What console players will notice is the lack of co-op multiplayer. No ad hoc or online multiplayer is included in the game, which is a little disappointing, seeing that it added another dimension to the game. It does not mean that players will not be compensated. Ubisoft decided to add a new mode exclusive to the Playstation Vita version: Ghost Mode. With Ghost Mode, players can conduct time trials with the levels and share that time with other players, who are challenged to beat the times. Although it is nice addition, multiplayer would have been nice, considering how successful it was with the console versions. Then again, it still works very well as a single player experience.
I can see why this is considered one of the best platformer titles of this generation. The platforming is great, especially chasing a treasure chest afraid of the character bashing it open, leading to a chase that is unforgiving if the player slips up even once. What makes it better is that I do not want to throw the Vita across the room in rage, as it only increases my determination to get that ruby tooth. Checkpoints (which are gigantic eyes at the end of sections of the level) are plentiful, which means the player can just try again without losing ground. Most of the time, death will feel like the player’s consequence rather than the game, which is essential in game development.
Visual
The visuals were impressive on the consoles and they are impressive on the Vita. They bring a bright and colourful world that stands out from the gloomy worlds of the more mainstream games. Each world brings a new theme to the game. Through these worlds Rayman and co. will encounter falling glaciers, rivers of lava and deadly piranhas. The animation reflects the quirky style, with grabbing animations and certain events bringing out a personality thought to be long gone in a world of mature gaming.
Level design is one of the strongest elements of the game and the addition of the zooming feature makes this the best platform for Rayman Origins if you admire the levels. Quirky platforms and hard to reach places for a few bonuses are usual for a platformer, but what makes this extra special is the layout of the levels, as well as the enemy design. This art style is a welcome addition in my gaming life. I suggest you welcome it with open arms as well.
Audio
If the visuals are bring quirky back, then the audio design is walking hand in hand with it. First up is the soundtrack of the game. I never grew tired of the soundtrack. Each world has its won theme, which matched the quirkiness of each level. Also expect each theme to give the world its own personality, something I believe music must achieve in video game. It is one of the best soundtracks that have ever been conducted in video game history. Characters also speak gibberish, while the Nymphs speak Pig Latin, adding to the quirkiness of the game. The audio design is nothing short of excellent.
Overall
Vita owners who are looking for an excellent game need to buy Rayman Origins. The classic platforming genre works on portables and it shows right here. Gameplay is thrilling and rewarding, with permanent useful abilities and a few character choices with different costumes unlockable during the game. The unique art style and the accompanying music bring the game to life. Rayman may not have limbs, but he sure packs a punch.