New English Super Neptunia RPG Screenshots Released

Patch notes for fixed issues also released.

PC News Playstation 4 Switch RPG

Recently Idea Factory International released a new set of English screenshots for Super Neptunia RPG focusing on showing off a bit of gameplay dialogue as well as some CG event scenes. Accompanying this release came a batch of patch notes that will automatically be applied to the Western version of the game when it is released on Steam on June 20th and on the PlayStation 4 and Nintendo Switch on June 25th in North America and June 28th in Europe.

The following patch notes address various issues that were found in the Japanese release and will now be fixed in the English version:

Cutscenes:

  • Updates on animations
  • Updates on object placement
  • Fixed some conditions that would prevent a cutscene from playing
  • Added the type-style text during cutscenes

Audio:

  • Improved audio synchronization during certain cut-scenes
  • Fixed some instances of audio corruption
  • Fixed an issue where multiple audio files play at the same time
  • Fixed some voice issues
  • Added some missing voices

Design:

  • Better balancing on some quests, skills, and weapons
  • Fixed conditions that prevented a quest’s completion
  • Fixed icons to match their items
  • Fixed some text issues
  • Fixed an issue where players could not cancel the use of an item
  • Fixed an issue that could prevent an ability to work as intended
  • Fixed an issue where a fight would not start in Goddess Mode when it should
  • Fixed some collision and bound issues
  • Fixed some text issues that would now show on-screen
  • Fixed a Break Attack animation that would play off-screen
  • Fixed an issue where Puddingo would not show in certain conditions
  • Fixed an issue that could prevent a fight from finishing when using fast forward
  • Fixed an issue where a cutscene is played in the wrong order

UI:

  • Updates on the Settings menu
  • Fixed an issue where the cursor goes off-screen
  • Added scrolling for longer text
  • Added a sorting functionality in the menu

Code:

  • Stability improvement
  • Improved menu navigation
  • Optimized camera during exploration and cutscenes
  • Changed the saves order from most recent to oldest
  • Fixed an issue where an enemy would remain on the screen after winning a battle
  • Fixed some navigation issues with the D-pad
  • Added some success/fail feedback when fleeing battle
After playing games since a young age and getting into anime a bit later on its been time to write about a little bit of everything.

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