HomeMain MenuPress ReleasesNORCO Launches Today from Geography of Robots & Raw Fury

NORCO Launches Today from Geography of Robots & Raw Fury

NORCO Launches Today from Geography of Robots & Raw Fury

The Tribeca Games Award-winning narrative adventure game arrives on Steam & PC Game Pass

STOCKHOLM March 24, 2022 – Indie publisher Raw Fury and game dev collaborative Geography of Robots are happy to announce that the genre-bending narrative adventure game NORCO is out now on Steam for PC and Mac. NORCO is also available today as a free download for PC Game Pass subscribers.

NORCO, the first-ever winner of the Tribeca Games Award, blurs the boundaries between art and video games. Heavily inspired by the titular town of Norco, Louisiana, and the greater New Orleans region, developer Geography of Robots blends true stories and personal history with inspirations from Southern Gothic literature and pulp fiction to create a uniquely dark and captivating game experience.

Set in a gritty, distorted version of South Louisiana, NORCO puts you on the search for your missing brother in the aftermath of your mother’s death. You’ll team up with a fugitive security android and explore the sinking suburbs, run-down strip malls, drainage ditches, and verdant industrial swamps of Louisiana’s petrochemical hinterlands.

NORCO is available as a digital download in both Standard and Special Editions. The Special Edition includes the full game, The Art of NORCO art book, and the official soundtrack, featuring a complete new album by metal band Thou.

NORCO’s full first act is free to play on Steam; progress can be carried over to the full game when purchased.

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About Geography of Robots

Geography of Robots is a game dev collab that explores the hidden geographies, conspiracies, folklore, and environmental histories of the American South in a collection of games, interactive fiction, and other experiments.

About Raw Fury

Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We do not care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.