Tripwire Interactive Partners with Epic Games to Release Maneater on Epic Games Store
Highly Anticipated Action-RPG where Players Take on the Role of a Shark Set to Debut on Epic Games Store for PC
ROSWELL, Ga. — Tuesday, December 11, 2018 â€“ Following the initial announcement at The Game Awards show in Los Angeles, California, Tripwire Interactive is proud to share further details on its strategic partnership with Epic Games to bring Maneater, the highly anticipated action-RPG where you play as a shark, to PCÂ in 2019 via the newly revealed Epic Games store. For the PC, Maneater will debut on the Epic Games store and release on other PC platforms 12 months later. Last weekâ€™s exciting announcement for Maneater is a natural next step, following a rich shared history and relationship between Epic Games and Tripwire Interactive.
â€śFrom getting our start winning the first Epic Make Something Unreal modding contest in 2004 to having our game Maneater selected by Epic for the inaugural group of games to come to the new Epic Games store, Tripwire is excited to once again join Epic in forging this next chapter of gaming history,â€ť said John Gibson, CEO at Tripwire Interactive. â€śEpic are doing something unheard of for digital distribution platforms – they are taking risks by putting money back into the independent development ecosystem via funding some games. This allows developers to take bigger chances and make better games than they would be able to otherwise. Thatâ€™s a win for everyone.â€ť
First revealed at E3 2018 and initially announced as a published title, Maneater, the open world single player action-RPG where players take on the role of a shark, will now be developed in-house by Tripwire Interactive in collaboration with creative leads at Blindside Interactive. Tripwire Interactive has high expectations for Maneater and its potential to lead the popular action-RPG genre into uncharted waters, and will be devoting extra resources to assist with development.
â€śWeâ€™re also thrilled to announce that Tripwire is once again working with Alex Quick to put the full force of Tripwireâ€™s development team behind bringing one of his game concepts to players, this time in collaboration with his new studio Blindside Interactive,â€ť said John Gibson, CEO at Tripwire Interactive. â€śIn 2008 Tripwire worked with Alex to bring the highly successful game Killing Floor to players, and are set to do that once again with Maneater.â€ť
Set in the unforgiving waters of the southern US Gulf Coast, Maneater finds players fighting to survive in rivers and streams as well as the open ocean, with danger lurking at every depth. Their only tools are their wits, their jaws, and an uncanny ability to evolve as they feed. Anything and everything is on the menu… kill or be killed. In this tale of revenge, players can take on the role of an ever-evolving shark and terrorize the coastal waterways, tearing swimmers and divers limb from limb, giving the humans a reason to fear what lies below. Immersed in a living, breathing world full of threats and rewards, players will have a vast world to explore sunken wrecks, lurk in swamps, or cruise the open ocean looking for their next unsuspecting meal. As your shark evolves customize your maneater to fit YOUR play style. Eat, Grow, Evolve.
About Epic Games
Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web. Unreal Engine is freely available at unrealengine.com. For more information, visit epicgames.com and check out @EpicGames.
About Tripwire Interactive
Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the “Make Something Unreal” competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sitesâ€”and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd-party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alikeâ€”including Killing Floor 2 for PC, PlayStationÂ®4, PlayStationÂ®4 Pro, Xbox One, and Xbox One X, Rising Storm 2: Vietnam for PC, Killing Floor: Incursion for Oculus Touch and HTC VIVE in 2017â€”along with PlayStationÂ®VR and Windows Mixed Reality in 2018. In addition to developing their own games Tripwire announced a new publishing division at E3 2018 designed to help other independent studios bring their games to market through a truly collaborative publishing model. Road Redemption by EQ Games and Pixel Dash Studios for PC, PlayStationÂ®4, PlayStationÂ®4 Pro, Xbox One, Xbox One X, and Nintendo Switch will be the first game to come from the new publishing arm in Fall 2018 and Maneater for PC will be coming in 2019.Â Tripwire also recently announced a partnership with Digital Lode to bring Espire 1: VR Operative to VR platforms in 2019. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire’s special events for existing games, visit the website atÂ www.tripwireinteractive.comÂ for all the latest news direct from the studio.