The Sims 3: Pets Console Review


The Sims 3 Pets

Developer: EA Play
Publisher: EA Games
Platform:  Xbox 360 (Reviewed)/Playstation 3
Release: October 20, 2011
Price: $99

The Sims games have traditionally been a PC-only affair, with a few console spin-offs here and there over the years. The Sims 3 Pets is the latest and 2nd console spin-off in this latest generation of Sims games and brings with it what players have been bugging the EA forums with the most, pets of cause.


Like all Sims games, The Sims 3 Pets does not contain an actual story mode. But that’s fine, because the joy in The Sims is creating your own story with the Sims and animals you create. There are a few winks to some elements of story in the game. For example, the town of Sugar Maple Coast is filled with plenty situations and scenarios, that range from ghost sightings, hidden treasure and a very, odd if not spooky family.

However the basic storyline of these are little more than just text boxes that appear in the top right-hand side of the screen and nothing else more. Like previous Sims games each premade household is given a mini-brief/back-story, but again overall the game’s story does not extend anymore than this unfortunately. But with that said, The Sims 3 Pets is the type of game that allows for players to create and make up their own story in their own unique way.


I have mix feelings when it comes to The Sims 3 Pets’ gameplay. On one hand, EA Play has created a very solid, almost arcade-like Sims 3 Pets for consoles without totally stripping away the game mechanics from its PC counterpart. The Sims 3 Pets has been modified to fit in on consoles, and the conversion here isn’t that bad. Yet on the other hand, The Sims 3 Pets is plagued by severe glitches which I’ll get to later in the review, but for now the good parts of the game.

Players will get a full Sims experience here, you can fully build and decorate a house from the ground up if you want to (Just be cautious of the fire meter which is quite restrictive) and you can fully customise both your Sims and pet. There are a total of 30 pet traits that can be mixed and matched to suit your pet, along with a wide range of different breeds of cats and dogs. You can modify their traits, looks and clothing to create a sim or pet that is truly unique. And defiantly by going for the more outrageous traits the better the gaming experience becomes, as it’s interesting if not hilarious to see a bunch of counter traits work against each other. I had a Sim that was allergic to fur but was a cat lover, and as you can imagine hilarity ensued.

As stated before, The Sims 3 Pets on consoles feels far more arcade-like than the PC version. Whilst this isn’t exactly a bad thing as I suppose an arcade feel suits this console spin-off, it takes some time to get use to. As you play through The Sims 3 Pets, you are constantly given challenges and mysteries to solve which in turn unlocks Karma Points. These grant players god-like powers that can do a variety of good things like boasting a Sims mood or transforming Sims into pets and visa versa, as well as evil things like dropping a meteor from the sky or releasing a wave of illness around your Sims. And these of cause are fun to use and they really do bring something different and fun into game.

Also adding the game’s overall arcade feel is the inclusion of the new role as ‘Mysteryologist’. As you progress through the game, you can become a Mysteryologist by applying at the Town Hall and thereby are entrusted to find and solve mysteries that plague the town of Sugar Maple Coast. These require you to bring along your furry friend to help out and solve the mysteries that range from finding buried treasure to ghost hunting. These all require your pets to be highly trained in their receptive skills: hunting for cats and digging for dogs.

While the gameplay overall functions quite well, it is unfortunately plagued by some serious technical glitches, awkward controls, loading screens and most annoyingly clusters of menus and text boxes. The worst offender of the bunch is a glitch that seriously lags a Sims’ action (usually occurring during fast-forward mode), leaving Sims frozen for a prolong period of time, staring blank into space before finally executing the task you choose them to do. Not only this, when in fast-forward mode the game suffers a massive choppy slow down.

And on top of this, are the annoying menus and text box screens which the game is too heavily bogged down in. I’m sure down the track EA will release a patch that will fix many of the technical issues that I came across. But at this point in time The Sims 3 Pets is a slow affair, with all these technical issues creating a very rough Sims experience on consoles. Much patience is needed to sit through the various loading screens. If I want to simply switching from live mode into build mode – Loading screen, queue up a few actions for my Sims to take around town – Loading screen, follow my Sim into another location –Loading screen…. I think you get the picture.  Installing the game onto your hard drive may be an effective solution to this problem as it will speed up these load times, but it won’t get rid of the fact that your game will still be interrupted by a 3-5 second loading screen.

The Xbox 360 version of The Sims 3 Pets feature Kinect voice controls whilst I was unable to test these out myself as I do not own a Kinect, however the addition of voice controls is a certainly plus for gamers. The simple integration of your voice into the game is a natural progression of the game’s controls. Coming from the PC Sims’ keyboard and mouse to The Sims 3 Pets on console with a control is quite alienating at first. The game has a few awkward controls that will need some time to get use to.

Every time you select a Sim, object or anything, the game automatically pauses so you can select what you want to do with it. This means that you can’t exactly queue up multiple actions for all your Sims and pets to complete like you would on the PC. Hmmm…yes quite awkward at first but you soon get use to it as the game forces you to take a different and more slower approach to playing the game on a console.

Graphics & Audio

The Sims 3 Pets on consoles retains the cartoony stylised visuals from the PC version, if not downgraded just a tad. The overall look and feel of the console version is on part with its PC counterpart, with very little noticeable changes between the two. Audio is in the same boat here, with many if not all sound have been taken from the PC version. Overall graphics and audio are top notice, the game looks and sounds like a Sims game. The Sims game have recently become renowned for their simlish version of real life songs, and The Sims 3 Pets features a few interesting simlish versions of popular songs such as Plan B’sStay Too Long“, Kimbra’sGood Intent” and Erasure’sWhen I Start To (Break it all Down)” just to name a few.



The Sims 3 Pets for consoles is an interesting step for the series. While technical glitches and issues plague the overall strong gameplay foundations, The Sims 3 Pets finds its strengths in its blend of arcade style and sandbox gameplay. A fully-fledged Sims experience complete with pets can be found and played here in this game, but just make sure than your patience enough to wait through the loading screens, menus and annoying text boxes that pop-up more than they should.

I give The Sims 3: Pets for Xbox 360 and Playstation 3:



Currently a university student, it's sick as!
  • Cellophane Girl

    Did you ever play the original Sims 3 for the 360?
    I’m just wondering because I’d like to know if there is a difference in the issues you had with it, or if they would be the same problems as in the original.

    I own The Sims 3 on PC and 360, and while they are different experiences and the controls do take a while to get used to on the 360, I found it to be overall enjoyable. Especially when compared to other attempts at The Sims on consoles. To me the older Sims games on consoles were NOTHING like the PC games. I was very glad that The Sims 3 for the 360 was so close to the PC version.
    Yes there are downsides to it, like getting used to the new control scheme, the loading times (which didn’t really bother me to much because I’m used to expansion packs in older sims games that made me wait while the sim traveled to university from the normal neighborhood, or what have you. Though of course these were much less frequent.) There is also the issue of the user created content, which was always a big part of my Sims experience. I love collecting new meshes for hairstyles and clothing, and you just can’t do that on the console.

    If this game basically plays the same way as the original on the 360 then I’ll be more than happy with it. It was awkward getting used to the controller at first, but after a couple of hours I was a pro at it. And one plus of playing it on the console is I can hang out on the couch and play on a HUGE TV, instead of sitting in my fairly uncomfortable computer chair and playing on a much smaller screen. As I tend to lose all track of time when playing The Sims, this is a big plus in my book. And the achievements push me to try things that I may not have bothered with in the console version.

    They are different experiences, but I think they are both really fun, and I appreciate that they are different enough that I can own and play both and not get bored with either one, but similar enough that I don’t feel cheated with the console version.

    Heh, sorry for the long ramble. I just REALLY love the sims. I’m looking forward to getting this game in the next few months. I’m just trying to decide which version to purchase first. If it plays the same as the original on the 360 I think I’ll go for that one first.

    • No I haven’t played The Sims 3 on a console before this, but from what I’ve read they play pretty much the same. I’m used to playing Sims games on the PC, which is why I found the control scheme quite difficult to get used to.

      Like I said in the review, the console version isn’t bad at all it just that EA is catering for different audiences. I feel that the console version of The Sims 3 overall really does take on more of an arcade feel over the original PC version, as you are constantly working to unlock new things.

      And overall, The Sims 3 Pets is defiantly a better console Sims experience than previous Sims games on consoles. I remember playing The Sims 2 on Xbox and thinking that this isn’t The Sims 2 at all. The Sims 3 for consoles is far better console adaptation of the overall game.

  • Cellophane Girl

    Oh yeah. Nice review by the way. It didn’t really sway my opinion on whether to get the game or not, since I’m already dead set on getting it, but it’s nice to read others opinions on the game, and I’m a sucker for any new info on The Sims. ^u^

  • I think that The Sims 3 Pets was an Ok expansion, I mean I don’t really use the pets, not to mention that I use the PC version and my pets fur just looks like blocks. It could be a glitch but I don’t know.

    Then there’s the problem with the store items, whenever my Sim sits on a chair or tries to use that spell book, they get teleported backwards, so that’s always frustrating, although I still think it’s better than the Generations expansion.

  • Chelsea

    The sims3 pets pc version, the pets are all blurry ans look so weird nd its so annoying how do i fix this and why is this like this?x

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