Downward Spiral: Horus Station Devs Showcase Their Art And Process In Second Development Diary The team talk influences, design and storytelling of the PC, PS4 and VR sci-fi thriller
Having recently released 17 minutes of gameplay of the eerie sci-fi thriller Downward Spiral: Horus Station, 3rd Eye Studios are back to discuss the game’s sci-fi production design. Drawing on the classic set design of the 1970s from films and TV such as 2001: A Space Odyssey, Star Wars and Star Trek, the environments of the abandoned Horus Station are defined by striking patterns and moody, atmospheric lighting. Lead artist, Kari Huttunen, explains how the team are channelling the “practical, old tech” of the ‘70s to give Horus Station a unique, analogue look.
Downward Spiral: Horus Station is a first-person, zero-g sci-fi thriller which lures players through a lost vessel abandoned by its crew. Solving the mystery of the space station will take wits and ingenuity as you fight or avoid dangers unknown. Use the ship’s maintenance hardware – like bolt throwers, rail guns, and arc welders to take out threats, solve puzzles and find the truth of why Horus Station has been left drifting in space.
Downward Spiral: Horus Station will launch this Spring on PlayStation 4, PC with optional PlayStation VR, Oculus Touch, HTC Vive and Windows Mixed Reality support.
Visit the Downward Spiral: Horus Station website: https://www.downwardspiralgame.com/
For more on 3rd Eye Studios check out: http://www.3rdeyestudios.fi/
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About 3rd Eye Studios
Located in Helsinki, Finland, 3rd Eye Studios was founded in June 2016 by a group of game industry veterans, who previously worked in senior positions at Remedy Entertainment, Unity Technologies, Bugbear Entertainment, RedLynx and Moon Studios. The team develops innovative games and groundbreaking technology built specifically for developers. The company launched its first game Downward Spiral – Prologue at the end of March 2017, with its follow-up Downward Spiral: Horus Station due in Spring 2018.