XCOM 2 Interview With Greg Foertsch

The XCOM series is one that is close to my shriveled up heart with the original series being one which kicked off my love of gaming. Firaxis and 2K’s reboot of the series, XCOM: Enemy Unknown, helped bring the series back to life as well as reinvigorating the turn-based strategy genre for a new generation. As well as getting a chance to play a preview build of the game, I also had the opport...

Call of Duty: Black Ops III – Interview with David Vonderhaar

Call of Duty. Love it or hate it, it is hard to find a single franchise more synonymous with video games in this day and age than Activision’s first person shooter. From product launches that make as much money as Hollywood blockbusters, to multi million dollar esports events, Call of Duty has it all. Well, at this year’s EB Games Expo, I got to sit down with David Vonderhaar, the Stud...

Guitar Hero Live Interview with Jim Norris

With the excitement of EB Games Expo 2015 taking hold of gamers this coming weekend at Sydney Olympic Park, I took the time tonight to interview Jim Norris – the designer behind Activision‘s Guitar Hero Live. It’s nice to meet you Jim. I’d like to hear more about Guitar Hero Live and why you feel like it was a good time now to bring it back? So it’s been roughly 5 yea...

Pillars of Eternity Interview with Justin Britch

Pillars of Eternity, the old school RPG developed by Obsidian Entertainment and published by Paradox Interactive, is receiving an expansion by the name of The White March Part 1 (which I had a gander at here). I got the opportunity to sit down with Justin Britch, one of the game’s producers, to chat about how the studio took the response to their game and what new features players can expect...

Battlecry Interview with Lucas Davis

So among the din of E3 I found myself over at the Bethesda booth to see what I could about Battlecry studio’s Battlecry, which got a bit drowned out in the big announcements of Fallout 4 and Dishonoured 2. I was able to get some time with Lucas Davis, design director, to talk about the game in general and what players can expect from the game when the Beta finally launches here. Can you tell...

Life is Feudal Interview with Vladimir Piskunov

I had a chance to check out Life is Feudal while I was at E3 this year. The game is an interesting survival, simulation, sandbox game with surprising depth. I had the opportunity to sit down with the CEO of Bitbox Ltd.; Vladimir Piskunov. Our conversation was quite interesting as it ranged from topics like player community management, Maslowe’s hierarchy of needs, and the alleged indiscretio...

Battlefleet Gothic Interview with Aurelien and Maxime Josse

Battlefleet Gothic was a fun little tabletop game released by Games Workshop in the days of yore which featured city sized ships (drastically scaled down) engaging in combat which was an interesting combination of modern day submarine tactics and 18th century ship warfare. Earlier this year, Tindalos Interactive announced that they would be developing a digital adaption of the game. So after catch...

Total War: Warhammer Interview with Simon Mann

Total War is the newest entry into the Total War series by Creative Assembly. The installment deviates from previous titles by being set in the fantasy Warhammer setting rather than a historical one. As a fan of both the Total War series and the Warhammer IP, I was very interested in seeing what I could about this new game at E3. After watching through the demo presentation, I was given the opport...

Shadow Warrior 2 Interview with Pawel Kowalewski

Shadow Warrior 2 Game Designer Pawel Kowalewski was kind enough to answer some questions about Flying Wild Hog’s upcoming slash ‘n shoot FPS. The game is building on the successful reboot of the Shadow Warrior franchise by adding four player co-op and a brand new story set three years after the first reboot. Walking into Shadow Warrior 2, did you guys have a checklist of things you guy...

Killing Floor 2 Interview with Alan Wilson

We got the opportunity to chat with Alan Wilson, Vice President at indie FPS developers Tripwire Interactive. The team at Tripwire have been developing FPS games for the last decade, taking their Unreal Tournament 2004 mod Red Orchestra: Combined Arms all the way to a retail release. Currently, they are busy developing the follow up to their hit co-operative horror FPS, Killing Floor 2.   Mak...

Don’t Starve Together Interview with Seth Rosen

One of my favorite indie games right now is Klei Entertainment‘s Don’t Starve. It is difficult, unforgiving, and makes one feel like Robinson Crusoe stuck on an island run by H.P. Lovecraft’s imagination. But now, Klei is currently working on Don’t Starve Together, a multiplayer expansion to Don’t Starve currently available on Steam Early Access. I got the chance to s...

Getting Animated: Interview with Roger Craig Smith

A couple weeks ago, I had the opportunity to speak with one of my personal favorite voice actors working in games and animation, Roger Craig Smith. If you are not aware of Roger Craig Smith’s name, you are definitely aware of his voice work. Not only is he the current voice of Sonic the Hedgehog, but Ezio in the Assassin’s Creed series, Chris Redfield in the Resident Evil games, Kyle C...

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