Civilization VI Interview with Sarah Darney

The Civilization series is a long lived and much love strategy game series with its newest installment, Civilization 6, being developed by Firaxis Games and published by 2K. At a recent preview event at the 2K offices in Sydney, Tom Alderton and I were able to sit down and have a chat with associate producer on the game: Sarah Darney. Mateja: A bunch of new features have been revealed for this new...

Nights of Azure Interview with Development Team

Gust and Koei Tecmo have been working together for quite a few years now after being purchased back in 2011 and while the company is fairly well known for working on their Atelier and Ar tonelico series, they have started to branch out a bit recently and Nights of Azure is a clear sign of the developer trying new things. Now, with Nights of Azure set to be released next week in both North America ...

Samurai Warriors 4: Empires – Interview with Koei

Koei have been working diligently to offer up a good number of titles this generation, with the most stand-out being the two Samurai Warrior titles that have both seen a release on the Sony platforms. Today, we have sat down with the publishing team to discuss Samurai Warriors 4: Empires. Join us as we run through all of the features one can expect with this new entry. Samurai Warriors 4 and 4-II ...

Squad Interview with Alastair “Chuc” Sew Hoy

Squad breached Steam Early Access in December, looking to bring its balanced mix of realism and accessibility to the tactical shooter world. It is the highly anticipated spiritual successor to the wildly popular Battlefield 2 mod Project Reality. We were lucky enough to get a chance to sit down with Alastair “Chuc” Sew Hoy, the primary animator at Offworld Industries and one of the fou...

Arslan: The Warriors of Legend Interview with Development Team

Koei Tecmo and Omega Force have made quite a name for themselves with the Dynasty Warriors series and over the last few years they have been branching out that style of gameplay into numerous anime and manga adaptations beginning with Gundam. Now the latest series to be given the Warriors treatment happens to be a bit fresher for anime fans in the West as it happens to be a game for The Heroic Leg...

XCOM 2 Interview With Greg Foertsch

The XCOM series is one that is close to my shriveled up heart with the original series being one which kicked off my love of gaming. Firaxis and 2K’s reboot of the series, XCOM: Enemy Unknown, helped bring the series back to life as well as reinvigorating the turn-based strategy genre for a new generation. As well as getting a chance to play a preview build of the game, I also had the opport...

Call of Duty: Black Ops III – Interview with David Vonderhaar

Call of Duty. Love it or hate it, it is hard to find a single franchise more synonymous with video games in this day and age than Activision’s first person shooter. From product launches that make as much money as Hollywood blockbusters, to multi million dollar esports events, Call of Duty has it all. Well, at this year’s EB Games Expo, I got to sit down with David Vonderhaar, the Stud...

Guitar Hero Live Interview with Jim Norris

With the excitement of EB Games Expo 2015 taking hold of gamers this coming weekend at Sydney Olympic Park, I took the time tonight to interview Jim Norris – the designer behind Activision‘s Guitar Hero Live. It’s nice to meet you Jim. I’d like to hear more about Guitar Hero Live and why you feel like it was a good time now to bring it back? So it’s been roughly 5 yea...

Pillars of Eternity Interview with Justin Britch

Pillars of Eternity, the old school RPG developed by Obsidian Entertainment and published by Paradox Interactive, is receiving an expansion by the name of The White March Part 1 (which I had a gander at here). I got the opportunity to sit down with Justin Britch, one of the game’s producers, to chat about how the studio took the response to their game and what new features players can expect...

Battlecry Interview with Lucas Davis

So among the din of E3 I found myself over at the Bethesda booth to see what I could about Battlecry studio’s Battlecry, which got a bit drowned out in the big announcements of Fallout 4 and Dishonoured 2. I was able to get some time with Lucas Davis, design director, to talk about the game in general and what players can expect from the game when the Beta finally launches here. Can you tell...

Life is Feudal Interview with Vladimir Piskunov

I had a chance to check out Life is Feudal while I was at E3 this year. The game is an interesting survival, simulation, sandbox game with surprising depth. I had the opportunity to sit down with the CEO of Bitbox Ltd.; Vladimir Piskunov. Our conversation was quite interesting as it ranged from topics like player community management, Maslowe’s hierarchy of needs, and the alleged indiscretio...

Battlefleet Gothic Interview with Aurelien and Maxime Josse

Battlefleet Gothic was a fun little tabletop game released by Games Workshop in the days of yore which featured city sized ships (drastically scaled down) engaging in combat which was an interesting combination of modern day submarine tactics and 18th century ship warfare. Earlier this year, Tindalos Interactive announced that they would be developing a digital adaption of the game. So after catch...

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