Horror co-op GTFO reveals new spine-chilling “shadow enemy”, receives multiple awards and nominations at E3 2018
Swedish independent game dev 10 Chambers Collective – formed from a small team of veterans previously known for titles such as PAYDAY: The Heist and PAYDAY 2 – attended E3 to let people test their upcoming horror co-op FPS GTFO. The title received multiple awards and nominations, such as “Best Cooperative Game” and “Best of E3”, and the week after – at Unity developer conference Unite Berlin 2018 – they showcased even more gameplay and revealed a new enemy.
10 Chambers Collective, an independent Swedish development team led by the game designer behind the PAYDAY franchise, Ulf Andersson, gave people a chance to try their upcoming game GTFO for the first time at E3 2018.
The hardcore co-op FPS, that really put the journalists’ gaming skills to the test, has gained notoriety for being developed by a team of only nine people – and gained several nominations and awards from publications that tried the game. Among the accolades were awards for “Best Cooperative Game” and “Editors’ Choice Award” as well as nominations for “Best of E3” and “Best in Show”.
Just the week after E3, the team attended Unity’s developer conference Unite Berlin – where the 3D engine developer highlighted the GTFO development team’s impressive use of their Unity technology.
During the Unite Berlin keynote, GTFO’s Creative Director Ulf Andersson showed off some new gameplay as well as a previously unrevealed enemy. In the gameplay trailer shown, the co-op team can be seen wandering around the dark complex with one of the players picking up enemy movement on his motion tracker – but they can’t seem to see it with their bare eyes. Seconds later, the team explodes into a shooting frenzy with what seems to be hostile, living shadows.
“GTFO has an incredibly tense atmosphere where death lurks around every corner. With the Shadow enemy, death can lurk right in front of you but you can’t quite see it… It’s just one of several ways that GTFO messes with the player” says Simon Viklund, member of 10 Chambers Collective.
The monster can only be made out when it’s moving in relation to the surrounding light sources – such as a player’s flashlight. This makes it almost impossible to show the shadow enemy in a static screenshot, which is why the press material will only contain media showing it in motion.
GTFO will be released at the end of 2018 and can already be wishlisted on Steam. Interact with 10 Chambers Collective on Twitter, YouTube and Facebook, and join the ambassador program to get development info ahead of the public.
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About 10 Chambers Collective
Founded in 2015, 10 Chambers Collective is an independent studio based in Stockholm, Sweden. The studio was founded by Ulf Andersson who also founded Overkill Software and was the brain behind the PAYDAY franchise. GTFO is the debut title from the studio. More information about 10 Chambers Collective is available at www.10chambers.com.