10k’s in 14 days: The Glyph demo from Bolverk Games hit 10,000 downloads in two weeks on Switch, and on June 16th, the demo goes live on Steam.
In just two weeks, the Glyph demo on Nintendo Switch has been met with colossal curiosity, with more than 10,000 downloads already. Cited as a ‘no-nonsense platformer’ and ‘has something that changes the formula in a very original way’ by players. The Glyph demo is a game Bloverk Games is excited to bring to Steam in the coming weeks.
To keep up-to-date and get notified when the demo goes live, wishlist the game on Steam now.
Check out the latest trailer:
The Steam demo will be out on June 16th as part of the Steam NEXT Festival. Journalists will have access to the demo early, on June 7th. with full mouse and keyboard, as well as controller support.
Glyph’s gripping and addictive gameplay combines breathtaking aerial maneuvers with tranquil exploration in a 3D platforming experience that has no peers.
The end goal is to restore the ancient Temple City, overcome by the desert, which also functions as the game´s non-linear hub world.
- 80+ levels in Exploration mode mean you’ll have to put serious effort into the game before you’ve seen it all.
- 30 blazing hot levels put your skills to the test in Time Trial mode.
- 100+ secrets and upgrades are all part of the game from the beginning. With Glyph, you won’t have to pay for extra skins or cool unlocks.
- A wicked mean final boss…
Glyph appeals to both chill-out players and speedrunners as the open-world allows creative ways to move through the many levels available with the release.
Bolverk Games is a self-supporting indie studio based in Denmark and focused on VR games and software, but over the past two years, we have been working on a 3D platform game for the Nintendo Switch console, Glyph. We make the games we want to play ourselves – beautiful, challenging, and immersive. Bolverk was among the first to realize how VR gaming could be more than a novelty, and we are still at the forefront of a growing market, always exploring VR’s potential.