WoodZone, the first game in history that will allow you to become an entrepreneurial lumberjack and create a wood products empire, will be released on PC in the fourth quarter of 2020. The game, developed by DeSand, will combine the elements of economic strategy, RPG and simulator. WoodZone will distinguish itself through, among others, high approachability, open world and stylised low-poly 3D graphics. A crowdfunding campaign is currently running on Kickstarter to fund the further development of the game.
The game is being developed by the Polish-German studio DeSand, which is simultaneously working on Lands of Raynar, a unique mix of RTS and RPG. WoodZone will be published on PC by Ultimate Games S.A. and Gaming Factory S.A.
WoodZone is a unique game that allows you to become an entrepreneurial lumberjack. The creators are preparing a wide array of available activities. Among others, the player will be able to play the role of a lumberjack harvesting wood, a supplier transporting it, or a builder putting it to use.
As the developers explain, their new project combines elements of different genres, including economic strategy, RPG and simulator, creating an unprecedented mix. DeSand is focusing both on single-player and multi-player modes (PvP and co-op). The game will be accessible and will offer the players a lot of depth and a wide variety of additional solutions.
“This is the first game with such a comprehensive approach to the wood industry. In WoodZone we combine approachable gameplay with a multitude of different options. The possibilities of tree felling are very extensive, but we pay just as much attention to other spheres of the wood world, including logistics and construction. You can take care of transport, management or creating specialised buildings. You can build a big business or focus on climbing the career ladder in another wood products corporation. Virtually everyone will find something for themselves in WoodZone” – says Jakub Struś, COO at DeSand.
As the creators explain, the procedurally generated world, which allows you to – among others – explore different climatic zones, plays an important role in WoodZone. The modular construction system allows you to design your own sawmill, factory, apartment house or any other building. The DeSand team has also prepared a realistic economic system, where the behaviour of players is of key importance.
“WoodZone will debut on PC in Q4 2020, in Early Access, and will be further developed after initial release. This kind of game is a novelty on the market, but when it comes to the gameplay and atmosphere, WoodZone will certainly appeal to fans of such games as Factorio, Satisfactory, Roblox or Farming Simulator” – remarks Rafał Jelonek, COO at Ultimate Games S.A.
A Kickstarter crowdfunding campaign will take place between August 21st and September 20th this year. The minimum goal has been set to 10 thousand euro. People who’ll decide to support the project can count on, among others, access to a playable demo and various special extras. As the developers explain, the collected funds will be spent on further development of the game (e.g. VR mode, releasing the game on consoles and additional expansions).
WoodZone – features:
- live the life of an entrepreneurial lumberjack;
- a multitude of features and elements;
- modular construction system;
- single and multiplayer modes (PvP, co-op);
- realistic economic model;
- stylised low-poly 3D graphics;
- procedurally generated world.
The PC release date (Steam Early Access) for WoodZone has been set to Q4 2020.
WoodZone – Kickstarter Launch Trailer:
WoodZone – Gameplay Trailer: