Fairy Bloom Freesia Review


Fairy Bloom Freesia

Publisher: Nyu-Media
Developer: Edelweiss
Platform: PC
Release Date: Out Now.
Price: $7.99 (Buy here)


Fairy Bloom Freesia is the latest release from Nyu-Media and is developed by Edelweiss. It’s a 2.5d brawler that is pretty similar to the Super Smash. Bros. series mechanically. However, the game is it’s own identity and it looks and plays incredibly well.

Why do I think these things? Check out the rest of our review below to find out why.


Fairy Bloom Freesia follows the story of a forest guardian Fairy named Freesia. As cute as she is, she is also incredibly dangerous and this is proven right off the bat when she is tasked with defending her forest from invading golems from the neighboring human establishment.

What I quite liked about the story is that it progressed in such a way that you couldn’t help but like all of the characters in it. Even the villains had likeable qualities to them. I quite like where stories do that to you.

The story progresses at a set interval of days within the game. These usually culminate with boss fights and lead into a new area. Eventually the story leads places you don’t expect and it’s really, really cool. It’s also really, really, linear, but that’s to be expected with this kind of game.


Fairy Bloom Freesia reminds me so much of the Super Smash Bros. feel that I can’t help but plus it up for that. I mean, I don’t think that was trying to be a Smash Bros. clone whilst it was being developed, which is quite important, but it just had that same frenetic brawling action that created an associative link between the games.

In Freesia it is your job to protect a forest from attacking golems and other enemies from the nearby human kingdom. This means that you’ll be fighting in enclosed arenas against a large number of enemies. As you defeat a wave, another will spawn after it until you have defeated all of the waves for a particular day. In Freesia, a day corresponds with the duration of a level.

The arenas within the game are something you’d expect from a 2.5d style brawler. There’s platforms you can jump on and off of, there’s a bottom floor and they’re completely enclosed. You complete a day by beating on enemies until they die. It’s pretty simple.

Freesia will also gain levels as you progress by gaining experience from defeating enemies and doing well during the game. As you level, you gain something called mana which can be used to upgrade your abilities and unlock new skills. You just have to remember to equip some abilities, like the HP buff, if you want them to be active.

Combat in this game is actually pretty fun. I quite like it. I know I keep throwing the parrallel to Smash Bros. in here, but if you’ve played that then you’ll pick up on the control scheme pretty quickly. In fact, I found the game was so similar in function that I remapped my controller buttons to be similar to the Nintendo franchise. This made picking up the game so much more easy and intuitive. You’ve got a button that does special attacks, a block button, jump button and normal attack button. Each one of these work pretty naturally. You have to put in a button combo to access some moves though.

Overall the gameplay in Freesia is incredibly fun, even if it does remind me of other games a little. Definitely a game for the fun minded gamer.


Visually speaking, this game is not going to win any awards. It isn’t exactly technically taxing, nor is it some hyper-realistic realism simulator. However, this is not a bad thing, in fact, it’s quite the opposite. The visuals in Freesia are quite impressive from an artistic standpoint.

Fairy Bloom Freesia has a very anime-esque look to it that only makes the game feel a little more authentic. Normally when a game wants to follow an Anime aesthetic whilst still being portrayed in 3D, I’m a little cautious about it. Anime is definitely a 2D medium, and with the exception of a few notable series, still looks like it’s going to be that way. However, they have rendered everything in this game so well that such caution was unwarranted.

Even the animations in this game are really nice and flashy. I remember the first time I did a special attack, I was like: “Wow, this is like watching an anime show”. And it’s true it is kind of like that. But more fun, and it looks cool and glowy and stuff. I’m easy to impress sometimes.


Fairy Bloom Freesia has a fairly simple soundtrack but it fits the game quite well. In fact, I really liked the BGM in particular. This is one of those games where I didn’t have to switch on Windows Media Player to take over music controls. Whilst the soundtrack was simple, it was also enjoyable, which is something I found quite nice.

Even the sound effects in this game are pretty good. They’re nothing amazingly super-awesome, but they work for what they’re doing. I would have loved to have had a voice track for the dialogue, but it isn’t really a necessity.


Overall Fairy Bloom Freesia is fairly entertaining game that is well worth its price. It seems that Nyu-Media really know how to pick the funnest games to bring over to the west and Fairy Bloom Freesia is one of the better examples of why this is true.


Gaming for as long as my memory serves me, probably longer.

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