Experience a collection of wordless stories narrated by heartfelt songs as The Longest Road on Earth (TLROE) approaches its May 27 release. This game is the pure creative expression of Brainwash Gang and TLR Games, and contains a soundtrack of over 20 original tracks written and performed by the talented Beícoli which serve to accentuate the impact of its wordless stories. Published by indie game publisher Raw Fury, TLROE follows the everyday lives of different characters, telling relatable tales, spread out over our individual chapters. The monochrome design and mechanically light controls are meant to be relaxing; allowing the focus to fall on what is being seen and heard without the distraction of a possible game over.
With no dialog and very limited text, each story, and the meanings behind them are open to interpretation. Jump into and live the lives of characters facing feelings of freedom, loss, gratitude, and joy.
The Longest Road on Earth Launch Trailer
- Stunning, monochrome pixel-art evoke feelings of time past and longing.
- An incredible soundtrack of +20 songs; each tailored to emphasizes the emotion of each scene, sung by the talented Beícoli.
- Relax and drift away into song. Minimal player engagement ensures the focus is on the music and visuals.
- Open to interpretation. The absence of dialogue and purposeful ambiguity leaves every story up to the player to determine its meaning.
DEVELOPER: Brainwash Gang
PUBLISHER: Raw Fury
ORIGINAL RELEASE DATE: May 27th, 2021
PLATFORMS: PC, Mac, iOS, Android
STEAM STORE LINK: https://store.steampowered.com/app/1295790/The_Longest_Road_on_Earth/
GENRE: Casual, Indie, Music
About Brainwash Gang
Brainwash Gang is a small team of underground Spanish game makers who created NONGÜNZ and most recently The Longest Road on Earth. They are currently working on Damnview: Built From Nothing and more. Arturo Monedero (TLR Games) was also part of the team, leading the game’s production and narrative design.
About Raw Fury
Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.