Zombies were plentiful in the first Dead Rising game, especially when it came to the underground tunnels. But how many zombies could the new upcoming Dead Rising 2 hold at a time? Well in an interview with GamaSutra, Capcom’s Shin Ohara has a bit to say on that point. From what he has said it won’t be the 360’s or the PS3’s technological capability that is going to limit the number of the zombies on screen at once. It will be the factor that the game won’t be fun at all if there were simply rooms full of zombies with like no where to move.
Excerpts of the interview can be seen below from Ohara:
“Last year at Captivate we did a demo. We had a strip — It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you can’t really tell the difference because it fills up the screen anyway. Over 3,000, it ruins the experience. It’s not a game anymore.”
“We can show about 7,000 zombies if we wanted to, our technology is not limiting us. If the game only shows about 500 zombies or 1,000 zombies, that’s not the game’s limit. We have just enough so that people have fun with the zombies and the gameplay is rewarding.
“We want people to use a lot of weapons, and they need to be able to move around to use it against zombies. Traversing the space shouldn’t be a pain, but it needs to be a challenge as well. We didn’t want to fill a room out of zombies where you had to wiggle your way out.
“Rather, you can jump over them, kick them, or go around them. There are many ways that you can deal with the zombies.”
Not sure about you but seeing 7,000 zombies on a screen at once would definitely put me off going down that path if I had a choice, but it would definitely be interesting to see this factor into a certain mission or some sort of survival mode where you must face down thousands of zombies at once.