COCONUT ISLAND GAMES’ SHIO, THE FAST-PACED, LANTERN-HOPPING PLATFORMER, LAUNCHES TODAY ON PLAYSTATION®4
SHANGHAI – May 22, 2018 – Independent video game company Coconut Island Games has released Shio, the fast-paced action platformer from developer Coconut Island Studio, on the PlayStation®4 computer entertainment system for $12.99, with a special 20% discount available through the PlayStation®Store for the first two weeks after launch.
Shio’s challenging twist on classic side-scrolling platformer design revolves around its lanterns. More than just decoration, these floating lights let you chain jumps in dizzying combinations in mid-air, making it possible to explore the farthest reaches of the world while putting your wits and dexterity to the test.
The only enemy in Shio is the environment, and it’s out to stop you at all costs with new traps and obstacles introduced to players throughout the journey in unique and interesting ways. The game is divided into four chapters, each with its own theme and corresponding weather patterns, such as fierce winds, raging fire and heavy fog, which greatly impact the trials you’ll face. There are also hidden rooms to discover across the world that shed light on the sad tale of the game’s mysterious masked man.
Shio is also available on Windows PC and Mac via Steam. This game is rated E (Everyone) by the ESRB. For more information, visit https://coconutisland.games, and follow Coconut Island on Facebook, Twitter and YouTube.
About Coconut Island Games
Coconut Island is an independent game studio based in Shanghai, China. Founded in 2009, we’re committed to creating innovative games of all kinds that we love to play ourselves. Most of our members have worked for years at famous companies in the game industry like Konami and Autodesk. We released Naughty Kitties on Xbox One and One Tap Hero on PlayStation®Vita in China as one of the first Chinese developers making consoles games.
Our games have won many awards and nominations at events like IGF China and the Unity Awards. We also help organize China’s biggest indie games community/conference, IndieACE, with our experience as one of the earliest Chinese indies.