Currently Browsing: Interviews

SSX Interview with FMX Superstar Josh Sheehan

SSX Interview with FMX Superstar Josh Sheehan This week EA teamed up with Red Bull to host a media-exclusive SSX preview event at the Red Bull Sydney Headquarters. To promote the game and to help convey the awesomeness of extreme sports such as snowboarding, two Australian extreme sport superstars attended the event: BMX racing legend Luke Madill and...
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Street Fighter x Tekken Interview with Seth Killian

Street Fighter x Tekken Interview with Seth Killian For those who don’t know, Seth Killian is a legend in the fighting game community. Some know him for his commentary, some know him as Capcom’s Special Combat Advisor, some know him for his work in community management, but most know him as Seth – the dude who had a Street Fighter IV boss...
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Dustforce Interview

Dustforce Interview Dustforce, a fast-paced, skill-based platformer from Hitbox Team, was released January 17th on Steam, and has been well received by the gaming community. With it’s beautiful and unique art style and awesome original soundtrack, our review of the title, along with many others across the web, gave...
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Melbourne Game Jam 2012

Melbourne Game Jam 2012 I’m usually pretty slow to get into things. I’ll dip my toe in, take a few tentative steps and test the water, but if I’m not grabbed soon enough, I’ll get out of the proverbial (or literal) pool, dry off and go find something else. In the case of indie games, I fell asleep in a chair next to the...
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The Darkness II Interview with Seth Olshfski from 2K Games

The Darkness II Interview with Seth Olshfski from 2K Games On the 19th of January, Capsule Computers headed out to Insert Coin(s) to check out an exclusive hands on preview of 2K’s The Darkness II. While we were there we had a quick catch up with the game’s producer,  Seth Olshfski. Check out the interview below! After this interview took place, we had...
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Interview: King Arthur’s Gold

Interview: King Arthur’s Gold People keeping a close eye on sites like IndieDB will no doubt have come across King Arthur’s Gold, a retro platformer with a menagerie of game modes and features that already boasts a considerable following among the indie community. If reputations are anything to go on, then KAG is set to become...
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Uprising44: The Silent Shadows interview

Uprising44: The Silent Shadows interview We got a chance to have a chat with managing and PR director of DMD Enterprise Ltd: Michael Dziwniel, the developers behind Uprising44: The Silent Shadows, a new TPP/RTS game set for release in mid-2012. Check out our previous article on the game HERE, and check out the interview below! There have been a...
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Why does your companion hate Skyrim?

Why does your companion hate Skyrim? Are you a gamer that is lucky enough to enjoy the comfort of a significant-other? If so, then you have obviously been cheating on him/her by playing Skyrim. You may have noticed the irritation with you lately, and that is because more time has been spent slaying dragons than paying attention to his/her...
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Interview with Lead Designer of Kingdoms of Amalur: Reckoning

Interview with Lead Designer of Kingdoms of Amalur: Reckoning We got a chance to have a chat with Ian Frazier, the lead developer behind Reckoning: Kingdoms of Amalur. Donning a Reckoning shirt and speaking with a real sense of pride about the game, its clear that what we have here is a labour of love which made sitting down with Ian a real pleasure. His excitement...
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Need For Speed The Run Interview with Jiggsy From EA Sydney

Need For Speed The Run Interview with Jiggsy From EA Sydney According to ‘Jiggsy‘ Electronic Arts Sydney’s Need For Speed: The Run Community Manager, the Need for Speed franchise is about three things: hot cars, hot women and hot music. Tonight EA surely brought it all with an exclusive hands-on preview event, featuring popular DJ’s,...
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Back to the Future Delorean Replica – Interview

Back to the Future Delorean Replica – Interview The first thing I noticed was the moustache. As I tried to remember whether Doc Brown had had a moustache in Back to the Future, I realised it wasn’t part of the costume – this guy simply had an epic mo of his own. Calling himself “Doc Braun”, this very enthusiastic fan has built his own...
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The Haunted: Hell’s Reach – Interview

The Haunted: Hell’s Reach – Interview Released just over a week ago and already receiving much praise for its original art direction and unique take on survival shooter gameplay, “The Haunted: Hell’s Reach” is stirring things up for the whole zombie game genre. The project and its team are a force to be reckoned with. Excited...
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Triangle Man Gameplay and Interview with Convict Interactive

Triangle Man Gameplay and Interview with Convict Interactive GAME On festival this year was nothing but sheer fun! I met a variety of awesome indie video game developers the first of which was Stephen Barnes and Rebecca Fernandez Convict Interactive. Rebecca was kind enough to gives us a an in-depth run through of their punisher-platformer Triangle Man. The title has...
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Interview – Indy Developers, Swing Interactive

Interview – Indy Developers, Swing Interactive Independent developers are increasingly demonstrating their importance to the video game industry, and often outperform the big boys in creativity and innovation. With the Australian industry in the state it’s in, indy devs are arguably more important than ever here. At the Armageddon expo in...
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Technodrome Interview from Armageddon 2011

Technodrome Interview from Armageddon 2011 During my many adventures during the Armageddon Expo in Melbourne last weekend I had the great pleasure to listen to some of the musical covers from the band Technodrome.  Doing video game music covers from Pokemon, Zelda and of course everyones favourite the Mario theme. We sat down with the guitarist...
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Interview with Warehouse 13 and Eureka stars

Interview with Warehouse 13 and Eureka stars Eureka and Warehouse 13 fans this is for you! Master Abbott, Darren, Linkage and I (Jess B) got a chance to sit down with Eureka and Warehouse 13 stars Eddie McClintock and Colin Ferguson and ask them a few questions. It kicked off with Eddie McClintock’s first Vegemite experience (unfortunately not...
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The Sims 3 Pets producer Ryan Vaughan talks horses (again)

The Sims 3 Pets producer Ryan Vaughan talks horses (again) Here at Capsule Computers we were lucky enough to shoot off some questions to Sims 3 Pets Producer, Ryan Vaughan who took time out of his schedule of making awesome, addictive games to answer questions about horses, his opinion, and what we can expect in the very soon to be released Sims 3 Pets. 1. Were...
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EB EXPO – Interview with Turtle Beach’s Chris Eade

EB EXPO – Interview with Turtle Beach’s Chris Eade Turtle Beach has long been known in the gaming industry as a brand for reliable and quality gaming headsets. This year at EB EXPO, when we saw Turtle Beach had a stand, we couldn’t wait to get over there and speak to the team and see the latest products slated for release. The absolute highlight of the...
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EB EXPO 2011 – Interview with Lars Gustavsson, and EA Special Presentation

EB EXPO 2011 – Interview with Lars Gustavsson, and EA Special Presentation It’s safe to say that when many people saw the schedule for EB EXPO 2011, one of the events that immediately leaped out from the page was the EA Special Presentation with Chief Operating Officer, Peter Moore, and Lars Gustavsson and Daniel Matros from DICE. The team from EA didn’t disappoint, with a...
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Interview with Worms: Crazy Golf Lead Designer, Paul Dunstan

Interview with Worms: Crazy Golf Lead Designer, Paul Dunstan   Everyone needs to unwind sometimes – apparently even homicidal worms enjoy their downtime. And according to Team 17, their iconic Worms characters like to take their unchecked aggression out on the golf course. I spoke with Paul Dunstan, the Lead Designer on Team 17′s upcoming Worms: Crazy...
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Battlefield 3 Interview with Daniel Matros

Battlefield 3 Interview with Daniel Matros Daniel Matros is not your typical company man who gets to go travelling around the world to peddle his product. Rocking the cons and tie look, he’s a casual friendly bloke who at one point helped us restart a PS3 and made sure to check up on is later on to see if we were enjoying the gameplay. Daniel...
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Hands On: Playstation Vita

Hands On: Playstation Vita You know that cliched saying that, when someone is very excited (maybe too excited for their own good) about a particular object, you describe them as a child in a candy store? Well, I was that child today (metaphorically speaking of course) as I, Joshua Spudic, Capsule Computer’s Resident Playstation...
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Ace Team Interview

Ace Team Interview Anyone who read my previous article will know quite how impressed I was with Rock of Ages, and after having written it, I did what I usually do, and try to set up an interview with the creators. Indie Developers being Indie Developers always seem to have enough time for their fans, and ACE TEAM were no...
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Ninja Gaiden 3 Interview with Yosuke Hayashi at Tokyo Game Show 2011

Ninja Gaiden 3 Interview with Yosuke Hayashi at Tokyo Game Show 2011 For all you Ninja Gaiden 3 fans out there.  We have a great interview for you with Yosuke Hayashi-San (早矢仕ーさん) Producer at Team Ninja for Ninja Gaiden 3 at Tecmo KOEI. Along side Hayashi-San we have Peter Garza who is Localization Project Manager and translator for this interview. We ask...
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TGS 2011: Battleblock Theatre Interview and Game Play

TGS 2011: Battleblock Theatre Interview and Game Play Capsule Computers had the chance to speak with producer and co-ordinator from The Behemoth, Ian Morend about the latest build of their upcoming title, Battleblock Theatre at this years Tokyo Game Show. Ian takes us through the third title from The Behemoth, giving us a look at the game play of this 2D...
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TGS 2011: Super Monkey Ball PSVITA Interview with Jun Tokuhara

TGS 2011: Super Monkey Ball PSVITA Interview with Jun Tokuhara Capsule Computers had the opportunity to chat to the Producer of Super Monkey Ball, Jun Tokuhara(じゅん とくはら), we also got a quick hands on experience with the game. It looks like it’s shaping up to be a pretty solid launch title, it takes advantage of the PSVITA’s motion...
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