GREY BOX, SIX FOOT AND TEQUILA WORKS RELEASE RiME ON NINTENDO SWITCH™

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GREY BOX, SIX FOOT AND TEQUILA WORKS RELEASE RiME ON NINTENDO SWITCH

Acclaimed Puzzle Adventure Game Arrives Today in North America and on Nov. 17 in Europe

HOUSTON and MADRID Nov. 14, 2017 – Grey Box and Six Foot have launched RiME, the captivating puzzle adventure game from independent developer Tequila Works, on Nintendo Switch™. Developed with support from Tantalus Media, it is available via the Nintendo eShop today in North America and on Nov. 17 in Europe for $29.99 / €34.99 / £29.99.

A special physical edition of RiME, containing the full game and a digital download code for its sweeping original score by David García Díaz, will also be available at retailers in Europe on Nov. 17 and in North America on Nov. 21 for $39.99 / €44.99 / £39.99.

In addition, RiME ’s original score is available to purchase digitally for a suggested retail price of $9.99 on Bandcamp, iTunes, Amazon Music and Google Play.

“We feel Nintendo Switch was created for gamers like us, and we are delighted to reach Switch players with the evocative experience of RiME,” said Raúl Rubio Munárriz, CEO and creative director of Tequila Works.

RiME is an emotional journey of discovery expressed wordlessly with color, setting and music. As a young boy shipwrecked alone on a mysterious island, players will explore a world of natural beauty filled with wild creatures, ancient ruins and thoughtful challenges that play with light, sound, perspective and time.

“We’re so grateful for the many fans who connected with Tequila Works’ creative vision for RiME, and we’re very excited to now be able to share that unique experience with the Nintendo community,” said Christian Svensson, COO at Six Foot.

RiME is rated E10+ (Everyone 10 and Up) by the ESRB and PEGI 7. It is also currently available on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. For more information, visit www.RiMEGame.com, and follow the game on FacebookTwitter and Tumblr.

About Grey Box

Grey Box is a video game publisher that champions the idea that games are an influential art form and players should be treated as sophisticated consumers. Grey Box aims to set a unique standard for quality in interactive entertainment. www.greybox.com

About Six Foot

Six Foot was founded in 2000 as an interactive agency, building digital experiences designed to make connections between people, brands and technology more human and meaningful. Now, as a full-service games company with offices in Houston, Los Angeles and Berlin, the company applies that same passion to building extraordinary video games, as well as providing creative direction, marketing and brand management, front- and back-end development, customer service and community support for game publishers, including Grey Box. www.6ft.com

About Tequila Works

Tequila Works, S.L. is an independent boutique studio founded in 2009 by Raúl Rubio Munárriz (founding member of MercurySteam Entertainment, developers of Castlevania: Lords of Shadow) and Luz Sancho Rodríguez. Tequila Works’ first title, the BAFTA-nominated Deadlight, was published in 2012 by Microsoft Studios. The studio also published The Sexy Brutale in April 2017, RiME in May 2017, and The Invisible Hours, its first VR title in October 2017. Tequila Works’ philosophy is to create games with gusto. The team consists of a healthy blend of talented veterans from Atari, Blizzard, Disney, Double Fine, Electronic Arts, LucasArts, SEGA and Pixar, as well as new blood from the animation and comic book industries, all of whom enjoy challenging their creative talents and seeing the world with amazement every day. www.tequilaworks.com

About Tantalus Media

With over 20 years of experience and a portfolio of over forty titles on all major platforms, Tantalus remains one of the world’s leading independent development studios. Renowned for handheld work on franchises such as SpongeBob, MX vs ATV, Cars, Ben 10 and the million-unit-selling Pony Friends, Tantalus also develops for the current generation of consoles. The next phase of growth and platform diversification will see the release of the company’s first self-published smartphone titles as well as more digital distribution projects.

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