Uncharted 3 interview with Christian Gyrling from Naughty Dog at E3

MasterAbbott was able to sit down with lead programmer at Naughty Dog, Christian Gyrling. Christian has had his full focus on Uncharted 3 ever since development began on the title. The video, which you can watch below Mr. Gyrling answers all of MasterAbbott’s questions and more while also showing a bit of multiplayer footage that will arrive alongside the main game. As he was filming I had m...

Atelier Totori: The Adventurer of Arland hands-on impressions

Unfortunately at E3 this year NIS America didn’t have a whole booth set up; but that doesn’t mean they weren’t there at all. NIS America had attached themselves to the Tecmo Koei booth and had set up a PlayStation 3 station where we could check out their upcoming JRPG Atelier Totori: The Adventurer of Arland. When I got my hands on the controller I joined Totori in the exploratio...

BioShock Infinite E3 Impressions

Wrapping up our tour of 2K’s E3 booth behind the scenes I was introduced to Tim Garrotson who is the Executive Producer of Irrational Games, the company developing Bioshock Infinite who helped walk us through the demonstration that they had set up in the room. Bioshock Infinite takes place on the floating town of Colombia. Colombia used to be a prosperous city that was built as a floating ci...

The Darkness II E3 impressions

After stopping in and seeing XCOM in action I was ushered over into The Darkness II presentation room where we were introduced to the game by project director Sheldon Carter. He told us that The Darkness II will be the continuation of the story two years after the events that occurred in The Darkness I. After obtaining revenge for the killing of Jenny Jackie had been managing to suppress the Darkn...

Dragon’s Dogma Interview and Gameplay with Mike Schmitt

Our very own Masterabbott has a chat with the Marketing Manager at Capcom, Mike Schmitt, about Capcom’s upcoming game: ‘Dragons Dogma’. Mike goes into details about various features in the game. One the features that he talks about during the interview is the companion characters and how they work. He also discusses the classes behind these companions. They also discuss gameplay ...

Dragon’s Dogma hands-on impressions

At Capcom’s booth tour we were given the chance to get our hands on Dragon’s Dogma on the Xbox 360 for the first time since the game had been announced. The title allowed me to select either a prequel level where we would have played as a warrior class, or a level where we would be fighting against a giant griffon in mid air. Needless to say, I chose to battle against the griffin. For ...

Kingdoms of Amalur: Reckoning E3 impressions

During our tour of EA’s quite large booth at E3 earlier today we were able to gain access to view some of the first gameplay footage ever shown to the media outside of established trailers for the title. We were taken into one of the most impressive rooms I have seen so far at E3 and were shown a fifteen minute gameplay segment that was played by one of the game’s lead developers. The game will pl...

Wii U hands-on impressions

Both myself and MasterAbbott were given a hands on demonstration for each of the Wii U’s current playable experiences. The reason I say experiences is because these games are not actually being developed as legitimate games for the title, but were simply made to help E3 attendee’s be able to understand the technology and the advancements that the Wii U makes. Japanese Tech Garden: The first demons...

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