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MEDIATONIC AND DEVOLVER DIGITAL REMAKING JAPANESE PIGEON DATING SIM ‘HATOFUL BOYFRIEND’

MEDIATONIC AND DEVOLVER DIGITAL REMAKING JAPANESE  PIGEON DATING SIM ‘HATOFUL BOYFRIEND’

– Love is for the Birds –

The Nest – Hardcore pigeon dating sim fans everywhere are cooing with delight as developer Mediatonic (Amatuer Surgeon, Foul Play) and avian-friendly publisher Devolver Digital are joining forces to remake Hato Moa’s standout visual novel Hatoful Boyfriend for PC and Mac this summer. Originally launched in 2011 as a limited release Japanese visual novel, Hatoful Boyfriend quickly drew a loyal following of fans that created translation packs, gorgeous artwork, and even romantic fan faction based on their favorite pigeon boyfriends.

As the only human in St. PigeoNation’s prestigious school for birds you’ll encounter a feathered cast of characters and choose a suitable love interest all while managing elective school classes. Follow your heart as you choose your path and go on romantic dates you but be wary of fowl twists and turns along the way that could turn your love life upside down. There has literally never been a pigeon dating visual novel like Hatoful Boyfriend before.

Playable at E3 2014 by appointment only, Hatoful Boyfriend will launch later this summer on PC and Mac via Steam, GOG, Humble, and other digital storefronts.

“Our research shows that consumer fatigue for space marines and dragons is at an all-time high – gamers are ready for something new and fresh,” said Devolver Digital CFO Fork Parker. “Semi-realistic pigeon dating simulations are the next great frontier in video games.”

For more information about Hatoful Boyfriend, Mediatonic or publisher Devolver Digital, please visit www.devolverdigital.com or start chatting up some local birds just to see what’s up.

Behaviour Interactive and Razer Announce Partnership with Razer’s VOIP Software Comms

Behaviour Interactive and Razer Announce Partnership with Razer’s VOIP Software Comms

Warhammer 40,000: Eternal Crusade First Game to Use Razer Comms’ Newly Unveiled SDK 

For Release on June 6, 2014: 

CARLSBAD, Calif.– Behaviour Interactive and Razer™, the world leader in entertainment devices and software, today announced a partnership for the upcoming MMO title Warhammer 40,000: Eternal Crusade. Razer will be providing Razer Comms, its VOIP and Chat software, to Behaviour Interactive for integrated use in the game.

Razer Comms will be providing voice, chat and friend management in-game for Eternal Crusade, allowing players to seamlessly talk and type to one another.

“We are excited to work with Behaviour Interactive to give a dedicated community of fans a truly social gaming experience,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “Razer Comms is one of the fastest growing chat clients in the world. We’re pumped to bring the Warhammer fans our world-class communications platform.”

Behaviour Interactive is the first game developer to take advantage of the new SDK for Razer Comms. Available now for Windows and Android devices with an upcoming iOS app in the works, Razer Comms is able to connect gamers and their community from phones, tablets and other mobile devices, even when outside a game. Razer’s SDK is free, easy to integrate, customizable and provides access to the millions of gamers on Razer’s database, making it an ideal VOIP platform solution for game developers.

“At Behaviour Interactive, we want to always bring developers, fans, and even partners into the forefront of the game and its design,” says the company’s Studio Head Miguel Caron. “Razer Comms’ fully integrated yet customizable platform was the perfect fit to suit the chat needs of our players and our devs when testing the game. We’re excited to work with one of the biggest names in gaming to seamlessly connect gamers all over the world.”

To read more about Warhammer 40,000: Eternal Crusade, please visit http://www.eternalcrusade.com. To learn more about Razer Comms and its SDK or to contact the developers of this program, email Razer at [email protected].

For more information about Razer Comms, visit http://www.razerzone.com/comms.

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About Behaviour Interactive:

Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful games, while staying on the cutting-edge of the industry trends in both the retail and the digital markets, and exploring fresh ideas and connected experiences to keep players entertained. Our studios work with the industry’s top publishers and licensors, including 505 Games, Activision Blizzard, Atari, Bethesda, Disney, EA, Konami, Majesco, Microsoft, Nickelodeon, Paramount, Sony, THQ, Ubisoft and Warner.  For more information, please visit: http://www.bhvr.com.

About Razer:

Razer™ is the world leader in devices and software platforms that enable, connect and entertain a worldwide community of electronic entertainment enthusiasts, 24/7.

With a rich history in gaming, music and design, Razer’s award-winning technology includes voice-over IP and other social applications and devices; programs for music production, performance and enjoyment; cloud-based solutions for customizing and enhancing computer systems and related product performance; and a wide array of groundbreaking laptops, tablets, audio products, hardware and accessories, and apparel.

Razer applies its design and engineering resources to develop products that support the on-the-go lifestyle inherent to its contemporary, global, technophile community, fulfilling their immediate wants and needs wherever they are. At Razer, everything it does resonates with the company credo: For Gamers. By Gamers.™

For more information, please visit: http://www.razerzone.com

SQUARE ENIX MONTRÉAL ANNOUNCES HITMAN: SNIPER

SQUARE ENIX MONTRÉAL ANNOUNCES HITMAN: SNIPER 

The latest addition to the Hitman franchise for mobile and tablet devices

Watch the Hitman: Sniper teaser trailer below.

Sydney 6th June – Square Enix Montréal is proud to announce Hitman: Sniper, a brand new competitive sniping game currently being developed for mobile and tablet devices. E3 attendees will be treated to a very first look and hands on during the world’s biggest video game trade show.

After receiving critical acclaim for Hitman GO, the first mobile Hitman game to be released by the studio, Square Enix Montréal will continue extending the franchise into mobile with a completely new Hitman game. Hitman: Sniper focuses on the subtlety of execution and includes a series of scenario-driven contracts, which contain a number of targets and assignments to allow for replayability.

Hitman: Sniper will be launching later this year as a free to play title with over 100 missions full of creative opportunities to manipulate the environment, guards, and targets to complete the hits.  It is also designed to deliver a game experience that is built from the ground up for touch screen devices and takes full advantage of the possibilities offered by the platform and will contain leaderboard driven challenges for players to compete against their friends.

For more information on Hitman Sniper check out www.hitman.comand for more information about Square Enix Montréal go to http://www.square-enix-montreal.comor Square Enix at www.square-enix.com

GMT GAMES ANNOUNCES KICKSTARTER CAMPAIGN TO BRING Award-winning TWILIGHT STRUGGLE TO PC, Mac, MOBILe and MORe

GMT GAMES ANNOUNCES KICKSTARTER CAMPAIGN TO BRING Award-winning TWILIGHT STRUGGLE TO PC, Mac, MOBILe and MORe

HANFORD, CALIF.– June 5, 2014 –  GMT Games, a leading developer of multiple award-winning war games and strategy board games, launched a Kickstarter campaign today to bring the company’s critically acclaimed war strategy board game Twilight Struggle to PC, Mac, Linux, Android and iOS devices.  The company has set a goal of $50,000 to fund development of the digital version of the game. Additionally, the campaign will allow for the creation of additional content, available in both digital and physical versions to Kickstarter supporters.

Twilight Struggle simulates the conflicts between the U.S.A. and the U.S.S.R. during the Cold War era.  Players must spread the influence of the countries throughout the world using actual events of history to rewrite the outcome in their favor. Since its original release in 2005, the game has won nearly a dozen major industry awards, including multiple “Game of the Year” awards from a wide variety of game industry organizations.

“Fans of Twilight Struggle wait no longer. With Playdek’s development and the support of our fans on Kickstarter, we will make our dream of a digital version of Twilight Struggle a reality so fans can play the game whenever, wherever, and with whoever they want,” said Gene Billingsley, Founder, GMT Games. “We know with your strong support we can make this happen.”

Development partner Playdek, known for creating award-winning digital versions of some of the world’s best physical games, will lead the technical side of the project.

“Playdek has established itself as one of the key players in the digital space and is known for the elegance of their User Interfaces, their approach to creating AI, their attention to detail and their dedication to customer satisfaction. As players we are among their admirers,” said Billingsley. “When the opportunity arose to have them create the digital version of Twilight Struggle with us, we were thrilled, honored and really excited. We’re grateful to have the talents and experience of Playdek at our side.”

“Twilight Struggle is a game we know and love at Playdek,” said Joel Goodman, CEO, Playdek. “We support this Kickstarter campaign to help bring this fantastic game to digital platforms to make it more accessible and available to all kinds of gamers. We also know the core fan base has been waiting and with your help we can help GMT reach its goal.”

For Kickstarter backers, GMT has designed a special reward: original Twilight Struggle game designers Ananda Gupta and Jason Matthews have come together once more to create a new expansion for Twilight Struggle called Twilight Struggle: What If? Backers will receive a What If? digital copy, a physical copy, or both depending on backer tier.

Twilight Struggle: What If? is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang’s forces had held on in southern China? What if Churchill’s Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time. This expansion will contain eight cards, one set of charts and tables, and the rules on how to play with the expansion.

To see images and more information about GMT’s Kickstarter campaign, please visit Kickstarter.

About Playdek, Inc.:
Playdek is a premier developer, publisher and platform for the world’s best tabletop gaming. Winner of Boardgamegeek’s Golden Geek award for Best Mobile/Handheld Game (2011, 2012, 2013)  and Board Game of the Year, as well as Reader’s Choice Game of the Year, (2013) and Pocket Tactics’ “Publisher of the Year” (2012) and Board Game of the Year (2013) awards, Playdek brings the best of hobby gaming to digital.  www.playdekgames.com| facebook/playdek | twitter/playdek

About GMT Games

GMT Games was founded in 1990, headquartered in Hanford, California. Over the past 24 years, GMT’s talented design, development and graphic design teams have combined to create over 200 quality wargames and strategy games, including multiple award-winning titles like Twilight Struggle, Dominant Species, Commands & Colors: AncientsHere I Stand, and SPQR. They have created innovative and memorable series, some spawning over a dozen games and expansions, including The Great Battles of History, Combat Commander, Commands & Colors, and an entire genre of Card-Driven Games like Paths of Glory, Wilderness War, Sword of Rome, For the People, Washington’s War and Twilight Struggle.  Please visit www.GMTgames.com for more information.

Watch_Dogs Review

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Watch_Dogs
Developer: Ubisoft Montreal
Publisher: Ubisoft
Platforms: Xbox 360, Xbox One, Playstation 3, Playstation 4, Wii U, PC
Install Size:
20.1GB
Price: $99.95 – Available Here

Overview

Watch_Dogs has had an interesting journey. First it was announced at E3 2012 and the crowds went wild, then the hype train showed no signs of slowing down and before long it was the most highly anticipated game of 2013… Then it got delayed and gamers began to grow cautious of Ubisoft’s new IP. Well now it is here, and while it may not be the next-generation experience that players were expecting, it is still a fun experience that wears its inspiration on its sleeve.

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Story

You would be excused for thinking that Watch_Dogs is a story about Big Brother and a critique on how our reliance on technology is becoming one of our biggest flaws as a society. The game’s opening even leaves you to believe that this is the case, but the concept kind of falls by the wayside by Act II, where it gives way to a plot that features our protagonist in the middle of a gang war through Chicago’s underbelly. It is a little disappointing that Watch_Dogs went for a more generic route with its storytelling, but for the most part it is still an enjoyable cinematic experience.

Aiden Pierce is the star of this tale – a vigilante on a mission. After his niece is killed, he has vowed to find the men responsible and bring them to justice. His weapon of choice is his trusty smart phone in which he can hack his way through any security system or personal account that he can see. Aiden seems to suffer from the same problems that plagues Connor in Assassin’s Creed III in that he really isn’t all that compelling a character. His motives are pretty straight forward, and he feels 2-dimensional and sadly quite forgettable.

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Gameplay

Watch_Dogs feels like a little bit of a mix between Assassin’s Creed and Grand Theft Auto, with a big emphasis on the latter. While playing I was actually reminded of the old True Crime games. The morality choices, reputation and even the use of vehicles all seemed very reminiscent of those games. Not that this is a bad thing, but it really isn’t something we haven’t seen before.

Missions do have a pretty wide variety and a tonne of ways you can approach them. You can approach missions as a gun-totingmad man, or or by stealthily sneaking your way through like Ezio in Assassin’s Creed. Either way you will utilise your phone to distract enemies, set off explosives, activate environmental traps and other goodies.

The hacking mechanics that form the crux of the game are fun and intuitive, but could have done with some fleshing out. Most of the time you will just be stealing money off pedestrians or changing the colour of traffic lights. You of course unlock more abilities as you progress through the game, but they all operate in the same manner – aim at object you are hacking and press X. There is a lot to be said for simplicity, but I just felt unsatisfied with the whole mechanic.

NPC’s all have a backstory, and aiming your phone at them will give you a brief insight into their life, their income and whether or not you can hack them. I don’t know if I just got unlucky or if it is part of the game, but pretty much every person I tried to hack had some kind of anxiety issue or problem that could send a real-person on a very quick downwards spiral should they have money stolen from their bank account.

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The true weakness of the game comes in its driving sections. Chicago is a big city and to get around it you will be hijacking a LOT of cars. Doing so feels pretty much exactly like a Grand Theft Auto game, and the comparisons don’t stop there. Aiden can and will be hunted down by the cops, but instead of a star rating, the CPD use a scanner to identify and apprehend criminals. Staying inside the scan range for too long will have a swarm of police cruisers (and helicopters) on you in no time. If you haven’t been identified and are outside the scanning range, a percentage metre will slowly deplete and when it gets to 0% you are free and easy. It is a nice twist on the whole “star rating” system but you can still feel the inspiration oozing out of the game.

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Visuals & Audio

So there is one thing that Watch_Dogs does unequivocally correct; the sound. Everything from Brian Reitzell’s amazing score to the choice of music that plays through the car audio sounds fantastic. Reitzell has managed to create a score that conveys the game’s sense of dreariness and desperation, while at the same time managing to kick it into high gear should the need arise. Then comes the game’s use of licensed music. The track selection in this game is MASSIVE and covers a massive range of genres. Rap, pop, old school rock and roll, they are all here and they make the city feel alive. This sounds like a real person’s track list that they might have on their iPod, and it just gives a great sense of authenticity to the whole package.

Even the voice acting is great if not occasionally misplaced. Aiden’s dark, almost batman-esq gravelly voice does not fit his babyface at ALL, to the point where it seems like someone has overdubbed the game’s audio like they do in foreign films. Despite this everyone puts on a fantastic performance, and the character models always seem to match up with the dialogue.

As for the visuals themselves, there is no denying that Watch_Dogs is a pretty game. Even with the 900p resolution, the world was still clean and crisp around me. There were some issues of low-definition textures that made the game a little jarring, but considering the scope and size of the world it is easy to overlook these.

Chicago is beautifully recreated here, and if you compare the Watch_Dogs version to the real world city, you will find so many comparisons that it is scary. The unfortunate part is that Chicago is kind of a bland city. Nothing particularly stands out or is attention grabbing. This is something that players are likely to disagree on but for me personally, the realism was actually kind of a bummer.

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Overall

Watch_Dogs is not a generation-defining game, nor does it bring all that much to the table that we haven’t seen before. Despite all this, Watch_Dogs is still fun. The large open city of Chicago provides a nice grim backdrop to the action, and the hacking mechanics, while not quite fleshed out enough to provide enough of a gameplay change to what we’ve seen before, make it interesting.

 

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Loadout Blasting Its Way To PlayStation 4

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Yet another great game has been announced for the PlayStation 4 that will provide gamers with hours of blood-stained fun. The creators of the hilariously violent shooter Loadout, Edge of Reality, announced the console release and even rolled out out a new trailer of the game in celebration.

The game already come out on PC at the start of the year and the player based has already rocketed to 3 million players, showing just how entertaining this game is. It is a fast-paced free-to-play shooter that also has billions of weapon combinations. The developers are planning to bring every last one of those weapons to the PlayStation 4 version of the game.

As Rob Cohen, CEO of Edge of Reality, so tastefully puts it:

“There are roughly 10 pints of blood in the human body, meaning that with 3 million players, our game is splattered with over 16 million liters of sanguine goodness ….. We’re assuming, of course, that PS4 players have plenty more to offer when they join the fun – both in terms of the camaraderie they’ll bring to our community, and the shiny, slippery organs they’ll litter across our battlefields.”

Cool features of Loadout is its frenetic multi-player gameplay, amazingly deep customization and comedic violence which you can check out in the trailer below. The game will be available as a free-to-play downloadable title on the PlayStation Store, where it will find its way into console gamers’ hearts, and out their backs in glorious exit wounds.

Kingdom Hearts HD 2.5 Remix E3 Trailer Released

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After recently dropping some new screenshots of Kingdom Hearts HD 2.5 Remix, Square Enix have now dropped their new E3 trailer for the game a few days before the event takes place. At the end of the trailer the release date for the game is revealed to be the 2nd of December and if you keep watching past that, you’ll see a short teaser for Kingdom Hearts III where a couple of people seem to be talking in Japanese about the Ancient Keyblade War and ‘The Lost Masters’.

Following up from the first Kindgom Hearts HD 1.5 Remix which included Kingdom Hearts Final Mix, Kingdom Hearts RE: Chain of Memories and revised cinematics for Kingdom Hearts 358/2 Days comes the inevitable follow up in Kingdom Hearts HD 2.5 Remix. This game will collect two full games and the cinematics of one game into another nice HD collection as well as bringing some small bonuses and upgrades along with it, those games being Kingdom Hearts 2 Final Mix from the PS2, Kindgom Hearts: Birth By Sleep from the PSP and the cinematics from Kingdom Hearts: Re:coded, which was actually a revised re-release of what was originally a mobile game.

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Tell us in the comments below which Disney World you are most looking forward to (re)visiting in this HD collection (it’s The Lion King world for me). Kingdom Hearts HD 2.5 Remix comes out exclusively for the PS3 on December 2nd. Keep checking back with Capsule Computers as our E3 coverage ramps up as we will surely be seeing some new footage of the much anticpated true sequel to the franchise, Kingdom Hearts III.

Nether Leaves Steam Early Access, Full Release now Available

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After an extensive development and testing period on Steam Early Access, Nether is now available as a full release on Steam. The open world survival FPS features a post apocalyptic vision of Chicago after a vast majority of mankind have been turned into the monstrous Nethers. Players will band together into Tribes to battle for control of territory and the precious resources contained within. The sense of vertical space is a major draw in Nether, with death raining down from above from hostile players.

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Nether is now available for purchase on Steam for $14.99. There is no monthly fee to play Nether. For those who log into the game after June 5th will receive a Nether potion and golden chest key. Additionally, all players who have shared guest passes have been topped up along with a one Gold coin bonus for each key redeemed.

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REVO To Compose Sailor Moon Crystal OP

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You may not be aware, but Sailor Moon and Attack on Titan have quite a few things in common; both series are adapted from manga, they remain very popular with Japanese and Western audiences and now both anime will have the same people behind their opening themes.

Composer REVO and the band Linked Horizon (Attack on Titans’ Guren no Yumiya and Jiyū no Tsubasa) will be behind the composition for Sailor Moon Crystals’ OP which will be airing next month, the track will be titled Moon Pride and will be performed by Idol group Momorio Clover Z.

The announcement of their involvement in the series reboot was made earlier today on the official Sailor Moon twitter page, alongside this news was the release of an anime trailer which can be seen on the Sailor Moon Crystal website. The reboot will be aired on July 5th with Crunchyroll providing online episode streaming to fans outside of Japan.

Let us know what you think about Sailor Moon Crystal by leaving a comment down below.

Monster Hunter 4 Ultimate – E3 Trailer Released

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Capcom has today released an early E3 trailer for their upcoming action/adventure “Monster Hunter” title; “Monster Hunter 4 Ultimate”. The 3DS game – which serves as an upgraded version to the original “Monster Hunter 4” – will place players in the shoes of a master hunter living in a world populated by dangerous beast, all of which pose somewhat of a threat to humanity.

As a hunter you’re tasked with..well…hunting and you happen to be very good at what you do. The 2014 Electronic Entertainment Expo (E3) is under a week away but Capcom has done something awesome and given us a glimpse at one of their video game lineup titles before the event has even begun.

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The trailer showcases the game’s CG animation and gameplay, both of which look brilliant! Viewers shown some of the new weapons, armours and monsters that will be present in the new game and, if you’re anything like me, you’ll be trembling in your seat out of pure excitement for the upcoming release. Enjoy the video below because we wont be seeing this game in local stores until sometime in 2015 so savor every last second and get ready for what is going to be another amazing E3.