Game Name: Dead Rising 2: Case West
Platforms: Xbox 360
Developer(s): Blue Castle Games Inc.
Genre(s): Action & Adventure
Release Date: 12/27/2010
ESRB Rating: M (Mature)
Price: 800MSP ($10 USD)
Demo: Add the Demo to your Instant Queue
“ Frank West and Chuck Greene fight side by side in this explosive addition to Dead Rising 2! Chuck Greene has lost the evidence that would have cleared his name. In his darkest hour Frank West appears and offers one last chance for Chuck to redeem himself. Together, the pair heads to a secret Zombrex research facility where they hope to uncover evidence that will exonerate Chuck, and shed some light on Phenotrans’ sinister plot. Case West re-introduces the ability to take pictures in-game. Two players can also play together as Chuck and Frank in the full-featured co-op mode!” [Via Xbox.com]
Frank West from Dead Rising is back and is joining forces with Chuck Greene. Frank West is looking for a story, while Chuck is still trying to clear his name of the occurrences that happened in Dead Rising 2. A few new combo cards, new enemies, and extra story are all in this XBLA title. Can’t get enough of Dead Rising 2? See what happens after the events of Dead Rising 2 in Dead Rising Case West.
Case West technically takes place after Dead Rising 2 and instantly throws you in at level 40; however, your stats don’t translate over completely. While you are stronger than a level one character, you are nowhere near as strong as you would be if you were to hit the max level in Dead Rising 2. On that note, nothing transfers between Dead Rising 2 and Case West, so feel free to grab Case West without ever needing to worry about playing Dead Rising 2, the story is pretty much stand alone as well, so you won’t be missing any huge details nor will the ending of Dead Rising 2 be given away. Sadly, this also means that absolutely nothing transfers between the two games, so even if you have completed Dead Rising 2, case west completely ignores anything you unlocked in it, including Combo Cards and stats.
Everything in Case West is exactly the same as a Dead Rising game, but in a smaller easier to chew chunk. The main difference is the fact that Case West is more combat oriented. You are regularly being shot by the humans that are still inhabiting the building you are in, this creates more tension and the need to always carry around a ranged weapon. Another big difference is that all the people you can save don’t require you to bring them anywhere. All you have to do is complete their task and they will leave by themselves. The final major difference is the missions are more linear in this game and don’t leave much room for any alteration in what you do and when.
Case West introduces Frank West again, and with him comes online co-op. The game gives you the ability to drop into any game that is already playing, and the player can then decide to let you join or not. If you don’t play co-op, then Frank West will always be following you around and helping you kill zombies. I was dreading this at first, but I quickly came to appreciate his help. The game clearly states that he can fend for himself, and this fact is true. Frank West will follow you without you worrying about him needing to catch up, he’ll pick up his own weapons, and he’ll beat the living crap out of any zombie that tries to mess with him. He also has infinite health, so don’t worry about him; worry about yourself because those guards are dangerous.
Audio & Graphics
The audio in this game only goes as far as the music and the slaughtering of zombies. Along with that, the characters are only voiced during cutscenes and even during these times the lip-syncing is slightly off. During the rest of the game, you have to read the conversations you have with the people, and this isn’t something you want to do while zombies are attacking. It simply would have been nice if these were voiced as well. Other than those few annoyances, the sound is quite good.
The graphics in Case West are good, but have a few lacking areas that cause the graphic levels to seem worse than they are. The area itself has stunning visuals and looks great, which presents a perfect place to explore and discover new places in. On the other hand, the textures aren’t awesome up close, but there is an easy reason behind this. In order to fit so many zombies on screen at once, the developers had to cut some things from the visual aspect of the game. These cuts include the textures looking poor up close, and the lack in graphics at this level help keep the frame rate from stuttering and slowing down. This is all good in theory, but the game still has some framerate issues during big slaughters and when you run into a lot of zombies. The issues aren’t severe but they are still noticeably there.
If those last two paragraphs looked familiar, it is because they are pretty much the exact same points I had for Dead Rising 2: Case Zero, and Dead Rising 2. The engine in Case West is pretty much exactly the same as Dead Rising 2 and there isn’t much more to say about the graphics and the audio
The achievement list is a nice list that will give you plenty to do. Farming the zombie kills isn’t that difficult and getting level 50 is also pretty easy since you already start at level 40. The hard ones are the achievements you need to do in one playthrough. Unless you have a plan from the start, these will take a few playthroughs. I don’t even know if it is possible to get all of them in only one playthrough. Another one that may be difficult for some players is the co-op achievements. Not everyone has someone to play with online, and if you don’t these will be almost impossible unless you get lucky and drop into a game that is just starting.
Below is the achievement list:
- Zombie Hunter – 20 – You killed 1000 zombies. Is that it?
- Handy Man – 20 – You created all the new combo weapons in Dead Rising 2: CASE WEST. Duct tape, to the max!
- Fantastic – 20 – You completed Dead Rising 2: CASE WEST. Frank West would be proud.
- Amateur Photography – 10 – You took your first picture. Ain’t it pretty.
- Professional Photography – 20 – You took a picture of all the PP Stickers. You’ve got a good eye.
- Phenotrans Sabotage – 10 – You killed 5 Hazard Units. Looks like working there was hazardous to their health.
- Petty Vandal2 – 0 – You destroyed all security cameras in a single playthrough. Lights out for Phenotrans.
- Phenotrans Nuisance – 10 – You killed 20 Security Guards. What did they ever do to you?
- Phenotrans Bubble Burster – 10 – You killed 10 Zombie Handlers. Looks like they couldn’t handle you.
- Savior – 20 – You saved all survivors in a single playthrough. Really? Even after all Phenotrans did to you.
- Double the Fun – 20 – You completed Dead Rising 2: CASE WEST with a co-op friend. Must be nice to have a friend.
- Ultimate Power! – 20 – You got to level 50. Can you feel the power?
Loading and Saving times are still pretty long, but that seems to come with the territory in a Dead Rising game. Dead Rising Case West is everything you’d expect from a Dead Rising game, but in a nice compact XBLA title. Online Co-op makes killing zombies a whole bunch of fun, and being able to drop-in and drop-out whenever you please makes it all that much better. Dead Rising Case West is good for anyone who has or hasn’t played a Dead Rising game and if you like it, you can always pick up the full retail release of Dead Rising 2. From a certain perspective, Dead Rising Case West is basically Dead Rising 2 DLC that doesn’t require the Dead Rising 2 game to play.
I give Dead Rising Case West