Weird, Wonderful, Jazz-Infused Tales From Off-Peak City Vol. 1 Headed to Steam on May 15
Cosmo D Studios Follows Critically-acclaimed The Norwood Suite with IGF-nominated Successor; New Screens & Gameplay Trailer Showcase Unique Tone and Environments
Brooklyn, NYC, United States — April 16, 2020 — Cosmo D Studios, today announce that its IGF-nominated first-person adventure title, Tales From Off-Peak City Vol. 1, is headed to Steam (Windows, Mac & Linux) on May 15, priced $9.99 – with a 10% discount available at launch.
Set in the same universe as the critically-acclaimed The Norwood Suite and Off-Peak, Tales From Off-Peak City Vol. 1 will see players visit the unforgettable street corner of July Avenue and Yam Street, as they plot to obtain a saxophone from longtime pizza-maker (and former saxophonist) Caetano Grosso. This instrumental pursuit will set off a chain of events across the neighborhood, taking players deep into the hidden worlds and private lives of the people living there.
Filled with memorable characters, secrets and hidden agendas, this open-ended locale is rife for exploration – players will make pizzas, take photos, push buttons, open drawers they’re not supposed to – all while losing themselves in an atmospheric score that’s directly integrated into the game world.
An acclaimed cellist, Cosmo D composed the unique soundtrack for Tales From Off-Peak City Vol. 1, which will also be available at launch, either separately, priced $6.99 or as a Deluxe Bundle (Game + Soundtrack) for $12.99.
Volume 1: Caetano’s Slice is the first game of many in the anthology of Tales. While each ‘Volume’ is its own self-contained story and experience, taken together, they build towards the larger overarching narrative of what’s really going on at the corner of July Avenue and Yam Street and what role you ultimately play in its fate.
Head over to the Tales From Off-Peak City Vol. 1 Steam store page to get the low down, before the game releases on May 15.
About Cosmo D
Cosmo D is a game designer based in New York City with a background in cello performance and music composition. One rainy night in June 2013, he was struck by a car while crossing the street and found himself unable to play or make music for several months. While convalescing, he took it upon himself to learn the Unity Engine. The result was Off-Peak, released in 2015. A homage to Cosmo D’s home city of New York, as well as a commentary on the commodification of art and music in the urban space, Off-Peak gained a cult following, with hordes of press nods, let’s plays on YouTube, and a fanbase eagerly awaiting the follow-up. With assistance from NYU Game Center’s Incubator program, publisher Alliance Digital Media, as well as the New York game development scene at large, Cosmo D released a sequel, The Norwood Suite, in October 2017.
Building on the momentum from developing and releasing The Norwood Suite, Cosmo D started work on Tales From Off-Peak City Vol. 1 in Spring of 2018. Visit the official website at cosmod.net