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Sable Launches Today on Xbox Series X|S, Xbox One, Xbox Game Pass & PC

Sable Launches Today on Xbox Series X|S, Xbox One, Xbox Game Pass & PC

Embark on an unforgettable journey in Shedworks & Raw Fury’s open world adventure game

STOCKHOLM Sept. 23, 2021 — Indie developer Shedworks and video game publisher Raw Fury have launched Sable, the breathtaking exploration game set to an original soundtrack from hit indie artist Japanese Breakfast. Sable is available today on Xbox Series X|S, Xbox One, and PC via Steam, the Epic Games Store, GOG.com, and the Humble Store for $24.99. The game is also free to download with Xbox Game Pass and Xbox Game Pass for PC.

Sable is an evocative coming-of-age tale of exploration and discovery set on a beautiful alien planet. As the young Sable, you’ll set out on a deeply personal journey and traverse a strikingly rendered open world filled with ancient monuments, ruined architecture, fellow nomads, and wrecked ships fallen from the cosmos.

Features:

  • Explore at your own pace! You’re free to climb, leap, hover, and glide as you desire.
  • Drive and customize your own unique hoverbike across a vast landscape.
  • Meet and help other nomads, and discover secrets and collectibles around the world.
  • Solve puzzles to earn rewards — or don’t! It’s up to you what you want to do as you forge your path through uncharted terrain.
  • Experience an incredible original soundtrack by hit indie artist Japanese Breakfast.

For more on Sable, visit https://rawfury.com/games/sable.

About Shedworks

Shedworks is a two-person game development studio founded in 2014 in a garden shed in North London. They’ve worked on cross-disciplinary projects with many collaborators from websites and apps to exhibitions and music videos over the years but now focus primarily on game development. For more on Shedworks and Sable, visit https://www.shed-works.co.uk.

About Raw Fury

Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.