The post Slay the Princess Releases Regal Free Update with New Music, Dialogue appeared first on Capsule Computers.
]]>TORONTO, Canada – Mar. 25, 2024 – Slay the Princess, the fully-voiced surreal horror visual novel developed by Black Tabby Games (Scarlet Hollow), today introduces a free content update with new dialogue and music. Slay at a discounted rate in a 20% Steam Midweek Madness sale and as part of the new “Cabins in the Woods” bundle, also featuring Inscryption and What Remains of Edith Finch.
Slay the Princess’ first major content update fleshes out endgame content with new animations and more than 3,000 words of additional and restructured dialogue choices and conversations. Experience several just-added orchestral renditions of climactic tracks as recorded by the Czech National Symphony Orchestra.
Join more than 200,000 regicide attempters with the deepest discount yet, 20% off, as part of a special Steam Midweek Madness sale. Slay the Princess also joins forces with two other games featuring totally-not-suspicious-at-all cabins with the Cabins in the Woods bundle. Pick up Slay the Princess,Inscryption, and What Remains of Edith Finch at an additional 10% off per game.
The Narrator (voiced by Jonathan Sims of The Magnus Archives) issues a simple command: enter the cabin, pick up the dagger, and slay the Princess (voiced by Nichole Goodnight). Things quickly take a turn for the unusual, as death just leads back to the cabin. Each dialogue choice leads down to new paths, steadily revealing a Princess that keeps changing with each incarnation.
“The love everyone’s shown for Slay the Princess changed our lives, and that support means we can keep working on it to try and fulfill our vision for the game,” says Tony Howard-Arias, Lead Writer at Black Tabby Games. “Thanks to all of you who made fanart, streamed the game, told your friends, or even just took the time to give our game a shot.”
Slay the Princess’ free update is available now on Steam for PC, Mac, Linux, and Steam Deck for $17.99 with a 20% Steam Midweek Madness discount through Monday, April 8. The “Cabins in the Woods” bundled discount is also available with Inscryption and What Remains of Edith Finch at 10% off for each game in the collection.
For more information on Slay the Princess, check out the official website, follow developer Black Tabby Games on Twitter and Tumblr, and join the official Discord and Reddit.
About Black Tabby Games
Black Tabby Games is an award-winning indie studio composed of Abby Howard (Ignatz-winning graphic novelist) and Tony Howard-Arias. Their combined penchant for powerfully interactive storytelling forms a consistently unforgettable duo of horror and humor as seen in 2021’s award-winning Scarlet Hollow and 2023’s acclaimed smash hit, Slay the Princess.
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]]>The post Rise of the Ronin Review appeared first on Capsule Computers.
]]>Developers: Team Ninja, Koei Tecmo
Publisher: Sony
Platforms: PlayStation 5
Release Date: March 22, 2024
Price: $69.99 USD – Available Here $124.95 AUD – Available Here
Best known for their now mostly dormant Dead or Alive and Ninja Gaiden franchises, Team Ninja has been branching out a bit in recent years to offer different kinds of stage-based action RPGs starting with Nioh and taking things a step further with Wo Long. Now, with some help from Sony, the developer has taken the full leap from placing players in linear stages where they set out to battle through into one set in an open world with potential for co-op play in missions and plenty of side-activities to cover the map. Taking inspiration from many other modern open world games and combining it with their finely honed combat system may seem like a satisfying combination, but has Team Ninja managed to pull it off with Rise of the Ronin?
Set during the Edo Period and continuing throughout the Bakumatsu era, the player takes on the role of a pair of Blade Twins whose village was burned down by Tokugawa Shogunate forces. The pair of children are saved by an elderly swordswoman who recruits and trains the pair in a secretive village with a single mission in mind, taking revenge on the Shogunate. The village specializes in training pairs of fighters who always battle at one another’s side as Blade Twins, both of which the player creates through an extensive character creation system. With their training complete, the pair are sent out on their first mission as the black ships from the United States have arrived and threaten to increase the power of the Shogunate even further and assassinate Commodore Matthew Perry and potentially learn anything they can. Unfortunately, things go awry as one Blade Twin must sacrifice themselves for the other to escape, leading to player’s making a choice of which of their created characters will actually be their protagonist throughout the game. After being forced to eliminate their former master to pursue their other Blade Twin, who in their hearts they know is alive somewhere, Rise of the Ronin‘s era spanning adventure begins.
Rise of the Ronin takes a far more grounded approach to storytelling, foregoing many of the more supernatural elements that fans have come to expect from the developer and instead focusing on telling something similar to a historical drama where the player character is both witnessing historical events and even taking part in them as well, sometimes making choices that may affect the fate of certain historical figures. Sure, there are plenty of liberties taken to make things interesting like making political figures and prominent names of the time also being skilled samurai or ninja unlike their real life counterparts but for the most part players will find that this more grounded approach is actually quite interesting, especially thanks to how close of a role the Blade Twin plays in certain events through the player’s own actions, relationships, and much more, though we won’t spoil them here, though it must be said that there’s certainly more going on than meets the eye to many of the events that transpire, especially since a certain someone players are quite familiar is also involved.
While the player’s character is mostly silent in interactions, that doesn’t mean that they don’t have choices to make and relationships to form. As mentioned earlier, these relationships are called Bonds and while they have their own gameplay benefits by growing closer to allies, such as learning and unlocking their styles, gaining stat points, etc. they also provide additional story elements. These come in the form of conversations players can have with their allies to learn more about their backstory, some historical and some not depending on the character, and it feels quite genuine. There are also some elements of romance possible with certain characters as they will have a “Favor” meter as well that can be filled to obtain special bonuses and enter a relationship with them called a “Veiled Vow.” In a bit of irony, players can even choose to cheat on their partner should they choose.
Players increase the bond by taking allies along with them on missions, giving them gifts they like (helpfully indicated by a small heart icon by the item they like should the player have one), and making dialogue choices they like as well. These choices come into play a little bit with the story as well as there are some minor branching elements that, while don’t drastically alter the storyline, do offer different outcomes in certain missions and useful elements depending on the choices the player makes during a mission. These can be as simple as slightly altering an outcome to flat out betraying an ally and choosing a separate side.. Interestingly enough, the game does eventually provide a system called “Testament of the Soul ” that allows players to return to old missions and change their decisions if they so wish.
Besides offering the interesting characters players can interact with, the storyline and setting itself feels quite unique thanks to how in-depth it can feel at times and the fact that it is so grounded in reality, or at least as much as it can possibly be. Such a strong foundation allows for players to experience the struggles of these characters firsthand as they interact with them all while giving the writers a chance to explore the nationalism and isolationism that Japan was struggling with during such a tumultuous time in their history, even including the vast difference in technology that was making the old ways of the samurai obsolete with plenty of drama that feels both real and a bit exaggerated at the same time for the player’s benefit.
The sprinkling in of countless historical figures and the game’s own take on how they interacted with each other, both historically and fictionally, makes the entire storyline quite interesting for those intrigued by the era. It is worth noting that there does feel like that there is a bit too much padding in places as the game’s pacing could use some work even if players focus on the storyline, but for the most part those looking to experience the final days of the Shogunate will find that Rise of the Ronin handles it quite well.
Now perhaps the most unique element that Team Ninja has tried to tackle with Rise of the Ronin is that the game is now an open world one. this means that while there are still various stages featuring linear paths and a set fight at the end, these are usually only for large story missions and some side missions while the rest of the activity takes place in the open world. As players begin their adventure they will quickly be given a horse and free reign to go pretty much anywhere they want, limited by only certain story progression elements and of course enemy strength. As players through the prefectures in the open world they will find that each location has a “bond” similar to the character bonds but these are raised by unlocking “Veiled Edge” fast travel/respawn/enemy respawn banners, defeating bandits that randomly attack innocents, and liberating locations taken over by hostiles. As a location’s bond level increases the more collectables will be revealed by the locales by placing them directly on the map.
Each zone starts at Bond Level 1 but at Bond Level 3 it will show off nearly every collectable and fight within the area, including difficult fugitives to kill, cats to pick up and pet, shrines to pray at, and more.This is all well and good for the most part but unfortunately the lack of variety here quickly becomes apparent as literally every zone will have the same activities recycled endlessly. Pick up and pet a kitty, pray at a shrine, go clear out a bandit group disturbing public order and move on. There are some extra challenges mixed in here and there, such as races on horseback (that players can even have auto-run on pathways for them by selecting a location on the map) or using the hang glider to reach certain locations but even these are limited and repetitive.
Speaking of the hang glider, this tool also arrives early in the game as it has become something of a staple seemingly in any open world title to require a hang glider, even if it has awful controls. Alongside this players are given a grappling hook right from the get go and can use it to anchor and zip to pre-set locations to reach collectibles and platforming around various areas, sneaking up on enemies. The grappling hook has potential but its limitations in the open world are a major drawback thanks to it requiring specific anchor points and leaves both extra traversal options feeling far more limited compared to a standard open world game’s offerings. Thankfully, the grappling hook can be used in combat to drag foes closer or off their feet or even grab and throw an item at a foe to catch them off guard.
Once players are in combat is where Rise of the Ronin truly shines as it takes some of the best elements of Team Ninja’s combat from previous games and combines them to create a truly fascinating system that feels just as rewarding as it can be punishing. Players have a health meter and Ki meter, with Ki being their stamina that is expelled any time they attack, dodge, block, or use a special attack. The title even makes use of the parrying mechanic from Wo Long though this time around it is called “counterspark.” Any enemy attack can be counterpsarked and can leave the enemy reeling and open for a counter attack or even defeat them outright depending on their health and the type of weapon the player is using. If players can deplete their enemy’s Ki meter completely, either through countersparking or attacking them directly, they can be struck with a critical blow or instant kill in many cases. It is worth noting that enemies can also unleash powerful “Martial Skills” that are unblockable, leaving players to either dodge them entirely or perfectly time a counter to punish their foe. Countersparking these types of attacks drain a massive amount of Ki from an enemy, rewarding players for taking the risk.
Alongside a vast array of weapon types, ranging from the standard katana to sweeping odachi, longer ranged spear, twin swords, and more, the game also provides different combat styles that may or may not be effective against other weapon types. Oddly enough, some weapons have way more styles to work with compared to others. For example, a standard samurai blade has the most styles possible, giving players tons of options to work with, while others are limited to three only, potentially crippling certain weapons compared to others. That being said, players are completely free to swap and adjust their gear at will, especially if they find a certain type of weapon that they feel controls and handles the best, since styles will mostly play a role in how well they do against certain foes as each style has a strength and weakness against another.
Players can even make use of secondary weapons such as a rifle, a bow, shuriken, revolver, and even an early flamethrower with limited ammo for each one. These give players a lot of options to work with, which is good because the game absolutely loves to throw loot at the player. Upon defeating nearly any human enemy they will likely provide players with not only a consumable item but likely a weapon and piece of equipment as well. This quickly becomes overwhelming especially in large stages or longer battles as players will find themselves drowning in useless loot that is either worse than their own or barely stronger. In fact, some of it can be the exact same with only slightly re-rolled perks such as dealing more damage at night or gaining Bond a bit higher. Thankfully, players can sell or break down junk loot to help upgrade their actual gear but having to micromanage the inventory after every fight is tedious and annoying, especially since, as mentioned, most gear obtained from standard foes is awful compared to boss drops, quest rewards, and treasure chests.
Alongside the equipment system Rise of the Ronin does have some light leveling systems as well. From “honor” gained from defeating enemies to skill points obtained from praying at shrines or specific skill points from reading rare scrolls, players can use their skill points to obtain extra skills all while boosting their Strength, Dexterity, Charm, and Intellect an extra point. Some skills require a specific skill point, such as a Charm skill point rather than a general skill point to unlock, but these are often the most powerful. These skills range from increasing damage, being able to carry more health or bullets, or even unlock speech skills when talking with other NPCs, giving players options for new dialogue that may make certain interactions far easier for the player compared to if they couldn’t have lied or charmed their way through an encounter.
The multiplayer component in Rise of the Ronin is an interesting one as players can, only occasionally, bring their own friends with them to fight on story missions and side-missions. Should players choose they can bRING their own NPC allies instead if they have them available and even swap to them during combat if they so choose. It is also nice to note that, while Rise of the Ronin can be punishingly difficult and even normal enemies can be powerful threats, players can adjust the difficulty if they wish to. This includes being able to lower the difficulty from Normal to Easy, making attacks take less Ki to use, increasing the amount of health restored by the limited healing items, and even some basic accessibility options like auto gathering. While this does mean that more casual players can enjoy the game, this is far more welcoming to newcomers and those who wish to give the game a shot and try to learn its mechanics, perhaps bumping the difficulty back up to Normal once they’ve gotten the hang of things or find the best weapon to fit their playstyle.
The design of Rise of the Ronin is something of a mixed bag. First and foremost, character customization is quite extensive right off the bat in character creation and players can even change the appearance of their obtained armor shortly into the game. As players travel through the larger cities it is interesting to see just how divided some elements of various locations can be, with one street featuring traditional Japanese style homes and the next street looking like something from an old US downtown. The same can even be said for the clothing of NPCs in some locations, with women walking around wearing big fluffy dresses and men in suits or wearing kimono and traditional Japanese clothing.
This blend is only truly interesting in cities unfortunately as most of the actual open world design of Rise of the Ronin is rather uninspired and generic looking. There are various historical locations that are given some great attention to detail but for every intricately designed area there are ten others that are just as generic at least until the latter half of the game. The same can be said about most of the enemies that players encounter as well, given the nature and more grounded setting of the game for a rather lacking enemy variety. Thankfully combat is wonderful looking and features a wide-array of special moves players can use that vary not only depending on the weapon players are currently wielding but even the fighting style they are employing. There is plenty of blood and even dismemberment to accompany the violence, though it is worth noting that the game’s performance mode does struggle during more involved action scenes. This can involve fights in the city streets and even group battles out in the open world where the game can suffer from slow down even while using the performance mode, with the two graphics focused options being even worse.
Considering the game is set in Japan and players are seeing a mix of both Japanese and English speaking tongues, it is a bit surprising that there isn’t an option for players to select a mixed dub of English and Japanese voice tracks for authenticity’s sake. That being said, the English voice work is particularly bad for all but the most important characters and even then it isn’t great, so players should choose the Japanese voice track if at all possible and rely on the provided subtitles instead. The soundtrack features a solid collection of background music that is fitting given the time period that the game is set in and works well during some of the more dramatic and action packed moments.
Rise of the Ronin struggles to find its footing thanks to Team Ninja trying to do something they are unfamiliar with. The game’s combat mechanics and the sheer variation of styles and customization available is outstanding and truly enjoyable, even on easier difficulties for those who need a handicap and the historical setting mixed with its own unique take on the narrative creates an entertaining world for fans of Edo era Japan. Unfortunately the game’s attempt at being an open world title is incredibly lacking. Between poor variety, the need to dump useless loot as a reward on players only for it to need to get trashed almost immediately, and poor performance make this first attempt at an open-world one that would have been far better if it was a bit more focused instead.
Capsule Computers review guidelines can be found here.
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]]>The post Bring an end to the war and save the universe in Fractals of Destiny, leaving Early Access April 6! appeared first on Capsule Computers.
]]>Singapore – March 25, 2024 – Singapore-based publisher Soft Source Publishing, in association with Krakatoa Studios, are pleased to announce the full release of hybrid RPG Fractals of Destiny, coming to Steam April 6.
Blending turn-based combat with real-time sequences, Fractals of Destiny presents a seamless mix of action and classic RPG elements, centred around a rich storyline. Become Zerva, a woman born in the midst of a cataclysmic war between the Velixar Azartus of the west, and the light empire of the east. With the universe on the brink of destruction, Zerva will need to call upon her extraordinary abilities to bring an end to the fighting, and restore peace to the universe.
Dive into a detailed, vibrant semi-open world, filled with diverse landscapes, cities, and hidden secrets as you complete a plethora of interconnected quests. Fight in an engaging and deep combat system on your quest to save the universe, improving Zerva’s ability to win the war with new talents and perks that give her the edge over her enemies. Can you save the universe? Wishlist Fractals of Destiny on Steam now!
Game Features
“We really tried to focus on bringing some different RPG styles together, and we think we’ve succeeded,” said Michael Wijaya of Krakatoa Studios. “The result is an RPG that fans of both turn-based and real-time combat will love, and we can’t wait for players to get their hands on the 1.0 version.”
“After a successful period of Early Access, we’re proud to announce that Fractals of Destiny is fully releasing,” said Bernard Lim of Soft Source Publishing. “The team at Krakatoa Studios have done a fantastic job and we’re keen for players to experience a truly groundbreaking RPG.”
About Krakatoa Studios
Krakatoa Studios are formed from a group of game developers who are committed to creating a game with a new hybrid genre, where players will have an original and memorable gaming experience.
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]]>The post Innovative Steampunk Fantasy Deck-Builder Mechjestic Announced for PC on Steam appeared first on Capsule Computers.
]]>Oslo, Norway – March 25th 2023 – Independent developer Skinny Bandit today unveiled their new and captivating steampunk-inspired deck-building card RPG, Mechjestic. With a scheduled release on Steam for PC in 2025, Mechjestic promises to immerse players in a retro-futuristic world of intrigue and strategy.
Coinciding with the Steam Deckbuilder Festival, Skinny Bandit Studios has released a teaser trailer, offering a glimpse into the dynamic steampunk universe of Mechjestic.
In Mechjestic, players immerse themselves in a society where survival is contingent upon mastering mechanized behemoths. Engage in intense card battles, sacrificing strategically to gain crucial resources and empower actions. Traversing a hexagon-based overworld, players evolve their deck and mech after each encounter, ensuring they remain formidable against adversaries.
Mechjestic introduces innovative gameplay mechanics, including Mech building and the Refuel system, offering players unparalleled freedom to shape their strategies and adapt to challenges. With diverse paths to victory, Mechjestic encourages players to explore and refine their preferred playstyles.
Join Frolein, princess of the Kingdom of Endless Pond, as she embarks on an epic journey to thwart the plans of TimeKeeper and Dr. Chronos to plunder time itself. Alongside her trusty Mech, Iron Tadpole, players encounter diverse heroes, each contributing unique Mech parts to enhance their decks and bolster their arsenal.
“We are thrilled to announce that Mechjestic is coming to PC via Steam in 2025!” said Robin Ekeheien, CEO of Skinny Bandit Studios. “As avid fans of steampunk and mechs across media and games, we are keen to hear what players think about our game – It’s like Heroes of Might and Magic 3 and Slay the Spire had a fantasy Steampunk baby!”
Unique Features
About Skinny Bandit Studios
Skinny Bandit Studios is an independent game development studio based in Oslo, Norway. Comprised of passionate gamers and industry veterans, the studio is dedicated to crafting immersive and engaging gaming experiences that push the boundaries of creativity and innovation.
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]]>The post Curve Games unloads a new Wobbly Life mission! appeared first on Capsule Computers.
]]>Wobbly Life boasts over 17K ‘Overwhelming Positive ratings’ on Steam, more than 1.7 billion views on YouTube, and over 1 million units sold across all platforms. In this free new update, players will find:
Wobbly Life is a humorous sandbox game that takes you on a fun journey across Wobbly Island offering a variety of mini-games as well as local and online co-op with up to four players. Dive into the depths of Wobbly Island through newly discovered manholes, each hiding a trove of surprises just waiting to be uncovered.
The game offers a vibrant, expansive sandbox adventure that blends physics-based gameplay with an open-world environment. Set on the captivating Wobbly Island, players embark on a journey to explore delightful locales, amass wealth to acquire various vehicles, and even invest in their own homes!
About Curve Games
Curve Games (part of the Catalis Group) is an award-winning independent label working with developers across the world to deliver the best in interactive entertainment. With a uniquely diverse games catalogue that includes renowned indie hits such as For the King, Bomber Crew, The Ascent, Lawn Mowing Simulator, and the multi-million-selling smash hit Human Fall Flat, Curve Games has taken its place as one of the leading games publishers worldwide.
More information on Curve Games can be found at http://www.curvegames.com
About RubberBandGames
RubberBandGames is a small independent team of 4 talented Wobblies based in the UK. Founded by Thomas Dunn in 2020, Wobbly Life is born from a desire to make fun interactable games. More information on RubberBandGames can be found at https://www.rubberbandgames.com
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]]>The post Kingston Technology Joins Forces with the Upcoming Film Ghostbusters: Frozen Empire appeared first on Capsule Computers.
]]>Australia & New Zealand – March 25 – Continuing its legacy of connecting people to fun, adventure and memories, Kingston Technology, a world leader in memory products and technology solutions, has teamed up with Sony Pictures for the much-anticipated film Ghostbusters: Frozen Empire. In celebration of the film’s release in cinemas March 21, 2024, in Australia and New Zealand, Kingston invites everyone to embark on various Ghostbusting missions for a chance to win exclusive co-branded swag, movie tickets, and more!
“Kingston has always been at the forefront of bringing products and experiences alive, taking our users on a journey full of adventures.” said Kevin Wu, Sales, Marketing and Business Development Vice-President, APAC, Kingston. “Ghostbusters, being one of the most iconic franchises that brings a nostalgic charm with its fun-filled supernatural adventure, we are thrilled to go on this journey with the Ghostbusters and bring exciting offers to our customers.”
Promotions will activate across a wide range of touchpoints in Australia and New Zealand from now until April 30, 2024. For purchase of any Kingston products, customers will have a chance to win various prizes, including a free PlayStation 5 console and Ghostbusters: Spirits Unleashed game disk, and up to $500 GiftPay eGift Card. Also, customers will receive $10 GiftPay eGift Card with any purchase of the designated Kingston products1. Additionally, from now until April 19, 2024, customers can enter a lucky draw event on Kingston’s official Facebook page2 for a chance to win Ghostbusters: Frozen Empire movietickets, official Ghostbusters merchandises and more. Giveaways are limited and are available on a first come first serve basis. Don’t miss out this great opportunity!
Now, it’s time to bust some ghosts with speed and win exciting prizes! Follow Kingston’s social media pages for more information.
For more information visit kingston.com.
1 For any purchase of Kingston FURY DDR5 RAM (32/64GB) or Kingston SSD (2TB/4TB), customers can get a $10 GiftPay eGift Card. The giveaway is available in limited quantity while supplies last.
2. The details of social lucky draw event please see: https://shorturl.at/amzMO
About Kingston Technology
From big data, to laptops and PCs, to IoT-based devices like smart and wearable technology, to design-in and contract manufacturing, Kingston helps deliver the solutions used to live, work and play. The world’s largest PC makers and cloud-hosting companies depend on Kingston for their manufacturing needs, and our passion fuels the technology the world uses every day. We strive beyond our products to see the bigger picture, to meet the needs of our customers and offer solutions that make a difference. To learn more about how Kingston Is With You, visit Kingston.com.
About Ghostbusters: Frozen Empire
In Ghostbusters: Frozen Empire, the Spengler family returns to where it all started – the iconic New York City firehouse – to team up with the original Ghostbusters, who’ve developed a top-secret research lab to take busting ghosts to the next level. But when the discovery of an ancient artifact unleashes an army of ghosts that casts a death chill upon the city, Ghostbusters new and old must join forces to protect their home and save the world from a second Ice Age.
Directed by Gil Kenan. Written by Gil Kenan & Jason Reitman. Based on the 1984 film “Ghostbusters” an Ivan Reitman film written by Dan Aykroyd and Harold Ramis. Produced by Ivan Reitman, Jason Reitman and Jason Blumenfeld. Executive Producers are Dan Aykroyd, Gil Kenan, JoAnn Perritano, Amie Karp, Erica Mills and Eric Reich. The film stars Paul Rudd, Carrie Coon, Finn Wolfhard, Mckenna Grace, Kumail Nanjiani, Patton Oswalt, Celeste O’Connor, Logan Kim, Bill Murray, Dan Aykroyd, Ernie Hudson and Annie Potts.
# # #
Kingston and the Kingston logo are registered trademarks of Kingston Technology Corporation. IronKey is a registered trademark of Kingston Digital, Inc. Kingston FURY and the Kingston FURY logo are trademarks of Kingston Technology Corporation. All rights reserved. All trademarks are the property of their respective owners.
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]]>The post PlayStation 5 promotion available for ONE WEEK ONLY appeared first on Capsule Computers.
]]>2024 has kicked off with a bang with the likes of Helldivers 2, Rise of The Ronin, Final Fantasy VII Rebirth and Stellar Blade to come. They join an amazing catalogue of PS5 games including 2023 blockbuster titles Marvel’s Spider-Man 2 and Final Fantasy XVI.
PlayStation has continued to deliver incredible gaming experiences to the growing PS5 community, including updates to its game subscription service, PlayStation Plus, which offers benefits such as access to the Game and Classics Catalogue with hundreds of games to choose from.
Save on a PS5 console until 31st March with discounts available at participating retailers. Please see here for more details.
For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube and Instagram.
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]]>The post FINAL FANTASY XVI PAID DLC THE RISING TIDE TO LAUNCH APRIL 18 appeared first on Capsule Computers.
]]>The Rising Tide unlocks an all-new story, battles, sidequests, weapons, accessories, level cap and more, adding a new depth to Clive’s journey before the exciting conclusion of FINAL FANTASY XVI. In The Rising Tide, an unmarked letter arrives to Clive at the hideaway containing a request to rescue the Dominant of Leviathan the Lost. This new DLC takes Clive and his companions to the hidden land of Mysidia to uncover the tragic history of a forgotten people.
Special bonus items for purchasing The Rising Tide or the Expansion Pass include a reimagined version of the “Curtana,” the signature weapon used by the Warrior of Light in FINAL FANTASY XIV, as well as “Torn from the Heavens” and “Through the Maelstrom” Orchestrion Rolls, to be played as background music in the hideaway.
More information on The Rising Tide and the Expansion Pass is available on the official website at: https://www.finalfantasyxvi.com
Free Update (Ver. 1.30) will also be available for FINAL FANTASY XVI on the same date as The Rising Tide release, April 18. This update will add quality of life improvements for the game, including:
The base game, FINAL FANTASY XVI, introduces players to an all-new story in the FINAL FANTASY universe, an epic dark fantasy that takes place in the realm of Valisthea – a land blessed in the light of the Mothercrystals, and where peace falters as the spread of the Blight threatens to destroy their dominions. The fate of the land is decided by the Eikons, mighty summoned beasts and their Dominants, men and women who have been blessed with the ability to call upon and wield them. This is the tale of Clive Rosfield, a warrior granted the title “First Shield of Rosaria” and sworn to protect his younger brother Joshua, the Dominant of the Phoenix, Eikon of Fire. Before long, Clive will be caught up in a great tragedy and swear revenge on the Dark Eikon known as Ifrit, a mysterious entity that brings calamity in its wake.
FINAL FANTASY XVI is now available for PlayStation®5.
About FINAL FANTASY
For over 35 years, the FINAL FANTASY series has delighted generations of gamers and millions of players worldwide through beloved role-playing adventures that are built upon the benchmarks of spectacular visuals, highly imaginative worlds, rich stories, memorable characters, and technical and gameplay innovation leading the industry and earning the highest accolades from around the world. Each mainline game in the series is a completely new experience, and an ideal entry-point to the series. Titles of the series have sold over 185 million units worldwide.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 185 million units worldwide; DRAGON QUEST®, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix, Inc. can be found at https://square-enix-games.com
© SQUARE ENIX
LOGO ILLUSTRATION: © YOSHITAKA AMANO
“PlayStation” and “PS5” are registered trademarks of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.
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]]>The post Rise of the Ronin – Gameplay appeared first on Capsule Computers.
]]>Embark on an epic journey across war-torn 19th-century Japan in this combat-focused open-world action RPG from Team NINJA, the veteran studio behind Nioh and NINJA GAIDEN.
Japan, 1863. After three centuries of the Tokugawa Shogunate’s oppressive rule, the Black Ships of the West descend upon the nation’s borders and the country falls into a state of turmoil. Amidst the chaos of war, disease and political unrest, a nameless warrior forges their own path, holding the very fate of Japan in their hands.
Rise of the Ronin
Developer: Team Ninja
Publisher: Sony Interactive Entertainment
Platform: PlayStation 5
Release Date: 22nd March, 2024
Price: $69.99 USD
Available here – https://www.playstation.com/en-us/games/rise-of-the-ronin/
Recommended – “Rise of the Ronin tells an interesting story in a realistic historical setting with some outstanding combat mechanics but lets its dated open-world design and poor performance drag it down.”
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]]>Sydney, Australia – 23rd March 2024 – Captains log: time to boldly launch what no man (or bear) has launched before. Giving a high-paw to World Bear Day in Australia, Broadside Games and Ravenscourt are delighted to announce Bears In Space is now available on PC, across Steam and Epic. To celebrate, the team are revealing an un-bear-lievable launch trailer inspired by action-packed 90s toy commercials. Watch Beartana’s silver screen debut below:
Bears In Space is an over-the-top bullet-hell FPS, with inspiration from old-school shooters and infused with satirical humour and pop culture references pulled from the minds of Broadside Games’ core three-man team. Over the last 7 years, what started as an after-work passion project between friends, has given rise to a must-play absurdly fun action-packed adventure.
Whether you’re a seasoned gamer looking for a blast from the past or a casual player seeking a fun-filled adventure, Bears In Space is available now on PC via Steam and Epic for $29.95 AUD. Get your paws on Bears In Space before 28th March and enjoy a 10% discount on Steam.
In Bears In Space, dive headfirst into hordes of oil-thirsty robots as you embody Maxwell Atoms, a Spacetronaut turned extra-terrestrial castaway, whose DNA has been merged with Beartana, the She-Bear.
Embark on a zany and humorous out-of-this-world adventure that’ll have you blasting your way across exciting and varied locations, from wastelands and space carnivals to ancient hidden temples and more, as you quest to find your way back to earth and if there’s time, save your crew. Let the chaos unfold and the bullets fly; it’s Bear vs. Robot time!
Join Broadside on Discord to share your beary favourite in-game puns and adventures at https://discord.gg/KgAfHbjQrn.
For more information about Bears In Space, please visit: https://press.PLAION.com/en-AU/Bears-In-Space
About Broadside Games
Broadside Games was founded in Brisbane, Australia in 2021 and for a majority of the production, the team was made up of a modest 3 developers, John, Garth and Dan. With the release of Bears in Space they hope to grow their studio even further and become a well-known name in the Australian game development scene. Bears In Space will be Broadside Games’ debut release, although co-owner John Eyre has previous industry experience having worked on Hand of Fate 2 and the award winning The Forgotten City. For the first few years of development, Bears In Space was a passion project being worked on by studio leads Garth and John in their spare time. With the help of an Epic Mega Grant they were able to give the game more time and eventually entered into a partnership with PLAION, allowing Bears In Space to go into full production and expanding the studio by bringing on Dan, the third core member of the studio.
About Ravenscourt
Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourt’s mission is delivering amazing games to a broad audience from both established studios and industry newcomers. With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise. Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles.
About PLAION
PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, sixteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe.
Founded nearly three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences.
PLAION is an Embracer Group company.
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