Interview: Dead Space 3 Producer John Calhoun; “It’s not an action game”

With the release of Dead Space 3 in the next week, Capsule Computers were lucky enough to get our hands on the first three hours of Dead Space 3 and speak with Dead Space 3 producer John Calhoun on Dead Space 3’s differences from its previous games and some of the concerns fans may have on its new setting. As a video game producer what’s your role in the making of Dead Space 3?  So the produ...

Interview with FUSE Creative Director Brian Allgeier

Shooter games aren’t exactly hard to come by these days, but as the creative director Brian Allgeier, Fuse is a different animal from your norm. Insomniac Games didn’t set out to create a shooter that forcefully set itself apart from the competition, instead they created one that would be fun to play and allow you to play within a team. Fuse started as an idea of having an elite spy operative team...

Metro Last Light – Interview With Jeremy Greiner

At a preview event earlier this week, us here at Capsule Computers had an opportunity to sit down with the Communications Manager of Metro Last Light, Jeremy Greiner. During our chat, we discuss the upcoming Metro Last Light video game and take a look at some of the workings behind the games technical engine and more. We have, in the past, interviewed Jeremy before. You can see our Video Interview...

EA Showcase: Interview With SimCity Producer Jason Haber

Along with my interview with Mike Read, Producer of Crysis 3, I also had the opportunity to interview the Producer of SimCity, Jason Haber. We will also have a hands-on of SimCity up shortly, so keep an eye out for that in the coming days. Here’s a quick look at the background of Mr. Haber: “Jason has over six years of experience at the Maxis Emeryville Studio, and has worked on a numb...

EA Showcase: Interview With Crysis 3 Producer Mike Read

At the EA Showcase here in Sydney, I had the opportunity to interview Mike Read, the producer of Crytek and EA’s Crysis 3 (hands-on impressions of it’s Hunter Mode can be found here). He, along with Fuse Creative Director, Brian Allgeier, and SimCity Producer, Jason Haber (whom I also interviewed), made the long trip to Australia for this event. Before the interview, here’s a qui...

Interview With ‘Tomb Raider’ Senior Art Director Brian Horton

On November 27, I had the privilege of getting hands-on time with the latest build of Tomb Raider, which I wrote about here. But what excited me the most was that I also had the opportunity to hold my first ever interview (which ended up being a 20 minute conversation) with Tomb Raider’s Sr. Art Director, Brian Horton. A BFA graduate from Savannah College of Art & Design, Horton has work...

Raiden Legacy Interview with DotEmu

“An interview conducted with DotEmu” The Raiden series has been around for quite some time and has garnered much success since its release in 1990. For a 26 month period, Raiden had maintained top ten ranks in arcade game charts. That’s quite impressive for a scrolling shooter. Just before the Cranassians – deranged alien race – invades Earth again, Capsule Computers were able to...

Interview with Merge Games Luke Keighran

Merge Games is an independent games publisher based in Cheshire England and started by Managing Director Luke Keighran. Luke has had over 10 years experience in the gaming industry including 6 of those with THQ where he was responsible for sales, marketing and business development in hard to reach markets. He has carried this valuable knowledge with him across to Merge Games, a company he founded ...

FORGE Interview with Dark Vale Games

“An interview conducted with Dark Vale Games” In effort to provide the most up-to-date knowledge in the video game world, Capsule Computers strives to get in touch with those behind the game’s creation. Dark Vale Games opened their doors to our questions and provided in-depth knowledge behind their upcoming class based third person PvP shooter named FORGE. Question 1: Forge makes...

Medal of Honor Warfighter Interview With Multiplayer Creative Director

Us here at Capsule Computers were very fortunate to get a one on one interview with the Creative Director for Multiplayer on Medal of Honor Warfighter, Kristoffer “Hoffe” Bergqvist. In our transcribed interview below, we take a look at what’s to come in the upcoming Medal of Honor: Warfighter video game on the side of the Multiplayer. Be sure to read the interview below. Could you introduce ...

Splinter Cell Comic-Book Interviews

Included in a press release about the upcoming Splinter Cell comic book, Ubisofts have given us a Question and Answer style interview with the comic-books artists and writers. We also have another interview with the director of the games from Ubisoft Toronto. These interviews have been reproduced below. Tom Clancy’s®  Splinter Cell®  Echoes Graphic Novel Q&A with Nathan Edmondson and Marc Lami...

Interview With EB Games Community Manager – EB Games Expo 2012

Today, the final day day of the EB Games Expo 2012, us here at Capsule Computers were able to secure an interview with the Community Manager for EB Games Australia, Kelsey Gamble. In our interview we ask her some great questions about the expo and about gaming in general. This interview offers us a great glimpse into the processes behind the expo, what kind of events and activities participants ca...

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