy the enemy; Halo Reach is an FPS that isn’t just about shooting first and asking questions later. –Dylan Radcliffe

The Silver Capsule for Xbox 360 goes to:

CC-Trophy-Silver 

Mass Effect 2

Developer(s) BioWare
Publisher(s) Electronic Arts
Designer(s) Casey Hudson (director)
Writer(s) Mac Walters (lead writer), Drew Karpyshyn
Composer(s) Jack Wall, Sam Hulick, David Kates, Jimmy Hinson
Series Mass Effect
Engine Unreal Engine 3.5
Platform(s) Xbox 360
Release date(s) January 26, 2010
Genre(s) Action RPG
Mode(s) Single-player
Rating(s) ESRB: M

The Bronze Capsule for Xbox 360 goes to: 

CC-Trophy-Bronze

Alan Wake

Developer(s) Remedy Entertainment
Publisher(s) Microsoft Game Studios
Designer(s) Mikael Kasurinen
Writer(s) Sam Lake, Mikko Rautalahti
Composer(s) Petri Alanko
Engine Alan Wake engine, Havok and Umbra Occlusion Booster
Platform(s) Xbox 360
Release date(s) May 14, 2010
Genre(s) Third person shooter action game
Rating(s) ESRB: T

The PC Golden Capsule goes to:

CC-Trophy-Gold 

StarCraft II


Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Designer(s) Dustin Browder
Artist(s) Samwise Didier
Writer(s) Chris Metzen
Composer(s) Derek Duke, Glenn Stafford, Russell Brower, Neal Acree
Series StarCraft
Platform(s) Microsoft Windows
Release date(s) July 27, 2010
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T

Editor Comments:

Is it the visually stunning graphics or is it the fun of experimenting with different build orders as you battle equally challenging foes around the world over Blizzard’s Battle.net system? Starcraft 2’s gameplay is absolutely fantastic when you are online, battling to find the king of each division and the sheer time and effort that went into this masterpiece exuberates through the intricacy of detail put into each and every unit and the skills that follow along. The campaign allows you to play units which track back to Starcraft 1 in the old days, in the peak of the Korean pro-gaming era, with brilliantly thought out missions to get you interpersonal with the new game mechanics of Starcraft 2. Truly an experience you’ll never forget, but be warned – You will get owned if you’ve never played an RTS before! Of course though, with practice comes experience, strategies and skill – All of which is required to become a great Starcraft player. – Mark Rocha

Winners for : Best In Genre

The Golden Capsule for Survival Horror goes to:

CC-Trophy-Gold

Alan Wake

Developer(s) Remedy Entertainment
Publisher(s) Microsoft Game Studios
Designer(s) Mikael Kasurinen
Writer(s) Sam Lake, Mikko Rautalahti
Composer(s) Petri Alanko
Engine Alan Wake engine, Havok and Umbra Occlusion Booster
Platform(s) Xbox 360
Release date(s) May 14, 2010
Genre(s) Third person shooter action game, Horror
Rating(s) ESRB: T

Editor Comments:

Everyone has been afraid of the dark at some point in their life. Alan Wake takes this fear and twists it into an extremely enjoyable experience with an incredible story. Light is your friend as you progress through this psychological thriller and towards the truth behind the disappearance of your wife. The game plays out as if you are reading a book, and the story within this game is truly superb. As you progress through the game, the player gets sucked deeper and deeper into the story and it becomes incredibly difficult to put down; just like a good book. You Flashlight and your gun are your best friends as you fight against the darkness that is trying to destroy you. –Dylan Radcliffe

The Golden Capsule for Multi-Player goes to:

CC-Trophy-Gold

 Assassins Creed Brotherhood


Developer(s) Ubisoft Montreal / Ubisoft Annecy (multiplayer)
Publisher(s) Ubisoft
Designer(s) Patrick Plourde (game director), Stephane Baudet
(multi-player director), Patrice Désilets(creative director)
Writer(s) Jeffrey Yohalem
Composer(s) Jesper Kyd
Series Assassin’s Creed
Engine Anvil, Havok
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) November 16, 2010
Genre(s) Third-person action-adventure, open world
Mode(s) Singleplayer, multiplayer
Rating(s) ESRB: M

Editor Comments:

One of the major complaints with the Assassins Creed franchise is the difficulty, it doesn’t ruin how enjoyable the game is, but it does make you feel like less of an “assassin” and more like a god. Luckily, multi-player does the exact opposite and rewards you for acting like an assassin. It’s probably one of the most unique competitive multi-player games on the market and it’s certainly one of the most enjoyable, high rise falling assassinations, team assassinations with your mates and the general chaos that ensues in a hunting chase are just some of the highlights. If you tire of all the FPS online games, then this is where you should look. –Jared Hillers

The Golden Capsule for Action goes to:

CC-Trophy-Gold

 Bioshock 2

 

 Developer(s) 2K Marin , Digital Extremes
Publisher(s) 2K Games
Composer(s) Garry Schyman
Series BioShock
Engine Unreal Engine / Havok Physics
Platform(s) Xbox 360, PlayStation 3, Microsoft Windows
Release date(s) February 9, 2010
Genre(s) First-person shooter, horror, action-adventure
Mode(s) Single-player, multiplayer
Rating(s) ESRB: M

Editor Comments:

The sequel to the Highly Acclaimed Bioshock; Bioshock 2 brings us more plasmids, more guns and more of rapture. The underwater city is home to some extraordinary things, but as you step into the shoes of a big daddy you can see the corrupt and evil side of rapture as well. Bioshock 2 offers both story and gameplay as you explore all of rapture in an attempt to get back your little sister which is bonded too you. Plasmids help you along as you explore and survive this city which is falling apart at all of the seams. Action is abundant as you fight your way through multiple variations of splicers, security measures and big sisters. -Dylan Radcliffe

The Golden Capsule for Casual goes to:  

CC-Trophy-Gold

Plants Vs. Zombies

Developer(s) PopCap Games
Publisher(s) PopCap Games
Designer(s) George Fan
Composer(s) Laura Shigihara
Engine PopCap Games Framework
Platform(s) Microsoft Windows, Mac OS X, iOS, Xbox 360, Nintendo DS
Release date(s) February 15, 2010
Genre(s) Tower defense
Mode(s) Single-player
Rating(s) ESRB: E10+

Editor Comments:

Making its Debut on consoles, Plants Vs. Zombies is the best casual game of the year in our opinion. The main reason behind that, is because while it is casual the game can still reach out to the more experienced players and provide fun to everyone who plays it. The concept is simple, yet the gameplay is challenging enough to provide fun to even the most experienced gamers. Defending your house against waves and waves of zombies while putting your green thumb to more use then just a small garden has never been more fun. With multiple mini games, levels, multiplayer modes, extras, and even bonuses there is tons in the package and tons do for hours on end. -Dylan Radcliffe

The Golden Capsule for Simulation Goes to:

CC-Trophy-Gold 

The Sims 3

Developer(s) Visceral Games (Windows, Mac OS X 2), EA Mobile (Mobile)
Publisher(s) Electronic Arts
Composer(s) Steve Jablonsky
Series The Sims
Platform(s) Windows, Mac OS X, iOS, Windows Phone 7, webOS, Android, N-Gage
Genre(s) Life simulation, Social simulation
Mode(s) Single-player
Rating(s) ESRB: T

Editor Comments:

Sims 3 is the top simulation game this year to come to consoles. In fact, every year a Sims game comes out no other game can even dream of beating it. How do you beat a game in a category where the title of the game is literally the category. Sims 3 is the latest installment in the Sims series, where you control the lives of a Sim or a bunch of Sims in the same house. Keep them happy, working, and partying as you make money buy better things and simply live a life that is probably way better than you own. Sims 3 came to consoles this year, and with it came Karma powers. Be good or bad, kill a Sim the way you want to; or remain alive in any manner you want, be it good or bad. Sims is all about controlling the life of a Sim and their fate is in your hands. This is life, simulated through Sims. -Dylan Radcliffe

The Golden Capsule for Fighting goes to:

CC-Trophy-Gold 

Blazblue: Continuum Shift

Developer(s) Arc System Works
Publisher(s) Arc System Works, Aksys Games, Arc System Works UK
Designer(s) Toshimichi Mori, Yuuki Katou
Composer(s) Daisuke Ishiwatari
Platform(s) Arcade (Taito Type X²), PlayStation 3, Xbox 360
Release date(s) July 1, 2010
Genre(s) Fighting game, Visual novel
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T

Editor Comments:

Blazblue: Continuum Shift may not look like everyone’s cup of tea off the bat but it’s easy to pick up and play control scheme makes it one of the best fighters on the market. Not only can new players actively jump into the fight without much trouble but experienced fighters will find themselves drawn in by the complexity of the system at the same time. With a variety of different moves, a well developed storyline, and graphics that would make a Guilty Gear lover weep in joy, Blazblue Continuum Shift easily takes the cake as Best Fighting Game of the year. -Travis Bruno

The Golden Capsule for RPG goes to:

Mass Effect 2

Developer(s) BioWare
Publisher(s) Electronic Arts
Designer(s) Casey Hudson (director)
Writer(s) Mac Walters (lead writer), Drew Karpyshyn
Composer(s) Jack Wall, Sam Hulick, David Kates, Jimmy Hinson
Series Mass Effect
Engine Unreal Engine 3.5
Platform(s) Xbox 360
Release date(s) January 26, 2010
Genre(s) Action RPG
Mode(s) Single-player
Rating(s) ESRB: M

Editor Comments:

It isn’t too often when a sequel can deliver a full package when it comes with a lot of hype, but Mass Effect 2 by far exceeded all expectations and gave one of the year’s most unforgettable stories. With everything that you choose in the game down to the last detail going in to effect all the elements of gameplay and story, Mass Effect 2 is our hands down choice for RPG of the year. Not only was the game great, it fixed issues that the first presented a couple of years back and also had a much easier to use battle system this time around making for some intense yet strategic planning going into every fight. Each character had their own personal quests as well as a complex tale to tell making it easy to fully emerge in the game’s universe. With a sequel set for 2011, Bioware are becoming one of the household names of gaming and Mass Effect 2 may go down as one of the best RPGs period. -Dustin Spencer

The Golden Capsule for Biggest Comeback goes to:

CC-Trophy-Gold 

Donkey Kong Country Returns

 

Developer(s) Retro Studios / Nintendo
Publisher(s) Nintendo
Director(s) Bryan Walker
Producer(s) Kensuke Tanabe
Composer(s) Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka
Series Donkey Kong
Platform(s) Wii
Release date(s) November 21, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E

Editor Comments:

2010 seen revivals of many franchises, but none stood out more than Retro Studio’s own Donkey Kong Country Returns. The reason why we picked the king of swing for this one is how well DKC Returns stayed true to the series with all of the elements that made the originals so enjoyable. The music was a trip through memory lane for most of the journey through as well as some innovative new level design that made every stage feel fresh. Now this new title was a bit on the difficult side, but not once did we throw our WiiMotes in rage as the game was a blast to play all the way through. Welcome back indeed, DK. -Dustin Spencer

The Golden Capsule for paid DLC goes to:

CC-Trophy-Gold 

Red Dead Redemption: Undead Nightmare


Developer(s) Rockstar San Diego, Rockstar North
Publisher(s) Rockstar Games
Series Red Dead
Engine RAGE, Euphoria (motion engine)
Platform(s) PlayStation 3, Xbox 360
Release date(s) 26 October 2010
Genre(s) Open world, third-person shooter, action-adventure, Western, Survival horror
Mode(s) Single-player, multiplayer
Rating(s) ESRB: M

Editor Comments:

For only £7.99 or 800 Microsoft Points I really can’t recommend Undead Nightmare highly enough. With Halloween and Christmas just past you really don’t need a seasonal excuse to wail on a few zombies, especially when the quality of the product is so high. At around 6 hours of solid gameplay in the story mode alone you certainly get your money’s worth. Rockstar have closed the book with a real bang on the final chapter of Red Dead Redemption… followed by a blood curdling scream… followed by a bang bang !! – Katie Bennett

The Golden Capsule for Trivia goes to:

CC-Trophy-Gold 

Quiz in Game Land

Developer(s): Undercoders.
Publisher(s): Undercoders.
Platform(s): iPhone/iPod Touch/iPad (iOS 3.0 or later)
Release date : 15th December, 2010
Genre(s): Video Game Trivia
Trivia Game
Modes(s) single-player
Rating(s) ESRB: G

Editor Comments:

Without a doubt Quiz in Game Land is the Ultimate Trivia Game for video games period !! If you’re a hard core gamer that knows it all or newb that has no idea who pac-man is. Quiz in Game Land will take you on a journey that will test your knowledge, skill, perception and memory of nearly every single video game ever made with questions ranging from easy to also impossible that will have you second guessing if you really are hardcore as you think you are. Step up to the challenge and see if you have what it takes to be the Ultimate Video Game MASTER !! –Philip Federico

*Voice Over* There you have it ladies and gentlemen the Capsule Computers Awards for 2010 have drawn to an end !! But before we unlock the arena doors so you can all make your escape, our host for evening would like to say a few closing words.

*MasterAbbott walks back through the curtain and over to the mic ..

I hope you all enjoyed the Capsule Computers 2010 awards.  I would like to thank the entire Capsule Computers Crew (Travis Bruno, Dylan Radcliffe, Dustin Spencer, Jed Bradshaw, Jack Joly, Fernando T. Gonçalves, Kate Bennet, Joey Liew, Zach Blue, Jared Hilliers, Chris Reyes, Nate Gielis, and Matt Vella) for all their hard work, dedication and passion throughout the year.  Without this amazing and fantastic team of writers/editors Capsule Computers would cease to exist.  A special shout out goes to Dustin for all his hard work in organizing and planning this great event !!

To all the publishers, developers and PR agencies that have allowed Capsule Computers the honour of reviewing your amazing titles throughout the past year, we thank you and we look forward to working even closer with you in 2011 with all your up and coming titles no matter how big or small they may be.

And to our passionate and dedicated fans from all over the world –  The Crew salute you !! Without the love of the fans / members / readers that come to Capsule Computers for all their daily news in the world of video games, technology,  movies, anime and everything else we share, Capsule Computers would be nothing.  We thank you and look forward to keeping you all informed and updated in 2011.

At Capsule Computers – Video Games Are Our Passion – Share the passion with us – Bring on 2011 !!!

Thank you !!

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