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Teaser Trailer Released For Horror Adventure Title ‘Conarium’

Teaser Trailer Released For Horror Adventure Title ‘Conarium

Lovecraftian Chiller Coming to PC, Xbox One and PlayStation 4 in 2017

Haarlem, The Netherlands –  October 6, 2016 –  A first teaser trailer is now available for upcoming spine-tingling horror adventure title ‘Conarium’, published by Iceberg Interactive. Those eager to wishlist the game on Steam can now do so in anticipation of the Q1-2017 release date for PC. The game will also be released on both Xbox One and PS4 later in 2017.

Conarium, which refers to a sinister device hooked up to the brain, is inspired by H.P. Lovecraft’s novella “At the Mountains of Madness”, but largely plays after the events in the original story, set in an Antarctic base. The story involves four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Expect puzzling, mystical, ominous, even menacing events in weird surroundings, in a place beyond normal human perception, all beautifully realized using the Unreal 4 engine.

You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near Antarctica, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…

Explore the Antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all costs.

FEATURES

  • A deep and suspenseful Lovecraftian story with lots of secrets and Easter eggs
  • Ominous but wonderful graphics created with the Unreal 4 engine
  • Multiple endings
  • A haunting and atmospheric soundtrack

To check out the stirring teaser trailer for Conarium, please visit Iceberg’s YouTube channel.

Iceberg Interactive CEO Erik Schreuder says: “Developed by our friends at Zoetrope Interactive, lauded by fans for the acclaimed Darkness Within horror adventure series, Conarium will definitely satisfy fans of the horror genre – and beyond. This game honors Lovecraft’s work with its portentous and sinister undertones, and promises to be a wonderfully created piece of art.

For more information on Conarium, please visit the official website www.conariumgame.com or check out the newly launched Steam Coming Soon Page http://store.steampowered.com/app/313780

ABOUT ZOETROPE INTERACTIVE

Zoetrope Interactive is a small independent game development studio located in Istanbul, Turkey. The Darkness Within projects are renowned for maintaining a true Lovecraftian atmosphere and their complex narratives. Thanks to the constant support from our beloved fans and wonderful followers all around the world, we are currently working on our third project, “Conarium”. Our development philosophy consists of devoting our talent for narrating fictional stories that offer players a unique and different gaming experience, while offering elements like intense storylines, atmosphere, immersion and suspense.

ABOUT ICEBERG INTERACTIVE 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Killing Floor 2, Starpoint Gemini Warlords, Dawn of Andromeda, Empathy and Stars in Shadow – with further promising games in the pipeline.

AMPLITUDE STUDIOS LAUNCHES ENDLESS SPACE 2 ON STEAM EARLY ACCESS TODAY

AMPLITUDE STUDIOS LAUNCHES ENDLESS SPACE 2 ON STEAM EARLY ACCESS TODAY

Help the Devs Make it the Best 4X Strategy Game Yet!

Paris, France – October 6, 2016 – Award-winning developer Amplitude Studios announced today that Endless Space 2 is available now on Steam, for $37.49, a 25% discount off the $49.99 retail price for the Digital Deluxe Edition, and $29.99, a 25% discount off the $39.99 retail price for the Standard Edition. Set in the same universe as critically-acclaimed Endless Space and Endless Legend, Endless Space 2 is a turn-based, 4X space-strategy game that expands the Endless universe even further.

In addition to the Standard Edition, Endless Space 2 is available in a Digital Deluxe Edition (only available during Early Access), which contains the digital Soundtrack from FlybyNo and cosmetic in-game bonuses inspired by the Pathfinders of the Academy.

Watch the double frame interactive launch trailer HEREd2laiy0ro5kab8.cloudfront.net/iframe.html or HEREwww.endless-space.com/

Watch the individual Sophons faction trailer HERE: youtu.be/bQxP_RXcLJo

Watch the individual Vodyani faction trailer HERE: youtu.be/XEj1Gq4e_WU

“Endless Space 2 has been such a fun development process, building upon Endless Space and Endless Legend, and creating the game brick by brick,” said Romain de Waubert de Genlis, Creative Director at Amplitude Studios. “Our games are deep, and we need lots of different people collaborating and contributing their thoughts and suggestions during Early Access, to help us formulate the perfect game.”

The Early Access version of Endless Space 2 features four of the eight factions planned for the full release of the game. Discover each faction’s story, from the AI gone berserk to the origins of the lethal Endless creation called the Cravers. Feel like an emperor and see your population react to all your decisions, as they will be the source but also the key to all your conflicts. Explore the Endless universe, discover its secrets, its new life forms and find your own path to galactic dominion.

Endless Space 2 Early Access Features:

  • Asymmetric Factions: Discover the unique gameplay and storyline of each faction.
  • Check Your Surroundings: Every person reacts differently to their surroundings, your actions and game events — your population fuels your power, but they can be hard to control.
  • Amplified Reality: Scan the map to get more detailed information with a simple keyboard touch. Keep the game as simple as possible while still allowing more detailed information for those who want it.
  • Immersive Battles: Prepare your ships, organize your fleets, choose your strategies, and study the results in real time.
  • Rich, Endless Universe: Quests and events linked to population, heroes, exploration, thriving factions – Endless Space 2 has everything you need to create your own story!
  • Four Factions: Pick a race and build your colony from the first four factions available: Sophons, Voydani, Cravers, and Lumeris. A total of eight factions, including one that is entirely created by the community, is planned for the Gold release.
  • Two Victory Types: Play for 100 turns and either Score or be Eliminated. More victory types will be added later.

Known for its deep, engaging, and gorgeous 4X strategy games including 2014’s celebrated Endless Legend and Dungeon of the Endless, Amplitude Studios won the venerable 2013 Golden Cube and Community Choice Unity Awards for Endless Space and the 2015 Best 3D Visual Experience for Endless Legend. For more information on Endless Space 2, visit Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter.

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ABOUT AMPLITUDE STUDIOS

Amplitude is an independent team of experienced video game lovers (and developers) with a single goal: Create the best strategy games with the players’ help! Based in Paris, the studio boasts an international team that has worked all over the world on major AAA titles. Since Amplitude’s creation in 2011, the studio has released Endless Space, Dungeon of the Endless and Endless Legend, all critically acclaimed. A pioneer in its working method, while developing its first game Amplitude launched an open crowdsourced development process called “GAMES2GETHER.” This platform enables the community to participate in the creation of a video game from the early stages of development. Today, this methodology enables the studio to fulfill the expectations of its players while earning international recognition for the quality of its productions. Read more at www.amplitude-studios.com.

 

ABOUT SEGA® EUROPE LTD.

SEGA Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Games Co., Ltd., a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s website is located at www.sega.com.

Gears of War 4 Review

gears-of-war-4-box-art

Gears of War 4

Developer: The Coalition
Publisher: Microsoft Studios
Platforms: Xbox One (Reviewed), PC
Release Date: October 11, 2016
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

For many years Gears of War thrived as players followed the story of Marcus Fenix and the rest of Delta team struggled against the Locusts in an effort to save humanity. When the third game in the series was released it managed to wrap up this conflict in a satisfactory manner but now years later Gears of War has returned. With a new developer at the helm and a new story to be told in Gears of War 4, how has The Coalition faired?

Story

Twenty five years have passed since the Locust and the Lambent forces were eliminated and peace became a real thing for the surviving humans on Sera. After giving players a sample of some of the largest conflicts that were fought over years by the COG The Coalition closes the chapter on the Locust War within the first twenty minutes of the game. The problem is, since the Locust War cost so many lives the COG (Coalition of Ordered Governments) have created special settlements where the surviving humans are meant to live under the strict supervision and propaganda of the COG forces.

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As one would expect, not everyone is willing to sacrifice their freedoms so willingly. As such there are a number of individuals who have rebelled against the COG and now live their lives in villages outside these walled cities, deemed Outsiders by the government. The story this time around follows JD Fenix, his childhood friend Del Walker, and Kait Diaz with the former two leaving the COG and joining forces with Kait and her Outsider village and family.

With Outsiders only able to really thrive with goods they pillage from COG factories and storehouses, JD and his group encounter some heavy resistance against new foes, mechanical peacekeepers called DBs, when attempting to steal an important item that appears frequently throughout the game in order to help restore their village. This conflict hints at something far greater and that dangerous threat rears its head after JD and the rest end up being the only ones left standing after a strange threat steals everyone they know and care for away from the village. Left with very few clues and no assistance, JD turns to the one man that might be able to help, his father Marcus Fenix.

gears-of-war-4-screenshot-43It is interesting to note that Gears of War 4 feels like a far more focused storyline than one might expect from an action game as it features quite a bit of mystery and horror elements mixed in with the standard shooting sequences as the group searches for those they’ve lost. This is helped out by the fact that the new characters are a far more enjoyable and lively group than anything we’ve seen in the series before. Not only are they more talkative and jovial in nature as they explore various ruins, examine the oddities they come across, and attempt to overcome absolutely ridiculous obstacles. Various actions or things players can examine including collectibles they gather can bring up additional dialogue and helps make the cast far more likable and more relatable despite being fresh additions.

The relationships between JD and his father as well as Kait and her Outsider family are explored in some nice ways though it is worth noting that a few characters are given only a bare minimum level of depth, with Del given only a few small details revealed about him throughout the entire game. With this level of character development for most of the cast and a well-paced storyline with plenty of small touches and details to be revealed, players will find themselves in for one hell of a treat when it comes to the campaign mode here, though it does end rather abruptly and leaves plenty of hanging threads and briefly mentioned territory that will likely be tackled in the next entry.

Gameplay

There’s a saying that as long as something isn’t broke, don’t fix it and that applies to many elements of Gears of War 4’s combat as most elements will feel very familiar to fans of the series and a few new implementations help spice things up. Players will utilize the smart over based system to move around and dodge enemy fire while participating in firefights with whatever enemies they are facing at the time and using the familiar and exciting active reload system to get back into the action faster with a small boost when performed perfectly.

gears-of-war-4-screenshot-44The campaign co-op has been limited to only two players this time but thankfully the companion AI has been improved to make them far more useful in a firefight as they are more willing to move around and seek cover and draw enemy fire and less likely to clump up to the player characters. It is also interesting to note that the title does like to implement a feeling of false hostility at times since there are a large number of areas that players might feel like things will go down at a moment’s notice thanks to the design and layout of the area only to simply be a place for exposition or exploration.

As for the enemies players will be facing off against, the two sets feature some variation on their tactics. The first forces players will encounter are the DBs, which are robotic enemies designed by the COG to keep peace in settlements and put a stop to Outsiders and not only do these robots utilize cover fairly well, they are also well aware of their disposable nature. They will often charge straight ahead at the risk of dying or, in the case of larger ones, will actually attempt to self-destruct to take you down with them. This is added alongside new enemy types that fly and utilize shields as well as variations of exploding foes that can be punted away to avoid damage.

gears-of-war-4-screenshot-45The swarm, the main enemies that appear later on, are a bit more standard as far as enemies go but also are rather unpredictable. This is thanks to the fact that there are a large number of types that the player will come into contact with and the environments you battle against them in. Often a fight against the Swarm can grow complicated thanks to the fact that they can literally pop out of sacs that hang on walls or even serve as cover and if damaged enough might spawn a new enemy for you to deal with.

Combine these enemy types with the new Windflare element that comes into play from time to time and affects the trajectory of projectiles and also allows the player to often use the environment to take down enemies and you have a game that always likes to keep things feeling fresh. Add to this a handful of new weaponry to make use of, both in regards to the DBs and Swarm, the new yank n’ shank mechanic that allows players to grab an enemy from behind cover and execute them with a knife (this can and will happen to the player as well), and the ability to counter close combat moves such as sliding kicks and you’ll find that there is quite a lot of fun to be had here as not only are the new mechanics a great addition but the old tried and true combat systems still shine today.

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Outside of the campaign mode players will find that they are able to access the standard multiplayer mode as well as the revitalized Horde 3.0. The multiplayer sessions feel incredibly fluid thanks to the company aiming to increase the frame rate in this mode to 60 frames per second over the standard 30 for the campaign and a large number of modes are made available to try out including the intense Dodgeball gimmick mode that gives each player a single life and killing an opponent means reviving a teammate or Arms Race that swaps the entire match’s weaponry after a set amount of kills. The new maps on offer are varied well enough for most playstyles though it does seem like the whole shotgun mechanics still play a fairly large role in most situations, though the yank n’ shank can help in these situations.

Horde 3.0 is demonstrated a handful of times throughout the campaign by giving players a small sample of what to expect. This time around a movable construction unit called the Fabricator is used to spawn in defenses as well as new weapons for the players to use with power being given to the Fabricator anytime the player gathers points from killing enemies or grabbing dropped power in the field. Players can also select from a number of different classes to play in Horde 3.0 though the balance of some classes is a bit off in this regard.

gears-of-war-4-screenshot-47Scouts and Engineer classes are practically vital to the survival of any team in this mode now thanks to the fact that Engineers are the only characters that can readily repair and provide ammo to fortifications and since Scouts gain extra energy points from defeated enemies, they are key pieces to a team that may simply fall apart otherwise regardless of how skilled the players might be. Then again, since each class can be leveled up and equipped with various cards that boost certain aspects of their chosen class and help give them an extra edge in battle players can readily choose to play as whichever class they feel most comfortable with without really losing too much of their edge.

Visuals & Audio

For a series that was often described as being various shades of gray and brown Gears of War 4 looks to blow those expectations away. Not only are players given a wide array of areas that they can fight in at various times of day but these areas are vibrantly designed with a wide range of colors being used to give the world life. Add to this some absolutely gorgeous level design and some outstanding weather effects whenever a Windflare is on the horizon and you have a gorgeous game. This is especially true when it comes to the designs of the enemies and the new characters that are introduced in this entry.

gears-of-war-4-screenshot-48

The soundtrack accompanying this title is a great fit for the series and features plenty of satisfying tracks to battle through and it is worth noting that the signature tone to signify the end of a conflict remains. The voice work is incredibly well handled and considering how much rides on making sure the players invest in these new characters, it is great to see the dialogue given justice here.

Overall

The Coalition had quite a challenge to tackle with Gears of War 4. Not only did the developer have to fill the shoes of a previous company but they also had to reintroduce a fresh batch of characters and a new conflict into a world that seemed to have come to a conclusion. Thankfully they managed to handle this challenge exceptionally well. Gears of War 4’s campaign may leave plenty of hanging threads but with more games almost assuredly on the way and combat mechanics that feel as great as ever, especially with the new additions, Gears of War 4 shows that the series is in good hands and fans will find plenty to enjoy.

 

2K Announces “Nobody Wants to Die” by Ice Cube and DJ Shadow Created for Mafia III

2K Announces “Nobody Wants to Die” by Ice Cube and DJ Shadow Created for Mafia III

Original song featured in Mafia III Revenge Launch Trailer ahead of tomorrow’s release – Join the conversation on Twitter using hashtag #Mafia3

Windsor, UK – October 6, 2016 2K and Hangar 13 today announced that Ice Cube and DJ Shadow have created an original song specifically for the Mafia III Revenge Launch Trailer, which was released today. Mafia III, the thrilling organized crime drama set in the immersive open world of 1968 New Bordeaux, launches tomorrow for PlayStation®4 computer entertainment system, Xbox One and Windows PC.

Ice Cube and DJ Shadow’s “Nobody Wants to Die” is an original track that evokes the spirit and themes of Mafia III and protagonist Lincoln Clay’s path of revenge against the Italian mafia in 1968 New Bordeaux. Full lyrics for “Nobody Wants to Die,” as well as custom commentary by Ice Cube, is available from Genius at https://genius.com/Ice-cube-nobody-wants-to-die-lyrics.

Standard, limited Deluxe and Collector’s Editions of Mafia III are available for pre-order. TheMafia III Deluxe Edition (£69.99 MSRP) will be available digitally, and physically in a limited capacity from select retailers, and includes both the game and access to additional, post-release downloadable content, including the Season Pass. The Mafia III Collector’s Edition(£139.99
MSRP) is packed with physical and digital items, providing a window into the sights and sounds of 1968 New Bordeaux, including the official soundtrack and original game score, both on 180 gram vinyl, a collectable art book, art prints, and more. Those who pre-order any edition ofMafia III from participating retailers will receive the Family Kick-Back, which includes three exclusive lieutenant-themed vehicle and weapon gifts available to players at launch.

Mafia III will be available tomorrow for PS4™ system, Xbox One and Windows PC.   Mafia III is rated PEGI 18.  For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com .

*According to 2008 – 2016 Metacritic.com

About Hangar 13

Located at 2K headquarters in Novato, California, Hangar 13 is the newest studio to design and develop games under the 2K publishing label. With a team of fantastic talent built from some of the most well-known studios in the industry, Hangar 13 is aiming to use its own proprietary technology to advance the art of player-driven experiences, creating games that will become industry benchmarks.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed atwww.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Apogee Software’s Radical Heroes: Crimson City Crisis Comes To Early Access

Apogee Software’s Radical Heroes: Crimson City Crisis Comes To Early Access

 

Thursday, October 6th, 2016— Apogee Software and Mad Unicorn Games are proud to announce that PC brawler Radical Heroes: Crimson City Crisis™ has officially come to Early Access on Steam, purchasable for $9.99 USD. Radical Heroes is a crazy, chaotic Brawler game that plays homage to several IPs from the 1980’s and 1990’s.

Radical Heroes: Crimson City Crisis™ brings a fresh take on the “Retro” genre of video games with 2.5D beat ‘em up and brawler action, an awesome story, and insane, chaotic gameplay. Taking inspiration from classic beat ‘em up games, Radical Heroes pushes you along to fight for your life, while making your way through maze-like city levels. Following the premise that all six of the levels are playsets and the (40+) playable characters are action figures, the game follows the story of Diesel, a bald, hulking every-man looking for the reason behind the sudden influx of crime in the city. As you play through the story, you can unlock additional characters (and their collectible weapons), as well as each Boss you defeat.

In addition to the classic feel, Radical Heroes brings some modern twists to the genre, starting with 4-player online co-op. 4-Player co-op mode allows you and three friends to throw down and take on the evil that lies before you. The entire game is also accessible to be played in Virtual Reality, utilizing your favorite options to throw down in VR.

Indie developer Mad Unicorn Games is comprised of the Doyle Brothers, partnering with Apogee (for Publishing) and Zettabyte MPR (for PR/Marketing). Over the past decade, they created their own Engine, dubbed the “Super D-Tek”, to run the game, as well as any other projects they bring to the table in the future. “We’re excited to reach out to our fierce, supportive community via Early Access” Moses Doyle, Lead Designer of Mad Unicorn Games explained, “Radical Heroes has had a long journey, but this will help get our vision out to the players!”

About Apogee Entertainment, LLC d/b/a Apogee Software

www.apogeesoftware.com

Apogee Software is a privately held Texas company, with a core team of industry experts in game development, publishing, and distribution. Apogee builds franchises around original IP, publishing content for retail and digital distribution on next-generation consoles, the PC, and mobile platforms. Apogee’s amazing history includes the original releases of Commander Keen™ (1990), Duke Nukem™ (1991), Wolfenstein 3-D™ (1992), Raptor™ (1993), Rise of the Triad™ (1994), and Rise of the Triad™ (2013), just to name a few.

About Mad Unicorn Games

www.madunicorngames.com

Mad Unicorn Games is composed of the Doyle Brothers who work during the day, and battle programming bugs at night. Their Super D-Tek Engine is a homebrew coded engine that can handle a wide multitude of game types. Radical Heroes: Crimson City Crisis™ is their first major release, to be published by Apogee Software.

CALL OF DUTY: MODERN WARFARE REMASTERED CAMPAIGN NOW AVAILABLE, FIRST ON PLAYSTATION®4

CALL OF DUTY: MODERN WARFARE REMASTERED CAMPAIGN NOW AVAILABLE, FIRST ON PLAYSTATION®4

Fans who Pre-Purchase Call of Duty: Infinite Warfare Legacy or Digital Deluxe Editions on PS4™ Can Play Remastered Version of Epic, Remastered Story Campaign 30 Days Early – Starting Today

Legacy and Digital Deluxe Editions Include Both Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered Together in One Incredible Package, Launching Worldwide November 4

October 6, 2016 – Capt. Price is back! Starting today, PlayStation®4 computer entertainment system fans who pre-purchase the Call of Duty: Infinite Warfare Legacy or Digital Deluxe editions can begin playing the Modern Warfare Remastered campaign 30-days early and relive one of the most classic and hallowed campaigns in video game history. Originally hailed as one of the greatest games ever made, in the remastered campaign, gamers can fight alongside the SAS and USMC leaders in such classic missions as “All Ghillied Up,” “Shock and Awe,” “Charlie Don’t Surf” and more.

The heart-pounding action and epic gameplay has been remastered in breathtaking 1080p, featuring enhanced textures, physically based rendering, high-dynamic range lighting and much more. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), Call of Duty: Modern Warfare

Remastered is included in the Legacy and Digital Deluxe editions of Call of Duty®: Infinite Warfare slated for release for November 4th.

Modern Warfare Remastered is a special game not only to us, but also to our passionate Call of Duty community,” said Rob Kostich, EVP and GM, Call of Duty, Activision. “The original featured a super high-octane, blockbuster thrill ride of a campaign that pioneered action games to where they are today. With Modern Warfare Remastered, fans who played it before will relive their favorite moments in beautiful HD glory, and for those new to Modern Warfare Remastered, get ready to experience a true classic. Together with Infinite Warfare, we’re delivering an incredible content and value offering to Call of Duty fans worldwide.”

Originally developed by Infinity Ward, the award-winning Call of Duty 4: Modern Warfare set a new standard upon its release for intense, cinematic action, while receiving universal praise as one of the most influential video games of all-time. Winner of numerous Game of the Year honors, Call of Duty 4: Modern Warfare became an instant classic and global phenomenon that set the bar for first-person shooters, and now returns for a new generation of fans. Game Informer has stated that Modern Warfare Remastered is “faithful in all the right ways,” while Hardcore Gamer has added that the title “never looked so good.”

Developed by Raven Software, and executive produced by Infinity Ward, Call of Duty: Modern Warfare Remastered transports fans around the globe, as they battle a rogue enemy group across hotspots from Eastern Europe and rural Russia, all the way to the Middle East. Through an engaging narrative full of twists and turns, players will call on sophisticated technology and superior firepower as they coordinate land and air strikes where speed and accuracy are essential to victory.

November 4th marks the most highly anticipated launch of the year, with Call of Duty: Infinite Warfare, along with Call of Duty: Modern Warfare Remastered*, releasing worldwide on the PlayStation®4 system, Xbox One and PC. Call of Duty: Infinite Warfare is rated MA 15+ for Mature (Blood and Gore, Drug Reference, Intense Violence, Strong Language, Suggestive Themes). Call of Duty: Modern Warfare Remastered is available in the Digital Deluxe and Legacy Editions of Call of Duty: Infinite Warfare. The title is rated MA 15+ for Mature (Blood, Intense Violence, Strong Language). Check local retailers for availability of all Call of Duty: Infinite Warfare Editions.

*At launch, Call of Duty: Modern Warfare Remastered campaign and multiplayer will be available on the PS4, Xbox One and PC. It will contain only 10 MP maps from the original Call of Duty: Modern Warfare game. Additional MP maps will be made available by 12/31/2016 at no additional cost. Modern Warfare Remastered is a full game download. Internet connection required. For disc-based Legacy editions of Infinite Warfare on PS4 and Xbox One, Infinite Warfare game disc must be inserted to play Modern Warfare Remastered. For more information, please visit www.callofduty.com/MWR_FAQ.

For more information on the Modern Warfare Remastered campaign early access, please visit Modern Warfare Remastered Campaign Early Access FAQ. Fans can also visit www.callofduty.com and follow @CallofDuty and @InfinityWard on Twitter, Instagram and Facebook.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including expected release dates of Call of Duty: Infinite Warfare and the expected release dates, or of the features and functionality of Call of Duty: Modern Warfare Remastered, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

XSEED GAMES ANNOUNCES LIMITED NOBLE PHANTASM EDITION FOR FATE/EXTELLA: THE UMBRAL STAR ALONGSIDE NEW TRAILER

XSEED GAMES ANNOUNCES LIMITED NOBLE PHANTASM EDITION FOR FATE/EXTELLA: THE UMBRAL STAR ALONGSIDE NEW TRAILER

Limited Edition of Action-packed Entry in Renowned ‘Fate’ Franchise Will Include Exclusive Hardcover Art Book, Collectible Servant Cards, and 24” by 17” Cloth Poster

Torrance, Calif. – October 5, 2016 – XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that Fate/EXTELLA: The Umbral Star, the highly-anticipated, standalone action title set within the much-beloved Fate universe, will receive a special Noble Phantasm Edition for its release in early 2017 on the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system. The limited bundle will contain a 7.5” by 6.3” hardcover art book featuring over 100 pages of high-quality artwork from Fate/EXTELLA: The Umbral Star, a pack of sixteen collectible 3” by 5” cards depicting each of the game’s Servants, and a 24” by 17” cloth poster, all housed in a custom box.

A newly localized trailer released today showcases the action-packed gameplay and playable Servants that players can look forward to in Fate/EXTELLA: The Umbral Star.

Expanding upon the extensive and much-beloved Fate universe with a standalone story from acclaimed series writer Kinoko Nasu (of Fate/stay night fame), Fate/EXTELLA: The Umbral Star, developed by Marvelous Inc., transpires on the new world of Extella through a diverse cast of “Servants” – ancient warriors of legend and imagination, always at their Masters’ orders – who survived the Holy Grail War that took place on the Moon. In a future ruled by the all-powerful lunar super computer Moon Cell Automaton, these champions now duke it out for dominance over this digital realm, known as “SE.RA.PH.” This story takes place after the events described in Fate/EXTRA, and depicts the world after that previous Holy Grail War.

Players will experience the story of Fate/EXTELLA: The Umbral Star from the independent perspectives of the three heroine Servants and face off against foes from a variety of Fate productions, including characters from Fate/EXTRA, Fate/stay night, Fate/Zero, Fate/Apocrypha and Fate/Grand Order, in fast-paced action. A new form change battle mechanic debuts in this entry to match its series-first gameplay style, transforming the player-controlled Servants and granting them considerable powers that allow them to devastate enemies and take formidable challenges head-on. The game will contain the original Japanese voices with English text.

Developed by Marvelous Inc. and published in North America by XSEED Games, Fate/EXTELLA: The Umbral Star is planned for launch early 2017 for PS4™ and “PSVita” systems. The limited Noble Phantasm Edition has a suggested retail price of $69.99 for PS4™ system and $59.99 for “PSVita” system, while the standard edition of the game will be available for $49.99 and $39.99, respectively. This title has been rated T for Teen by the ESRB.

For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

SWORD ART ONLINE: MEMORY DEFRAG COMING TO THE APP STORE AND GOOGLE PLAY THIS WINTER

SWORD ART ONLINE: MEMORY DEFRAG COMING TO THE APP STORE AND GOOGLE PLAY THIS WINTER

Pre-Registration Now Open for the Newest Mobile Game Entry in the Popular

SWORD ART ONLINE Franchise

BANDAI NAMCO Entertainment Inc., the premier publisher of anime videogames today announces that it is bringing the popular SWORD ART ONLINE series to mobile devices with SWORD ART ONLINE: Memory Defrag, to be released on the App Store and Google Play this Winter; Fans can pre-register for the game now at the game’s official website (www.DownloadMemoryDefrag.com/). The first trailer for SWORD ART ONLINE: Memory Defrag is available to view at the following YouTube Link:

https://www.youtube.com/watch?v=thQJmsmNBZM

SWORD ART ONLINE: Memory Defrag is a free mobile multiplayer action RPG in which players can experience both stories drawn from the popular anime series and an all-new in-game storyline. The title will be available in North America this winter.

In SWORD ART ONLINE: Memory Defrag, players will join Kirito, Asuna, Leafa, and a wide range of compelling characters from the original manga and anime series. Working with friends and other players in multiplayer mode, teams will battle together in order to take down massive bosses. Each character has their own unique skills and special abilities to use in their fight to vanquish powerful enemies and save the world!

As a reward to fans, once 30,000 or more players pre-register for SWORD ART ONLINE: Memory Defrag all participating registrants will receive the following in-game rewards when the game is released:

  1. Camisole Asuna (Special bonus character for pre-registered players)
  2. Apron & Kitchen Knife (The same knife and apron Asuna used in the anime series)
  3. Memory Diamond x5 (Redeem memory diamonds to unlock a new character)

(The contents and period of the campaign may be changed or suspended without prior notice.)

In addition to the in-game rewards, all eligible players who pre-register for the game are entered into a sweepstakes for a chance to win even more prizes!

  • One grand winner will receive the collector’s edition of SWORD ART ONLINE: Hollow Realization for the PlayStation® 4

*Sword Art Online: Hollow Realization Collector’s Edition Includes:

 

  • Four runner-up winners will receive the standard copy of SWORD ART ONLINE: Hollow Realization for the PlayStation® 4

Pre-Registration Sweepstakes Campaign period:

October 5th (PDT) to October 31st(PDT)

Only applicable to pre-registered players based in the USA and Canada. (Void where prohibited)

Find more details about the pre-registration sweepstakes campaign on the official SWORD ART ONLINE: Memory Defrag website:

www.DownloadMemoryDefrag.com/

(The contents and period of the campaign may be changed or suspended without prior notice.)

 

Microïds announces Syberia 3 release date delayed to 2017

Microïds announces Syberia 3 release date delayed to 2017

InitialIy scheduled to launch on December 1, 2016, Syberia 3 is postponed to Q1 2017

Paris, October 5, 2016 – Upon capturing the enthusiasm of many players, the Syberia saga is back for an even more ambitious third opus. Every day,  Kate Walker’s new adventure is polished by the work provided by the development teams to ensure without a doubt that the fans expectation will be rewarded. However, for the reasons explained below, Microïds had to make the difficult choice to postpone the game’s release to Q1 2017.

Syberia 3 is the third opus of a mythical adventure game saga fueled by a rich universe and a strong identity. After the unprecedented excitement we have seen for this game, and we decided to bring even more depth to Kate Walker’s new adventure. “Said Elliot Grassiano, Vice President of Microïds. “We are aware that fans around the world are eager to embody Kate Walker again but we need additional time to provide them with an adventure that can live up to their expectations in this fascinating universe created by Benoit Sokal.”

I am obviously disappointed that Syberia 3 is delayed because we would like to release our games as soon as the storyline is written, but I’m also relieved that Microïds has taken the decision to postpone the game’s launch because it is essential to offer players the best gaming experience possible. We decided to add even more cinematics to this new fiction, more optional narrative sequences as well as new languages for the voice-over, which represents considerable work for teams. “Said Benoit Sokal, founder and creative director of the Syberia saga.

Impersonating Kate Walker, players will benefit from a brand new way to freely explore striking landscapes and circumvent their mysteries and puzzles in ways they have not experienced before.

The story begins when Kate is found left for dead on a shore by the Youkol tribe, a nomadic people caring for their snow ostriches during migration. Trapped, prisoners in the city of Valsembor, they will have to find together a way to continue their journey in a chase against their enemies and unexpected challenges. While at the same time, Kate’s past is catching up with her…

Syberia 3 will be available in Q1 2017 for PlayStation 4, Xbox One, PC and Mac. It will be fully dubbed in French, Russian, Polish and German with subtitles in English, French, German, Spanish, Italian, Dutch, Russian, Polish, Czech, Korean, Brazilian Portuguese,  simplified and traditional Chinese. The original soundtrack is composed by Inon Zur (Fallout 4, Dragon Age, Prince of Persia), who has already scored Syberia 2.

Join Syberia’s community on Facebook and Twitter,

Watch Syberia’s videos on Youtube and catch Syberia 3 on Steam

*******

About Microïds

Created in 1985, Microïds is an international publisher of multi-platform video games based in Paris (France). Today, it represents Anuman Interactive’s video game business in all its forms.    Managed by creator Elliot Grassiano, Microïds keeps getting stronger and continues to widen its large game catalogue with genres as varied as adventure, management, simulation and action. Through its adaptations of iconic titles such as “Syberia” or “Amerzone” on new supports or through its original creations (“Subject 13”, “The A.B.C. Murders”, “Yesterday Origins”…),  Microïds is developing on PC, Mac, Playstation, XBox,One as well as iOS and Android. Besides its heroes and heroines from original creations (Kate Walker from “Syberia”,Victoria Mc Pherson from “Still Life”…), Microïds also creates new titles including other characters or authors from other media (comic books, cinema, literature) such as Garfield, Lucky Luke or Agatha Christie. Microïds is currently developing Syberia 3 scheduled for 2016, responding to many fans of this cult adventure game series (more than 3 million sold) who have been waiting for more than 10 years. For more information, visit the official website www.microids.com, the Facebook Page www.facebook.com/microids, Twitter www.twitter.com/Microids_off or Pinterest www.pinterest.com/microids.

About Benoit Sokal

From comics to video games: a singular artist. In 1978, Benoit Sokal starts drawing for the magazine “To Follow”. It was during this period that he created the character of Inspector Canardo. In 1996, he launched the video game project “Amerzone” published by Microïds. Benoit Sokal is one of the first graphic novel artists to design, implement and supervise the entire production of a video game. He later became creative director at Microïds, which published in 2002 his second video game “Syberia”. He was recognized as “Person of the Year” at the 2002 video games Phenix Awards,  Syberia was crowned “Best adventure game of the year” in 2002 in the USA. In April 2004 the release of Syberia 2, meets the same success as the first episode of the saga and was met with enthusiasm from fans all over the world. Since 2013, Benoit Sokal is dedicated to writing and creating the highly anticipated Syberia 3.

Peter the Great leads Russia in Civilization VI

Peter the Great leads Russia in Civilization VI

2K and Firaxis Games today revealed that Peter the Great will lead Russia in Sid Meier’s Civilization VI, launching on Oct 21st for Windows PC.

Known for his vast reforms and modernizations, Peter the Great has a resume few can match.
Peter modernized Russia at a widespread level – primarily expanding his nation’s naval abilities for both trade and warfare, and gaining access to the Black Sea by capturing Azov from the Crimean Tatar vassals of Turkey. In 1697 he discretely went to Western Europe in the Grand Embassy to examine international affairs.

Peter led a coalition against the Swedish Empire in the 21-year Great Northern War. A historic victory was won in the Battle of Poltava in 1709, but it wasn’t until 1721 that the Baltic belonged to Russia.

As “Emperor of All Russia”, Peter the Great advanced youth and secular education, reformed the nation’s calendar system to fit European standards, prioritized investment in industrial manufacturing, and improved trade relations dramatically. Through intelligence and a strong will, Peter left an indelible mark on Russia.

For more information, please see 2K’s official Civilization blog: http://steamcommunity.com/games/289070/announcements/detail/894353606946719566

You can download new assets on the 2K Press Hub, and a new trailer is available to view or embed on YouTube: https://youtu.be/CipmUDMi7PE

For the latest news on Sid Meier’s Civilization VI, visit the official site, follow @CivGame on Twitter, and become a fan of Civilization on Facebook.